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DA:I is driving me away from DA4 :'(


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#51
TraiHarder

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They've always been different from one game to the next, though. In Origins it was easy cause you could be an arsehole and just bribe everybody with gifts.

 

In DA2 rival paths were actually rewarded in the same sense of friendship. Plus, you could still bang.

 

In this game.. you have to pick up on how they speak to you and keep an eye on whether they approve or disapprove to determine the relationship. Oh, and you can't bang if they hate you unlike DA2.

 

An your point is what? You literally just agreed with me?
 



#52
renfrees

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I got Cass, Vivie and Sera's quests on an nquisitor who had very bad relationship with them, with different dialog to boot.

 

I outright approve in not getting quests for certain characters if your approval is low, this was a massive problem in DA2 with characters like Fenris and Anders asking for help if you where rival where their rival system made it clear you where 100% against them, no "respect"

I said that for some it's tied to plot events, but not everyone. I.e. Viv's quest is way more personal than Demands of the Qun, yet it's tied to WEWH completion and not high level of approval. They were very inconsistent with triggers for unlocking follower's content.



#53
Donk

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An your point is what? You literally just agreed with me?
 

 

Did somebody p*ss in your coffee? :lol:



#54
Dai Grepher

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A friend of mine also said that he just can't go on playing Inquisition because the combat control is too difficult to use. He wants a return to Origin's style of combat control, and right now he's playing Neverwinter, which from my observation is a lot like Origins in gameplay style.

 

Obviously BioWare is not going to jump to any different engines. They will continue to use Frostbite. But they should at least refine the combat to be more like Origins. And like the OP wrote, develop the tactics menu.

 

I think each slot needs one more between them. Meaning, diamond slots 1 and 2 (on pc) would have one diamond slot between them. Players could then group their abilities however they like, and there would be a total of 15 slots. Each number press would use the ability in that slot, and to use the abilities in the middle slots, the player would simply push the two numbers on either side of it. So if Fade Step is between slot 2 and slot 3, I would press 2 and 3 simultaneously. It isn't difficult. Try it. 32 32 23 32 32 23. The game would use the ability on key-up, obviously. Which means when you release the key from being pressed. And it wouldn't matter if you pressed 2 or 3 first. It would recognize that both were pressed and it would use the middle slot's ability.

 

An alternative would be to have a slot row that can be toggled to a new row. Or they could do both of these suggestions.

 

Switching weapons in combat should also be brought back.


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#55
renfrees

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They've always been different from one game to the next, though. In Origins it was easy cause you could be an arsehole and just bribe everybody with gifts.

 

In DA2 rival paths were actually rewarded in the same sense of friendship. Plus, you could still bang.

 

In this game.. you have to pick up on how they speak to you and keep an eye on whether they approve or disapprove to determine the relationship. Oh, and you can't bang if they hate you unlike DA2.

Fetch quests is a replica of DA:O's gift bribery, make no mistake. I could make Cassandra drunkenly curse me and a day later she's licking my boots, all because I killed few mooks.



#56
Donk

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Fetch quests is a replica of DA:O's gift bribery, make no mistake. I could make Cassandra drunkenly curse me and a day later she's licking my boots, all because I killed few mooks.

 

Yeah.. when I want to be enemies with Blackwall I have to remind myself not to pick up "his" Grey Warden junk..

 

Oh that sounds wrong. :huh:



#57
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In my original playthrough, I hated these "fetch quests", because I was expecting the cinematic storytelling Dragon Age usually offers.

 

However, on my 2nd playthrough ( I currently have the entire Hinterlands, Fallow Mire, Storm Coast and The Western Approach cleared) I found myself IMMENSLY enjoying the "fetch quests". Why? Because the story is told in a different way, it is told mostly visually and via non-verbal writing(ala codex.).

 

Some stories in the world are sooo interesting once you start reading all of the texts. For example, In the Western Approach, you can find out all about a certain Venatori Mage's evil plan, and how he's responsible for almost all the sh*t that's going on there by reading all the texts. Every storyline falls into place and connects in one big plot. There's also a part where you capture a keep, and use the war table to gain a stronger foothold in the zone, and remove the obstacles standing in your way to catch this Venatori Mage. In the end you can capture him and judge him back in Skyhold. Too bad there's no classical verbal dialouge(with the regual Dragon Age camera) to tell these stories. Regardless, I thoroughly enjoy the world atm. You just need to get use to a different pace.

