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They had no choice but to set the game in another galaxy. Please accept that.


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#26
Killroy

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They had plenty of choices to stay in the milky way, but instead they took the easy way out and aren't willing to own up to their mistakes and pretend that they can do no wrong.


These games cost as much as Summer blockbuster movies to produce. "Owning up to their mistakes" to the tune of many, many millions of dollars is stupid. Stop saying this same stupid thing over and over. This isn't the last weekend of Summer camp, with your buddies' hurt feelings on the line. It's hundreds of peoples' livelihoods.
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#27
dreamgazer

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These games cost as much as Summer blockbuster movies to produce. "Owning up to their mistakes" to the tune of many, many millions of dollars is stupid. Stop saying this same stupid thing over and over. This isn't the last weekend of Summer camp, with your buddies' hurt feelings on the line. It's hundreds of peoples' livelihoods.


Plus, the general public isn't even in the same ballpark of sensitive about those things.

Give them a new galaxy, solid pew-pew and characters, and familiar Mass Effect trappings, and they're good.
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#28
Il Divo

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^This is largely why I'm also skeptical when people bring up codex entries in regards to how ME:A violates the lore. True or not, I doubt most ME fans know the codex back to front the way a few players on here are capable of doing. Nothing wrong with that if you like the codex, but the idea of Bioware sticking to that is itself crazy.


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#29
Ahglock

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If Bioware won't own up to its mistakes then they've really learned nothing from them.

 

Lets say I screw up on a date(highly likely event) and get turned down for future dates from lady X.  I can recognize and own up to my mistakes without asking the same woman out over and over again.  I ask a new woman out and try not to make the same mistake this time, I don't have own up to my mistakes visibly and tell this new woman all the dumb things I did on my last date. In fact doing so would in itself be a big mistake. The only person I am responsible to own up to my mistakes to is me.

 

IOW, they don't have to stay in the MW to learn from what they did there.  Staying in the MW or leaving it is entirely irrelevant to whether or not they "own up to" a mistake and learn from it.  And they don't have to own up in any visible way, as the only people they are responsible to are their shareholders.(EA) The only thing that will tell us if they learned from ME1-3 is in fact ME4 and if its a trilogy actually 4-6.


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#30
The Hierophant

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All i know is that whoever hired Casey Hudson should do well in keeping him away from the script.



#31
Ahglock

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Plus, the general public isn't even in the same ballpark of sensitive about those things.

Give them a new galaxy, solid pew-pew and characters, and familiar Mass Effect trappings, and they're good.

 

On the other hand its why they could get away with things like a canon ending in order to stay in the MW.  Out of the people who picked a different ending only a tiny % will give a crap as long as it provides solid pew pew and characters. 

 

Like I said I'm cool with the new galaxy, in fact I think it sounds like an awesome idea. But I'm not going to pretend its their only real option either like the OP does.


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#32
Swordfishtrombone

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Personally, I think that the way ME3 ended screwed them up to some degree, no matter what they do. Dissatisfaction is guaranteed, it's only the level of dissatisfaction that varies with different options for ME4, and I think that by going to another galaxy, they took the least painful road. It was probably the right decision. 

 

The options as I see it would have been:

- To have the events of ME4 occur in the Milky Way, but place the events chronologically prior to the events of all the earlier mass effect games. 

- To place the events of ME4 in the Milky Way after the events of ME3, which would have forced them to canonize one of the endings. 

- To leave the galaxy behind, and move on to greener pastures. 

 

 

I think the first two options would have caused more dissatisfaction. I, for one, would not look forward to playing a game in the Milky Way prior to the events of the earlier games in the series, because all I could think about was what a cluster....duck it would all end in. 

 

As for canonizing one of the endings, if the ending canonized was anything but either destroy or refuse, I would not be happy - and if the canonized ending was Synthesis, I'd be done with the ME series. And I'm sure there are some people who would feel strongly about not wanting to play in a Milky Way after a destroy or refuse ending. 

 

The last option, of leaving the Milky Way and starting afresh in a new galaxy has caused some dissatisfaction, as can be seen by the comments. And it does leave them in an awkward situation: how are they going to explain how we got to Andromeda, without in any way referencing what's taken place in the Milky Way, and thus cannonizing an ME3 ending?

