Aller au contenu

Photo

Necromancer Build, Wisp + Static Cage, AA op?


  • Veuillez vous connecter pour répondre
24 réponses à ce sujet

#1
StarFlorge

StarFlorge
  • Members
  • 248 messages

Hello everyone,

 

It's StarFlorge,

 

This is a build after Trespasser that is a great build in every fight, and has many ways to deal a lot of damage, Also this build utilizes the static cage upgrade with the wisps to be able to deal a ton of damage with AA's and for when you run out of mana, hope you give this build a try and hope everyone enjoys it, so here it is: 

 


  • Roninbarista et Bayonet Hipshot aiment ceci

#2
JiaJM98

JiaJM98
  • Members
  • 1 278 messages

Actually I'm quite confused at what the new toggle spirit mark actually do? Is it just a dot curse that does spirit damage? The dead enemies don't seem to fight for you any more. 

 

Also guardian spirit passive don't seem to work with necro either (if you have simulacrum). You go into ghost form straight away and get the barrier as a ghost. Obviously this isn't going to save your life in any way.



#3
ottffsse

ottffsse
  • Members
  • 646 messages
I never take guardian spirit and you should not need it as necro. This is basically the build I use. Active lvl 20+ slots now are EB, fade step with mana recovery, ice array, wb, barrier with 5 sec no down, spirit mark wisps, static cage, fire mine flame array. It's one of the strongest mages especially once you go superb storm pact belt for more damage from lightning cage. Dying does not matter at all in party with heal on hit since persistent walking bomb ensures self revive. Or EB. Soloing one should fade step to safety and cast barrier on oneself and keep hitting things after self reviving as similicrum has a short cooldown. It is mana hungry though as necros are so that extra mana sigil and a mana recovery amulet or andrastes sacrifice sure helps.

Wisps is great. You get a wisp after killing a target. You can have 3 or 4? Wisps. Each time you perform a combat action or auto attack every wisps deals 100% weapon spirit damage to your currently targeted enemy. They stack with lightning cage. So got three wisps? That's an extra 300% spirit damage with every auto attack.

#4
StarFlorge

StarFlorge
  • Members
  • 248 messages

Actually I'm quite confused at what the new toggle spirit mark actually do? Is it just a dot curse that does spirit damage? The dead enemies don't seem to fight for you any more. 

 

Also guardian spirit passive don't seem to work with necro either (if you have simulacrum). You go into ghost form straight away and get the barrier as a ghost. Obviously this isn't going to save your life in any way.

when they die, you get a wisp next to you that deals 100% weapon damage each aa



#5
JiaJM98

JiaJM98
  • Members
  • 1 278 messages
as of wisps, i dont know why they just dies as soon as they form. i.e. when an enemy dies with spirit mark active, he turns purple and ghostly but then just falls back down and, well, dead. no wisp forms and no extra spirit damage either

#6
StarFlorge

StarFlorge
  • Members
  • 248 messages

as of wisps, i dont know why they just dies as soon as they form. i.e. when an enemy dies with spirit mark active, he turns purple and ghostly but then just falls back down and, well, dead. no wisp forms and no extra spirit damage either

the wisps attach to your character, not where the enemy dies



#7
ottffsse

ottffsse
  • Members
  • 646 messages
Jia has a point, some of the time I used the original spirit mark an enemy would instantly die who should have become a spectre to fight for you the spectre would immediately die without me cancelling the mark. I suspect it has do do something with you're physical distance to the dying target but I am not sure.

#8
HEROx Divine

HEROx Divine
  • Members
  • 136 messages
Nice build! Btw, when do you plan on uploading your 2H Templar build?

#9
sundriedrainbow

sundriedrainbow
  • Members
  • 58 messages

Is there any hard data on how long the wisps last and how casting spirit mark interacts with them?  I have a hard time getting wisps to stay up long enough to accumulate more than two; I always seem to lose them before I have a third Spirit Mark cast, let alone killed.

