Still cut up about not seeing the blue babies...
Children?
#26
Posté 29 septembre 2015 - 08:28
- ddraigcoch123 aime ceci
#27
Posté 29 septembre 2015 - 08:28
I agree that there should be children in ME:A. The more romance options, the better.
#28
Posté 29 septembre 2015 - 11:44
If they are NPC and it's not too expensive, fine, but not in gameplay.
Gosh, I hate missions when you have to protect kids or other NPC. Let darwinism do its job
Give me someone useful like Elizabeth in Bioshock.
I thought DA:O was pretty OK with this. I found Bevin fairly unoffensive, and the rest of the kids in the game were just some background decoration, which is really all kids in these games should be anyway.
Anyway, relevant:
- Laughing_Man, pace675, 9TailsFox et 2 autres aiment ceci
#29
Posté 29 septembre 2015 - 11:50
I don't need kids in the game unless they add value to the story in a meaningful way. Otherwise... why bother?
In general they aren't needed for this type of game (at least not in Shepard's games).
- Han Shot First et Calinstel aiment ceci
#31
Posté 30 septembre 2015 - 08:58
No. No one needs dev kid cameos in games.
- Han Shot First, ItFactorScott et Lord Bolton aiment ceci
#32
Posté 30 septembre 2015 - 09:44
I agree that there should be children in ME:A. The more romance options, the better.

Anyway.
I want an Old Reaper Baby.
- NoForgiveness aime ceci
#33
Posté 30 septembre 2015 - 10:35
Before having kids in the ME series, we need to have both genders of every race. If MEA is about exploration of a new and dangerous galaxy, I don't think they will throw children in that place! With more turian female, Salarian, Krogan and all the others one where we never seen the poor lady stuck in the kitchen (Vortcha, Elcor...).
If they put children in the game, better to put them in non-fight zone like the towns. When you give players the ability to aim at a children head, some will pull the trigger...
#34
Posté 01 octobre 2015 - 04:28
The starchild was a perfect example of why I hate most children in media. He was a hilariously blatant attempt at a sympathy sink meant to evoke that "parental instinct" and make people care about somebody they wouldn't look twice at otherwise. It fell flat on its face because his status as a child was the only reason he was remotely "important". Age that kid up a few years and put him in the exact same scenario and they wouldn't have even considered making him a recurring element. This from a game series whose defining characteristic is good character interaction. I'm seriously supposed to believe that Shepard is going to get recurring nightmares about some random kid?
My Shepard grew up in a world of gang violence, lost his entire unit on Akuze, had to make a sadistic choice between Ashley and Kaidan, lost part of his crew from the original Normandy, had to wipe out countless people in the Arrival DLC because the alternative was even worse, watched his home planet burn, watched his friend's planets burn, lost Thane, lost Mordin, lost Legion, stares death in the eyes every day, faces abominations straight from a Lovecraft novel and drove the Mako.........and some random kid is giving him nightmares? BS.
- Laughing_Man, 9TailsFox, Felya87 et 5 autres aiment ceci
#35
Posté 01 octobre 2015 - 04:36
The starchild was a perfect example of why I hate most children in media. He was a hilariously blatant attempt at a sympathy sink meant to evoke that "parental instinct" and make people care about somebody they wouldn't look twice at otherwise. It fell flat on its face because his status as a child was the only reason he was remotely "important". Age that kid up a few years and put him in the exact same scenario and they wouldn't have even considered making him a recurring element. This from a game series whose defining characteristic is good character interaction. I'm seriously supposed to believe that Shepard is going to get recurring nightmares about some random kid?
My Shepard grew up in a world of gang violence, lost his entire unit on Akuze, had to make a sadistic choice between Ashley and Kaidan, lost part of his crew from the original Normandy, had to wipe out countless people in the Arrival DLC because the alternative was even worse, watched his home planet burn, watched his friend's planets burn, lost Thane, lost Mordin, lost Legion, stares death in the eyes every day, faces abominations straight from a Lovecraft novel and drove the Mako.........and some random kid is giving him nightmares? BS.
