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In what way is Andromeda connected to Mass Effect?


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#51
Zatche

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Well, that's kinda what's going on here. Bending the lore to remove conflict. IN this case, conflict with the endings.


But the conflict with the ME3 endings isn't a conflict made to drive a story. Your example with the Reaper conflict is.

Writer 1: We've established Reapers as the primary conflict to drive the story.
Writer 2: Cool, now, we may have to bend the lore to do this, but let's make them not the conflict, and then just not have any conflict because reasons.

#52
Iakus

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That's an assumption. You don't actually know how stations deal with discharge. They could use a technology that turns it into innocuous particles and shoots it harmlessly into space for all you know. Either way, the argument that they're destroying the lore in an egregious manner is dead.

Again I ask you, why don't all ships, or even just big ships carry these theoretical discharging facilities? This would enhance their range by many orders of magnitude, leaving them able to run from the Reapers effectively forever.  THey wouldn't be limited to staying within a day or so of a planet with a magnetic  field.  The cycles would have been impossible.  

 

THe logical answer is, portable discharge facilities are unfeasible.  For whatever reason.

 

But the conflict with the ME3 endings isn't a conflict made to drive a story. Your example with the Reaper conflict is.

Writer 1: We've established Reapers as the primary conflict to drive the story.
Writer 2: Cool, now, we may have to bend the lore to do this, but let's make them not the conflict, and then just not have any conflict because reasons.

There's certainly nothing wrong with finding some new conflict to drive a new story.  But what's been done here is to bend the lore to get around a prior screwup.  The endings, whatever you may think of them, changed the Milky Way in too many mutually exclusive ways.  And because they "take player choice seriously" (not seriously enough to give more than "clarity and closure" back in 2012 though :angry: ) They have found sequels somewhat difficult to create given the potential world-states.  

 

Sadly, despite their claims of "artistic integrity" there seems to be some tweaking going on with the setting...



#53
Former_Fiend

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We are going to be having this damned argument for the next thirteen months, aren't we?


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#54
LinksOcarina

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I've been convinced by the good arguments that ME:A is disconnected from the ME3 endings, and it's not in the Milky Way. So how is it a ME game at all? None of the characters, no remnants of the storyline. What can be familiar at all with our fond memories of MEx? Seems like a brand new game trading on the name for branding. I hope I'm wrong.

 

Also, I think the Multiplayer MEx is the best of its type. IMHO. If ME:A follows the patterns of DA:I and Witcher, I have trouble seeing a worthwhile Multiplayer; they suck for combat mechanics. No MP would be a HUGE disappointment to me. 

 

Any learned opinions? 

 

The best estimate really is what you measure Mass Effect is all about. Themes and motiffs follow through game after game that make it Mass Effect, not the setting itself.

 

This is very reminiscent of Final Fantasy; a new world each time with similar trappings to it that mark it as Final Fantasy, airships, Chocobos, Sids and Crystals, what have you. For Mass Effect, we have relays, the symbol of N7, the Mako, and the alien beings we are with.

 

The location is wholly irrelevant in the end, as is the reason why in the long run.

 

 

But the people whining about "breaking the lore" don't actually care about the lore. They just don't want to leave the Milky Way and can't just admit that that's their problem. People fear change, but geeks would rather die than have to experience change. Which is funny because geeks are constantly complaining about "milking franchises" and companies never taking chances.

 

"Change is coming to the world. Many fear change and will fight it with every fiber of their being, but sometimes, change is what they need the most. Sometimes, change is what sets them free."

 

I agree, in part at least, to that idea. I also think it's just simple mistrust or not understanding why yet. We will find out soon enough i'm sure. 



#55
LinksOcarina

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We are going to be having this damned argument for the next thirteen months, aren't we?

 

Seems like it. I think people need to get a grip, or just deal with it at this point. 