 

+ the combat and crafting are amazing and tons of fun to me. Not to mention the awe-inspiring main storyline, but that's to be expected from the Dragon Age games.

 

Some of the quest are nice like that but definitely not all. I love some of the awesome codex we've come across no doubt just wish we had more cinematic cutscenes for sure.

 

 

As for combat I definitely believe its the best out of all the games other than the AI. If there were actual tactics it would be amazing due to the fact it has the most potential due to the combos an such. I just wish the Ai was better an the environments were more tactic friendly. An definitely wish they had keep the first over the should perspective it felt much more immersive
 



#58
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Did somebody p*ss in your coffee? :lol:

 

No I wish but obviously someone pissed in your mouth I guess.

 

Your confused because you agreed with me but just explained it further than I did?
 



#59
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A friend of mine also said that he just can't go on playing Inquisition because the combat control is too difficult to use. He wants a return to Origin's style of combat control, and right now he's playing Neverwinter, which from my observation is a lot like Origins in gameplay style.

 

.

 

Lmao what how is the combat to difficult?



#60
correctamundo

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I said that for some it's tied to plot events, but not everyone. I.e. Viv's quest is way more personal than Demands of the Qun, yet it's tied to WEWH completion and not high level of approval. They were very inconsistent with triggers for unlocking follower's content.

 

Yes and Mornay hangs whether Blackwall approves of you or not. Some companion stuff is locked behind an approval wall, other behind a romance wall. Treat them like dirt and you get different responses than when you befriend them. Thus all is well and as it should be.



#61
abisha

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just set NPC default.

 

if your companions die then you don't (also a tactic)

when 2 of your companions die use 3e to revive the others, hardly any micromanagement requested

 

i done Normal mode from begin to end, don't think i can do hard becase it's just not worth the trouble of micromanagement.



#62
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just set NPC default.

 

if your companions die then you don't (also a tactic)

when 2 of your companions die use 3e to revive the others, hardly any micromanagement requested

 

i done Normal mode from begin to end, don't think i can do hard becase it's just not worth the trouble of micromanagement.

What?

 

Are u being serious? There is barely anything to manage an hard is easy lol.



#63
abisha

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What?

 

Are u being serious? There is barely anything to manage an hard is easy lol.

 

did you play the game?

 

the amount of management you need to do with dragons is ridiculous not to say about latest DLC. or Frostback.

that's why i say just not worth the effort playing above normal.



#64
Ryzaki

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ME2 wishes it was a CoD clone. Then it'd actually be decent. *grumbles* Least ME3 is fun. *sigh* (the combat I mean. Everything about ME2 is fun. But the combat. *shudders* )



#65
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did you play the game?

 

the amount of management you need to do with dragons is ridiculous not to say about latest DLC. or Frostback.

that's why i say just not worth the effort playing above normal.

 

No you obviously don't know how to play the game lmao a KE can solo a dragon by themselves  or just use Vivienne if your having to put this much thought into playing the game your doing it wrong lol? Dragons aren't hard to beat once you learn their moves.
 



#66
Swordfishtrombone

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A friend of mine also said that he just can't go on playing Inquisition because the combat control is too difficult to use. He wants a return to Origin's style of combat control, and right now he's playing Neverwinter, which from my observation is a lot like Origins in gameplay style.

 

 

I'd recommend to your friend starting a new game, with an archer rogue. I think that's the easiest class to control, while you are learning the controls. Also, see about reassigning keys for jump and search and pause to whatever keys you find most convenient. 

 

I DO sympathize with your friend, because he seems to be - as I am myself - a bit clumsy on any controls demanding manual dexterity (That's why I can't really play Witcher 2, and never got into it). I found, however, that I got over the difficulty of controls pretty quickly - they really AREN'T as difficult as it may look when you start your first game. You DO get better at it, pretty much inevitably, as you stick with it. 

 

I'm playing a dual wielding rogue now, and finding no difficulty whatsoever controlling her. And, as I said, I'm finger-dexterity-challenged. So give my suggestion to your friend, and tell him/her that it does get easier.  


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#67
Elhanan

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Now I must ask, since I have heard this before: How does this work effectively? What is it exactly that changes in their behaviour with this setting?


As a guess, I would say that the NPC places more emphasis on assisting as they are able over that of a single character. Mages tend to fight at range, though they will move to get LOS to declared target.

