Greetings everyone.
I am doing a conversion of the Pathfinder version of the Arcane Archer to replace the current one in NWN2.
You can find it here for reference: http://paizo.com/pat...caneArcher.html
I have a few questions on how to achieve a few things:
Enhanced Arrow so far works like a charm, except:
At level 7 the Archer gains a Burst enhancement which is basically added bonus damage on a critical hit. Is there ANY way to have my script "listen" for a critical strike so it can fire my effect on the same hit? I can always do my own rolls which will statiscally be equivalent unless i screw up or miss a couple of things.. but ideally it should just fire whenever it detects that an attack has critically hit.
Imbue Arrow's relationship with the spellbook:
I can think of several solutions for this, but in terms of function, what I would rather have is:
Press embue, it checks for spells currently in the spellbook and available to cast, gives you a list of them("not-so-radial" menu style) and from then on, fucntion pretty much like it currently does except with the selected spell.
Alternatively, I could make it work similar to the reserve feats as in Kaedrin's PRC pack.
The questions here are:
Can you read/check for memorized/known spells that can still be cast?
Can you remove one use of the selected spell after it's been used by Imbue Arrow?
For now that's what i'm tackling. If other issues arise I'll post new questions.
State of the mod:
Spellcasting progression:
Completed for Bard/Sorcerer/Wizard. Still in progress for Assassin/Avenger/Hexblade (for support of Kaedrin's).
Enhanced Arrow:
Enhancement effect up to +5(at level 10) is done.
Level 3 upgrade is done.
Level 5 upgrade is still being decided as Distance doesn't translate too well to NWN2. Either a slight +AB or simply ignored. Either way easy to implement.
Level 7 Effect is done, checking for the condition is one of the questions asked above.
Level 9 Need to make the 2da entries for this, the mechanics of choosing and applying the effects are the same as the level 3 upgrade, so I only need to change the effects.
Embue Arrow:
Not done. Question asked above.
Seeker Arrow/Phase Arrow/Hail of Arrows/Arrow of Death:
Mostly the same as vanilla, just need to change the damage bonuses to the arrow it fires to match a regular enhanced arrow and change any problematic DCs and correct uses per day.
Hopefully one of you better scripters will be able to lend me a hand with this ![]()
Cheers.





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