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#1
Legion_of_bender

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So something I've been fighting through in a new run. I'm now level 28 and for some reason dispel only removes about 1/2 to 1/3 of an enemies barrier. Which in the beginning wasn't too bad when the enmies had lower hp. But now I'm into level 28 mages with 25k+ hp and barriers to match. My dispel only removes part of the barrier. And I'm wondering if that new from a patch? It's really frustrating when enemies keep popping full barriers and one mage can wipe my whole party.
Anyone else having this issue??

#2
PawsPause

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I think that was intended with the higher difficulties and trials on. Admitted the mages are tougher and should be. It may be an annoyance to some, but its a great battle for me fighting a mage with mind blast dispel fade cloak etc. Do you have Walk Softly on? 



#3
TheInvoker

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i think it's a trial. now enemies' barriers are much more powerful and the also regenerate!



#4
Elhanan

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Perhaps the problem lies in the soft cap of 27th lvl being exceeded somehow.

#5
ottffsse

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Its normal. Barriers of enemies are much higher than their HP bars (just like your own). And dispel calculates how much barrier it will remove just like damage is calculated so based on your staff damage and attack power etc.

#6
SomeoneStoleMyName

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If you watch the Matrix you will see Morpheus saying "Stop trying to dispel me and dispel me!". You have to dispel harder. You have to believe in yourself when you dispel.


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#7
Legion_of_bender

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I think that was intended with the higher difficulties and trials on. Admitted the mages are tougher and should be. It may be an annoyance to some, but its a great battle for me fighting a mage with mind blast dispel fade cloak etc. Do you have Walk Softly on?

I see your point but it still stands that a single mage shouldn't be able to wipe my whole party. Any suggestions on how to deal with them?
I dispel every time it comes off c/d, should I Reroll my inquisitor for dispel as well?

#8
TheInvoker

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I see your point but it still stands that a single mage shouldn't be able to wipe my whole party. Any suggestions on how to deal with them?
I dispel every time it comes off c/d, should I Reroll my inquisitor for dispel as well?

Bring cassandra and you have 2 dispels



#9
Legion_of_bender

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Bring cassandra and you have 2 dispels


Could make for some interesting conversations in the fields. But I like using blackwall for his to the death ability. 6k crits with fade cloak and spirit blade. +2k crits with immolate it's hard to give up that kind of damage.
I think I'll just Reroll my mages and look into some more dps for Solas or Vivienne.
On a side note, I'm having a hard time finding any staffs or schematics that exceed the 115 base damage. I'd prefer a mage blade but they seem very rare. Anyone know about them?

#10
TheInvoker

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never used blackwall

Templar is much better and it's not hard to survive

 

to the death is nice but useless vs bosess. they move anyway. it would be cool if the ability prevente them to go too far.

And what's the point in making Blackwall based on critical hits?

to me critical are only rogues and reaver no tanks and mages. i have never seen a mage that could critically strike before this game



#11
Legion_of_bender

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I've crit high dragons for 16k using to the death. Reading the forums and help pages it's suggested that you find or make gear that is
Critical chance>critical damage>intellect>willpower (for mages)
Melee rogues die too fast. Even with guard on hit I've found Cole dies in 99% of encounters.
I suppose it doesn't help that I'm using the "rub some dirt on it" trial.

#12
Incantrix

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never used blackwall

Templar is much better and it's not hard to survive

 

to the death is nice but useless vs bosess. they move anyway. it would be cool if the ability prevente them to go too far.

And what's the point in making Blackwall based on critical hits?

to me critical are only rogues and reaver no tanks and mages. i have never seen a mage that could critically strike before this game

 

Mages build crit all the time. The whole fire tree is based off crit, silly. 



#13
TheInvoker

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Mages build crit all the time. The whole fire tree is based off crit, silly. 

