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DA:I is driving me away from DA4 :'(


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#1
IAmNotHere

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Now, before I start I'd like to state that I don't consider myself a hater. I even dared to enjoy DA2 and ME3 (and this one, more than ME2 - ugh, that ME2 COD-ish combat style) despite their flaws. I liked DA2 story, the party banters (the ones between my beloved Isabela and Aveline were the best ones!), the punches  I got when I called Aveline a coward, the tactic menu. Oh, boy, DA2 tactics menu was perfect. The new feature to have something as a condition for the next tactic...exactly what I was missing in Origins!

 

See, I played DAO because everybody said it was an amazing game (and it was, indeed), I played DA2 because of DAO and I started playing DAI because of DAO and DA2 (which, all things considered, I think it's a good game).

 

But DAI...oh, sweet Andraste, DAI is becoming such a deception to me that I fell less and less compelled to finish it, let alone to play any upcoming DA title. Here's why (playing on PC):

 

- the tactics menu: OK, is it a bad joke? Because it feels like it. I didn't even recognize it at first, I thought it was just an useless screen. Only when I googled it I discover that that monstrosity was the tactics menu I was looking for for the past 10 minutes. Bioware, why have you done it? Where's DA2 menu? Why did you rip it from DAI? In DAO/DA2 I spent 30 minutes adjusting the tactics for my 3 companions (I don't set tactics to my PC, I always control her) and never touched it again, they worked like a charm! Only on very rare occasions I had to control tem directly. In DAI, tactics are not only next to useless, they don't work! I tell my companions to hold position, the keep following me. They don't stick to my orders. They frequently let me battle alone and keep standing still waiting for Andraste knows what. Oh, and Solas keep dying on me. I don't know why, he just keeps doing so. I set him to follow himself, he just stays there, standing still. I set him to protect Cass, he jumps in the middle of the fight and - oh, he died again. I set him to protect me (rogue, attacking whatever Cass is beating to death), he jumps into the fight and...dead again. I set him to protect Varric, he does nothing, because Varric is almost never in danger. If I want them to be remotely useful I have to micromanage every tiny little thing - it's a pain and boring as hell

 

- only 8 usable skills: I can't, for the life of me, understand why they did it. I bet Andraste can't, either. At first, I thought it was because of consoles (please, no console hate here, my N64 and PS1-2-3-4 will be very sad) but then DAO was also released for consoles, no? So I changed from gamepad to kb/m and...nope, no juice. Same 8 skills. What's worse, I'm so stupid that I almost never use those "hidden" 4 skills. As I'm not seeing them (playing with gamepad) I often forgot they are there, making my fights extremely boring and difficult. I remember Morrigan having so may spells that I hadn't free slots to the potions (lvl 50 mod). Ofc lack of slots wouldn't had happened on vanilla, but even in vanila I had more than 8 slots available. Not to mention I set my dear Morrigan to cast sleep and then waking nightmare and just enjoy those silly folks attacking each other and...Andraste's t***s, Solas died again. For the Maker's sake, Solas, you're a mage, A MAGE, stopping effing rushing to the middle of the effing fight. U NO TANK

 

- no healing spell: here is when someone says "you don't need it, I'm playing on nightmare and I never use it, game is so easy duhr". OK, I admit it, you're better than me, some random dude on the net. You feel better? Because I don't. I still don't have my healing spell. And I need it. Dear Maker, I need it. Is the Maker punishing the mages for triggering the apocalypse? I know they didn't mean it, they just want some freedom, no need to be so hard and - yep, Solas did it again. Dead. Now I died too, due to the lack of potions. Oh, well

 

- no healing spell + you can only carry 8 potions + you don't find potions while wandering the map (I haven't found any) - only 8 skills, only 8 potions...what's the thing between Bioware and the numer 8?

