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They had no choice but to set the game in another galaxy. Please accept that.


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#476
Il Divo

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is that based on anything besides wishful thinking?

 

Even if it was true, I don't think it would matter. Everything in the active relays was affected. That means either: we're all synthetic/organic hybrids, or the relay grid is down, or via Control that the Reapers can access any relay/system that we can. ​



#477
AnAccountWithNoName

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Yes they had an option to set in the Milky Way.

 

Prequel?

 

Yes I know prequels often get bad rap, but it can be fantastic if done well.

 

If they want you to play as a human.....it can be set between ME1 and ME2.  During the time Shepard is dead, and there is no Reaper Invasion yet.  The enemy could be a more local one.  You can be an explorer of areas of the Milky Way, that humanity knows either nothing or to little about.

 

Or for once.....make a game in which the character you play as isn't human.  In fact set the game in a time before Man reached space flight.  The Krogan Rebellions era should be a time explored.  You could play as a Turian (given a male or female option).  It would be cool seeing the Krogan in their prime, and a older version of the Turians and Asari.

 

So if Bioware tried, they could have made ME game set in the Milky Way, without stepping on the toes of the ME3 ending.



#478
FKA_Servo

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I can only speak for myself, but the very thing that prevents me from replaying the trilogy would also kill my enthusiasm for such a prequel before it's even out the gate.
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#479
themikefest

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A game taking place during the Krogan rebellions without humans in the game. Don't know how many people would be interested in that. I like to have humans in a Mass Effect game and to be the main character


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#480
Chealec

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A game taking place during the Krogan rebellions without humans in the game. Don't know how many people would be interested in that. I like to have humans in a Mass Effect game and to be the main character

 

me

 

 

 

 

 

mememe

 

 

 

 

 

 

 

 

 

 

 

 

 

MEMEMMEMEMEMEMEMEM!

 

RAAAAAGGGHHHHH **HEADBUTT**

 

 

 

 

 

 

 

*ahem*


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#481
FKA_Servo

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A game taking place during the Krogan rebellions without humans in the game. Don't know how many people would be interested in that. I like to have humans in a Mass Effect game and to be the main character

 

At this point, I'm about as excited at the prospect of playing another human as I am of playing another elf.

 

Which is to say, screw 'em.



#482
Zatche

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I can only speak for myself, but the very thing that prevents me from replaying the trilogy would also kill my enthusiasm for such a prequel before it's even out the gate.


I seem to be in the minority here, but I actually like the idea of a prequel or sidequel with a less epic scope.

Out of curiosity, what would keep you from being enthusiastic about such a game? The sour after taste of the ME3 ending?

#483
Laughing_Man

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Out of curiosity, what would keep you from being enthusiastic about such a game? The sour after taste of the ME3 ending?

 

Can't speak for him, but the ending of ME3 caused me to not replay the game (that's something I usually do, especially with RPG's),

tried once maybe and simply abandoned it after a mission or two.

 

It's just that there's a general sense of futility I guess? And yes, the sour taste is there and does not add to my enthusiasm.


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#484
FKA_Servo

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I seem to be in the minority here, but I actually like the idea of a prequel or sidequel with a less epic scope.

Out of curiosity, what would keep you from being enthusiastic about such a game? The sour after taste of the ME3 ending?

 

What's the point when we know what's coming?


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#485
Zatche

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What's the point when we know what's coming?


Well, I was thinking something along the lines of smaller, more character driven stuff. You could know whats coming to the Galaxy at large, but the events surrounding your squadmates and other NPCs could still be a thrilling and engaging story.

#486
Killroy

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Well, I was thinking something along the lines of smaller, more character driven stuff. You could know whats coming to the Galaxy at large, but the events surrounding your squadmates and other NPCs could still be a thrilling and engaging story.


People always say "I want smaller stories, with more character development" after a series has been very grandiose, but that's usually not ever the case. Look at Halo ODST and Reach. Both prequels that focused on smaller stories, with smaller stakes and less important heroes with more character than Master Chief. Both games failed to perform anywhere near as well as Halo 3. Or look at the Hobbit films. Smaller story, smaller stakes, more focus on a small number of characters, and no one really seemed to want it. The only thing people seem to like about the Hobbit movies is that it's the world as LotR.
Going from an 11 on the excitement scale to a 5 is not something anyone actually wants to do.
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#487
Iakus

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People always say "I want smaller stories, with more character development" after a series has been very grandiose, but that's usually not ever the case. Look at Halo ODST and Reach. Both prequels that focused on smaller stories, with smaller stakes and less important heroes with more character than Master Chief. Both games failed to perform anywhere near as well as Halo 3. Or look at the Hobbit films. Smaller story, smaller stakes, more focus on a small number of characters, and no one really seemed to want it. The only thing people seem to like about the Hobbit movies is that it's the world as LotR.
Going from an 11 on the excitement scale to a 5 is not something anyone actually wants to do.