I have not tested Defend themselves; might offer more self defense as a default, but am uncertain.

#68
renfrees

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As a guess, I would say that the NPC places more emphasis on assisting as they are able over that of a single character. Mages tend to fight at range, though they will move to get LOS to declared target.

I have not tested Defend themselves; might offer more self defense as a default, but am uncertain.

As far as I remember, in "defend -> self" they don't attack unless attacked. Rather useless behavior.


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#69
Elhanan

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Fetch quests is a replica of DA:O's gift bribery, make no mistake. I could make Cassandra drunkenly curse me and a day later she's licking my boots, all because I killed few mooks.


Those NPC's are scattered over several separate areas; Bodahn was located within the same camp. The comparison can be made, but is hardly replicated. And congrats if one can do all that within a single day....

#70
renfrees

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Those NPC's are scattered over several separate areas; Bodahn was located within the same camp. The comparison can be made, but is hardly replicated. And congrats if one can do all that within a single day....

It's not hard if you leave them out for later when you need a massive approval boost. I was generous when speaking of a day, in reality it takes half an hour.



#71
ArianaGBSA

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Now, before I start I'd like to state that I don't consider myself a hater. I even dared to enjoy DA2 and ME3 (and this one, more than ME2 - ugh, that ME2 COD-ish combat style) despite their flaws. I liked DA2 story, the party banters (the ones between my beloved Isabela and Aveline were the best ones!), the punches  I got when I called Aveline a coward, the tactic menu. Oh, boy, DA2 tactics menu was perfect. The new feature to have something as a condition for the next tactic...exactly what I was missing in Origins!

 

See, I played DAO because everybody said it was an amazing game (and it was, indeed), I played DA2 because of DAO and I started playing DAI because of DAO and DA2 (which, all things considered, I think it's a good game).

 

But DAI...oh, sweet Andraste, DAI is becoming such a deception to me that I fell less and less compelled to finish it, let alone to play any upcoming DA title. Here's why (playing on PC):

 

- the tactics menu: OK, is it a bad joke? Because it feels like it. I didn't even recognize it at first, I thought it was just an useless screen. Only when I googled it I discover that that monstrosity was the tactics menu I was looking for for the past 10 minutes. Bioware, why have you done it? Where's DA2 menu? Why did you rip it from DAI? In DAO/DA2 I spent 30 minutes adjusting the tactics for my 3 companions (I don't set tactics to my PC, I always control her) and never touched it again, they worked like a charm! Only on very rare occasions I had to control tem directly. In DAI, tactics are not only next to useless, they don't work! I tell my companions to hold position, the keep following me. They don't stick to my orders. They frequently let me battle alone and keep standing still waiting for Andraste knows what. Oh, and Solas keep dying on me. I don't know why, he just keeps doing so. I set him to follow himself, he just stays there, standing still. I set him to protect Cass, he jumps in the middle of the fight and - oh, he died again. I set him to protect me (rogue, attacking whatever Cass is beating to death), he jumps into the fight and...dead again. I set him to protect Varric, he does nothing, because Varric is almost never in danger. If I want them to be remotely useful I have to micromanage every tiny little thing - it's a pain and boring as hell

 

- only 8 usable skills: I can't, for the life of me, understand why they did it. I bet Andraste can't, either. At first, I thought it was because of consoles (please, no console hate here, my N64 and PS1-2-3-4 will be very sad) but then DAO was also released for consoles, no? So I changed from gamepad to kb/m and...nope, no juice. Same 8 skills. What's worse, I'm so stupid that I almost never use those "hidden" 4 skills. As I'm not seeing them (playing with gamepad) I often forgot they are there, making my fights extremely boring and difficult. I remember Morrigan having so may spells that I hadn't free slots to the potions (lvl 50 mod). Ofc lack of slots wouldn't had happened on vanilla, but even in vanila I had more than 8 slots available. Not to mention I set my dear Morrigan to cast sleep and then waking nightmare and just enjoy those silly folks attacking each other and...Andraste's t***s, Solas died again. For the Maker's sake, Solas, you're a mage, A MAGE, stopping effing rushing to the middle of the effing fight. U NO TANK

 

- no healing spell: here is when someone says "you don't need it, I'm playing on nightmare and I never use it, game is so easy duhr". OK, I admit it, you're better than me, some random dude on the net. You feel better? Because I don't. I still don't have my healing spell. And I need it. Dear Maker, I need it. Is the Maker punishing the mages for triggering the apocalypse? I know they didn't mean it, they just want some freedom, no need to be so hard and - yep, Solas did it again. Dead. Now I died too, due to the lack of potions. Oh, well

 

- no healing spell + you can only carry 8 potions + you don't find potions while wandering the map (I haven't found any) - only 8 skills, only 8 potions...what's the thing between Bioware and the numer 8?