 

- lack of the approval meter - along with the lack of tactics, this is one of the main things turning me away from the game. I started tracking approval (by taking notes) but this is extremely boring, so I dumped it. Besides, I'd already missed some points because I didn't know about it. Problem is, if I don't know how my companions feel about me, I don't care about them, so I just give them a random answer. And no, this does not gives me more 'freedom of speech', it just makes me not care about any of my companions. Really, Cassandra, you disapproved my disbelief on the Maker? I don't care. Oh, Solas, you disapproved that I think your research is dangerous, or that I killed the female elf to get the amulet? I don't care either. I'm not giving my companions MY answer, I'm giving them any answer because whatever. I don't feel connected to them, I don't give a damn to what they think. If they want to go, just go, I'll just choose another character to bring along. And I don't care that an approval bar does not resemble real life, I'm not playing RL, I'm playing a game.

 

So, the problem is, I don't feel like I'm playing the game, I feel like I'm struggling with it - or, better yet, with the lack of...oh, s***, Solas died again. You know what, Solas, you no useful to me. You stay in the keep or whatever it's called

 

I'm 20 hours in the game but I'm still only in the beginning - I think I made 2 quests plus the tutorial. I still have to go to Val Royeaux and I only have access to Varric, Cass and the suicidal elf - yup, I'm that early. Those 20 hours were sink into exploring the Hinterlands because I like to explore and because the game is so incredibly unappealing to me that I just don't feel like moving forward, I just keep wandering aimlessly on Hinterlands. I intend, however, to finish the game and I will force myself to keep playing it because I know I'm still very early on, because I heard the story gets really interesting later on and because I *have* to see my beloved Morrigan again and our son (and hopefully discover what happened to us when I walked into the Eluvian with her). But I'll probably never touch JoH or bother buying Trespasser. I feel like DAI is the end of DA series to me, DAI is more a duty to be finished that a game to be enjoyed. And this makes me feel very very sad because I enjoyed every single moment I spent with Elissa Cousland and Samus Hawke and I wish I could say the same of Oriana Trevelyan

 

BTW, this is my opinion and my opinion only. Feel welcome to disagree


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#2
thats1evildude

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I agree on the tactics screen. The tactics set-up in DA2 was far superior. But the rest of your points... eh.

As you use potions, you can return to camp sites to get more potions. Just rest in one of the tents or click on the potions desk.

You can increase the number of potions you can carry to 12 with one of Cullen's perks. Also, use Regeneration potions to boost your healing capacity.

Lack of the approval meter - along with the lack of tactics, this is one of the main things turning me away from the game. I started tracking approval (by taking notes) but this is extremely boring, so I dumped it. Besides, I'd already missed some points because I didn't know about it. Problem is, if I don't know how my companions feel about me, I don't care about them, so I just give them a random answer. And no, this does not gives me more 'freedom of speech', it just makes me not care about any of my companions. Really, Cassandra, you disapproved my disbelief on the Maker? I don't care. Oh, Solas, you disapproved that I think your research is dangerous, or that I killed the female elf to get the amulet? I don't care either. I'm not giving my companions MY answer, I'm giving them any answer because whatever. I don't feel connected to them, I don't give a damn to what they think. If they want to go, just go, I'll just choose another character to bring along. And I don't care that an approval bar does not resemble real life, I'm not playing RL, I'm playing a game.


To keep people from gaming the system.

But if you pay attention to the dialogue, you can generally tell how party members regard you.
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#3
darkway1

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Yeah,DAI is a very different beast for a very different generation I think,it's a fun shooting/fantasy/adventure/happy/colourful game but lacks the substance that made DA......well,Dragon Age.


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#4
Elhanan

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Tactics is simplified, but with Behavior alterations, it does work. Recommend setting defensive abilities to Preferred (eg; Barrier, Evasion, Guard creation, etc). And then Mana/ Stamina and potion usage to 20% or lower, and set Follow to themselves for seemingly better defensive choices.

Eight slots is also limited, but these are all Active slots and may be changed between combats. Passives are on auto, and should work as long as all the prereqs are extant (eg; weapon choice).

Healing spells are available. Revival is in the Spirit school, and Knight Enchanter has a Focus that does pretty much everything else. As for health regen and recovery, there are Fade Touched materials for this later. The emphasis is now on prevention, so Barrier, Stealth, Evasion, Guard, and other like abilities are more helpful.

Personally, prefer the hidden Approval system; more immersive and less prone to manipulating it. If you do not like the negative Approval received, re-load and explore another choice, but I tend to only do this with Cole or other respected NPC.

