DA:I is driving me away from DA4 :'(
#26
Posté 01 octobre 2015 - 07:22
#27
Posté 01 octobre 2015 - 09:07
And again, this is incorrect. While Tactics are simplified, they are combined with Behavior, and do work. If Solas is set to defend another besides himself, he will often close to assist. If Fade Step is set to Preferred, and he is set to Follow himself, then he tends to move hurriedly away (not recommended on cliffs, tree houses, and bridges).
I utilize KB&M; always have, as I am rather unable to use a controller well; same with a console. Do not recall using a Wheel for potions in DA2, but if I did, was not reliant upon it.
Fade Touched materials have healing properties available. Potions are available for Healing and Regeneration; even have a healing grenade. The KE can heal everyone. Etc. This system is less spam reliant than those previous; much prefer it over carrying gallons of elixirs.
The Approval system is hidden, but one knows who Approved or not. For immersion, simply go with the RP, but reloading is available.
Nothing to defend, as these are facts; not opinions.
Please stop, you're embarrasing yourself. Or are you saying that letting devs define if->then behavior is preferable to setting it yourself? That's such a super-lazy approach. Are you saying that 8 skills are better than 12 or 15? Your claims are ridiculous.
And there's nothing wrong with enjoying the game and admitting its flaws.
- BansheeOwnage et TraiHarder aiment ceci
#28
Posté 01 octobre 2015 - 10:54
OP, what you are describing is what most people felt, one way or another on the first hours of their first playthrough (and yes 20hours in is still the first hours
).
My advice, force yourself to keep playing a while longer (and leave the hinterlands!! you dont need to do it all in one go, you can come back later on to finish, or just dont finish it at all, its not required), as you go forward you will get used to the mechanics (even tho they are not perfect and quite annoying some times), and you will start getting invested in the story. As soon as you go thru the main story to the point of getting to Skyhold, thats when the game truly blooms.
Just force yourself a little while longer till you reach Skyhold. I think you will find out that by then, all the games flaws are outshined by its good parts.
PS: Hinterlands is the place where you get used to the game's mechanics. But because the mechanics are so different than previous games, and the fact that the hinterlands is HUGE and full of fluff, you tend to spend boatloads of time in there just getting desperate that the game doesnt play the way you'd like it to play, and that all you're doing is stuff that has no impact in the overall game. So believe me when I say, leave the Hinterlands and progress your story. You might find, later on, that you'll want to come back to the Hinterlands and finish it. But its not required.
#29
Posté 01 octobre 2015 - 10:55
Please stop, you're embarrasing yourself. Or are you saying that letting devs define if->then behavior is preferable to setting it yourself? That's such a super-lazy approach. Are you saying that 8 skills are better than 12 or 15? Your claims are ridiculous.
And there's nothing wrong with enjoying the game and admitting its flaws.
Am on the record as preferring DA2 Tactics, as well as some other changes. But the fact is that the simplified Tactics exist and work along with Behaviors; same with limited slots. One can continue to criticize, but constructive crit is preferred. One may complain, but without possible solutions they generally mean little.
The OP was having some of the same troubles that were posted at launch, and I offered tips on dealing with them based on my own experience. Having the same limits, restrictions, and simplified Tactics still does not keep me from enjoying the game; now at 960+ hrs.
And this super-lazy approach managed to gather 130 GOTY 2014 Awards; new GOTY Edition will be available soon.
#30
Posté 01 octobre 2015 - 10:58
juste replay origin and hope for the best . origin is love origin is life
#31
Posté 01 octobre 2015 - 11:11
It's not False if everyone agrees with me now it?
No one used any actual tactics to beat this game.
So say what you will bud but I'm right and you're wrong
It is kind of obvious not everyone agrees with this, as it is blatantly false.
#32
Posté 01 octobre 2015 - 11:20
*snip*
And this super-lazy approach managed to gather 130 GOTY 2014 Awards; new GOTY Edition will be available soon.
Certainly not for its "innovative" tactics or skill limit. Having GOTY award doesn't mean the game is immune to failings in certain aspects.
- pace675 et ThePhoenixKing aiment ceci
#33
Posté 01 octobre 2015 - 11:22
(and this one, more than ME2 - ugh, that ME2 COD-ish combat style) despite their flaws.
You may have valid points to make and I spotted your closing remark, but Mass Effect 2 was my entry into Bioware games and I loved it! DA may have usurped the title of my favorite franchise from the company, but I will always hold ME2 in the highest regard.
#34
Posté 01 octobre 2015 - 11:22
Certainly not for its "innovative" tactics or skill limit. Having GOTY award doesn't mean the game is immune to failings in certain aspects.
