Ah, I see that I am not the only one.
“Star Wars: Knights of the Old Republic”, the original, contained two interconnected features. When dealing with morality choices, based upon dialogue options, you were able to shift between good and evil. If you made good moral choices, your alignment swung to the light side. If you made evil moral choice, your alignment swung to the dark side. You earned points that went towards light or dark. As you worked through your options, your choices also ‘influenced’ how your companions reacted. Your character’s alignment determined how the game ended.
A.K.A. – BioWare’s hallmark ‘influence system’.
“Dragon Age: Origins” was built upon the ‘consequential system’. As a result of making certain choices, your actions determined the game’s outcome. Even though the ‘consequential system’ acted similar to the ‘influential system’, the way they were implemented was slightly different. Within the last twenty minutes of “Knights of the Old Republic”, the choices you made previously could be wiped out. Players can change their alignment in seconds. Throughout the entire game of “Dragon Age: Origins”, all of your choices, romances to side-quests, determined how the game ended.
Each play-through can have different results.
“Dragon Age: Inquisition” still has an ‘influence system’; however, the game does not have a ‘morality based influential system’. Instead of having your choices determine an alignment, good or evil, they determine your romance and relationship options.
“SW: the Old Republic” has a very similar issue. Even though you can make light-side and dark-side choices, the game currently does not allow you to switch sides. Other words, you cannot start the game off as a Jedi and end up as a Sith Lord. “SW: Knights of the Old Republic” allowed players to start off neutral, and people were able to swing towards light and dark side.
I personally think BioWare focused too much on relationships. Instead of focusing on the core story, BioWare used it to fill gaps in-between romance progression. BioWare should have kept the romances in the background, so they would not affect the other game mechanics.
I think BioWare truly doesn’t understand why “Dragon Age: Origins” and “Star Wars: Knights of the Old Republic” are successful.