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Top 5 Underrated but Powerful Characters


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#1
bug_age_inquisition

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#1 Keeper

 

Before the Virtuoso came, the Keeper had access to a secret combo that allowed her to cast Barrier permanently. Mind Blast with the cooldown upgrade for barrier allowed her to always have it ready as long as she didn't barrier herself. Unfortunately mind blast glitched and stopped giving her barrier when she died, and it wasn't patched until this ability was long past irrelevant on her. 

Now, she is still a force to be reckoned with, with two unique abilities: Static Cage and Dispel. Combine these with the Yavanalis staff that gives Guard on hit, and Chain Lightning which is her fastest means to generate that guard, and the Keeper in the right party can become an unstoppable force that even Templar Horrors and Knights on Heartbreaker are afraid of.

As a bonus she's even received a buff to Mana Surge, which used to only freeze enemies when the Keeper's own barrier ran out. Now it works on your party members too.

 

#2 Assassin

 

Every complaint I've ever heard about the Assassin usually comes from lack of knowledge or skill. I've heard it all: Threat reduction passive doesn't work, she's too squishy, her attacks miss, she doesn't deal enough damage.

All of these things are wrong, just misconceptions. I will admit that she is more difficult to use than the Hunter, but she is much more powerful, especially with the addition of the new dagger that grants 500% flanking damage. I wish I had that dagger so I could tell you more, but when played in the right hands, the Assassin can kill the most dangerous threat in Heartbreaker before it even sees your other party members... the Templar Archer that confuses your party and turns on friendly fire. This alone makes her one of the most underrated characters in the game. No other character can kill a single target quicker than her.

I've found that with practice (and I guess my flawless internet connection =/) and patience, I don't miss with her attacks if I'm careful. I know for a fact that Easy to Miss works because every time I don't have it on her or another rogue, the enemy always turns around after a twin fangs but doesn't with the passive. Her squishyness shouldn't be much of a problem anymore with the buff to Stealth, there are still problems, but again this is where skill and party composition comes into play.

 

#3 Necromancer

 

Almost as many times as I've heard complaints about the Assassin, the common opinions on the Necro: She's too strong and steals life drain from her party members, she's squishy, spirit mark is useless. Again all of these are untrue or skewed opinions.

During the days when Perilous was getting easier and easier, the Necro was an invincible monster. If she had any life drain on kill, her Spirit Mark would revive her from death even after she entered the Fade. This is still true but less useful because each time she enters the fade, your enemies get stronger. However this is not even her biggest strength.

Walking Bomb has always been the most powerful magic attack in the game, and now that it's been updated to be able to Critical Hit, its damage potential even rivals that of the highest DPS classes. Not only that, but the recent patch to fix Mind Blast now means that she can generate barrier and even guard with the Yavanalis or Ice Armor with the Heart of Despair. Using this strategy with Fade Step and Cloak allows you to replace Spirit Mark entirely and still have a highly survivable build.

And yes, she steals kills from party members. This only means that you need to balance your party based on this, it doesn't make her unplayable. You should really only have one other DPS class and the rest support or defense regardless if the Necro is there.

 

#4 Legionnaire

 

Opinions on this dwarf are mixed, but I'm focusing on the people who say, "I don't use him now that my constituion is higher, got my 250 wins, etc."

There is no defensive character in the game more powerful than the Legionnaire with the one exception of the Saarebas. Even then, when the Saarebas takes a beating she definitely can't handle it as well as him. Play him right and not a single enemy will ever see your party members because they're too busy being Taunted.

Even with the recent nerf of Walking Fortress, the addition of Livid turns him from a tank that can take a beating, into a near-invincible force to be reckoned with. New weapons that have been added give him a lot of versatility, so for those who didn't want to play him because of his lower damage, you no longer have that excuse.

With his Shield of the Emperor that soaks up any damage he takes even when his health is near zero, the Legionnaire almost always balances the party composition. You can almost take any combination of characters in with him and he will support them effectively.