The first visit to Val Royeaux is to simply meet a couple of other Companions, and to set the stage for some future choices. This is also a way to take a break from the enormity of the Hinterlands, if that is desired. Also recommend visits to the Storm Coast and the Fallow Mire to get a change in weather and scenery.

P.S. Also recommend setting Graphics Quality to Low; aids FPS, lowers smoke density and flash, and also makes the FX appear more natural, IMO. This also helps prevent my own issues with vertigo, as well as setting the Camera to balance.
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#5
Erstus

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Yeah,DAI is a very different beast for a very different generation I think,it's a fun shooting/fantasy/adventure/happy/colourful game but lacks the substance that made DA......well,Dragon Age.

Agreed.

Also, I feel you, OP. I have attempted three playthroughs with the intention of completing the game but I just cant. Actually, when I start getting deeper into DAI I have strong urges to drop it and replay Origins and DA2.
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#6
Daerog

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I can understand those points. Although, I only agree with wanting an improved tactics system. I do think they should tweak the combat again... maybe they should alter it a bit every game, ha!

 

I actually enjoyed this game more than Origins. Origins still did some things better, and the abundance of random quests in DA:I was too much, but I like how the world is being more fleshed out and is more of a "world" rather than just a "theme."


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#7
TraiHarder

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Tactics is simplified, but with Behavior alterations, it does work. Recommend setting defensive abilities to Preferred (eg; Barrier, Evasion, Guard creation, etc). And then Mana/ Stamina and potion usage to 20% or lower, and set Follow to themselves for seemingly better defensive choices.

Eight slots is also limited, but these are all Active slots and may be changed between combats. Passives are on auto, and should work as long as all the prereqs are extant (eg; weapon choice).

Healing spells are available. Revival is in the Spirit school, and Knight Enchanter has a Focus that does pretty much everything else. As for health regen and recovery, there are Fade Touched materials for this later. The emphasis is now on prevention, so Barrier, Stealth, Evasion, Guard, and other like abilities are more helpful.

Personally, prefer the hidden Approval system; more immersive and less prone to manipulating it. If you do not like the negative Approval received, re-load and explore another choice, but I tend to only do this with Cole or other respected NPC.

The first visit to Val Royeaux is to simply meet a couple of other Companions, and to set the stage for some future choices. This is also a way to take a break from the enormity of the Hinterlands, if that is desired. Also recommend visits to the Storm Coast and the Fallow Mire to get a change in weather and scenery.

P.S. Also recommend setting Graphics Quality to Low; aids FPS, lowers smoke density and flash, and also makes the FX appear more natural, IMO. This also helps prevent my own issues with vertigo, as well as setting the Camera to balance.

 

Lmao wtf did u just try to defend the things that were obviously wrong with the game.

 

Tactics are not simplified there are simply NO TACTICS!

 

There is not one reason for them not to add in the wheel from DA2 to allow you to use other active spells you've obtained so don't defend that.

 

There are no Healing spells. Revival is barely anything. An that is the only spell close enough so spell not spells.

 

Its not that the approval system is hidden its that its not the same you don't see a different side of the companion depending on if they like you or not is what most ppl are meaning.

 

Don't spoil stuff for him/her
 


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#8
Swordfishtrombone

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To the OP - that's pretty much as I felt, in the same point as you are, in my first playthough. It does get better though, and you may find yourself growing out of some of the complaints. 

 

Like the lack of healing spells. Very noticeable and annoying in the beginning, with your first playthrough. But a little later on, with crafting, you get weapons and armor and trinkets that both protect you with guard and heal you. And you learn to use barrier better, plus improve it through leveling up, and suddenly you don't feel the need for healing spells, as taking damage significant enough that you need to use healing potions will become a much rarer thing for you. 

 

Also, there's a perk that you can get that allows you to double the amount of healing potions you have. Oh, and many quests, mainly main storyline quests, do have supply crates scattered around, that top off your healing potions.

 

For me, a little further into the game, and I didn't feel that the lack of healing spells was an issue anymore.

