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In what way is Andromeda connected to Mass Effect?


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143 réponses à ce sujet

#1
geezer117

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I've been convinced by the good arguments that ME:A is disconnected from the ME3 endings, and it's not in the Milky Way. So how is it a ME game at all? None of the characters, no remnants of the storyline. What can be familiar at all with our fond memories of MEx? Seems like a brand new game trading on the name for branding. I hope I'm wrong.

 

Also, I think the Multiplayer MEx is the best of its type. IMHO. If ME:A follows the patterns of DA:I and Witcher, I have trouble seeing a worthwhile Multiplayer; they suck for combat mechanics. No MP would be a HUGE disappointment to me. 

 

Any learned opinions? 



#2
Killroy

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If the Mass Effect series is nothing more than a setting why did BioWare bother to make games instead of just publishing art? I think you want a Mass Effect coffee table book, not a video game.
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#3
Han Shot First

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It is still Mass Effect in the same way that Star Trek: Voyager was still Star Trek.


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#4
Helios969

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Mass Effect drives and generators that use eezo.


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#5
Panda

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It's still ME as long as setting stays same. The game will likely follow similar style as previous games, it will have same aliens, it will have same equipment (Mako) etc. That's good enough for me, it would be new title only if everything about ME was abandoned and world was created from the scratch.



#6
Vapaa

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I have a strong feeling of déjà-vu here...

#7
Mathias

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Apply the same argument to the Final Fantasy games. There's no writ rule here that sequels have to take place in the same setting, with the same characters, and the same this and that.



#8
Donk

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I've been convinced by the good arguments that ME:A is disconnected from the ME3 endings, and it's not in the Milky Way. So how is it a ME game at all? None of the characters, no remnants of the storyline. What can be familiar at all with our fond memories of MEx? Seems like a brand new game trading on the name for branding. I hope I'm wrong.

 

Also, I think the Multiplayer MEx is the best of its type. IMHO. If ME:A follows the patterns of DA:I and Witcher, I have trouble seeing a worthwhile Multiplayer; they suck for combat mechanics. No MP would be a HUGE disappointment to me. 

 

Any learned opinions? 

 

There is very little information at the moment. A little premature to jump the gun.

 

As for combat, it's rumoured that it will be like ME:3. Sounds good to me.

 



#9
JamesFaith

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Space sci-fi with aliens is mostly defined by three basic elements:

 

1) Alien races and other organism

2) Futuristic technology, most notably space travels

3) Political system in galaxy and how they are treating humans

 

 

So when in Andromeda would be f.e. Asari, Krogans, omnitools, biotics, Alliance and such, it have to be ME game.  


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#10
Chealec

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Seems like a brand new game trading on the name for branding.

 

... and the established tech, biotics, some of the races and their history, politics and lore ...

 

Oh, so in fact all they're changing really is which set of stars you see in the night sky and adding some new space monsters.


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#11
Catastrophy

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It's the same universe. :wizard:


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#12
Hanako Ikezawa

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... and the established tech, biotics, some of the races and their history, politics and lore ...

 

Oh, so in fact all they're changing really is which set of stars you see in the night sky and adding some new space monsters.

And most likely destroying a big aspect of the lore. 


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#13
AlanC9

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I don't think that's too likely. Anything that really destroys the lore would make it too easy for more ships to follow from the Milky Way, which would destroy the whole point of moving to Andromeda. It'll be a one-shot wormhole, a captured Collector ship, an alied artifact that we don't understand and can't duolicate, or some such.
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#14
Killroy

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And most likely destroying a big aspect of the lore.


What big aspect of the lore? Discharge? Who do you think cares about that except for a few nerds here? It couldn't even be considered a minor plot point since it's never been part of the plot of the series.
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#15
Iakus

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What big aspect of the lore? Discharge? Who do you think cares about that except for a few nerds here? It couldn't even be considered a minor plot point since it's never been part of the plot of the series.

So because you don't care about that extremely limiting aspect of mass effect technology, it doesn't matter?