 

What I'm thinking is that it might be something like this: while the struggle against the Reapers was going on, and we were building the crucible, a plan B was formed, which involved sending a "life boat" mission out of the galaxy, to start afresh at Andromeda, just in case the Reapers could not be stopped. Thus the survivors that arrive at Andromeda have no idea of what took place in the Milky Way. 

 

For this to work, the method of going there would have to be something that precluded sending scouts back to find out - in other words, maybe the only way they were able to do it was to send out large, slow colony ships with their crews and passengers held in some sort of stasis, for the hundreds of thousands, perhaps millions of years it would take for them to complete the journey. No shortcuts that would allow them just to zip over to the next galaxy through some wormhole. 

 

I think that might be a good solution. 


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#33
AlanC9

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Is this objectively good?
 
I'm fine with Andromeda but there have been plenty of ideas tossed around that would have made it possible to stay in the milky way.  And outside personal preference I haven't seen any solid reason why they are actually worse. 
 
My personal preference is to go to another galaxy but I don't see it as the only true option they could have gone with.


In the end, it's the sum of our personal preferences. The whole argument against canonized Destroy is that it would offend too many people, for instance. (I actually think that case isn't all that strong, FWIW.) Every idea for staying in the MW strikes me as failing this test in the same way or worse, except for the prequel ideas, which typically fail the give-a-damn test instead.
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#34
Drone223

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Who cares? It's another galaxy.

The stakes wouldn't ever get any higher than the Reapers in the Milky Way, anyway. Possibilities are endless in Andromeda, though.

Its kinda hard to be interested in another galaxy when the milky is still largely unexplored.

 

What does this even mean? What does setting the game in the Milky Way have to do with any fan complaints regarding ME3's ending? How does it show Bioware "learned" anything?

Bioware should at least be up front as to the fact the endings are the main reason why their moving to another galaxy.

 

These games cost as much as Summer blockbuster movies to produce. "Owning up to their mistakes" to the tune of many, many millions of dollars is stupid. Stop saying this same stupid thing over and over. This isn't the last weekend of Summer camp, with your buddies' hurt feelings on the line. It's hundreds of peoples' livelihoods.

But Bioware can't just pretend that their audience was wrong regarding backlash because it only makes them look.

 

For example Mac Walters response to the ending outcry....

http://www.complex.c...er-white-moment

 

Mac says the only reason the endings had the backlash they got was that Shepard died, but in reality there was more to it and he still believed there was nothing wrong with them.



#35
MrObnoxiousUK

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The Milky Way is the entire franchise? Really?

Seeing as how the Milky way has over 400 billion stars isn't that enough.


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#36
Ahglock

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In the end, it's the sum of our personal preferences. The whole argument against canonized Destroy is that it would offend too many people, for instance. (I actually think that case isn't all that strong, FWIW.) Every idea for staying in the MW strikes me as failing this test in the same way or worse, except for the prequel ideas, which typically fail the give-a-damn test instead.

 

I pretty much agree.  I suspect a new galaxy is the best in that regard.

 

I also think its probably not by such a big margin that it was their only good option.  Would canonized destroy anger more people, probably but not by enough that if they had a really good story hook for it they wouldn't have gone for it.  The bottom line matters but they also want to work on something they like.

 

Maybe because I'm eager for Fallout 4, or because Gamma World is a sweet RPG from my youth, or I loved every Mad Max movie.  But I'd of dug a post apocalyptic low EMS destroy story for ME4.  Surviving in burnt out earth, fighting off stragglers from the reaper army, even dead reapers dream so have them continue to indoctrinate and mutate the populace.  Have a hard core mode where you need to keep food, water supplies up etc. Work towards escaping earth on a wrecked ship you are trying to repair.



#37
dreamgazer

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Its kinda hard to be interested in another galaxy when the milky is still largely unexplored.


Why?
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#38
Killroy

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Its kinda hard to be interested in another galaxy when the milky is still largely unexplored.


Why are you interested in space at all? Earth's oceans are almost completely unexplored. Why aren't you pushing for BioWare to set ME4 in the Pacific Ocean?
 

Bioware should at least be up front as to the fact the endings are the main reason why their moving to another galaxy.