 

To be fair, I'm still midgame and don't have powerful offensive weaponry yet.  I can see getting the huge cooldown modifiers and attack increases could make it easier.



#10
StarFlorge

StarFlorge
  • Members
  • 248 messages

Nice build! Btw, when do you plan on uploading your 2H Templar build?

Well im leveling a warrior atm for a video, but the templar build will be next, if i cannot level up quick enough i will make a build but not solo :)

 

and for other questions

well wisps last 30 seconds, if you want a video showing how it works say and i can quickly make one :)


  • Drengin aime ceci

#11
themageguy

themageguy
  • Members
  • 3 176 messages
Excellent guide!
looking forward to a Reaver guide.too

#12
Evelynne

Evelynne
  • Members
  • 163 messages

Just want to pop by to say:

 

Keep in mind that a lot of hits isn't necessarily a lot of DPS, the reserve is also true -- a big hit isn't necessarily a lot of DPS either. 

 

I see a lot of numbers, small numbers floating through, sprinkled with a few bigger hits, and sadly it looks like wisps are the contributors of that small number flurry (these are numbers less than 100 damage). 100% weapon damage is great -- unless it can't crit and doesn't modify off of Attack % and its something to keep in mind. 

 

I also don't see Static Cage getting over 500 damage, which is fine, but from the way you speak in the video -- its the build's bread and butter, and more damage is coming from Cassandra Comboing off of your Shocked with her Shield Bash I'd wager. 

 

Play around with the gear, try and grab Hidden Blade Masterworks or On Hit effects, as they could really drive the damage up even more considering all of the damage 'hits'. 

 

Hope this helps <3

 

Eve



#13
StarFlorge

StarFlorge
  • Members
  • 248 messages

Just want to pop by to say:

 

Keep in mind that a lot of hits isn't necessarily a lot of DPS, the reserve is also true -- a big hit isn't necessarily a lot of DPS either. 

 

I see a lot of numbers, small numbers floating through, sprinkled with a few bigger hits, and sadly it looks like wisps are the contributors of that small number flurry (these are numbers less than 100 damage). 100% weapon damage is great -- unless it can't crit and doesn't modify off of Attack % and its something to keep in mind. 

 

I also don't see Static Cage getting over 500 damage, which is fine, but from the way you speak in the video -- its the build's bread and butter, and more damage is coming from Cassandra Comboing off of your Shocked with her Shield Bash I'd wager. 

 

Play around with the gear, try and grab Hidden Blade Masterworks or On Hit effects, as they could really drive the damage up even more considering all of the damage 'hits'. 

 

Hope this helps <3

 

Eve

I Know dps and for high dps build i have builds like the 100% energy barrage crit, however what exactly i mean by dps on this is, first the energy barrage + static cage combo, which is at high mana a great burst, and also with 3 wisps up and static cage, the aa dps i mainly meant as a 0 mana type of thing, if that makes sense, By this i mean when you are stuck with just having to aa this is the best way to get dps up for that period of time. Also i do more with gear on my other builds as they are saves made for youtube where as this is on my main which is just in the one place and i cannot do anything about that xD. At the end of the day i made this for a fun build cause it really is, but has potential for some high damage.

 

The point of Hidden Blade though is perfect, every hit which with static cage and 3 wisps is 6 hits, 6 times it could proc each aa which would boost the dps a lot. Hopefully soon after some tests i can make a new highest mage damage but im doing tests to make sure it really is :) and hopefully you cannot unpick that one xD 

 

Seen a lot of your work as well and i like a lot of it. Thanks :)



#14
themageguy

themageguy
  • Members
  • 3 176 messages
So a Qunari Necromancer would make for a fairly powerful auto attack mage?

#15
StarFlorge

StarFlorge
  • Members
  • 248 messages

So a Qunari Necromancer would make for a fairly powerful auto attack mage?