 

 

 

Apply the same argument to the Final Fantasy games. There's no writ rule here that sequels have to take place in the same setting, with the same characters, and the same this and that.

The FInal Fantasy games are part of the same series, whatever that means, but they are not sequels to each other.   

 

I mean, by that logic, you could argue The Martian is a sequel to A Princess of Mars.

 

But tell you what.  If the games are as separate as the FInal Fantasy games are from each other, as in no references to previous stories at all (as in, the original trilogy may as well never have happened.  No Shepard, no Reapers, no Illusive Man, nothing) and this is a totally separate story with similar game mechanics and a guy named Cid who keeps popping up in a different incarnation, I'll accept that.  New setting, new rules, and all.

 

But one mention of "The Shepard", of the Reaper War, or Protheans, and they've got themselves a problem.


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#16
Iakus

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I've been convinced by the good arguments that ME:A is disconnected from the ME3 endings, and it's not in the Milky Way. So how is it a ME game at all? None of the characters, no remnants of the storyline. What can be familiar at all with our fond memories of MEx? Seems like a brand new game trading on the name for branding. I hope I'm wrong.

 

 

I think that's exactly what it is.


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#17
pdusen

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Oh good, this conversation again.

 

It is still Mass Effect in the same way that Star Trek: Voyager was still Star Trek.

 

Exactly so.


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#18
Killroy

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So because you don't care about that extremely limiting aspect of mass effect technology, it doesn't matter?


Even here on the BSN, where the lore would matter most, hardly anyone even seems to be aware of this "extremely limiting aspect of mass effect technology," let alone care about it. I only see 2 or 3 of you harping on about it. Do you honestly think the average consumer is going to fire up ME:A, see that an ark ship makes a long journey to the Andromeda galaxy and go "Hey! That ark isn't discharging into an atmosphere! I want my money back!"? Spoiler: It'll never happen.
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#19
OH-UP-THIS!

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Same universe, different galaxy.



#20
7thGate

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It is really, really not hard to write a convincing explanation for how you would deal with the discharge problem, assuming they care to deal with it at all.  I'm pretty sure I could write an internally consistent explanation for both why it doesn't apply to a specialized Ark trip to Andromeda while avoiding any (extra) space magic and remaining much closer to real science than 90% of the science fiction elements they've already introduced.

 

Of course, they're just as likely to use extra space-magic to poof there instead.



#21
Kabooooom

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I've been convinced by the good arguments that ME:A is disconnected from the ME3 endings, and it's not in the Milky Way.


It took a good argument for you to be convinced that Mass Effect Andromeda does not take place in the Milky Way?
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#22
Calinstel

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How are they connected?  Silly question.  It has Mass Effect in its title!  :P



#23
Han Shot First

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Even here on the BSN, where the lore would matter most, hardly anyone even seems to be aware of this "extremely limiting aspect of mass effect technology," let alone care about it. I only see 2 or 3 of you harping on about it. Do you honestly think the average consumer is going to fire up ME:A, see that an ark ship makes a long journey to the Andromeda galaxy and go "Hey! That ark isn't discharging into an atmosphere! I want my money back!"? Spoiler: It'll never happen.

 

The ability to discharge outside of planetary atmospheres isn't even really the lore obstacle some posters here make it out to be.

 

It already exists in the lore for space stations. 


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#24
Killroy

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The ability to discharge outside of planetary atmospheres isn't even really the lore obstacle some posters here make it out to be.
 
It already exists in the lore for space stations.


But the people whining about "breaking the lore" don't actually care about the lore. They just don't want to leave the Milky Way and can't just admit that that's their problem. People fear change, but geeks would rather die than have to experience change. Which is funny because geeks are constantly complaining about "milking franchises" and companies never taking chances.
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#25
Kabooooom

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But the people whining about "breaking the lore" don't actually care about the lore. They just don't want to leave the Milky Way and can't just admit that that's their problem. People fear change, but geeks would rather die than have to experience change. Which is funny because geeks are constantly complaining about "milking franchises" and companies never taking chances.


Pretty much this.
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