The problem with the Hobbit movies was the generally more cartoonish behavior (at least somewhat explainable given the book was aimed at a younger audience) of the characters, especially the dwarves, as well as stretching a 300 page book to something the size of the entire LOTR trilogy.


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#488
Eryri

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People always say "I want smaller stories, with more character development" after a series has been very grandiose, but that's usually not ever the case. Look at Halo ODST and Reach. Both prequels that focused on smaller stories, with smaller stakes and less important heroes with more character than Master Chief. Both games failed to perform anywhere near as well as Halo 3. Or look at the Hobbit films. Smaller story, smaller stakes, more focus on a small number of characters, and no one really seemed to want it. The only thing people seem to like about the Hobbit movies is that it's the world as LotR.Going from an 11 on the excitement scale to a 5 is not something anyone actually wants to do.


Agreed, and I must admit this is one of my major issues with Andromeda. The stakes were so incredibly (and arguably excessively) high in ME3, that dealing with anything less than events of galactic significance seems like some sort of demotion. I can't bring myself to care much about some little colony in the next galaxy over. I realise that's irrational, and a good story should be viewed as a good story regardless of its context within a franchise, but it just seems like something I won't be able to get past.

Modifié par Eryri, 14 octobre 2015 - 06:44 .


#489
Drone223

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People always say "I want smaller stories, with more character development" after a series has been very grandiose, but that's usually not ever the case. Look at Halo ODST and Reach. Both prequels that focused on smaller stories, with smaller stakes and less important heroes with more character than Master Chief. Both games failed to perform anywhere near as well as Halo 3. Or look at the Hobbit films. Smaller story, smaller stakes, more focus on a small number of characters, and no one really seemed to want it. The only thing people seem to like about the Hobbit movies is that it's the world as LotR.
 

Actually Halo 3: ODST is consider to be one of the best titles in the series in the fan base and both Reach and ODST were still critically and commerically successful. As long as the writing is good a small scale stories can be just as good as a large scale ones.

 

 

Going from an 11 on the excitement scale to a 5 is not something anyone actually wants to do.

 

There has been a huge demand for the next ME game to be a small scale one long before ME;A was ever teased. Small scale storeis would make dealing with the player choices a lot easier than large scale ones since they don't affect entire galaxies or species. Another reason for people wanting a small scale story is beacuse trying to top the reaper's is just going to end badly and people would like to have a break from saving the galaxy.


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#490
Hanako Ikezawa

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People always say "I want smaller stories, with more character development" after a series has been very grandiose, but that's usually not ever the case. Look at Halo ODST and Reach. Both prequels that focused on smaller stories, with smaller stakes and less important heroes with more character than Master Chief. Both games failed to perform anywhere near as well as Halo 3. Or look at the Hobbit films. Smaller story, smaller stakes, more focus on a small number of characters, and no one really seemed to want it. The only thing people seem to like about the Hobbit movies is that it's the world as LotR.
Going from an 11 on the excitement scale to a 5 is not something anyone actually wants to do.

Well, comparing them to Halo 3 isn't really fair since Halo 3 was the conclusion to the Flood Trilogy so it had the hype from Halo:CE and Halo 2 backing it as well. In the Halo fanbase, both ODST and Reach are generally held in high regard. While yes no Halo story will beat the story of the Master Chief, part of it is because it is the main story and also people have formed a deep connection with him. It's like how Star Wars is doing the Anthology stories. Will they be as successful and popular as the numbered films? No, because that is the main story and we've spent years if not decades connecting with those characters. Will they be successful and well-regarded? Most likely. 


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#491
Ahglock

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Why is going small scale going from a 11 to 5 on the excitement scale?

