As for Synthesis, I think that's the ending that would present the most difficulty in canonisation, given that it would create far more problems than it solved. Here's an enemy that that since time immemorial no race has been able to stand up to, including their creators, who is suddenly living alongside the races of the galaxy, helping them rebuild and sharing technology with them, so who becomes the antagonist in the new game? The game's enemy would have to be so supremely powerful in order to represent a threat the Reapers couldn't contend that any suggestion that mere mortals could defeat them would be laughable to put it politely. That particular ending is a can of worms that should never be opened.
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I think Dean hit all the relevant points but just to reiterate your argument:
"All Bioware are doing is running away from their mistakes of the past rather than having the stones to tackle it head on. It is, like I said, a cop out."
That's essentially my point regarding Synthesis being the most applicable, since it was regarded by many as the most problematic ending and would represent Bioware being the most ambitious. If we're going to employ rhetoric about Bioware having no balls, we should at least be completely blunt and call canonized destroy (or any alternate universe) what it is: a cop-out.
Even for the people insisting on how ME:A is retaining nothing characteristic about Mass Effect, Synthesis offers a few extra solutions: the Reapers are still around, the Geth have not been murdered, etc. And those are all pretty iconic.
Regarding this "supremely powerful entity", not necessarily. A smaller scale enemy is actually more appropriate, since we already went full "save the galaxy" status for 3 games. If Bioware tried that again, no plot line would ever be comparable given the scale of the Reapers as a threat, I'd argue.





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