 

#5 Arcane Warrior

 

Yes that's right. This is going out to all those people who don't like him because he's so easy to play. I used to be among those people, but now with the introduction of even stronger classes, the original OP class has to find new niches to fill. His strength doesn't just come from Spirit Blade or Fade Cloak anymore.

Pull of the Abyss has always been one of the most powerful moves in the game, providing team support. Now that Spirit Blade has been changed to allow for skillful use rather than spamming, Pull of the Abyss is an even stronger combination than it ever used to be with only Fade Cloak, because now Spirit Blade can do many times greater damage.

Another great build is the pure support with Chain Lightning and Stonefist to put them to sleep, and Dispel to either aid party members or put the sleeping foes into a Nightmare. Combine this with Fade Cloak for survivability and you've got yourself the only hybrid tank/crowd control/support class in the game.


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#2
Yung Blood

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no twin fangs misses i'm pretty sure of that



#3
bug_age_inquisition

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no twin fangs misses i'm pretty sure of that

 

i dont know if you read it before i edited that part or not, but like I said, I think it just comes down to the skill of the user and practice. Sure there will always be a slight issue with the targeting in this game, but it applies to all characters not just her. It just feels like it affects her more because of her attack style. Besides if all else fails, take Flank Attack



#4
Snakebite

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no twin fangs misses i'm pretty sure of that

 

Actually, with a little practice it doesn't miss that often.  People tend to use Twin Fangs on enemies that are moving laterally to them, and the tracking is not good enough to make it land.  Wait until an enemy stops to engage a teammate or when a swordsman stops to shout and raise his swords in the air while rushing.


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#5
Yung Blood

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i dont know if you read it before i edited that part or not, but like I said, I think it just comes down to the skill of the user and practice. Sure there will always be a slight issue with the targeting in this game, but it applies to all characters not just her. It just feels like it affects her more because of her attack style. Besides if all else fails, take Flank Attack

I know, I'm just messin with ya

 

still wish the tracking was better 



#6
bug_age_inquisition

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Actually, with a little practice it doesn't miss that often.  People tend to use Twin Fangs on enemies that are moving laterally to them, and the tracking is not good enough to make it land.  Wait until an enemy stops to engage a teammate or when a swordsman stops to shout and raise his swords in the air while rushing.

 

And watch out for stairs and other obstacles.  ;)

 

Speaking of that... don't EVER pull the enemies to the stairs on Tevinter Ruins... ever.



#7
Beta Commando

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#1 Keeper

 

Now, she is still a force to be reckoned with, with two unique abilities: Static Cage and Dispel.

 

#5 Arcane Warrior

 

Another great build is the pure support with Chain Lightning and Stonefist to put them to sleep, and Dispel to either aid party members or put the sleeping foes into a Nightmare. 

Wait what? Did I read that right? I do not personally mind any class. Yeah there are some weaknesses and some could use a minor tweaking but I have found that most what is keeping me down as a player is myself and the playstyle I understand and the one that I do not. Nothing more than my own issue more than anything else.


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#8
ParthianShotX

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3 of my faves on the list.


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#9
DanakV

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Every complaint I've ever heard about the Assassin usually comes from lack of knowledge or skill. I've heard it all: Threat reduction passive doesn't work, ...

 

I agree with the overwhelming majority of your points and you mention some rather useful tidbits.  I do, however, think that it might be a bit reductive to assume that all complaints about Easy to Miss are "l2p" issues.  I freely admit that I'm an unskilled assassin, by the way, as anyone who has had the misfortune of seeing me play her can attest!

 

I have definitely had instances where I have pulled threat from someone else after a clear flanking strike while having the Easy to Miss passive.  Now it is very possible that the times I have personally experienced this may be latency related but I have definitely encountered some odd behavior from it.  It does work as advertised the vast majority of the time though.

 

Good post though.  I for one am regularly surprised by how underrated the Necromancer is since I think Sidony is extremely fun to play and can be quite effective in groups.


