I've been convinced by the good arguments that ME:A is disconnected from the ME3 endings, and it's not in the Milky Way. So how is it a ME game at all? None of the characters, no remnants of the storyline. What can be familiar at all with our fond memories of MEx? Seems like a brand new game trading on the name for branding. I hope I'm wrong.
Also, I think the Multiplayer MEx is the best of its type. IMHO. If ME:A follows the patterns of DA:I and Witcher, I have trouble seeing a worthwhile Multiplayer; they suck for combat mechanics. No MP would be a HUGE disappointment to me.
Any learned opinions?
The best estimate really is what you measure Mass Effect is all about. Themes and motiffs follow through game after game that make it Mass Effect, not the setting itself.
This is very reminiscent of Final Fantasy; a new world each time with similar trappings to it that mark it as Final Fantasy, airships, Chocobos, Sids and Crystals, what have you. For Mass Effect, we have relays, the symbol of N7, the Mako, and the alien beings we are with.
The location is wholly irrelevant in the end, as is the reason why in the long run.
But the people whining about "breaking the lore" don't actually care about the lore. They just don't want to leave the Milky Way and can't just admit that that's their problem. People fear change, but geeks would rather die than have to experience change. Which is funny because geeks are constantly complaining about "milking franchises" and companies never taking chances.
"Change is coming to the world. Many fear change and will fight it with every fiber of their being, but sometimes, change is what they need the most. Sometimes, change is what sets them free."
I agree, in part at least, to that idea. I also think it's just simple mistrust or not understanding why yet. We will find out soon enough i'm sure.