 

I don't think people are asking for no shoot outs, or no life and death decisions.  Brigning down the SKy is probably my favorite DLC in ME it dealt with a run of the mill terrorist it gave us some incite into the Batarrian and Human conflict and had one of the better decisions at the end.  Its relatively small scale is what made the decision more difficult.  End of the galaxy decisions have to be pretty heavy handed or require a lot more background set up than I've ever seen bioware do to have any really difficult decisions. 

 

Dragon Age 2 was a great story IMO, but I've loathed the game play changes. Same reason I can't play DAI, something about that isometric view with a pseudo action style rubs me wrong.  Diablo action in 3rd person isometric, fine, turn based tactical in 3rd person isometric fine.  Some weird blend, I can't stand it.

 

But halo reach and ODST were freaking awesome.  Smaller scale, tight game play, good story..loved them.



#492
Killroy

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Well, comparing them to Halo 3 isn't really fair since Halo 3 was the conclusion to the Flood Trilogy so it had the hype from Halo:CE and Halo 2 backing it as well. In the Halo fanbase, both ODST and Reach are generally held in high regard. While yes no Halo story will beat the story of the Master Chief, part of it is because it is the main story and also people have formed a deep connection with him. It's like how Star Wars is doing the Anthology stories. Will they be as successful and popular as the numbered films? No, because that is the main story and we've spent years if not decades connecting with those characters. Will they be successful and well-regarded? Most likely.


How well ODST and Reach are regarded is irrelevant. Both games sold millions fewer copies(ODST only sold about half as many copies as Halo 3) and this is in a series that kept selling more copies with each installment, meaning it really had very little to do with the story or characters.
And the Star Wars comparison really doesn't jive since Disney is also making another numbered trilogy that isn't a series of prequels or sidequels. The spin-offs and prequels they're making are supplementary. And it's pretty obvious why they're making more numbered sequels: sequels perform better than prequels and sidequels. It's an issue of dollars and cents. Why should BioWare make a game with little hope of exceeding sales of the previous game when sequels sell more copies?

Actually Halo 3: ODST is consider to be one of the best titles in the series in the fan base and both Reach and ODST were still critically and commerically successful. As long as the writing is good a small scale stories can be just as good as a large scale ones.
 
There has been a huge demand for the next ME game to be a small scale one long before ME;A was ever teased. Small scale storeis would make dealing with the player choices a lot easier than large scale ones since they don't affect entire galaxies or species. Another reason for people wanting a small scale story is beacuse trying to top the reaper's is just going to end badly and people would like to have a break from saving the galaxy.


I know ignoring reality is sort of your thing, but would you at least read what I write and take a moment to comprehend it before responding?

#493
Killroy

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Why is going small scale going from a 11 to 5 on the excitement scale?
 
I don't think people are asking for no shoot outs, or no life and death decisions.  Brigning down the SKy is probably my favorite DLC in ME it dealt with a run of the mill terrorist it gave us some incite into the Batarrian and Human conflict and had one of the better decisions at the end.  Its relatively small scale is what made the decision more difficult.  End of the galaxy decisions have to be pretty heavy handed or require a lot more background set up than I've ever seen bioware do to have any really difficult decisions.


...do you even remember what Bring Down the Sky is about? Batarian terrorists were going to drop an asteroid onto a planet with millions of humans to wipe them out, along with every living thing on the planet. That's not small scale. It's easily on par with "find out who's been abducting small human colonies."
 

Dragon Age 2 was a great story IMO, but I've loathed the game play changes. Same reason I can't play DAI, something about that isometric view with a pseudo action style rubs me wrong.  Diablo action in 3rd person isometric, fine, turn based tactical in 3rd person isometric fine.  Some weird blend, I can't stand it.


I have no idea why you went off on this tangent.
 

But halo reach and ODST were freaking awesome.  Smaller scale, tight game play, good story..loved them.


I like them too, but sales figures don't lie. When you're playing those games you always know that the story and characters you're playing don't matter. When you go from "savior of the galaxy and Head Bad Ass In Charge, Master Chief" to a normal soldier or a nobody Spartan that died without any recognition you tend to muster up less excitement.

#494
Ahglock

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...do you even remember what Bring Down the Sky is about? Batarian terrorists were going to drop an asteroid onto a planet with millions of humans to wipe them out, along with every living thing on the planet. That's not small scale. It's easily on par with "find out who's been abducting small human colonies."