#56
Killroy

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Again I ask you, why don't all ships, or even just big ships carry these theoretical discharging facilities? This would enhance their range by many orders of magnitude, leaving them able to run from the Reapers effectively forever.  THey wouldn't be limited to staying within a day or so of a planet with a magnetic  field.  The cycles would have been impossible.  
 
THe logical answer is, portable discharge facilities are unfeasible.  For whatever reason.


These discharge systems could be cost-prohibitive for vessels. They could be too large for vessels. They could be seen as unnecessary because of how easy it is to discharge in the conventional way, with quick access to relays to get them where they need to be.
There's no reason to assume it would be impossible for an Ark of some kind to be able to take advantage of this technology. Hell, the Ark could be a Black Ark that already has this technology built in. You just want something to complain about.

#57
Ahglock

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Again I ask you, why don't all ships, or even just big ships carry these theoretical discharging facilities? This would enhance their range by many orders of magnitude, leaving them able to run from the Reapers effectively forever.  THey wouldn't be limited to staying within a day or so of a planet with a magnetic  field.  The cycles would have been impossible.  

 

THe logical answer is, portable discharge facilities are unfeasible.  For whatever reason.

 

 


Lack of need(the relays do 99% of the work and the need for it isn't worth the cost of development), never built a big enough ship, it slows them down too much, it presents other risks.  Given the lack of details on the how and why this works pretty much any excuse they come up with would be lore friendly, so stop hanging your excuse for not wanting the Andromeda shift on this.  Its okay not to like something, just because you don't like it. 

 

And honestly people got over thermal clips pretty quick except for a pissy minority so a bit of lore fudging wont hurt them.  That is assuming they don't do a basic, we stole reaper tech, collector ship etc.

 

edit: Damn you Killroy, your fingers were faster than mine!



#58
Former_Fiend

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Seems like it. I think people need to get a grip, or just deal with it at this point. 

 

And around and round we go.


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#59
LinksOcarina

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And around and round we go.

 

When it stops, none shall know.


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#60
Hanako Ikezawa

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We are going to be having this damned argument for the next thirteen months, aren't we?

Depends on when Bioware reveals how we get to the Milky Way, really. Once Bioware actually gives an explanation I suspect a lot of this will die down. To what extent they will die down will depend on what that explanation is, but they will die down.



#61
Former_Fiend

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Depends on when Bioware reveals how we get to the Milky Way, really. Once Bioware actually gives an explanation I suspect a lot of this will die down. 

 

Either that, or it'll flare up to whole new levels.

 

Honestly I'm surprised no one called me an optimist for assuming it would die down after release.


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#62
Killroy

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Depends on when Bioware reveals how we get to the Milky Way, really. Once Bioware actually gives an explanation I suspect a lot of this will die down.


You think people like Drone will give it up just because BioWare gives an explanation? It's not about the lore or logistics, it's about being butthurt over change.
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#63
LinksOcarina

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Either that, or it'll flare up to whole new levels.

 

Honestly I'm surprised no one called me an optimist for assuming it would die down after release.

 

The pessimist in me agrees it will get worse, because I bet people will not be satisfied with any reason given.

 

The optimist in me realizes it doesn't matter in the end, so it can be easily ignored. 



#64
Hanako Ikezawa

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Either that, or it'll flare up to whole new levels.

 

Honestly I'm surprised no one called me an optimist for assuming it would die down after release.

It will die down after release, if only because then there will have new things to complain about. There were lots of complaints about ME2, but after ME3 a lot of those complaints were dropped or turned into compliments. I expect to see the same thing happen. Complaints about ME3 will be dropped or turned to compliments while complaints about MEA arise. We can already kind of see it. Before MEA was announced a lot of people wanted nothing to do with the endings, but after the announcement those same people want to hold Bioware to those same endings.

 

You think people like Drone will give it up just because BioWare gives an explanation? It's not about the lore or logistics, it's about being butthurt over change.

Of course not. But the majority of people will stop either because they find the explanation acceptable or decide there is no point continuing since Bioware has decided. 