 

The tactics screen is a complaint that I've made from the beginning. It's a joke. I guess they wanted to streamline it so that it would be easy to use, and thus more players would use it, but if that was the reasoning, they could have placed an "advanced" button on the screen, behind which you could access more the nuts and bolts of the tactics as you did in the earlier games. They could have even expanded that, and given MORE tactical options, behind such an "advanced" button. Then the casual player would have stuck to the casual tactics screen we have, and the more seasoned player who loved setting up party tactics would have also been satisfied.

 

The number of skills you have access to in battle being restricted to 8 is not something I'm a fan of either. I don't think that design choice has very many fans. I hope they listen to the fans, and drop it in DA4. 

 

I'd add to your complaints the clunky tactical mode, and I've complained before, several times, about the "hold" command not being a toggle, like it was in the earlier games, but rather a command which is automatically canceled all too easily. 

 

But even with all the negatives, I do have good news for you. it DOES get better, both tactically in battle, as you gain more experience with the game, and story-wise. 

 

I'd recommend for you to go to Val Royeaux immediately to move the plot forward. Do the couple of quests you get there. And then do the next main storyline quest without much delay afterwards. You don't get closed out of anything meaningful by advancing that far, and you get access to more companions, plus you get more invested in the story. Especially the main quest that comes after Val Royeaux is very, very good, and does wonders for helping you feel more connected to the story.  

 

I'd also add that if you are considering any DLCs at some point, and you only get one, make it "Trespasser". That continues the story after you've finished, and does it extremely well. Some of the best DLC story writing to come out of Bioware, plus it gives you an idea of what's going to happen in DA4, what the main struggle there is. And it's looking good. 


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#9
Erstus

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I still detest how the PC camera is panned out instead of what we saw in the original demo was closer to over-the-shoulder.

Also, them flashy battle "special effects". I feel like I am playing WoW....
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#10
Elhanan

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Lmao wtf did u just try to defend the things that were obviously wrong with the game.
 
Tactics are not simplified there are simply NO TACTICS!
 
There is not one reason for them not to add in the wheel from DA2 to allow you to use other active spells you've obtained so don't defend that.
 
There are no Healing spells. Revival is barely anything. An that is the only spell close enough so spell not spells.
 
Its not that the approval system is hidden its that its not the same you don't see a different side of the companion depending on if they like you or not is what most ppl are meaning.
 
Don't spoil stuff for him/her


No need to defend what is not wrong; only different.

As there is a Tactics tab, the assertion there are no tactics is incorrect/ false. My experience is that defensive choices are Preferred, and changes are generally only made in special circumstances (eg; Dragons, in high terrain, etc).

Would not know about the Wheel choices as I have not used them for DA games; only NWN1; do not believe it mentioned at all.

The KE Focus spell Resurgence revives and fully heals' also adds healing regen for a time:

http://dragonage.wik...wiki/Resurgence

Approval is different than the previous games. No gifts are required; chance that Companions may leave instead of become Frienemies. Only my opinion, but it is my fave Approval system of the series.

Bias and prejudice do not equal factual evidence....
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#11
leaguer of one

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I stop listening and caring when you called ME2 a COD clone. Seriously, at this point if dai is driving you away from playing da4 then I'm glad for it and wish you the best as the door hit's you were the lord split you as you leave.


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#12
Erstus

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I stop listening and caring when you called ME2 a COD clone. Seriously, at this point if dai is driving you away from playing da4 then I'm glad for it and wish you the best as the door hit's you were the lord split you as you leave.

In his defense, he said the combat on ME2 was like COD.

I disagree fully with that, though I did prefer ME1 combat. It really bothered me not being able to crouch except when taking cover in ME2. I also liked the armor and ammo system of ME1 more

#13
TraiHarder

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No need to defend what is not wrong; only different.

As there is a Tactics tab, the assertion there are no tactics is incorrect/ false. My experience is that defensive choices are Preferred, and changes are generally only made in special circumstances (eg; Dragons, in high terrain, etc).

Would not about the Wheel choices as I have not used them for DA games; only NWN1; do not believe it mentioned at all.

The KE Focus spell Resurgence revives and fully heals' also adds healing regen for a time:

http://dragonage.wik...wiki/Resurgence

Approval is different than the previous games. No gifts are required; chance that Companions may leave instead of become Frienemies. Only my opinion, but it is my fave Approval system of the series.