Agreed, but it still achieved such success in spite of them.
#35
Posté 01 octobre 2015 - 11:59
In another thread,I mentioned playing DAO (again) after finishing the Trespasser DLC,the point was to gauge the difference between DAO and DAI.
The tactic aspect and actual job role in DAO is a million miles from the system used in DAI,playing as a mage/healer my role was pretty much the key to winning fights and even then I couldn't just spam heals with out giving some thought about the types of enemies I was up against.
The streamlined combat approach used in DAI basically let me steamroll through everything,my pack of shiny,weapon glowing,lunatics didn't need to think,no need for potions,just batter anything that moved until everyone was dead.This in turn had an effect on who was in my team,without dedicated rolls,tactics were not required so I ended up picking characters for entertainment reasons.....Dorian's banter was pretty entertaining.
The characters in DAI are pretty boring as a whole,they seemed pre-defined to me or characters traits were crowbarred in just to make them different,which didn't really encourage the process of engaging with them,Sara for example,didn't come across as quirky or mad (to me),instead,I felt she was a bit mentally challenged to a degree,you definitely wouldn't put her be in charge of a box of matches.Bull doesn't act like a Qunari,Vivianne came across as an elitist snob who took every moment to ridicule the warden,the warden himself needs some kind of anti depressants,Solas and Cassandra tried to be meaningful but in a boring way and the return of past characters felt hollow as you already know their history,yet frustratingly you can't address any of it.
I really wondered why DAI's cast would bother working with each other in the first place,they were there because of my inquisitor I guess but ironically I didn't really want them there to be honest,to the point where I often wished I could just go off and solo everything.This is a huge contrast to what DAO represented,even by today's standards the characters of DAO are engaging/interesting,they had job rolls and there was a huge emphasise on building,getting to know your selected team mates because it mattered in combat.
I had fun playing DAI and I would recommend the game to anyone but I enjoyed the game for very,very different reasons when comparing it to DAO,it's content,gameplay,presentation,all seem intended for a different type of DA player.
- Mari et Erstus aiment ceci
#36
Posté 01 octobre 2015 - 01:31
In another thread,I mentioned playing DAO (again) after finishing the Trespasser DLC,the point was to gauge the difference between DAO and DAI.
The tactic aspect and actual job role in DAO is a million miles from the system used in DAI,playing as a mage/healer my role was pretty much the key to winning fights and even then I couldn't just spam heals with out giving some thought about the types of enemies I was up against.
The streamlined combat approach used in DAI basically let me steamroll through everything,my pack of shiny,weapon glowing,lunatics didn't need to think,no need for potions,just batter anything that moved until everyone was dead.This in turn had an effect on who was in my team,without dedicated rolls,tactics were not required so I ended up picking characters for entertainment reasons.....Dorian's banter was pretty entertaining.
The characters in DAI are pretty boring as a whole,they seemed pre-defined to me or characters traits were crowbarred in just to make them different,which didn't really encourage the process of engaging with them,Sara for example,didn't come across as quirky or mad (to me),instead,I felt she was a bit mentally challenged to a degree,you definitely wouldn't put her be in charge of a box of matches.Bull doesn't act like a Qunari,Vivianne came across as an elitist snob who took every moment to ridicule the warden,the warden himself needs some kind of anti depressants,Solas and Cassandra tried to be meaningful but in a boring way and the return of past characters felt hollow as you already know their history,yet frustratingly you can't address any of it.
I really wondered why DAI's cast would bother working with each other in the first place,they were there because of my inquisitor I guess but ironically I didn't really want them there to be honest,to the point where I often wished I could just go off and solo everything.This is a huge contrast to what DAO represented,even by today's standards the characters of DAO are engaging/interesting,they had job rolls and there was a huge emphasise on building,getting to know your selected team mates because it mattered in combat.
I had fun playing DAI and I would recommend the game to anyone but I enjoyed the game for very,very different reasons when comparing it to DAO,it's content,gameplay,presentation,all seem intended for a different type of DA player.
That's only on normal.
#37
Posté 01 octobre 2015 - 01:34
Tactics is simplified, but with Behavior alterations [...] set Follow to themselves for seemingly better defensive choices.
Now I must ask, since I have heard this before: How does this work effectively? What is it exactly that changes in their behaviour with this setting?
#38
Posté 01 octobre 2015 - 01:46
I said it was hiding wtf proof you obviously don't read. I SAID that you don't get the same experience from companions like you use to form the system. An DUH u know who approves and disapproves it straight out tells you.
