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Can we have a Dog as a squadmate in MEA?


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93 réponses à ce sujet

#76
mickey111

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I can understand a bear will see you as walking food in certain parts of a world. Wolves won't attack you if there is other game around unless you're near a den. But it's traditional in role play to make them four legged mooks.
 
But what are we going to do? Turn gaming into yet another politically correct animal rights forum?
 
Yet you shove mercenaries out windows without a thought.


People make choices based on a much deeper series of motivations and are able to measure morality risk and reward. Animals have only instinct and training. Most human life forms are very aware of this.
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#77
Wolfman

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People make choices based on a much deeper series of motivations and are able to measure morality risk and reward. Animals have only instinct and training. Most human life forms are very aware of this.

 

I definitely wanted to say exactly this to that same response. I decided not to because I didn't want someone to start typing "sjw" in my face. lol



#78
thats1evildude

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Robot dog, people.

 

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#79
RZIBARA

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Political correctness is going to ruin video games, that is all



#80
RZIBARA

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IMO, using animals in combat in games doesn't usually come off well.

 

For one thing, I suppose I have an ethical problem with sending an animal, who can't voluntarily decide to join my squad in the same way that the other companions can, into a situation where it can be injured or killed. I know the obvious retort will be "then don't pick the animal as a squadmate," but that means I have to miss out on any content specific to the animal.

 

The other problem is that dogs - which are the only animals I've ever seen offered as companions in games - are not realistically going to stand much chance against the kinds of enemies we typically encounter unless you make them ridiculously overpowered.

 

I like having pets around in games depending on the circumstance, but when they do turn up, I always end up minimizing their role in combat. I almost always left my dogs in DA:O and DA2 at camp and Hawke's house, respectively, only taking them along when exploring cities or otherwise doing primarily non-combat missions. Dogmeat in FO3 stays at my Megaton house, again coming along only in non-combat areas, and Rex in FO:NV gets returned to the King once I've finished his mission.

 

Then you havent played MGSV



#81
sH0tgUn jUliA

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The military uses war dogs. They're trained for special operations. The breeds typically are German Shepards and Belgian Malinois. I'd not object to having one on the ship.


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#82
Ahriman

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The military uses war dogs. They're trained for special operations. The breeds typically are German Shepards and Belgian Malinois. I'd not object to having one on the ship.

And thousand years ago there war horses, elephants and pigeons as messengers. I don't get why some people so obsessed with shoving dogs into sci-fi story happening in another galaxy.



#83
Catastrophy

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And thousand years ago there war horses, elephants and pigeons as messengers. I don't get why some people so obsessed with shoving dogs into sci-fi story happening in another galaxy.

Because they like dogs as pets? It's unknown country - a good nose would make a formidable companion to explorers. And it's always fun to sic the dogs at the natives.



#84
Ahriman

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Because they like dogs as pets? It's unknown country - a good nose would make a formidable companion to explorers. And it's always fun to sic the dogs at the natives.

And some people like parrots, some like cats, some like ferrets. Include them all then?

They are exploring worlds with all kinds of hostile enviroments, not some backyard.



#85
Catastrophy

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And some people like parrots, some like cats, some like ferrets. Include them all then?

They are exploring worlds with all kinds of hostile enviroments, not some backyard.

Sic a parrot at natives? "Polly! Go GET THEM!!"

**Menacing croak**



#86
themikefest

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Not as a squadmate, but as a crewmember would be fine. I would name my dog Lucifer and he would wag his tail when he sees a human and growl when he sees an alien. Excellent



#87
capn233

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Eh, just give us a Geth squadmate.  Sort of like a pet, but has detailed files on organic anatomy.



#88
Semyaza82

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I'm fairly indifferent to the idea of a dog companion, unless they work sort of like the mabari in DA2 did. Not in terms of the AI, just in that they are summoned via an ability rather than actually having to take the place of a humanoid companion (purely because I like hearing party banter and companions random comments). If I had to leave someone else behind to take the dog I'd probably just never use em. 



#89
FlyingSquirrel

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I can understand a bear will see you as walking food in certain parts of a world. Wolves won't attack you if there is other game around unless you're near a den. But it's traditional in role play to make them four legged mooks.

 

But what are we going to do? Turn gaming into yet another politically correct animal rights forum?

 

Is the non-gaming world awash in "politically correct animal rights forums"? Animals are still treated pretty badly a lot of the time, even if much of it takes place under the radar.

 

 

 

Yet you shove mercenaries out windows without a thought.

 

Actually I didn't shove that guy out the window. But in general, I'm starting to grow wary of mooks in games, or at least in games that aren't centered almost exclusively around combat in the first place. Aside from whether you think it's excessively violent or not, it's definitely not very logical. In the Mass Effect games, for example, most of the bad guys - aside from obvious non-thinking exceptions like husks, mechs, and drones - should at some point either surrender or try to ambush Shepard's squad in greater numbers, rather than continually throwing small groups at them after it fails and gets them killed the first 10 times. It also leads to characters like Harkin - who, while he may be a scumbag, is not an idiot - deciding to try to have a Spectre killed at sight rather than finding out why Shepard is there before starting a pointless fight.



#90
TheTechnoTurian

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If I'm playing a fast-paced third person shooter I want a squadmate with thumbs that can fire a gun, not a dog with a knife 



#91
mickey111

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If I'm playing a fast-paced third person shooter I want a squadmate with thumbs that can fire a gun, not a dog with a knife 

how do you know ME:A will be fast and not whack-a-mole?



#92
Galbrant

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D-Dog is my best buddy second only to Quiet.  His wall hacking ability has made infiltrating bases in MGSV easier.  That said I don't want Bioware to be pressure putting a canine companion if they have no plans for one. And if they do I think it would probably be a Varren instead. A Krogan Player character with a Varren pet? Hell Yeah!



#93
TheTechnoTurian

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how do you know ME:A will be fast and not whack-a-mole?

 

I don't. But I want it to be fast-paced, similar to ME3 MP. If it suddenly becomes a cover-clinging, slow-paced whack-a-mole TPS, it'll be a step back. 



#94
7twozero

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