I prefer attack

"whole"??? just becaus eyou have 1 passive that use crti...there are not special effects on active abilties 



#14
PapaCharlie9

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Its normal. Barriers of enemies are much higher than their HP bars (just like your own). And dispel calculates how much barrier it will remove just like damage is calculated so based on your staff damage and attack power etc.

^This, unless you have a Trial on, like Even Ground. But even then it's the same reason.

 

For me around Levels 10 - 14, Dispel and Spell Purge usually didn't dispel 100% of a full enemy barrier. For example, a single Dispel on a Despair Demon with full barrier would only go down to 20%-30% or so on Nightmare, no Trials. So it stands to reason that at higher enemy levels their absolute barrier strength would be higher. True, base damage for your staff is probably higher, but I don't think the increase is proportional.



#15
sundriedrainbow

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I'm doing even ground + walk softly on Normal and dispel still won't completely remove a rage demon's barrier.



#16
Forsythia77

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Typically my party consists of two mages and possibly Cass.  Usually my quizzy and Dorian can take out a barrier or if not, Cass can mop up the rest with spell purge. 

 

I find that dispel also will help with rage demons setting you on fire as well - puts their fires right out.  That seems to be much more a thing with the trials on.  Rage demons setting you ablaze. 


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#17
ottffsse

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I can only recommend for easier nm runs with trials having both cass in the party and a support mage for double dispel. Actually the 2 mages, tank, and a rogue dps party setup is always a safe bet. Having mages that can both panic AND freeze enemies us whats it all about. Cass can tank just effectively as blackwall and to replace ttd just have a mage with static cage.
I finished traspasser finally with a team now at lvl 24 facing some enemies at lvl 26 on nm with all trials, what I consider the strongest team and they rarely took damage and maybe one went down during final fight but was quickly revived as I ran to them and resed them. I had great success with following team:
Cass as tank at front, key abilities, items: horn of valour with fortifying blast. War cry, shield bash, dispel, woh, Grappling chain, livid, charging bull. Bitter axe, crafted shield with high magic defense and veilstrike on hit, old t3 Templar armour for crit chance cunning and heal damage taken over time masterwork, and flow of battle passive from two hand tree. Sigil of bronto
Varric artificer with poisoned weapon heal, full artificer tree and focus, toxic cloud with elusive stack upgrade, stealth, and leaping shot with stealth - he was extremely durable and had great bear sigil so elemental mines all the time. He was there to spam those mines basically thanks to looked like it hurt and OK passives:)
Dorian with great bear sigil and speced for all 3 necro spells. Fire wall, ice mine, barrier, dispel,Immolate with free immolate upgrade :).
Necro quisi going for massive lightning damage through lightning staff, Storm pact belts (I eventually switched to superb storm pact belt because every time someone in the party dealt damage to an enemy under static cage it would be epic), static cage, firemine array, ice mine, wb, EB, barrier.
It was all massive crowd control and damage.
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#18
Legion_of_bender

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I had to turn off walk softly. Too much barrier when you're fighting 2 or more mages they just keep rotating their barriers and it's like pulling teeth to get them down . Well played jaws of hakkon.

#19
PawsPause

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I see your point but it still stands that a single mage shouldn't be able to wipe my whole party. Any suggestions on how to deal with them?
I dispel every time it comes off c/d, should I Reroll my inquisitor for dispel as well?

 

I roll with Cass, Blackwall, Solas or Dorian. Spell Purge toggle upgrade and of course dispel. I do spend al ot of work equiping my party with the best equipment(high magic defense) for crowd control, crit chance and survivabilty while i dish out the damage. I know some people find crit chance useless for warriors, but i spent points to get flow of battle to help them with cooldown times. Blackwall spams walking fortress so much to the point where mages really cant do anything, while cass spams spell purge and solas/dorian use flashpoint ready dispel. 



#20
BansheeOwnage

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i think it's a trial. now enemies' barriers are much more powerful and the also regenerate!

The trial is making the enemy Barriers more powerful, yes, but even without it on I usually had to use 2 Dispels to remove enemy Barriers completely.