Bias and prejudice do not equal factual evidence....

 

No its not different its clearly wrong.

 

 

I wont argue the fact that there are no Tactics in the game we can all see that all you need to do is auto attack anything an throw in a couple of abilities here an there. Nothing more nothing less. Spells such as Ice wall truly serve no purpose. Enemies don't have any other weaknesses other than elemental ones. An experience lmao pls stop you act as if this um "tactics system/tab" is complex when its a piece of crap an we all know this when compared to a actual tactics system which was present in both previous games.

 

What? You used the wheel is you played DA2 everyone did. Its what allowed u to use potions remember it also allowed you to use the spells an abilities that you were not able to hot key most useful for console.

 

AN again I will not argue the fact that THERE IS NO FREAKIN HEALING. Wow revival I must wait till you die to give u less health than a potion could give you oh my. An oh my I must be a KE how a many these healing spells of yours yea No healing bud

 

I never said you couldn't not like the system that is in place I was just stating that its not the physical bar that people are wanting its the effects that come from a companion not liking you that people want back.

 

You have yet to give any such evidence to defend any of this mess other that the "Approval system" which is opinion but never was about you liking it i was simply explaining something.
 



#14
IAmNotHere

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Good to know about the potions. I went to the war table once, picked one dialogue perk but didn't pay much attention to the others. My mistake

I messed with tactics a little more but can't find any combination that suits me. I'll try Elhanan sugestion, but the truth is that I gave up on Solas. He wants to die so badly that now I'm just unable to keep him alive. Let him die! :)

I'll also go to Val Royeaux as suggested to forward the story, maybe I should had moved a little forward in the game before start complaining

The most unberable things to me are the (lack of) tactics and the hidden approval. Tactics is making the game incredible difficult to me, as I don't  really like micromanagement. I'm OK with making easier for new player but, DAI is the 3rd game on the series. Couldn't the devs at least make easy/advanced tactics an option? I discovered, however, that your companions tend to follow your commands if you keep the tactical camera during combat, and press LT (I, guess) to forward the time. Micromanagement galore but, well, better than nothing

As for the approval system, I used to explore every dialogue option on DAO/DA2, then chose the one I liked the most. I just don't fell like doing it on DAI, but I'll force myself to it

I own JoH already, bought during a sale before starting DAI (was busy playing DA2), but, right now, I don't feel like spending more money buying DLC. I heard Trespasser is very good, like ME3 Citadel (which I loved), I hope I get into the game and end up buying/playing it

 

 

I stop listening and caring when you called ME2 a COD clone. Seriously, at this point if dai is driving you away from playing da4 then I'm glad for it and wish you the best as the door hit's you were the lord split you as you leave.

 

I never said the game was a COD clone, I said the combat felt like COD to me. You know, corridors filled with barriers and a combat system that forces you to keep going forward instead of stationing your mako up on a hill, grab your sniper and kill everyone while safely standing on that hill. I could use my sniper even indoors, I rarely used another gun on ME1. Besides, who needs gun when you're running around with Wrex? I know, I'm a coward, but what can I do? It also makes me wonder why it makes you happy that some random dude you don't even know won't play a game that's not out as of yet. Figures



#15
TraiHarder

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Good to know about the potions. I went to the war table once, picked one dialogue perk but didn't pay much attention to the others. My mistake

I messed with tactics a little more but can't find any combination that suits me. I'll try Elhanan sugestion, but the truth is that I gave up on Solas. He wants to die so badly that now I'm just unable to keep him alive. Let him die! :)

I'll also go to Val Royeaux as suggested to forward the story, maybe I should had moved a little forward in the game before start complaining

The most unberable things to me are the (lack of) tactics and the hidden approval. Tactics is making the game incredible difficult to me, as I don't  really like micromanagement. I'm OK with making easier for new player but, DAI is the 3rd game on the series. Couldn't the devs at least make easy/advanced tactics an option? I discovered, however, that your companions tend to follow your commands if you keep the tactical camera during combat, and press LT (I, guess) to forward the time. Micromanagement galore but, well, better than nothing

As for the approval system, I used to explore every dialogue option on DAO/DA2, then chose the one I liked the most. I just don't fell like doing it on DAI, but I'll force myself to it

I own JoH already, bought during a sale before starting DAI (was busy playing DA2), but, right now, I don't feel like spending more money buying DLC. I heard Trespasser is very good, like ME3 Citadel (which I loved), I hope I get into the game and end up buying/playing it

 

 

 

 

The perks re something you.should pay attention to some are great for the story an the environment so you can explore more. Some help you with combat so your ppl don't die so fast none make them any smarter tho.