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#10
Parachromis

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Tracking with the assassin is a l2p issue. I enjoy playing the assassin and have experienced all the misses everyone complains about. However, if you understand when and when not to attack, you won't miss that often. I think it's tempting for a player to play the assassin too aggressively, particularly in lower difficulties, when she should be played with a very calculated style. And this means knowing your enemy, as well as what's going on around you (with your team), how they react and what they will do--this allows you to be in proper position to take advantage of their missteps, thus minimizing any misses. It's taken me quite some time to figure all this out.

 

The AW warrior, with the storm belt, is far stronger now and very useful. I really need to spend more time with the necro to make the most of her abilities.


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#11
Bunk Lewis

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#1 Keeper

 

Before the Virtuoso came, the Keeper had access to a secret combo that allowed her to cast Barrier permanently. Mind Blast with the cooldown upgrade for barrier allowed her to always have it ready as long as she didn't barrier herself. Unfortunately mind blast glitched and stopped giving her barrier when she died, and it wasn't patched until this ability was long past irrelevant on her. 

Now, she is still a force to be reckoned with, with two unique abilities: Static Cage and Dispel. Combine these with the Yavanalis staff that gives Guard on hit, and Chain Lightning which is her fastest means to generate that guard, and the Keeper in the right party can become an unstoppable force that even Templar Horrors and Knights on Heartbreaker are afraid of.

As a bonus she's even received a buff to Mana Surge, which used to only freeze enemies when the Keeper's own barrier ran out. Now it works on your party members too.

 

#2 Assassin

 

Every complaint I've ever heard about the Assassin usually comes from lack of knowledge or skill. I've heard it all: Threat reduction passive doesn't work, she's too squishy, her attacks miss, she doesn't deal enough damage.

All of these things are wrong, just misconceptions. I will admit that she is more difficult to use than the Hunter, but she is much more powerful, especially with the addition of the new dagger that grants 500% flanking damage. I wish I had that dagger so I could tell you more, but when played in the right hands, the Assassin can kill the most dangerous threat in Heartbreaker before it even sees your other party members... the Templar Archer that confuses your party and turns on friendly fire. This alone makes her one of the most underrated characters in the game. No other character can kill a single target quicker than her.

I've found that with practice (and I guess my flawless internet connection =/) and patience, I don't miss with her attacks if I'm careful. I know for a fact that Easy to Miss works because every time I don't have it on her or another rogue, the enemy always turns around after a twin fangs but doesn't with the passive. Her squishyness shouldn't be much of a problem anymore with the buff to Stealth, there are still problems, but again this is where skill and party composition comes into play.

 

#3 Necromancer

 

Almost as many times as I've heard complaints about the Assassin, the common opinions on the Necro: She's too strong and steals life drain from her party members, she's squishy, spirit mark is useless. Again all of these are untrue or skewed opinions.

During the days when Perilous was getting easier and easier, the Necro was an invincible monster. If she had any life drain on kill, her Spirit Mark would revive her from death even after she entered the Fade. This is still true but less useful because each time she enters the fade, your enemies get stronger. However this is not even her biggest strength.

Walking Bomb has always been the most powerful magic attack in the game, and now that it's been updated to be able to Critical Hit, its damage potential even rivals that of the highest DPS classes. Not only that, but the recent patch to fix Mind Blast now means that she can generate barrier and even guard with the Yavanalis or Ice Armor with the Heart of Despair. Using this strategy with Fade Step and Cloak allows you to replace Spirit Mark entirely and still have a highly survivable build.

And yes, she steals kills from party members. This only means that you need to balance your party based on this, it doesn't make her unplayable. You should really only have one other DPS class and the rest support or defense regardless if the Necro is there.

 

#4 Legionnaire

 

Opinions on this dwarf are mixed, but I'm focusing on the people who say, "I don't use him now that my constituion is higher, got my 250 wins, etc."

There is no defensive character in the game more powerful than the Legionnaire with the one exception of the Saarebas. Even then, when the Saarebas takes a beating she definitely can't handle it as well as him. Play him right and not a single enemy will ever see your party members because they're too busy being Taunted.