I had companions leave if they where pissed at me (along with a cinematic cutscene too) like in DAO, and companions even having slightly different dialog if they where upset with me with even certain scenes being locked out. Hell I even had the chance to punch Solas right in the face in his crisis scene or see Cass reduced to a drinker.
So explain to me how this approval system is "missing" stuff when it's far better then that horrible friend/rival system in DA2 and asystem can't be manipulated like DAOs.
#39
Posté 01 octobre 2015 - 02:46
It is kind of obvious not everyone agrees with this, as it is blatantly false.
It's blatantly obvious that everyone agrees with me Imao dude there are sadly to say not one tactical stance in this game I very much wish there was but there isnt sorry.
An yes it got GOTY but as renfrees said it clearly has flaws an those are the one everyone agrees on.
#40
Posté 01 octobre 2015 - 02:51
I had companions leave if they where pissed at me (along with a cinematic cutscene too) like in DAO, and companions even having slightly different dialog if they where upset with me with even certain scenes being locked out. Hell I even had the chance to punch Solas right in the face in his crisis scene or see Cass reduced to a drinker.
So explain to me how this approval system is "missing" stuff when it's far better then that horrible friend/rival system in DA2 and asystem can't be manipulated like DAOs.
please like stfu I won't even start anything with you. Everything you in thread your just so ugh ew and gross we could all see an feel the difference.
#41
Posté 01 octobre 2015 - 02:53
Now I must ask, since I have heard this before: How does this work effectively? What is it exactly that changes in their behaviour with this setting?
Not men honestly but it does help them stop running straight up to the enemy if they are like a mage or rouge.
#42
Posté 01 octobre 2015 - 03:01
please like stfu I won't even start anything with you. Everything you in thread your just so ugh ew and gross we could all see an feel the difference.
Wot.
- Scofield aime ceci
#43
Posté 01 octobre 2015 - 03:02
Now, before I start I'd like to state that I don't consider myself a hater. I even dared to enjoy DA2 and ME3 (and this one, more than ME2 - ugh, that ME2 COD-ish combat style) despite their flaws. I liked DA2 story, the party banters (the ones between my beloved Isabela and Aveline were the best ones!), the punches I got when I called Aveline a coward, the tactic menu. Oh, boy, DA2 tactics menu was perfect. The new feature to have something as a condition for the next tactic...exactly what I was missing in Origins!
See, I played DAO because everybody said it was an amazing game (and it was, indeed), I played DA2 because of DAO and I started playing DAI because of DAO and DA2 (which, all things considered, I think it's a good game).
But DAI...oh, sweet Andraste, DAI is becoming such a deception to me that I fell less and less compelled to finish it, let alone to play any upcoming DA title. Here's why (playing on PC):
- the tactics menu: OK, is it a bad joke? Because it feels like it. I didn't even recognize it at first, I thought it was just an useless screen. Only when I googled it I discover that that monstrosity was the tactics menu I was looking for for the past 10 minutes. Bioware, why have you done it? Where's DA2 menu? Why did you rip it from DAI? In DAO/DA2 I spent 30 minutes adjusting the tactics for my 3 companions (I don't set tactics to my PC, I always control her) and never touched it again, they worked like a charm! Only on very rare occasions I had to control tem directly. In DAI, tactics are not only next to useless, they don't work! I tell my companions to hold position, the keep following me. They don't stick to my orders. They frequently let me battle alone and keep standing still waiting for Andraste knows what. Oh, and Solas keep dying on me. I don't know why, he just keeps doing so. I set him to follow himself, he just stays there, standing still. I set him to protect Cass, he jumps in the middle of the fight and - oh, he died again. I set him to protect me (rogue, attacking whatever Cass is beating to death), he jumps into the fight and...dead again. I set him to protect Varric, he does nothing, because Varric is almost never in danger. If I want them to be remotely useful I have to micromanage every tiny little thing - it's a pain and boring as hell
- only 8 usable skills: I can't, for the life of me, understand why they did it. I bet Andraste can't, either. At first, I thought it was because of consoles (please, no console hate here, my N64 and PS1-2-3-4 will be very sad) but then DAO was also released for consoles, no? So I changed from gamepad to kb/m and...nope, no juice. Same 8 skills. What's worse, I'm so stupid that I almost never use those "hidden" 4 skills. As I'm not seeing them (playing with gamepad) I often forgot they are there, making my fights extremely boring and difficult. I remember Morrigan having so may spells that I hadn't free slots to the potions (lvl 50 mod). Ofc lack of slots wouldn't had happened on vanilla, but even in vanila I had more than 8 slots available. Not to mention I set my dear Morrigan to cast sleep and then waking nightmare and just enjoy those silly folks attacking each other and...Andraste's t***s, Solas died again. For the Maker's sake, Solas, you're a mage, A MAGE, stopping effing rushing to the middle of the effing fight. U NO TANK
- no healing spell: here is when someone says "you don't need it, I'm playing on nightmare and I never use it, game is so easy duhr". OK, I admit it, you're better than me, some random dude on the net. You feel better? Because I don't. I still don't have my healing spell. And I need it. Dear Maker, I need it. Is the Maker punishing the mages for triggering the apocalypse? I know they didn't mean it, they just want some freedom, no need to be so hard and - yep, Solas did it again. Dead. Now I died too, due to the lack of potions. Oh, well
- no healing spell + you can only carry 8 potions + you don't find potions while wandering the map (I haven't found any) - only 8 skills, only 8 potions...what's the thing between Bioware and the numer 8?
