Alright, so I've been pretty bored grinding out Con in an attempt to finally stop dying and was thinking of some ability changes that would be fun, but not game-breaking (in my eyes, except for two.) These are alternate upgrades to the abilities, quite like in the Trespasser Single-Player dlc.
Spike Trap:
Can now be set at potion throwing ranges, does 25% less damage.
Caltrops:
The archer left his fanny pack open and now spills caltrops everywhere, slowing everything behind him. Does no damage. Lasts until death. (The trail itself is about as long as say, two Kataris.)
Hot Licks:
Now a single target beam that does 300% dot damage as long as you face the target and stay in song range. Drains 5 mana per second. (Can cast other songs in this time. Think Aganazzar's Scorcher if you're familiar with D&D.)
Hometown Anthem (the barrier song):
No longer gives barrier instantly. Every 4 seconds those affected by the song will burst with 20% barrier. Overlapping targets will apply the barrier to one another at a 50% reduction after the first (so 20%, then 10% for every one after, for a total of 50%. Assuming no barrier ring of course). Lasts 8 seconds.
Charging Bull:
No longer generates guard (actually, 5% for Katari), but two phantom Vashoth (or fellow Sisters) will increase the width of your charge. (About roughly the same size as the character models, one to the left, and one to the right)
War Cry:
No longer gives guard or increases armour, enemies who are taunted gain a 50% movement speed bonus. (Have them cluster easier.)
Livid:
If the maximum amount of enemies are hit (5 iirc), no longer gain the livid buff and instead burst with 350% weapon damage. (Rare I know)
Lunge and Slash:
Damage is now 150%, range is now anything in sight. Cannot pass through terrain and obstacles.
Poisoned Weapons:
Lasts until death, poison damage is now 10% per second. (And damage bonus is only 5%).
Flank Attack (thinking ring for this, on rarity of Dragon Weapons):
Flank Attack no longer triggers a cooldown if it does not hit a target.
Fade Step (thinking ring, on rarity of Physical Immunity Amulet):
Fade Step can now hit a target more then once.
I'm pretty bored guys. Warriors are boring. Post more ability changes that would be interesting please! Need something to read while playing, and wikipedia is getting dry.





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