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Can we have a Dog as a squadmate in MEA?


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93 réponses à ce sujet

#51
fhs33721

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Please no. It was bad enough in Dragon age already.

A warren or a robot dog if it must be but no more actual dogs. Of all animals on our planet dogs are pretty much the only ones I genuinely loathe. I'd rather have a pet tapeworm in MEA before I have to endure yet another worthless fleabag that has to remind me that these animals exist in real life.



#52
KaiserShep

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Please no. It was bad enough in Dragon age already.
A warren or a robot dog if it must be but no more actual dogs. Of all animals on our planet dogs are pretty much the only ones I genuinely loathe. I'd rather have a pet tapeworm in MEA before I have to endure yet another worthless fleabag that has to remind me that these animals exist in real life.


My friends, the Devil walks among us!
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#53
Beerfish

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We need a Daggit

 

bsg_boxy_muffy.jpg

 

I actually liked dog from Half life as well.

 

Half-Life-2-Dog-and-Alyxx.jpg


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#54
NuclearTech76

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Please no. It was bad enough in Dragon age already.

A warren or a robot dog if it must be but no more actual dogs. Of all animals on our planet dogs are pretty much the only ones I genuinely loathe. I'd rather have a pet tapeworm in MEA before I have to endure yet another worthless fleabag that has to remind me that these animals exist in real life.

Mike Vick play BW games?



#55
The Hierophant

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Mike Vick play BW games?

Nah. Mike Vick wouldn't consider them worthless fleabags. Remember how he earned his gambling money?

 

Probably Cruella de Vil?



#56
KaiserShep

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Nah. Mike Vick wouldn't consider them worthless fleabags. Remember how he earned his gambling money?
 
Probably Cruella de Vil?


She thought they were valuable as clothing.
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#57
Keitaro57

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If I remember correctly, the space hamster is the biggest mammal allowed to be in a spaceship. So, no hound in space, sorry. If you put a hound in a ship in MEA you will go against the LLLOOOOOOORRRREEEE (creepy and satanic tone). ;)



#58
maia0407

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If I remember correctly, the space hamster is the biggest mammal allowed to be in a spaceship. So, no hound in space, sorry. If you put a hound in a ship in MEA you will go against the LLLOOOOOOORRRREEEE (creepy and satanic tone). ;)


What about all the space apes in suits running around? Thems mammals too!

#59
Broganisity

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If Mass Effect: Andromeda has the AI capacity for such? Sure.

If the Shepard Trilogy is the example used for AI capacity? No. Just no.


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#60
fhs33721

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Probably Cruella de Vil?

 

 

Nah, I do hate dogs, but I'd still never actually harm one for any other reason than self defense (which was fortunately never necessary). I just get the overwhelming urge to soak in the shower for hours after I have to touch one.

Also, Dog-Fur cothing = *disgusted noise*



#61
WittyUsername

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Dogs have been becoming this gimmick that every other video game uses. Like zombies.

 

Really, the hell's up with that, lately?

 

But if we HAVE to have it, then shouldn't be a dog, Varren or some other creature.


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#62
RZIBARA

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Dogs have been becoming this gimmick that every other video game uses. Like zombies.

 

Really, the hell's up with that, lately?

 

But if we HAVE to have it, then shouldn't be a dog, Varren or some other creature.

 

wouldnt call D-Dog a gimmick. The one from Ghosts? Yeah



#63
N7Jamaican

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A robo-dog like in ME2 and ME3? Sure! That follows you around the ship?! Cool! For a companion on the battle field? NO!



#64
Keitaro57

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A robo-dog like in ME2 and ME3? Sure! That follows you around the ship?! Cool! For a companion on the battle field? NO!

This robodog (named Fenrir if my memory good enough) has special sensors and is specially made for urban control (weapon detection, nonlethal neutralisation, guard...).

 

If the Main Character has a base/colony, perhaps he could buy some of them to have a bonus in Security. Or during a sidequest, you must follow one of this doggie to find explosive before they blow up. Or use one to follow a bad guy in a populated area. A lot of thing can be done!

 

But, yeah, never use a thing like that in a shootout. Think about it : what will he do if you throw grenades?



#65
The Antagonist

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Only if the barbaric tribes, whose land we'll annex, will kill it, further cementing the fact that they are barbaric and they need to be wiped out.



#66
sjsharp2011

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I wouldn't use it. Most people draw a line in the sand somewhere when it comes to video game violence, and as I see it putting dogs in harms way crosses that line.

neither would I really I don't really use the dog much in DA either and while it does work well there if done right. I don't think it  would work too well in Mass Effect mostly because it's a shooter and also you pretty much have scannres and things anywaty to check for possible loot if the character is even carrying any.


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#67
Wolfman

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I'd actually like to see more cats in video games. Something similar to Lying Cat for ME:A would be beyond awesome. #AlienKitties

#68
FlyingSquirrel

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IMO, using animals in combat in games doesn't usually come off well.

 

For one thing, I suppose I have an ethical problem with sending an animal, who can't voluntarily decide to join my squad in the same way that the other companions can, into a situation where it can be injured or killed. I know the obvious retort will be "then don't pick the animal as a squadmate," but that means I have to miss out on any content specific to the animal.

