If I had only one plea to make to the devs, this would be it... though it comes bundled with a host of others. I mean, yeah, a dwarf romance, let me see Orzammar again, lots I could add... but bringing back origins could add all of that.
Origins are unique to DA- something I think no other game has ever had. They were arguably DA's crowning achievement as a new rpg and gameworld. Even DA2 had a sorta kinda origin experience where you make your way to Kirkwall (though it was always the same regardless of a new character). Then DAI had only a different paragraph to read before entering the CC screen, plus a few War Room operations. It's not just the fact of having different origins I'm talking about. I mean bring back origins stories, encounters, NPCs, experiences- making your origin count for how the game plays out.
I'm also not talking about bringing back DAO (which would mean what?) I like DAI better for a number of other reasons (primarily I prefer the new game engine), but the origins element of DAO is dearly missed: starting off the game fully-immersed in one origin or another; having formative experiences during the main game and even side missions that reflect the origin; having a unique, game-altering experience when returning to the origin location later that other origins don't get and that reflect how you played the origin; having unique origin-based end-game choices like being able to get King Alistair/Queen Anora to support Orzammar against the darkspawn. It's not as if every possible origin in the DAverse has been fleshed out already. Hell, not even every possible Dust Town identity was explored.
Origins are the best way I've ever experienced to orient a player- whether a new player or a player who knows the lore inside and out- to their situation within the greater fabric of the many societies of the gameworld- in this case, Thedas. In DAO at least there were very endearing characters who are part of your life that help ground you as a character- Leske, Rica, Kalah, Gorim, Shianni, Merrill, Tamlen, Lily, Jowan (love 'im or hate 'im), Cullen (yep), Ser Gilmore, and the whole Cousland family. So many! I could imagine a humorous, raucous The Iron Bull type temporary companion for a qunari origin as well- or a fellow escaped Tal-Vashoth mage. You get to know those characters in a very personal way at the start, and along with so many other players I ended up feeling for them throughout the game even when doing unrelated (main plot or side mission) story material, wanting to return to them, wondering how they were faring or what happened to them... And then you do see them again! A number of them anyway (all due respects to the Cousland family and Ser Gilmore...) Even if, say, Gorim's return encounter was a bit brief, or Leske wasn't quite the same salroka anymore... what an impact those moments had on me! Those were definitely the most touching moments in DAO, having played the origin character for whom that moment would mean so much. Almost equally so were the moments you'd find those same origin characters if you didn't play their origin, finding a corpse in the carta cell next to Leske's, knowing that was what happened to your casteless hero because you chose to play a dwarf noble this time. All those instances of Gorim's Denerim noise pollution I only interrupted by being dwarf noble, having been in the thick of things with him from the get-go. Why, yes, in fact, I do go way back with him.
I'm not saying main story or side mission narratives- the ones any origin can and will experience- can't be endearing, memorable, impactful. I recall discussions on the old forum in which folks said sharing the Joining experience with Ser Jory and Daveth was moving (certainly was for me), and it was nice helping Kaitlyn get to Denerim or giving Owen inspiration to get out of his drunken stupor or getting to know Slim Couldry's life or uncovering Ruck's predicament. Loads of those... but they're not quite the same when they're everyone's story, no? (Actually Couldry is more of a class rather than race-based storyline encounter, but still...) It's the same principle as getting special reactions from the specific companions you've brought along- another game element that Bioware has been so uniquely good at: you get to experience the situations uniquely given how you've chosen to enter them. Except that origins are more foundational: they're different given how you choose to enter the game itself!
Origins are identity-based, not just encounter-based. Were you a cutthroat or a compassionate sort before joining the Wardens (or becoming a Herald, for that matter)? You don't just assume that. You demonstrate that with choices well before you're busy saving the world or fighting for your life. Head-canon is inevitable regardless of origins or not, but it gets sooo much more rich when you actually play through your own "pre-story." Origins let you be before you go do.
One of the biggest complaints about DAI has been that it was too long, too spread-out (sort of like they said about the Deep Roads in DAO which I liked). Origins are the perfect way to keep the same amount of content but package it differently: in order to get all those areas and encounters, you have to play through different origins. Will some people not want to play a qunari female to get that one interaction with Koomplaa the Crusher? Oh, well. Missing out then. I don't recall any DAO player explicitly wishing that they could play the dwarf noble origin as a Cousland, or the alienage origin as a casteless... OK, some wanted to be mage. There was even a mod for playing a Dalish mage- but even that was a unique experience specific to that origin. You sure didn't hear the plethora of all-human players whining that they didn't get to experience the unique dwarf commoner origin narrative. We were all quite happy with the unique experiences and content that the different origins gave us, segmented as they were. Even I didn't feel irked at not getting to know Rica with a Dalish origin or only seeing her in passing with the dwarf noble origin. Actually Rica's little "cameos" during those origins were excellent, tying together the various game timelines in a way that you can only fully appreciate if you've played through them all.
There've been some requests lately to make DA4 like GTA5's multi-protagonist. Ugh... and the request comes in a different context, but I can't help but compare it to the feel of different origins, playing very different identities through the same narrative separately. I wouldn't want to have multiple protagonists in a single game timeline, but with origins you do get to have very different identities within whatever DA4's narrative would be.
Bringing back origins isn't a small request, I know. It means a fairly weighty change to the structure of DA4's game narrative and gameplay. But please??? You can even downplay all my other demands. Just gimme back the origins you endeared me to in DAO!





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