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What kind of base, stronghold or house would you like to have in DA4?


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#76
Judas Bock

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Let me start off by saying that I am really sad that we won't be getting Skyhold again. I loved that place and would have loved to have seen it return as your base in several games.

 

OT, I haven't really thought about it much, but I must say that a nice Minrathous mansion with an awesome secret batcave, or something along those lines, would be totally awesome. And having mroe functional upgrades than Skyhold would also be a big plus. Having the upgrades to Vigil's Keep actually influence the outcome of the final battle and having the upgrades to the Normandy actually influence the outcome of the suicide mission in ME2 was something I'd really like to see again.



#77
Cute Nug

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Let me start off by saying that I am really sad that we won't be getting Skyhold again. I loved that place and would have loved to have seen it return as your base in several games.

 

OT, I haven't really thought about it much, but I must say that a nice Minrathous mansion with an awesome secret batcave, or something along those lines, would be totally awesome. And having mroe functional upgrades than Skyhold would also be a big plus. Having the upgrades to Vigil's Keep actually influence the outcome of the final battle and having the upgrades to the Normandy actually influence the outcome of the suicide mission in ME2 was something I'd really like to see again.

 

Skyhold holds lore significance as a location. We might finally get our skyhold battle ... but Sandal said ...



#78
Hydwn

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I guess before we can decide what kind of base we have, we'll have to find out what kind of hero we would have.  And that's an even more difficult question.

 

Tevinter is the most stratified society we've gone to so far.  Ferelden is very egalitarian, the Free Marches are a place where anyone with skill can make a name for themselves, and even Orlais is a place where someone with some fashion sense and skill with the game can overcome cultural prejudices.  Tevinter has three rigid social castes just for mages, and the other two classes are below that.  They would assume any elf that they met to be a slave, and any qunari they met to be an enemy who'd breached the walls.

 

That means the DA4 hero has to be someone to whom the rigid castes of society don't apply, and that pretty much only leaves only three choices: someone gifted arbitrarily by chance or fate with power (like the Inquisitor), someone granted special extralegal status for a task (like Sephard from MAss Effect) or a criminal.  The second one - the SPECTRE option - seems unlikely if the hero didn't already belong to one of the other two groups.  Shepard was picked as a human example, but the Imperium would have no reason to invest any old elf, dwarf, or qunari for a vital task.

 

If it's the first, it's anyone's guess.  I'd like a castle, maybe in a different style.  Tevinter is based on medieval Byzantium, and Byzantium has some beautiful architecture.  

If we're a criminal, I'd go for that mobile ship mentioned, or better yet the island others suggested.



#79
frankf43

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The Black City. 


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#80
JadeDragon

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A mobile base like our own ship that we can customize.



#81
WidePaul

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Okay, so the next Dragon Age is most probably going to involve Tevinter and the Qunari...
Which means that there's going to be a lot more sea involved next time.


So here's my pipe dream:


Spoiler


Seriously: Crescent Isle is the best RPG base this side of Suikoden: it's a deserted Island which becomes a pirate hideout, which then evolves into a small town as Vyse & co hire more and more crew members to man the Valuan Dreadnought they stoleborrowed.


This is a perfect recipe for a story involving Tevinter & the Qunari: giving the protagonist their own ship justifies their capacity to travel from the Main land to the Qunari archipelago. An upgradable base gives an excuse to have characters who aren't necessarily all trained killer to join the protagonist's side, and instead of Inquisition, where the protagonists (and therefore the players) didn't even know most of their followers who are often away on a mission or manning a distant keep, we get to have most of the crew hanging out together in the base.


+1 for Crescent Isle, I love that place and that game, in fact I think I'm going to have to set up my GameCube and start a new game when I get in from work now.

#82
Medhia_Nox

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I'd like to be a landholder.  

 

I'd like a seneschal and/or chamberlain that are major characters that take care of my affairs while I'm out "adventuring".

 

I'd like for there to be a family.  Either 1)  My personal family which I can have.  or 2)  My brother/sister's family which I can rule over.  OR an empty shell of a place. 

 

What I do NOT want is a half-way house for a band of misfits (I.E.  My companions)

I want my companions to have their own dwellings like DA2.  Then I can have my chamberlain call upon them to ALSO have a central hub for encounters. 

 

I'd like the land to have to be worked to be profitable.  Want a farm (herbs)?  Hire workers (or employ slaves).  Want a mine(ore)?  Same.  Want a gaming forest(leather)?  Quarry?  Lumbermill?  etc.  No more collecting (though finding mines or arable land like you find lumber mills and quarries is preferable) 

 

If they're going to have a living space... I want to "live" in it.  That means - I want the game to focus on more than going out and killing crap.  It's such an antiquated form of poor storytelling.  Yes... combat is necessary (it isn't really, but the gaming community hasn't reached this place yet).  

 

Bioware's strongest attribute is telling stories through the companions.  I believe DA:I was it's best yet... Cassandra being, for me, the greatest character in video games.  I felt her story was VERY strong.  While other characters hit high notes throughout as well.  

 

BUT... two things: 

1)  The biggest, I want to share MY story with the companions and have them react.  Josephine does this a bit when asking about my parentage as a Trevellyan.  I want more of it.  A LOT more.  And then - I'd like the world to sculpt around those choices as I continue with the story.  I'd love for companions to react to it.  Did I answer a dialogue with:  "I love Genetivi's discourse on the Urn of Sacred Ashes"?  Then I'd love for a character - friend or lover or just someone who's appreciative - to have a cutscene where they deliver this (or some other option) to me as a gesture. 

 

2)  Don't stop at the companions.  SO many characters in DA:I could have been even more amazing... I know the danger... as Scout Harding isn't romanceable and it breaks people's hearts... but she's exactly what I want.  More and more NPCs playing larger background roles.  NOTE:  And stop making ALL romanceables companions (yes, I know Cullen and Josephine - but they still seem like "almost companions").  You did it with ME 3 (I know, different group) - continue the trend.  

 

Anyway... I felt this all had to do with "my dwelling" and it's only some of what I'd like to see. 


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#83
Guitar-Hero

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Batcave