 

The other problem is that dogs - which are the only animals I've ever seen offered as companions in games - are not realistically going to stand much chance against the kinds of enemies we typically encounter unless you make them ridiculously overpowered.

 

I like having pets around in games depending on the circumstance, but when they do turn up, I always end up minimizing their role in combat. I almost always left my dogs in DA:O and DA2 at camp and Hawke's house, respectively, only taking them along when exploring cities or otherwise doing primarily non-combat missions. Dogmeat in FO3 stays at my Megaton house, again coming along only in non-combat areas, and Rex in FO:NV gets returned to the King once I've finished his mission.



#69
Wolfman

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IMO, using animals in combat in games doesn't usually come off well.

For one thing, I suppose I have an ethical problem with sending an animal, who can't voluntarily decide to join my squad in the same way that the other companions can, into a situation where it can be injured or killed. I know the obvious retort will be "then don't pick the animal as a squadmate," but that means I have to miss out on any content specific to the animal.

The other problem is that dogs - which are the only animals I've ever seen offered as companions in games - are not realistically going to stand much chance against the kinds of enemies we typically encounter unless you make them ridiculously overpowered.

I like having pets around in games depending on the circumstance, but when they do turn up, I always end up minimizing their role in combat. I almost always left my dogs in DA:O and DA2 at camp and Hawke's house, respectively, only taking them along when exploring cities or otherwise doing primarily non-combat missions. Dogmeat in FO3 stays at my Megaton house, again coming along only in non-combat areas, and Rex in FO:NV gets returned to the King once I've finished his mission.


Man. You made me think of something I just have to get off my chest.

I am so tired of killing wolves in RPG's, especially since their "ouch-you-hit-me" sound is a whimpering dog.

Also killing the radioactive dogs in FO3, makes me cringe. Their whimper is worse.

And I HATE dogs in real life, but I love animals in general. Blaugh. Stop with the pet killing! Let's just kill monsters.

#70
FlyingSquirrel

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Man. You made me think of something I just have to get off my chest.

I am so tired of killing wolves in RPG's, especially since their "ouch-you-hit-me" sound is a whimpering dog.

Also killing the radioactive dogs in FO3, makes me cringe. Their whimper is worse.

 

Yeah, I agree, especially since - at least in The Witcher 3 and the Fallout games - those wolves and dogs could well end up attacking and killing people later if you just ignore them.

 

Or, at the very least, if there are going to be dangerous, aggressive animals on the loose, it shouldn't be as simple as "Species X, Y, and Z invariably attack everybody." Maybe you'd come across a Yao Guai taking a nap that wakes up, takes a look at you, and then just goes back to sleep.



#71
sH0tgUn jUliA

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I can understand a bear will see you as walking food in certain parts of a world. Wolves won't attack you if there is other game around unless you're near a den. But it's traditional in role play to make them four legged mooks.

 

But what are we going to do? Turn gaming into yet another politically correct animal rights forum?

 

Yet you shove mercenaries out windows without a thought.


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#72
LightningSamus

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Varren are cooler.

#73
The Hierophant

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Yet you shove mercenaries out windows without a thought.

They deserved it because they're evil.



#74
sjsharp2011

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IMO, using animals in combat in games doesn't usually come off well.

 

For one thing, I suppose I have an ethical problem with sending an animal, who can't voluntarily decide to join my squad in the same way that the other companions can, into a situation where it can be injured or killed. I know the obvious retort will be "then don't pick the animal as a squadmate," but that means I have to miss out on any content specific to the animal.

 

The other problem is that dogs - which are the only animals I've ever seen offered as companions in games - are not realistically going to stand much chance against the kinds of enemies we typically encounter unless you make them ridiculously overpowered.

 

I like having pets around in games depending on the circumstance, but when they do turn up, I always end up minimizing their role in combat. I almost always left my dogs in DA:O and DA2 at camp and Hawke's house, respectively, only taking them along when exploring cities or otherwise doing primarily non-combat missions. Dogmeat in FO3 stays at my Megaton house, again coming along only in non-combat areas, and Rex in FO:NV gets returned to the King once I've finished his mission.

I think with DA being set in a medieval setting and combat being mostly hand to hand it can work there. In ME on the other hand with guns and an animal is moer likely going to be the first thing to die than do any significant damage really. I don't know exactly how many varrens I've killed but it certainly is a lot and it's usually the first enemy to go down in those fights. Especially as they've got no way to fight back unless they can get on top of you.

 

Also same here I generally left my pooches at home or at camp the only exception being in the one on one fight with the Arishok at the end of Act 2 I use the dog as a distraction sometimes to give me chance to think about my next move. I do like dogs but in the ME world other than giving you a pet on board ship I don't see it working.



#75
Wolfman

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I can understand a bear will see you as walking food in certain parts of a world. Wolves won't attack you if there is other game around unless you're near a den. But it's traditional in role play to make them four legged mooks.

But what are we going to do? Turn gaming into yet another politically correct animal rights forum?

Yet you shove mercenaries out windows without a thought.


Well it gets old. Sometimes change is good.

I'd rather kill more inherently evil things.