Yeah and I'm pretty sure they didn't save the galaxy and a small colony even with millions of lives when compared to all the life in the galaxy is small scale. Its not like you are recuing kittens from trees in Halo Reach. Planets are in ruins, huge invasions etc. And yeah your team plays a big part in those events. So by smaller scale saving one colony is a similar goal.
 

I have no idea why you went off on this tangent.


It was a illustration showing that people might not like things, might have a poor reception for things, might get sales down for different issues than you assume. Was DA2 smaller scale. Yes, but you don't have any evidence that is the reason for poor sales or its dislike. Correlation vs causation. I think poor gameplay killed it, not its plot.
 

I like them too, but sales figures don't lie. When you're playing those games you always know that the story and characters you're playing don't matter. When you go from "savior of the galaxy and Head Bad Ass In Charge, Master Chief" to a normal soldier or a nobody Spartan that died without any recognition you tend to muster up less excitement.


And was that due to it being smaller scale o to it being a side story, kind of like how a prequel for ME would likely do worse even if it was just as large scale as the original trilogy,



#495
Iakus

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Yeah and I'm pretty sure they didn't save the galaxy and a small colony even with millions of lives when compared to all the life in the galaxy is small scale. Its not like you are recuing kittens from trees in Halo Reach. Planets are in ruins, huge invasions etc. And yeah your team plays a big part in those events. So by smaller scale saving one colony is a similar goal.
 

I'm now left to wonder just what a "big deal" saving one galaxy is in ME3 if we're going to be hopping to new ones in future games.


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#496
Ahglock

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I'm now left to wonder just what a "big deal" saving one galaxy is in ME3 if we're going to be hopping to new ones in future games.

 
 
 
True. But you have to admit, if your scale is say planet earth in a modern day game. There is a difference between saving everyone on earth, vs saving a small town even if its 10,00 lives. Now in the future with many more billions of lives the scale might change to small colony with millions of lives. But it is vastly different than saving the galaxy.

In some sense I expect it will be portrayed as fairly large scale as it will likely be about the survival of the alliance species, avoiding genocide. Without knowing the ending, the characters in the next game will likely assume everyone in the MW is dead.

#497
Vicurs

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I don't get how they have the same races in a new galaxy, confusing?



#498
Killroy

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Yeah and I'm pretty sure they didn't save the galaxy and a small colony even with millions of lives when compared to all the life in the galaxy is small scale. Its not like you are recuing kittens from trees in Halo Reach. Planets are in ruins, huge invasions etc. And yeah your team plays a big part in those events. So by smaller scale saving one colony is a similar goal.

 
I'm not sure what small scale means to you, but the Batarians in BDtS got closer to wiping out millions of humans than the Collectors ever did and that was a main-series game.

And was that due to it being smaller scale o to it being a side story, kind of like how a prequel for ME would likely do worse even if it was just as large scale as the original trilogy,


Being a side story would inherently mean smaller scale, and vice versa. But I feel like I should point out that "not a threat as terrible as the Reapers" =/= diminished scale/grandeur. They could easily make a new trilogy set in Andromeda with a greater scale/scope without resorting to a genocidal threat.

#499
Killroy

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I don't get how they have the same races in a new galaxy, confusing?


...how can you not grasp this? You think they're just making a game set in another galaxy that happens to have humans, krogans, asari, etc? The thought of extra-galactic travel never even crossed your mind?

#500
Zatche

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People always say "I want smaller stories, with more character development" after a series has been very grandiose, but that's usually not ever the case. Look at Halo ODST and Reach. Both prequels that focused on smaller stories, with smaller stakes and less important heroes with more character than Master Chief. Both games failed to perform anywhere near as well as Halo 3. Or look at the Hobbit films. Smaller story, smaller stakes, more focus on a small number of characters, and no one really seemed to want it. The only thing people seem to like about the Hobbit movies is that it's the world as LotR.
Going from an 11 on the excitement scale to a 5 is not something anyone actually wants to do.


I do understand that prequels, generally, aren't as popular, and that lesser stakes are more difficult to market. I cant speak to Halo as I dont play it. And I'd rather leave the Hobbit trilogy out of the discussion, since those films had problems outside their being a prequel. Not to mention the book was very good and it was written first, not as a prequel, anyways.

But there have been prequels that I really enjoy. X-Men First Class comes to mind. You could argue that the stakes in that movie weren't lowered from the original movies, but I'm of the opinion that higher stakes don't make a story better. Easier to market as a blockbuster, sure, but not necessarily better.