- lack of the approval meter - along with the lack of tactics, this is one of the main things turning me away from the game. I started tracking approval (by taking notes) but this is extremely boring, so I dumped it. Besides, I'd already missed some points because I didn't know about it. Problem is, if I don't know how my companions feel about me, I don't care about them, so I just give them a random answer. And no, this does not gives me more 'freedom of speech', it just makes me not care about any of my companions. Really, Cassandra, you disapproved my disbelief on the Maker? I don't care. Oh, Solas, you disapproved that I think your research is dangerous, or that I killed the female elf to get the amulet? I don't care either. I'm not giving my companions MY answer, I'm giving them any answer because whatever. I don't feel connected to them, I don't give a damn to what they think. If they want to go, just go, I'll just choose another character to bring along. And I don't care that an approval bar does not resemble real life, I'm not playing RL, I'm playing a game.
So, the problem is, I don't feel like I'm playing the game, I feel like I'm struggling with it - or, better yet, with the lack of...oh, s***, Solas died again. You know what, Solas, you no useful to me. You stay in the keep or whatever it's called
I'm 20 hours in the game but I'm still only in the beginning - I think I made 2 quests plus the tutorial. I still have to go to Val Royeaux and I only have access to Varric, Cass and the suicidal elf - yup, I'm that early. Those 20 hours were sink into exploring the Hinterlands because I like to explore and because the game is so incredibly unappealing to me that I just don't feel like moving forward, I just keep wandering aimlessly on Hinterlands. I intend, however, to finish the game and I will force myself to keep playing it because I know I'm still very early on, because I heard the story gets really interesting later on and because I *have* to see my beloved Morrigan again and our son (and hopefully discover what happened to us when I walked into the Eluvian with her). But I'll probably never touch JoH or bother buying Trespasser. I feel like DAI is the end of DA series to me, DAI is more a duty to be finished that a game to be enjoyed. And this makes me feel very very sad because I enjoyed every single moment I spent with Elissa Cousland and Samus Hawke and I wish I could say the same of Oriana Trevelyan
BTW, this is my opinion and my opinion only. Feel welcome to disagree
1.) Yes, tactics are simplified, and it sucks. However, the combat in this game has more tactics and depth than any other Dragon Age game by far. The abilities, combos, potions, granades and crafting make it an EXTREMELY nuanced experience that allows you to have a plethora of strategies. As opposed to the previous games' tactic of "bring a mage, you have everything you need, you win."
2.) I strongly support the 8 ability limit. It's a brilliant design decision. Other games have done this and the reason is that it gives your character identity at high levels. When you were high level in the previous Dragon Age games you always had a spell/ability for every single encounter, you were a god with 15+ abilities, ready to tackle anything. With a limit, you have to carefully consider which 8 abilities a) define your playstyle b ) have strengths and weaknesses versus different types of enemies.
3.) Health potions are practically a heal ability for every class. It makes mage less OP. Since you have a limited amount of potions, you need to play more carefully and strategically. Also, you don't need to search for potions in boxes, you can get 8/8 when you rest in any camp in the world. Additionally, you can upgrade your limit to 12 in the war table, and you can upgrade it on the alchemy desk.
4.) I like the approval system. People don't like/dislike you in numbers. My friend doesn't like me "67" (WTF?). The number system was silly, you can find out if people like you by the way they speak to you. Hint: Vivienne is a cold bt*ch if she dislikes you.
5.) I'm sorry you don't feel connected with the companions. I personally think the DA:I companion cast is the best so far. Wait untill you get the remaning 6 companions, there is a variety of different interesting personalities you will meet.
#44
Posté 01 octobre 2015 - 03:05
Wot.
That's how he argues, it's pretty funny in fact.