Do Qunari get bonus to aa? thought they only had +10% physical resistance bonus, but yes :)



#16
HEROx Divine

HEROx Divine
  • Members
  • 136 messages
The helms make them gain about 20 damage to the base weapon

#17
Bigdawg13

Bigdawg13
  • Members
  • 1 201 messages

So a Qunari Necromancer would make for a fairly powerful auto attack mage?

 

Vitaar are beneficial to damage.  Doesn't matter if it is AA or spells.  A rough approximation for attack % equivalence is given by:

 

  (vitaar_damage / weapon_base_damage)*(1+Attack%)

 

So, for example, if you have a vitaar that gives 10 base damage and a weapon that has a base damage of 70.  Suppose your current attack % is roughly 50%.  Then the vitaar gives an equivalent damage increase as 21%.

 

(10/70)*(1+0.5) = 0.21

  • themageguy aime ceci

#18
Exalus

Exalus
  • Members
  • 347 messages

 

Vitaar are beneficial to damage.  Doesn't matter if it is AA or spells.  A rough approximation for attack % equivalence is given by:

  (vitaar_damage / weapon_base_damage)*(1+Attack%)

So, for example, if you have a vitaar that gives 10 base damage and a weapon that has a base damage of 70.  Suppose your current attack % is roughly 50%.  Then the vitaar gives an equivalent damage increase as 21%.

(10/70)*(1+0.5) = 0.21

I sometimes wish Solas could wear vitaars and Blackwall had the 25% dwarven magic resistance. Damn what a party.

 

Reavers with vitaars just seems overkill but it would be so strong on rogues and mages.



#19
Bigdawg13

Bigdawg13
  • Members
  • 1 201 messages

I sometimes wish Solas could wear vitaars and Blackwall had the 25% dwarven magic resistance. Damn what a party.

 

Reavers with vitaars just seems overkill but it would be so strong on rogues and mages.

 

What's ironic is that Vitaar has the least benefit with 2H.  Consider that most base damage for a high-end 2H weapon is near 300.  A 20 damage vitaar and 50% attack gives an equivalence of only 10%.  I.E. it is more valuable with smaller base damage weapons like a stave or dagger.

 

(20/300)*1.5 = 0.1

 

Now look at the same vitaar with a 90 base damage staff, same attack power.  33% attack power!!!!  Qunari make really awesome mages for this reason.

 

(20/90)*1.5 = 0.33



#20
TheInvoker

TheInvoker
  • Members
  • 526 messages

but those wisps doesn't hit the target i'm hitting with staff..they shot random targets

 

also if CD is 20s how is it possible to have 3???



#21
Evelynne

Evelynne
  • Members
  • 163 messages

Gathering Storm is how ;)

 

But the idea for those whisps is that you put Static cage on all of their possible targets :P



#22
StarFlorge

StarFlorge
  • Members
  • 248 messages

but those wisps doesn't hit the target i'm hitting with staff..they shot random targets

 

also if CD is 20s how is it possible to have 3???

CD is 15 seconds, and use it with flash point then you can get 3 up :)



#23
StarFlorge

StarFlorge
  • Members
  • 248 messages

Gathering Storm is how ;)

 

But the idea for those whisps is that you put Static cage on all of their possible targets :P

if you had 3 wisps in static cage on multiple enemys that would be amazing, i just found it easy to show it off on the one mob at the start, and sucks near the end every time the mobs just wanted to block me xD 



#24
TheInvoker

TheInvoker
  • Members
  • 526 messages

ehm...if i take cold i don't take lightning and fire etc etc. Every mage is different

Necromancer needs CC so i usually take cold for him. KE takes lightning to load blade faster and Rift mage takes fire.

i don't like hybrid builds even if there are usueful things in all "elements"



#25
StarFlorge

StarFlorge
  • Members
  • 248 messages

ehm...if i take cold i don't take lightning and fire etc etc. Every mage is different

Necromancer needs CC so i usually take cold for him. KE takes lightning to load blade faster and Rift mage takes fire.

i don't like hybrid builds even if there are usueful things in all "elements"

with your idea mages are different ever thought of a mage being a master of elements not just one, they do appear in many lores and games.