Even with the recent nerf of Walking Fortress, the addition of Livid turns him from a tank that can take a beating, into a near-invincible force to be reckoned with. New weapons that have been added give him a lot of versatility, so for those who didn't want to play him because of his lower damage, you no longer have that excuse.

With his Shield of the Emperor that soaks up any damage he takes even when his health is near zero, the Legionnaire almost always balances the party composition. You can almost take any combination of characters in with him and he will support them effectively.

 

#5 Arcane Warrior

 

Yes that's right. This is going out to all those people who don't like him because he's so easy to play. I used to be among those people, but now with the introduction of even stronger classes, the original OP class has to find new niches to fill. His strength doesn't just come from Spirit Blade or Fade Cloak anymore.

Pull of the Abyss has always been one of the most powerful moves in the game, providing team support. Now that Spirit Blade has been changed to allow for skillful use rather than spamming, Pull of the Abyss is an even stronger combination than it ever used to be with only Fade Cloak, because now Spirit Blade can do many times greater damage.

Another great build is the pure support with Chain Lightning and Stonefist to put them to sleep, and Dispel to either aid party members or put the sleeping foes into a Nightmare. Combine this with Fade Cloak for survivability and you've got yourself the only hybrid tank/crowd control/support class in the game.

I'd like to know what your inquisition rating is. If it's not above 1,000, this post is utter nonsense.

The keeper is trash. Yes, it's fun to play just for some variation. Not enough damage, and the support is over shadowed by other casters. Not to mention in most successful HB runs, support is a luxury, not a necessity, and is often a time consuming trade off to dps. I would take someone who is more self sufficient and deals greater damage.

You want to reference the assassin and HB in the same sentence? Good luck. Unless your group has a solid lego with an aggro amulet, there is no reason to take her over an SS with massive survivability or an alchemist whose damage output is far greater than the assassin.

The necro, a one-trick pony... lets blow everything up! She can have a high damage output but takes way to many hits to her versatility ( not to mention she does the most unsupported damage type and uses dots that can't crit) at the same time, and as such, gets rekt. Her only saving grace is that she can use spirit mark when she's running with players who have superior stats and needs a way to keep up with them. The ele is better in every way.

Nobody said the lego or aw were underrated, that's why they received nerfs. 


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#12
ThatBruhYouDK

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-blah blah, other characters-

 

#4 Legionnaire

 

Opinions on this dwarf are mixed, but I'm focusing on the people who say, "I don't use him now that my constituion is higher, got my 250 wins, etc."

There is no defensive character in the game more powerful than the Legionnaire with the one exception of the Saarebas. Even then, when the Saarebas takes a beating she definitely can't handle it as well as him. Play him right and not a single enemy will ever see your party members because they're too busy being Taunted.

Even with the recent nerf of Walking Fortress, the addition of Livid turns him from a tank that can take a beating, into a near-invincible force to be reckoned with. New weapons that have been added give him a lot of versatility, so for those who didn't want to play him because of his lower damage, you no longer have that excuse.

With his Shield of the Emperor that soaks up any damage he takes even when his health is near zero, the Legionnaire almost always balances the party composition. You can almost take any combination of characters in with him and he will support them effectively.

 

-Blah blah, AW-

I've played Lego more than most and I can agree...except the shield...everyone knows March and Hakkon Sword is the best sword shield combo ;)

But seriously, Lego is a f*cking beast, never dies and now deals pretty decent damage for a tank..10/10 would play several hundred more games than i already have with him :D

 

*edit* and on top of that he is one of the best, if not the best, xp generating characters now :D


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#13
Kalas Magnus

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the mighty aw is underrated.

 

dang...

 

;_;


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#14
HelenCarnate

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i dont know if you read it before i edited that part or not, but like I said, I think it just comes down to the skill of the user and practice. Sure there will always be a slight issue with the targeting in this game, but it applies to all characters not just her. It just feels like it affects her more because of her attack style. Besides if all else fails, take Flank Attack

No, it doesnt.  I have had one mob targeted, they were not moving, was ready to attack, hit the button for twin fangs and I attacked the mob that was running by that was moving that I did not have targeted.  Ended up stabbing the air. Twin fang simply sucks the way it is and misses way too often.