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#65
AlanC9

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Well, eventually Bio will do some big info dump and we can argue about that instead, mostly.

#66
Drone223

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You think people like Drone will give it up just because BioWare gives an explanation? It's not about the lore or logistics, it's about being butthurt over change.

Your assuming change is the problem people have with Bioware's decision to set the game in another galaxy its not. The huge leaps in logic Bioware is taking with the lore and Bioware throwing the baby out with the bathwater is the problem. There is no way the galaxy can suddenly dvevlope the measn to travel to other galaxies when they still have alot of diificulty traveling across the galaxy without mass relays. If the trip to Andromeda happens after the events of the trilogy then it would plasuable, but there is no way it can happen with the technology that exist during the trilogy.

 

There's also the fact that bioware is trying to avoid problems caused by poorly implemnted space magic by using even more poorly implmenetd space magic its just bad writing.


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#67
JeffZero

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It is still Mass Effect in the same way that Star Trek: Voyager was still Star Trek.


Beat me to it.

#68
Laughing_Man

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I guess that the main connection is in the identity of the races that are coming on the ARK - which are races from the ME universe.

 

Err... eezo based tech as well I guess.

 

It is what it is - an inelegant cop-out, and a desperate try to save the spilled milk.

 

Will it be good? Probably not amazing, but we'll see about that.



#69
Iakus

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We are going to be having this damned argument for the next thirteen months, aren't we?


Depends on when they deign to start providing details. Assuming they extend beyond "resources"
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#70
von uber

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It has the same organizations, the same species, the same technology, the same laws of physics. It has the same history.


Does it? You have information no one else does then.
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#71
Hanako Ikezawa

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But BioWare has already made their decision, and everyone knows that. Not even Drone thinks he's going to get BioWare to scrap Andromeda and make ME4 instead. It's just whining, like a baby whining without it's "binky."

True, but we don't know all the details yet and God is in the detail and all that. Without the details, everyone is left to their own imagination when it comes to filling in those details, leading them to see it as good or bad. Once the details are exposed and it goes from "We are in Andromeda" to "We are in Andromeda because x and we get there through y.", I think it will die down. Certainly won't be dead, but will die down. 



#72
7thGate

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Lack of need(the relays do 99% of the work and the need for it isn't worth the cost of development), never built a big enough ship, it slows them down too much, it presents other risks.  Given the lack of details on the how and why this works pretty much any excuse they come up with would be lore friendly, so stop hanging your excuse for not wanting the Andromeda shift on this.  Its okay not to like something, just because you don't like it. 

 

I mean, there is an actual, real life starship drive that has actually been used in some real spacecraft that pretty much describes exactly this.  Its called an ion drive, and its great when you need to go in a straight line for decades or centuries.  Much faster than conventional rockets.  No ship in the normal mass effect universe would ever use one, because you can't really turn or slow down and it is (much) slower than a conventional drive for the first several years of operation, but its perfect to get to a different galaxy.

 

In real life, the main difficulty with it is getting the energy to ionize the fuel.  In mass effect, the main problem with running a mass effect field generator is that you ionize the mass inside the field.  Problem, meet solution.



#73
Drone223

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But BioWare has already made their decision, and everyone knows that. Not even Drone thinks he's going to get BioWare to scrap Andromeda and make ME4 instead. It's just whining, like a baby whining without it's "binky."

You keep putting words in people mouths, change is not the problem its Bioware's decision to throw throwing the baby out with the bathwater that people are having problems with.


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#74
BatarianBob

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You keep putting words in people mouths, change is not the problem its Bioware's decision to throw throwing the baby out with the bathwater that people are having problems with.


There is no baby. It's been dead for three years. Time to bury it and move on.

#75
Former_Fiend

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Does it? You have information no one else does then.

 

The N7 Rank and therefore the Alliance Military still exists. Krogan and asari have been confirmed.