Why? What is there to be gained? BioWare is a business, not your mommy.
 

But Bioware can't just pretend that their audience was wrong regarding backlash because it only makes them look.


It only makes them look where? And how is ignoring the ending of ME3 telling their audience that they were wrong? If anything it tells them they were right. You're entirely illogical.
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#39
7twozero

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I feel you op but you're trying to talk reason to bsn, the place horses go to get beaten long after death.
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#40
Killroy

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Seeing as how the Milky way has over 400 billion stars isn't that enough.


It's plenty for the Shepard trilogy. Unfortunately all those stars were effected by the abysmal endings.
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#41
MrObnoxiousUK

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It's plenty for the Shepard trilogy. Unfortunately all those stars were effected by the abysmal endings.

Let's be honest,  if enough time and effort is put in even the aftermath of  a bad ending can be made better.

All it reeks of is lazy storytelling,


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#42
dreamgazer

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It's plenty for the Shepard trilogy. Unfortunately all those stars were effected by the abysmal endings.


See, it's talk like this that almost make me want them to buck this Andromeda thing and make the Milky Way work at any cost. No reason to go into MEA on such a contemptuous note.

#43
sH0tgUn jUliA

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@ drone. All of the mass relays in the Milky Way were heavily damaged by the Crucible beam. Remember that in the original ending they were destroyed. So... this means they'd have to be rebuilt which is no small task and would take centuries. Remember we've never built one. So now we have to 1) build factories to build the parts to assemble together for the relays. 2) assemble these parts on the relays. 3) and make sure they work. For every relay in the galaxy. Remember, we didn't get to see even all of the mass relays that were opened - only those needed for the story. Then there's problems with food production and other things that are priorities even over getting the mass relay system in order. Remember our planets are a mess.

 

The reaper war and the endings combined made the galaxy a wasteland.

 

Also Mass Effect was never about Mass Relays. Mass Effect was the technology that enabled faster  than light travel.


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#44
Killroy

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Let's be honest,  if enough time and effort is put in even the aftermath of  a bad ending can be made better.
All it reeks of is lazy storytelling,


Why try to polish a turd? They don't want to make any ending canon since it invalidates the premise of choice in a franchise that's supposed to be about your choices mattering, and to homogenize all of the endings into one would require canonizing many choices and making your final choice moot no matter which ending you chose.
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#45
AlanC9

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They don't want to make any ending canon since it invalidates the premise of choice in a franchise that's supposed to be about your choices mattering,


I don't see why RPG choices should last longer than the character who made them.

#46
KaiserShep

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@ drone. All of the mass relays in the Milky Way were heavily damaged by the Crucible beam. Remember that in the original ending they were destroyed. So... this means they'd have to be rebuilt which is no small task and would take centuries. Remember we've never built one. So now we have to 1) build factories to build the parts to assemble together for the relays. 2) assemble these parts on the relays. 3) and make sure they work. For every relay in the galaxy. Remember, we didn't get to see even all of the mass relays that were opened - only those needed for the story. Then there's problems with food production and other things that are priorities even over getting the mass relay system in order. Remember our planets are a mess.

 

To be fair, you may not have to build every relay everywhere. Some systems would just be cut off, and whatever sucker lives there is sh*t outta luck, like the yahg, and the Leviathan. 



#47
Killroy

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I don't see why RPG choices should last longer than the character who made them.


I'm using BioWare's own logic.

#48
wolfhowwl

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It may have been better if the series' timeline wasn't so compact, instead of less than four decades between humanity discovering a mass relay and the Reapers being vanquished it could have been centuries. 

 

Way more room for other stories.


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#49
sH0tgUn jUliA

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To be fair, you may not have to build every relay everywhere. Some systems would just be cut off, and whatever sucker lives there is sh*t outta luck, like the yahg, and the Leviathan. 

 

True, but for conflict purposes they'd have to rebuild the Leviathan one. Good is dumb demands it.


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#50
Killroy

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It may have been better if the series' timeline wasn't so compact, instead of less than four decades between humanity discovering a mass relay and the Reapers being vanquished it could have been centuries. 
 
Way more room for other stories.


They would still just be prequels. I don't want to play prequels and I would bet I'm in the majority.
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