#15
DrakeHasNoFlow

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I can't tell on this forum any longer if this is a troll post or if the op is being serious because most of my pug games always have an AW in the lobby followed closely by Lego, which means they are actually very useful and easily played by the majority. They have durability and provide moderate dps output.

Now, I can't remember the last time I saw a keeper in a nightmare pug because infinite barrier range+team buffs provided by saarebas means bioware should just remove neria from the class selection screen since there are classes who can do a far superior job of supporting the team and do it safely. You can now literally place moderately high xp by doing nothing but spamming sar tar shield in the font room of every zone and stay there away from everyone while the rest of the team is clearing a faction which is a little ridiculous not even horn of valor has that type of range.

Virtuouso is not a good barrier bot because of the mana costs and functions better as a crowd controller/dispelled (power chord) and team buffer (mark of rift+little knight music+battle of the bands) than anything else. Even than, it feels like saarebas can do those things to a certain extent.

Necromancer sucks unless you have a lot of promotions she is a liability in higher difficulities her dmg output is rather poor considering she has no ways of alleviating dmg besides ice armor which is buggy and heart of despair weapon. I have yet to see a necromancer do well in nm and not spend time in the fade, unless they were overly geared and promoted. It also doesn't help that the new factions have enemies that have high hp armor and are totally immune to frost and spirit dmg (qunari).
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#16
Yallegro

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I can't tell on this forum any longer if this is a troll post or if the op is being serious because most of my pug games always have an AW in the lobby followed closely by Lego, which means they are actually very useful and easily played by the majority. They have durability and provide moderate dps output.

Now, I can't remember the last time I saw a keeper in a nightmare pug because infinite barrier range+team buffs provided by saarebas means bioware should just remove neria from the class selection screen since there are classes who can do a far superior job of supporting the team and do it safely. You can now literally place moderately high xp by doing nothing but spamming sar tar shield in the font room of every zone and stay there away from everyone while the rest of the team is clearing a faction which is a little ridiculous not even horn of valor has that type of range.

Virtuouso is not a good barrier bot because of the mana costs and functions better as a crowd controller/dispelled (power chord) and team buffer (mark of rift+little knight music+battle of the bands) than anything else. Even than, it feels like saarebas can do those things to a certain extent.

Necromancer sucks unless you have a lot of promotions she is a liability in higher difficulities her dmg output is rather poor considering she has no ways of alleviating dmg besides ice armor which is buggy and heart of despair weapon. I have yet to see a necromancer do well in nm and not spend time in the fade, unless they were overly geared and promoted. It also doesn't help that the new factions have enemies that have high hp armor and are totally immune to frost and spirit dmg (qunari).

 

I think OP is on the level and not a troll.

 

 

I'd like to know what your inquisition rating is. If it's not above 1,000, this post is utter nonsense.

The keeper is trash. Yes, it's fun to play just for some variation. Not enough damage, and the support is over shadowed by other casters. Not to mention in most successful HB runs, support is a luxury, not a necessity, and is often a time consuming trade off to dps. I would take someone who is more self sufficient and deals greater damage.

You want to reference the assassin and HB in the same sentence? Good luck. Unless your group has a solid lego with an aggro amulet, there is no reason to take her over an SS with massive survivability or an alchemist whose damage output is far greater than the assassin.

The necro, a one-trick pony... lets blow everything up! She can have a high damage output but takes way to many hits to her versatility ( not to mention she does the most unsupported damage type and uses dots that can't crit) at the same time, and as such, gets rekt. Her only saving grace is that she can use spirit mark when she's running with players who have superior stats and needs a way to keep up with them. The ele is better in every way.

Nobody said the lego or aw were underrated, that's why they received nerfs. 

 

 

This is a troll post.

 

 

AW and Legionnaire are clearly not underrated, that is to say they are overrated just as many times.

 

Dispel is not a unique ability, arcane has that one too.

