Dispel not working
#1
Posté 29 septembre 2015 - 07:44
Anyone else having this issue??
#2
Posté 29 septembre 2015 - 08:23
I think that was intended with the higher difficulties and trials on. Admitted the mages are tougher and should be. It may be an annoyance to some, but its a great battle for me fighting a mage with mind blast dispel fade cloak etc. Do you have Walk Softly on?
#3
Posté 29 septembre 2015 - 10:11
i think it's a trial. now enemies' barriers are much more powerful and the also regenerate!
#4
Posté 29 septembre 2015 - 10:15
#5
Posté 29 septembre 2015 - 10:28
#6
Posté 29 septembre 2015 - 10:55
If you watch the Matrix you will see Morpheus saying "Stop trying to dispel me and dispel me!". You have to dispel harder. You have to believe in yourself when you dispel.
- zeypher, HurraFTP et Forsythia77 aiment ceci
#7
Posté 29 septembre 2015 - 02:01
I see your point but it still stands that a single mage shouldn't be able to wipe my whole party. Any suggestions on how to deal with them?I think that was intended with the higher difficulties and trials on. Admitted the mages are tougher and should be. It may be an annoyance to some, but its a great battle for me fighting a mage with mind blast dispel fade cloak etc. Do you have Walk Softly on?
I dispel every time it comes off c/d, should I Reroll my inquisitor for dispel as well?
#8
Posté 29 septembre 2015 - 02:05
I see your point but it still stands that a single mage shouldn't be able to wipe my whole party. Any suggestions on how to deal with them?
I dispel every time it comes off c/d, should I Reroll my inquisitor for dispel as well?
Bring cassandra and you have 2 dispels
#9
Posté 29 septembre 2015 - 02:12
Bring cassandra and you have 2 dispels
Could make for some interesting conversations in the fields. But I like using blackwall for his to the death ability. 6k crits with fade cloak and spirit blade. +2k crits with immolate it's hard to give up that kind of damage.
I think I'll just Reroll my mages and look into some more dps for Solas or Vivienne.
On a side note, I'm having a hard time finding any staffs or schematics that exceed the 115 base damage. I'd prefer a mage blade but they seem very rare. Anyone know about them?
#10
Posté 29 septembre 2015 - 02:19
never used blackwall
Templar is much better and it's not hard to survive
to the death is nice but useless vs bosess. they move anyway. it would be cool if the ability prevente them to go too far.
And what's the point in making Blackwall based on critical hits?
to me critical are only rogues and reaver no tanks and mages. i have never seen a mage that could critically strike before this game
#11
Posté 29 septembre 2015 - 02:29
Critical chance>critical damage>intellect>willpower (for mages)
Melee rogues die too fast. Even with guard on hit I've found Cole dies in 99% of encounters.
I suppose it doesn't help that I'm using the "rub some dirt on it" trial.
#12
Posté 29 septembre 2015 - 02:59
never used blackwall
Templar is much better and it's not hard to survive
to the death is nice but useless vs bosess. they move anyway. it would be cool if the ability prevente them to go too far.
And what's the point in making Blackwall based on critical hits?
to me critical are only rogues and reaver no tanks and mages. i have never seen a mage that could critically strike before this game
Mages build crit all the time. The whole fire tree is based off crit, silly.
#13
Posté 29 septembre 2015 - 03:11
Mages build crit all the time. The whole fire tree is based off crit, silly.
I prefer attack
"whole"??? just becaus eyou have 1 passive that use crti...there are not special effects on active abilties
#14
Posté 29 septembre 2015 - 03:19
Its normal. Barriers of enemies are much higher than their HP bars (just like your own). And dispel calculates how much barrier it will remove just like damage is calculated so based on your staff damage and attack power etc.
^This, unless you have a Trial on, like Even Ground. But even then it's the same reason.
For me around Levels 10 - 14, Dispel and Spell Purge usually didn't dispel 100% of a full enemy barrier. For example, a single Dispel on a Despair Demon with full barrier would only go down to 20%-30% or so on Nightmare, no Trials. So it stands to reason that at higher enemy levels their absolute barrier strength would be higher. True, base damage for your staff is probably higher, but I don't think the increase is proportional.
#15
Posté 29 septembre 2015 - 03:51
I'm doing even ground + walk softly on Normal and dispel still won't completely remove a rage demon's barrier.
#16
Posté 29 septembre 2015 - 04:10
Typically my party consists of two mages and possibly Cass. Usually my quizzy and Dorian can take out a barrier or if not, Cass can mop up the rest with spell purge.
I find that dispel also will help with rage demons setting you on fire as well - puts their fires right out. That seems to be much more a thing with the trials on. Rage demons setting you ablaze.
- PapaCharlie9 aime ceci
#17
Posté 29 septembre 2015 - 06:30
I finished traspasser finally with a team now at lvl 24 facing some enemies at lvl 26 on nm with all trials, what I consider the strongest team and they rarely took damage and maybe one went down during final fight but was quickly revived as I ran to them and resed them. I had great success with following team:
Cass as tank at front, key abilities, items: horn of valour with fortifying blast. War cry, shield bash, dispel, woh, Grappling chain, livid, charging bull. Bitter axe, crafted shield with high magic defense and veilstrike on hit, old t3 Templar armour for crit chance cunning and heal damage taken over time masterwork, and flow of battle passive from two hand tree. Sigil of bronto
Varric artificer with poisoned weapon heal, full artificer tree and focus, toxic cloud with elusive stack upgrade, stealth, and leaping shot with stealth - he was extremely durable and had great bear sigil so elemental mines all the time. He was there to spam those mines basically thanks to looked like it hurt and OK passives:)
Dorian with great bear sigil and speced for all 3 necro spells. Fire wall, ice mine, barrier, dispel,Immolate with free immolate upgrade
Necro quisi going for massive lightning damage through lightning staff, Storm pact belts (I eventually switched to superb storm pact belt because every time someone in the party dealt damage to an enemy under static cage it would be epic), static cage, firemine array, ice mine, wb, EB, barrier.
It was all massive crowd control and damage.
- PawsPause aime ceci
#18
Posté 29 septembre 2015 - 06:32
#19
Posté 29 septembre 2015 - 11:36
I see your point but it still stands that a single mage shouldn't be able to wipe my whole party. Any suggestions on how to deal with them?
I dispel every time it comes off c/d, should I Reroll my inquisitor for dispel as well?
I roll with Cass, Blackwall, Solas or Dorian. Spell Purge toggle upgrade and of course dispel. I do spend al ot of work equiping my party with the best equipment(high magic defense) for crowd control, crit chance and survivabilty while i dish out the damage. I know some people find crit chance useless for warriors, but i spent points to get flow of battle to help them with cooldown times. Blackwall spams walking fortress so much to the point where mages really cant do anything, while cass spams spell purge and solas/dorian use flashpoint ready dispel.
#20
Posté 29 septembre 2015 - 11:41
i think it's a trial. now enemies' barriers are much more powerful and the also regenerate!
The trial is making the enemy Barriers more powerful, yes, but even without it on I usually had to use 2 Dispels to remove enemy Barriers completely.





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