 

- lack of the approval meter - along with the lack of tactics, this is one of the main things turning me away from the game. I started tracking approval (by taking notes) but this is extremely boring, so I dumped it. Besides, I'd already missed some points because I didn't know about it. Problem is, if I don't know how my companions feel about me, I don't care about them, so I just give them a random answer. And no, this does not gives me more 'freedom of speech', it just makes me not care about any of my companions. Really, Cassandra, you disapproved my disbelief on the Maker? I don't care. Oh, Solas, you disapproved that I think your research is dangerous, or that I killed the female elf to get the amulet? I don't care either. I'm not giving my companions MY answer, I'm giving them any answer because whatever. I don't feel connected to them, I don't give a damn to what they think. If they want to go, just go, I'll just choose another character to bring along. And I don't care that an approval bar does not resemble real life, I'm not playing RL, I'm playing a game.

 

So, the problem is, I don't feel like I'm playing the game, I feel like I'm struggling with it - or, better yet, with the lack of...oh, s***, Solas died again. You know what, Solas, you no useful to me. You stay in the keep or whatever it's called

 

I'm 20 hours in the game but I'm still only in the beginning - I think I made 2 quests plus the tutorial. I still have to go to Val Royeaux and I only have access to Varric, Cass and the suicidal elf - yup, I'm that early. Those 20 hours were sink into exploring the Hinterlands because I like to explore and because the game is so incredibly unappealing to me that I just don't feel like moving forward, I just keep wandering aimlessly on Hinterlands. I intend, however, to finish the game and I will force myself to keep playing it because I know I'm still very early on, because I heard the story gets really interesting later on and because I *have* to see my beloved Morrigan again and our son (and hopefully discover what happened to us when I walked into the Eluvian with her). But I'll probably never touch JoH or bother buying Trespasser. I feel like DAI is the end of DA series to me, DAI is more a duty to be finished that a game to be enjoyed. And this makes me feel very very sad because I enjoyed every single moment I spent with Elissa Cousland and Samus Hawke and I wish I could say the same of Oriana Trevelyan

 

BTW, this is my opinion and my opinion only. Feel welcome to disagree

As much as I hate DAI completely, you will change your opinion probably. I'd love to think you are one more to my team but just change the pace you play the game, explore different places, do story missions more often and you end up liking it. Inquisition is the worst DA no doubt, but ignore most content and finish the game, you may end up liking it, and probably will. But if you don't welcome to the team! I hope one day haters win and the franchise dies, but it is a distant dream for now =(


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#72
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As much as I hate DAI completely, you will change your opinion probably. I'd love to think you are one more to my team but just change the pace you play the game, explore different places, do story missions more often and you end up liking it. Inquisition is the worst DA no doubt, but ignore most content and finish the game, you may end up liking it, and probably will. But if you don't welcome to the team! I hope one day haters win and the franchise dies, but it is a distant dream for now =(

 

You hate the game yet u come on their website on the games thread you hate just to add nothing to a conversation? Please stfu



#73
Elhanan

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It's not hard if you leave them out for later when you need a massive approval boost. I was generous when speaking of a day, in reality it takes half an hour.


OK; forgot about being OP for an area, as I now choose to scale it all upward to match the Inq. This helps improve encounters for me, so that is no longer possible.

And while that could explain the lack of time, one still would need to be about 16th+ lvl to make it so to take out The Lion and the Emerald Graves targets.

#74
Fredward

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Awwwh, well that's a shame OP. Would you like some tea?



#75
Erstus

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Yeah.. when I want to be enemies with Blackwall I have to remind myself not to pick up "his" Grey Warden junk..
 
Oh that sounds wrong. :huh:

Oh, yeah. Warden artifacts that will benefit the Inquisition and give us clues on the Warden whereabouts

*Picks up feather*
Blackwall - "That should benefit the Inquisition"

Yeah, those quests are laughable
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