I actually would have preferred if the Catalyst interaction with more like the interaction with the Leviathan, but instead of it being just the faces of people that the Leviathan influenced, it would be the faces of people that died along the way, like the VS, Anderson, etc..
- Lady Artifice aime ceci
#36
Posté 01 octobre 2015 - 04:50
#37
Posté 01 octobre 2015 - 04:54
Can storks fly through vacuum?
You're not a man/woman of science are you? OF COURSE they can!
#38
Posté 01 octobre 2015 - 06:25
I'm okay with there not being any child characters in the game.
Besides requiring more resources to design, child actors are usually terrible. You're much more likely to get Jake Lloyd from A Phantom Menace than Haley Joel Osment in Sixth Sense. Part of what made the Catalyst so awful (though only part) was having to listen to its nails-on-a-chalkboard child actor.
It also doesn't bother me from a lore perspective. The main character never sees everything that exists in the game universe. Shepard never runs across cats and dogs for example, but they obviously aren't extinct. Until the third game he/she didn't even interact with a female Turian character.
- Lady Artifice aime ceci
#39
Posté 01 octobre 2015 - 06:37
No. No one needs dev kid cameos in games.
This. I want to see some children, because the world will look more believable, but I don't want any dev kids cameos in the game. Kieran made my ears bleed.
- Rappeldrache et Han Shot First aiment ceci
#40
Posté 01 octobre 2015 - 06:40
My Shepard grew up in a world of gang violence, lost his entire unit on Akuze, had to make a sadistic choice between Ashley and Kaidan, lost part of his crew from the original Normandy, had to wipe out countless people in the Arrival DLC because the alternative was even worse, watched his home planet burn, watched his friend's planets burn, lost Thane, lost Mordin, lost Legion, stares death in the eyes every day, faces abominations straight from a Lovecraft novel and drove the Mako.........and some random kid is giving him nightmares? BS.
A bit o/t but that's not really how PTSD or survivor's guilt works. Repeated exposure to traumatic events doesn't make a person less susceptible to either, it makes them more vulnerable. The event that triggers symptoms of PTSD also doesn't necessarily have to be the most traumatic event in that person's life, and often isn't.
That isn't to say that you and other players can't object to the writing of the Leaving Earth or Shepard's later dream sequences. Just that the frequent argument that pops up here about Shepard being a hardened badass who should be immune, or that he/she has been through worse, is not in step with how PTSD works in the real world.
I actually would have preferred if the Catalyst interaction with more like the interaction with the Leviathan, but instead of it being just the faces of people that the Leviathan influenced, it would be the faces of people that died along the way, like the VS, Anderson, etc..
I've seen that suggestion before and I think it is one of the better ideas about how the ending could have been better. It definitely would have been more of a mind **** for Shepard if the Catalyst also took the form of the Virmire Casualty, Anderson, Thane, and some other people who died along the way.
#41
Posté 01 octobre 2015 - 08:47
This. I want to see some children, because the world will look more believable, but I don't want any dev kids cameos in the game. Kieran made my ears bleed.
*AGREE*
There should be children and toilets please
- so the world "feel real". Please don't forget: Mass Effect is NOT only a Shooter, it's a Roleplaying Game, too.
BUT: They should be ONLY decoration! ![]()
#42
Posté 01 octobre 2015 - 09:24
Just for this comment alone I hope they add children in the game.Elcor child: With indignation. Father, get me that dolly.
Elcor parent: With moderately contained rage. I already bought you a dolly last week.
Elcor child: Dismissal. That dolly did not have an accessory set.
Elcor parent: Agitated. No.
Elcor child: Desperate plea. Please.
Elcor parent: Resignation. Fine. Mischievously, do not tell your mother.
- pkypereira aime ceci
#43
Posté 01 octobre 2015 - 10:12
The starchild was a perfect example of why I hate most children in media. He was a hilariously blatant attempt at a sympathy sink meant to evoke that "parental instinct" and make people care about somebody they wouldn't look twice at otherwise. It fell flat on its face because his status as a child was the only reason he was remotely "important". Age that kid up a few years and put him in the exact same scenario and they wouldn't have even considered making him a recurring element. This from a game series whose defining characteristic is good character interaction. I'm seriously supposed to believe that Shepard is going to get recurring nightmares about some random kid?
