Now, before I start I'd like to state that I don't consider myself a hater. I even dared to enjoy DA2 and ME3 (and this one, more than ME2 - ugh, that ME2 COD-ish combat style) despite their flaws. I liked DA2 story, the party banters (the ones between my beloved Isabela and Aveline were the best ones!), the punches I got when I called Aveline a coward, the tactic menu. Oh, boy, DA2 tactics menu was perfect. The new feature to have something as a condition for the next tactic...exactly what I was missing in Origins!
See, I played DAO because everybody said it was an amazing game (and it was, indeed), I played DA2 because of DAO and I started playing DAI because of DAO and DA2 (which, all things considered, I think it's a good game).
But DAI...oh, sweet Andraste, DAI is becoming such a deception to me that I fell less and less compelled to finish it, let alone to play any upcoming DA title. Here's why (playing on PC):
- the tactics menu: OK, is it a bad joke? Because it feels like it. I didn't even recognize it at first, I thought it was just an useless screen. Only when I googled it I discover that that monstrosity was the tactics menu I was looking for for the past 10 minutes. Bioware, why have you done it? Where's DA2 menu? Why did you rip it from DAI? In DAO/DA2 I spent 30 minutes adjusting the tactics for my 3 companions (I don't set tactics to my PC, I always control her) and never touched it again, they worked like a charm! Only on very rare occasions I had to control tem directly. In DAI, tactics are not only next to useless, they don't work! I tell my companions to hold position, the keep following me. They don't stick to my orders. They frequently let me battle alone and keep standing still waiting for Andraste knows what. Oh, and Solas keep dying on me. I don't know why, he just keeps doing so. I set him to follow himself, he just stays there, standing still. I set him to protect Cass, he jumps in the middle of the fight and - oh, he died again. I set him to protect me (rogue, attacking whatever Cass is beating to death), he jumps into the fight and...dead again. I set him to protect Varric, he does nothing, because Varric is almost never in danger. If I want them to be remotely useful I have to micromanage every tiny little thing - it's a pain and boring as hell
- only 8 usable skills: I can't, for the life of me, understand why they did it. I bet Andraste can't, either. At first, I thought it was because of consoles (please, no console hate here, my N64 and PS1-2-3-4 will be very sad) but then DAO was also released for consoles, no? So I changed from gamepad to kb/m and...nope, no juice. Same 8 skills. What's worse, I'm so stupid that I almost never use those "hidden" 4 skills. As I'm not seeing them (playing with gamepad) I often forgot they are there, making my fights extremely boring and difficult. I remember Morrigan having so may spells that I hadn't free slots to the potions (lvl 50 mod). Ofc lack of slots wouldn't had happened on vanilla, but even in vanila I had more than 8 slots available. Not to mention I set my dear Morrigan to cast sleep and then waking nightmare and just enjoy those silly folks attacking each other and...Andraste's t***s, Solas died again. For the Maker's sake, Solas, you're a mage, A MAGE, stopping effing rushing to the middle of the effing fight. U NO TANK
- no healing spell: here is when someone says "you don't need it, I'm playing on nightmare and I never use it, game is so easy duhr". OK, I admit it, you're better than me, some random dude on the net. You feel better? Because I don't. I still don't have my healing spell. And I need it. Dear Maker, I need it. Is the Maker punishing the mages for triggering the apocalypse? I know they didn't mean it, they just want some freedom, no need to be so hard and - yep, Solas did it again. Dead. Now I died too, due to the lack of potions. Oh, well
- no healing spell + you can only carry 8 potions + you don't find potions while wandering the map (I haven't found any) - only 8 skills, only 8 potions...what's the thing between Bioware and the numer 8?
- lack of the approval meter - along with the lack of tactics, this is one of the main things turning me away from the game. I started tracking approval (by taking notes) but this is extremely boring, so I dumped it. Besides, I'd already missed some points because I didn't know about it. Problem is, if I don't know how my companions feel about me, I don't care about them, so I just give them a random answer. And no, this does not gives me more 'freedom of speech', it just makes me not care about any of my companions. Really, Cassandra, you disapproved my disbelief on the Maker? I don't care. Oh, Solas, you disapproved that I think your research is dangerous, or that I killed the female elf to get the amulet? I don't care either. I'm not giving my companions MY answer, I'm giving them any answer because whatever. I don't feel connected to them, I don't give a damn to what they think. If they want to go, just go, I'll just choose another character to bring along. And I don't care that an approval bar does not resemble real life, I'm not playing RL, I'm playing a game.
So, the problem is, I don't feel like I'm playing the game, I feel like I'm struggling with it - or, better yet, with the lack of...oh, s***, Solas died again. You know what, Solas, you no useful to me. You stay in the keep or whatever it's called
I'm 20 hours in the game but I'm still only in the beginning - I think I made 2 quests plus the tutorial. I still have to go to Val Royeaux and I only have access to Varric, Cass and the suicidal elf - yup, I'm that early. Those 20 hours were sink into exploring the Hinterlands because I like to explore and because the game is so incredibly unappealing to me that I just don't feel like moving forward, I just keep wandering aimlessly on Hinterlands. I intend, however, to finish the game and I will force myself to keep playing it because I know I'm still very early on, because I heard the story gets really interesting later on and because I *have* to see my beloved Morrigan again and our son (and hopefully discover what happened to us when I walked into the Eluvian with her). But I'll probably never touch JoH or bother buying Trespasser. I feel like DAI is the end of DA series to me, DAI is more a duty to be finished that a game to be enjoyed. And this makes me feel very very sad because I enjoyed every single moment I spent with Elissa Cousland and Samus Hawke and I wish I could say the same of Oriana Trevelyan
BTW, this is my opinion and my opinion only. Feel welcome to disagree