 

As far as the "tactics" setting set everyone to follow themselves its works better for them so they don't just run up to everything all the time but from time to time. But they wont run away from people either that just is like not fixable.

 

No the complaints come from just about everyone who has finished the game lol.

 

Yea idk why they didn't just put in the DA2 tactics menu like honestly.

 

As for the approval system I getcha but if any companion id recommend doing that with it would be Sera she has pretty good reactions to things.

 

As far as DLC id definitely suggest getting Trespasser it helps wrap up the future story of the inquisition to kinda move on to the next game kinda how Legacy did for DA2 ya know?



#16
Wolven_Soul

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A couple weeks ago I hit upon the main reason why I am so disappointed in Dragon Age: Inquisition.  And that reason, is that in the end, it barely feels like a Dragon Age game.  

 

They changed a lot between DA:O and DA2, but they kept the main things that made Dragon Age feel like Dragon Age.  The awesome tactics, the darker tone, solid side missions.  

 

Yes Inquisition is set in the same world, same history, same cultures, but in some ways, it just doesn't feel like Dragon Age.  I am not even sure Bioware and EA know what Dragon Age is at this point.  All three games just feel so different.


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#17
Wolven_Soul

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I'll also go to Val Royeaux as suggested to forward the story, maybe I should had moved a little forward in the game before start complaining

 

 

It really doesn't get that much better.  Because to move the story forward, you have to do some of this game's side content and that...well...it gets to be mind numbingly dull.  There are some good moments in the main story but...even there, if you look close, there are some flaws in logic at times.



#18
Swordfishtrombone

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It really doesn't get that much better.  Because to move the story forward, you have to do some of this game's side content and that...well...it gets to be mind numbingly dull.  There are some good moments in the main story but...even there, if you look close, there are some flaws in logic at times.

 

You only have to do very, very, very little side content to gain enough power to advance. The power requirements are so ridiculously low, that I can't fathom how anyone can find it too arduous a task to achieve those levels. 


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#19
Swordfishtrombone

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Good to know about the potions. I went to the war table once, picked one dialogue perk but didn't pay much attention to the others. My mistake
 

 

Not a mistake - a good choice. The dialogue perks are some of the best perks to get early, I've found. And I'd postpone getting the extra potions perk a little, as you may discover that as you advance, your potion consumption goes down, and suddenly having a limit of 8 is not that limiting.



#20
Elhanan

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No its not different its clearly wrong.
 
 
I wont argue the fact that there are no Tactics in the game we can all see that all you need to do is auto attack anything an throw in a couple of abilities here an there. Nothing more nothing less. Spells such as Ice wall truly serve no purpose. Enemies don't have any other weaknesses other than elemental ones. An experience lmao pls stop you act as if this um "tactics system/tab" is complex when its a piece of crap an we all know this when compared to a actual tactics system which was present in both previous games.
 
What? You used the wheel is you played DA2 everyone did. Its what allowed u to use potions remember it also allowed you to use the spells an abilities that you were not able to hot key most useful for console.
 
AN again I will not argue the fact that THERE IS NO FREAKIN HEALING. Wow revival I must wait till you die to give u less health than a potion could give you oh my. An oh my I must be a KE how a many these healing spells of yours yea No healing bud
 
I never said you couldn't not like the system that is in place I was just stating that its not the physical bar that people are wanting its the effects that come from a companion not liking you that people want back.
 
You have yet to give any such evidence to defend any of this mess other that the "Approval system" which is opinion but never was about you liking it i was simply explaining something.


