I just finished another playthrough of ME2, and I finally realized something that had been bugging me about DAI: the companion quests kinda suck. ME2's companion quests, both to acquire them and for the loyalty missions, were full of dialogue and character interaction. In fact, all the Mass Effect games had excellent quests involving companions. DAII had some pretty good ones too. DAI just doesn't. None of the quests really had a problem in concept, but they all basically resulted in "kill a couple guys, maybe a single tough mob, and make a choice regarding your companion." That's exactly the same formula that ME2 used, but ME2 added dialogue, cutscenes, and character development in there. DAI's companion quests just felt short and bland. The sad part is that I love all the characters from DAI; they've even got good ideas for their sidequests. The delivery just wasn't nearly as good as it could have been.
Am I crazy?
ME2? Character interaction?
You sure we played the same game? ME2 had the least charcter interaction of any game since Jade Empire, and that was because Jade Empire only had one character in the field at the time. Nearly all character interaction in ME2 was solely between Shepard and the Companion- inter-companion dialogue pretty much amounted to stock dialogue insertions that didn't change between companions. Character interaction was practically absent in recruitment and loyalty missions- and on the ship. In fact, the two characters who get the most inter-companion commentary are Jacob (official welcome-aboard greeter) and Mordin (who comments on LI's).
Nor did ME2 do much character development in terms of having character arcs. Character exposition, sure- but if you weren't in a romance arc, the loyalty missions were mostly about expressing the characters as they were, not them going through a character change over the course of the story. Which isn't really surprising, mind you- since most of ME2's characters only had a single mission and three-four dialogue sequences to get all their character plots done in. Take Thane- Thane doesn't even appear until late in his own recruitment mission, and so gets one mission and the ship-converations to do... well, everything.
It's also kind of hard to say that DAI didn't have dialogue, cutscenes, and character development when, well, they did- and not only did they have cutscenes in their missions, but they frequently had them afterwards. Sera has her 'murder the noble' mission- and then pranks. Vivienne has Bastion... then Bastion's relatives. Cassandra has the 'find the Seekers' mission... and then reflections on whether to reform the seekers or not. Cole has the confrontation of his murderer... and then the spirit or human routes. Etc.
It's perfectly fine to feel DAI wasn't enjoyable. But mechanically, it wasn't lacking in the means to develop the characters.