- Scofield aime ceci
#45
Posté 01 octobre 2015 - 03:06
I had companions leave if they where pissed at me (along with a cinematic cutscene too) like in DAO, and companions even having slightly different dialog if they where upset with me with even certain scenes being locked out. Hell I even had the chance to punch Solas right in the face in his crisis scene or see Cass reduced to a drinker.
So explain to me how this approval system is "missing" stuff when it's far better then that horrible friend/rival system in DA2 and asystem can't be manipulated like DAOs.
My gripe with this system is that it locks you out of companion's quests if you don't kiss their arses. Sure, don't show me sweet friendship scenes - that's justifiable if I didn't bother to befriend them, but basic companion's content shouldn't be tied to approval, but to plot events. They had it with some companions, but only some. What's so personal (for Inky) in Dorian's father wanting to meet him, or Qun offering an alliance, or Orlais hanging Mornay, that I had to go out of my way to unlock this content? Those premises are not some personal sob stories that you only confess to a friend (preferably drunk). And without it the companions have nothing, besides fetch quests.
- Wolven_Soul aime ceci
#46
Posté 01 octobre 2015 - 03:10
That's how he argues, it's pretty funny in fact.
No its pretty funny how you can't see I'm not arguing with you on the simple fact that everyone feels the difference in companion interactions from both previous games. Now that's pretty funny in fact
#47
Posté 01 octobre 2015 - 03:11
My gripe with this system is that it locks you out of companion's quests if you don't kiss their arses. Sure, don't show me sweet friendship scenes - that's justifiable if I didn't bother to befriend them, but basic companion's content shouldn't be tied to approval, but to plot events. They had it with some companions, but only some. What's so personal (for Inky) in Dorian's father wanting to meet him, or Qun offering an alliance, or Orlais hanging Mornay, that I had to go out of my way to unlock this content? Those premises are not some personal sob stories that you only confess to a friend (preferably drunk). And without it the companions have nothing, besides fetch quests.
I got Cass, Vivie and Sera's quests on an nquisitor who had very bad relationship with them, with different dialog to boot.
I outright approve in not getting quests for certain characters if your approval is low, this was a massive problem in DA2 with characters like Fenris and Anders asking for help if you where rival where their rival system made it clear you where 100% against them, no "respect"
#48
Posté 01 octobre 2015 - 03:15
No its pretty funny how you can't see I'm not arguing with you on the simple fact that everyone feels the difference in companion interactions from both previous games. Now that's pretty funny in fact
They've always been different from one game to the next, though. In Origins it was easy cause you could be an arsehole and just bribe everybody with gifts.
In DA2 rival paths were actually rewarded in the same sense of friendship. Plus, you could still bang.
In this game.. you have to pick up on how they speak to you and keep an eye on whether they approve or disapprove to determine the relationship. Oh, and you can't bang if they hate you unlike DA2.
#49
Posté 01 octobre 2015 - 03:15
besides fetch quests.
In my original playthrough, I hated these "fetch quests", because I was expecting the cinematic storytelling Dragon Age usually offers.
However, on my 2nd playthrough ( I currently have the entire Hinterlands, Fallow Mire, Storm Coast and The Western Approach cleared) I found myself IMMENSLY enjoying the "fetch quests". Why? Because the story is told in a different way, it is told mostly visually and via non-verbal writing(ala codex.).
Some stories in the world are sooo interesting once you start reading all of the texts. For example, In the Western Approach, you can find out all about a certain Venatori Mage's evil plan, and how he's responsible for almost all the sh*t that's going on there by reading all the texts. Every storyline falls into place and connects in one big plot. There's also a part where you capture a keep, and use the war table to gain a stronger foothold in the zone, and remove the obstacles standing in your way to catch this Venatori Mage. In the end you can capture him and judge him back in Skyhold. Too bad there's no classical verbal dialouge(with the regual Dragon Age camera) to tell these stories. Regardless, I thoroughly enjoy the world atm. You just need to get use to a different pace.
+ the combat and crafting are amazing and tons of fun to me. Not to mention the awe-inspiring main storyline, but that's to be expected from the Dragon Age games.
#50
Posté 01 octobre 2015 - 03:17
I got Cass, Vivie and Sera's quests on an nquisitor who had very bad relationship with them, with different dialog to boot.
I outright approve in not getting quests for certain characters if your approval is low, this was a massive problem in DA2 with characters like Fenris and Anders asking for help if you where rival where their rival system made it clear you where 100% against them, no "respect"
None of what you just said made any sense you just contradicted yourself. Your criticizing how da2 worked when you literally just said the same thing happened in DA:I lmao





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