My Shepard grew up in a world of gang violence, lost his entire unit on Akuze, had to make a sadistic choice between Ashley and Kaidan, lost part of his crew from the original Normandy, had to wipe out countless people in the Arrival DLC because the alternative was even worse, watched his home planet burn, watched his friend's planets burn, lost Thane, lost Mordin, lost Legion, stares death in the eyes every day, faces abominations straight from a Lovecraft novel and drove the Mako.........and some random kid is giving him nightmares? BS.
Bioware - "lets restructure our whole campaign because it's illogical to some of our fringe players player characters"
EA - "no".
Bioware - "okay then"
#44
Posté 01 octobre 2015 - 11:10
*AGREE*
There should be children and toilets please
- so the world "feel real". Please don't forget: Mass Effect is NOT only a Shooter, it's a Roleplaying Game, too.
BUT: They should be ONLY decoration!
It totally adds to immersion.
#45
Posté 01 octobre 2015 - 11:14
Also: Who needs kids when people can be bred in tanks? #orgyporgyftw
#46
Posté 01 octobre 2015 - 12:02
<<<<<<<<<<()>>>>>>>>>>
It was already suggested that /Villages/Towns NPCs contain children playing in the background as in TW3.
#47
Posté 01 octobre 2015 - 02:46
*AGREE*
There should be children and toilets please
- so the world "feel real". Please don't forget: Mass Effect is NOT only a Shooter, it's a Roleplaying Game, too.
BUT: They should be ONLY decoration!
yeah I was kinda disappointed I could only use the shower once in the whole of the game ![]()
and I went and stood in front of the mirror in the shower room and flushed the toilet for dramatic effect sometimes.. on reflection I might have spent to much time in game trying to soak up the atmosphere at some points ![]()
#48
Posté 01 octobre 2015 - 06:41
A bit o/t but that's not really how PTSD or survivor's guilt works. Repeated exposure to traumatic events doesn't make a person less susceptible to either, it makes them more vulnerable. The event that triggers symptoms of PTSD also doesn't necessarily have to be the most traumatic event in that person's life, and often isn't.
That isn't to say that you and other players can't object to the writing of the Leaving Earth or Shepard's later dream sequences. Just that the frequent argument that pops up here about Shepard being a hardened badass who should be immune, or that he/she has been through worse, is not in step with how PTSD works in the real world.
I've seen that suggestion before and I think it is one of the better ideas about how the ending could have been better. It definitely would have been more of a mind **** for Shepard if the Catalyst also took the form of the Virmire Casualty, Anderson, Thane, and some other people who died along the way.
I don't believe Shepard should be immune. My issue is that out of all the misery Shepard has endured over the years, it's this one random kid that breaks him? I get that the kid is supposed to represent the people he can't save, but if we needed somebody for that then they should've given Shepard recurring nightmares about whoever died on Virmire. Somebody that Shepard actually has a connection to. Somebody that doesn't have to rely on being a child just so people would care about him. Bad writing is bad writing.
- Calinstel aime ceci
#49
Posté 01 octobre 2015 - 06:45
Bioware - "lets restructure our whole campaign because it's illogical to some of our fringe players player characters"
EA - "no".
Bioware - "okay then"
"Fringe players"? Did you even play the game? Do you actually think the specific scenarios I listed are unique to a handful of "fringe players"?
#50
Posté 22 décembre 2015 - 03:00
I know that it's been a while since anyone has posted here. I think it's so strange that children are difficult to portray in video games. But not only that, even in the trilogy I don't think I even saw a pregnant woman/alien. I think it would be interesting to see turian and krogan in the adolescent stage of their lives. I remember in the ME3 extended cut they show Wrex holding a krogan baby (saved Wrex, cured genophage, Destroy ending). But now that I think about it I think I remember seeing an asari around the height of a 10 year old human (or was that in the concept art?). I'm not saying having children have an important role in the game, but at least show some kids playing in the background or something. Without children all species will die out and the ark mission would be a failure.





Retour en haut