And again, this is incorrect. While Tactics are simplified, they are combined with Behavior, and do work. If Solas is set to defend another besides himself, he will often close to assist. If Fade Step is set to Preferred, and he is set to Follow himself, then he tends to move hurriedly away (not recommended on cliffs, tree houses, and bridges).

I utilize KB&M; always have, as I am rather unable to use a controller well; same with a console. Do not recall using a Wheel for potions in DA2, but if I did, was not reliant upon it.

Fade Touched materials have healing properties available. Potions are available for Healing and Regeneration; even have a healing grenade. The KE can heal everyone. Etc. This system is less spam reliant than those previous; much prefer it over carrying gallons of elixirs.

The Approval system is hidden, but one knows who Approved or not. For immersion, simply go with the RP, but reloading is available.

Nothing to defend, as these are facts; not opinions.

#21
Elhanan

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@ IAmNotHere - When finished, the Trespasser DLC will add another upgrade option for every Active spell/ ability. It also adds Trials to game settings. These allow the Player to tailor the Difficulty a bit more and increase rewards such as XP and items. Personally choose to scale lower lvls to Player lvl, and add more unique abilities to foes such as Guard, Leaping Shot to archers, etc.

Also recommend playing JoH before the final encounter, as well as other DLC you may add. There are added War Table assignments and lore that help improve the overall experience. Also a couple of new Abilities that are very useful there and in late gameplay, so recommend saving slots for these in case.

#22
TraiHarder

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And again, this is incorrect. While Tactics are simplified, they are combined with Behavior, and do work. If Solas is set to defend another besides himself, he will often close to assist. If Fade Step is set to Preferred, and he is set to Follow himself, then he tends to move hurriedly away (not recommended on cliffs, tree houses, and bridges).

I utilize KB&M; always have, as I am rather unable to use a controller well; same with a console. Do not recall using a Wheel for potions in DA2, but if I did, was not reliant upon it.

Fade Touched materials have healing properties available. Potions are available for Healing and Regeneration; even have a healing grenade. The KE can heal everyone. Etc. This system is less spam reliant than those previous; much prefer it over carrying gallons of elixirs.

The Approval system is hidden, but one knows who Approved or not. For immersion, simply go with the RP, but reloading is available.

Nothing to defend, as these are facts; not opinions.

 

Again no its not incorrect. The tactics are not simplified they are simply not there as I said.

 

An no one said you had to be reliant on the wheel if you were reading which it seems You weren't I said you could use it to access other spells an abilities you had acquired which is what everyone is wanting.

 

Again bud there none of those are real healing spells. You should have to die to heal anything bud. Kinda defeats the purpose of healing.

 

I said it was hiding wtf proof you obviously don't read. I SAID that you don't get the same experience from companions like you use to form the system. An DUH u know who approves and disapproves it straight out tells you.

 

An you clearly are defending everything that just about everyone sees is wrong with the game.



#23
IRON SKORPIQN

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The tactics menu is terrible, i've finished it on Nightmare twice without really using it except to pause and readjust people.

 

 

In terms of the approval ratings however, you seem like you think there is a "Right" or "Wrong" way to play, as many tend to do confusingly. If someone disaproves with your choices... let them? You're not meant to please everyone, in fact you can't... decisions made for approval for some will offend others.

 

You're meant to play and make choices based on what YOU would do in the world, and those whom agree will generally be more favorable to you in regards to approval. But by no means is there a "Right" or "Wrong" way to play... only a Way. (Taoism)

 

 

In regards to the lack or spells, i hated that... it reduces your options significantly and every mage becomes the same and generic as ****! That said, i never forgot about the 2nd bar of spells... how can you? It's your only life line to make a Mage a bit interesting. I do miss healing spells, or Healing mage schools etc. Diversity is important. The System in DAI was bad but it didn't break or ruin the game for me... it just made combat a little more dull. 


  • Bhryaen et TraiHarder aiment ceci

#24
Elhanan

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Repeating a falsehood often enough may not work when the game has successfully been completed by so many.

#25
TraiHarder

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Repeating a falsehood often enough may not work when the game has successfully been completed by so many.

 

It's not False if everyone agrees with me now it?

 

No one used any actual tactics to beat this game.

 

So say what you will bud but I'm right and you're wrong