 

 

If that crit on dot works for her now she should be pretty good, but not a class that can survive well on nm without help from others or lots of promotions.

 

Here's a video of someone doing well with a necro on nightmare.

 

Necromancer

 

 

Spoiler 
Part 1 

 

Part 2 


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#17
Zorinho20_CRO

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Lego is my first and still the favourite class.

His claim that  held Darkspawn for two days is not an exaggeration.


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#18
BronzTrooper

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Regarding Twin Fangs and Flank Attack, I've had plenty of times where I would aim directly at an enemy that was well within range and when I'd use Twin Fangs it'd hit an enemy that was off-screen at the time I activated it.  As for Flank Attack, it seems to me that at least 35-40% of the time it simply doesn't connect and you end up going right through your target, even if they're right in front of you.  I've noticed this on the Alchemist as well, yet in SP both attacks work with little issue.

 

Now, it might be a l2p issue for some people, but I doubt that's the same in my case, though I will admit it is possible.  It is rather annoying when I'm targeting an unaware enemy with Twin Fangs and then I end up hitting an enemy that was off-screen because reasons.  imo, Twin Fangs needs to have the targeting tweaked.  The Twin Fang auto-target is almost as bad as aiming with a sniper rifle in ME3 MP to hit a Ravager that's sniping you, only to end up aiming at the Swarmer that's at your feet.   <_<


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#19
BronzTrooper

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Lego is my first and still the favourite class.

His claim that  held Darkspawn for two days is not an exaggeration.

 

He actually held them off for 2 weeks, but he said it was 2 days so that the others wouldn't feel inadequate.   :P



#20
Zorinho20_CRO

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He actually held them off for 2 weeks, but he said it was 2 days so that the others wouldn't feel inadequate.   :P

Yeah,archyboy could commit suicide.His mother obviously didn't cuddle him enough.


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#21
Bunk Lewis

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I think OP is on the level and not a troll.

 

 

 

 

This is a troll post.

 

 

AW and Legionnaire are clearly not underrated, that is to say they are overrated just as many times.

 

Dispel is not a unique ability, arcane has that one too.

 

 

If that crit on dot works for her now she should be pretty good, but not a class that can survive well on nm without help from others or lots of promotions.

 

Here's a video of someone doing well with a necro on nightmare.

 

Necromancer

 

 

Spoiler 
Part 1 

 

Part 2 

 

Seriously? Did you just say doing well? Look at those numbers. She couldn't pull aggro to even take one hit, thanks to her abysmal damage output. She has nothing to bring to the table. An ele would control the situation better, AND have a higher damage output. I'm not saying that it is impossible to run her through zones, however, her group did far more than 75% of the work. She could use a tune up. Make her dots crit, fix ice armor, make her whine a little less, and she could be okay.



#22
Zorinho20_CRO

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make her whine a little less, and she could be okay.

I would be happy only with this.Huge buff.



#23
Dieb

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I wasn't aware of any of those being underrated.

 

Some aren't quite sure what to do as an Assassin at best, but that's hardly Argent's problem.


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#24
BronzTrooper

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Seriously? Did you just say doing well? Look at those numbers. She couldn't pull aggro to even take one hit, thanks to her abysmal damage output. She has nothing to bring to the table. An ele would control the situation better, AND have a higher damage output. I'm not saying that it is impossible to run her through zones, however, her group did far more than 75% of the work. She could use a tune up. Make her dots crit, fix ice armor, make her whine a little less, and she could be okay.

 

Yeah yeah, we get it.  You don't like the Necromancer.



#25
Yallegro

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Seriously? Did you just say doing well? Look at those numbers. She couldn't pull aggro to even take one hit, thanks to her abysmal damage output. She has nothing to bring to the table. An ele would control the situation better, AND have a higher damage output. I'm not saying that it is impossible to run her through zones, however, her group did far more than 75% of the work. She could use a tune up. Make her dots crit, fix ice armor, make her whine a little less, and she could be okay.

 

tumblr_mq3x53W1oO1qecv78o1_500.gif

 

Don't get me started on dot not critting though.


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