Hi everybody !
Is some news about Trespasser DLC coming to old console generations like PS3 and XBOX 360 ?
I´m eager to play it ...
Hi everybody !
Is some news about Trespasser DLC coming to old console generations like PS3 and XBOX 360 ?
I´m eager to play it ...
Guest_Keeva_*
It won't be. The 360 couldn't handle it. They announced this in July.
So... Bioware sell a game, release many updates, plus another dlc like Jaws of Hakkon and "THE" last dlc to close the story they will not support to old consoles ????
Really!! This seem to me a great disrespec, disregard to their customers. And a stupid way to think their market share. If they already started to produce all a suport line for this title to all platforms, why just leave a DLC behind it all ???
Really guys, its dont look like a fact to me.
Oh, it's a fact all right. We can call it a mistake all we want, but it doesn't change that fact. I'm sure the Game of the Year edition for PC/PS4/XboxOne is the closest we're getting to an apology on the subject, too.
I wouldn't be surprised if this was a decision EA pushed on them, that they wouldn't provide the extra money/resources needed to get Descent and Trespasser running on last gen systems and considered it worth the cost, but I'm also not going to be surprised to see this shake consumer confidence - they released a product and then cut support for that product halfway through its life cycle. Say all you want about how last gen systems have been dying out, Inquisition still was released for them with the consumer expectation of 'this game will be supported all through its life cycle,' where the life cycle of a game tends to be roughly a year or so.
I really would not be surprised to see this come back and haunt them come Mass Effect Andromeda/DA4. But it's a fact of Inquisition - the 360/PS3's version of the story ends with Jaws of Hakkon, not Trespasser.
DAI shouldn't have been made on last gen consoles at all.
And yet they did, so they should have seen it through to the end.
Unfortunately the requirements for The Descent were what caused the inability to keep making the DLC compatible for the last-gen consoles. That huge, open dungeon was just too much for older systems. I am suspicious that there were similar issues for Trespasser, but I don't really know the technical details.
They did see it through to the end. DAI without Trespasser is a full game already.
Or maybe it just wouldn't work on last-gen systems. It's not like the base game ran perfectly on the 360 and PS3.I wouldn't be surprised if this was a decision EA pushed on them, that they wouldn't provide the extra money/resources needed to get Descent and Trespasser running on last gen systems and considered it worth the cost, but I'm also not going to be surprised to see this shake consumer confidence - they released a product and then cut support for that product halfway through its life cycle. Say all you want about how last gen systems have been dying out, Inquisition still was released for them with the consumer expectation of 'this game will be supported all through its life cycle,' where the life cycle of a game tends to be roughly a year or so.
And yet they did, so they should have seen it through to the end.
Unfortunately the requirements for The Descent were what caused the inability to keep making the DLC compatible for the last-gen consoles. That huge, open dungeon was just too much for older systems. I am suspicious that there were similar issues for Trespasser, but I don't really know the technical details.
And what make a game compatible to one console or another ? JUST PROGRAMS AND PROGRAMMERS !!!! Bioware have all they need to make just one or two dlc to garantee a suport to old gen users.
Really, seem very dumb just to give up making dlc for one generations of hardware just because TRENDS !!!! Because is all what it mean, just TRENDS !!!
Now-we-are-next-generations so no more support and all still capable for use.
Like the previous 10+ threads on this subject made any difference. 
Give it a break,it's not going to happen. At this point complaints are for the sake of complaints.
Like the previous 10+ threads on this subject made any difference.
Give it a break,it's not going to happen. At this point complaints are for the sake of complaints.
Always nice to remind them it's not a good idea to alienate large swaths of their fanbase too... ![]()
Always nice to remind them it's not a good idea to alienate large swaths of their fanbase too...
Well, in my opinion, they should stick with one generation of consoles in the future, to avoid this. If whatever comes after XBOne and PS4 is out when they release DA4, then they need to just have it on those, and not try to port backward.
I know that keeps some people from playing, but then those who do play can have all of the DLCs etc. and the developers are able to fully focus on the systems currently out... which means that the game is a much better experience.
Do you realize that there were quests and events cut from the base game because previous gen consoles could not have handled them? For instance, they even demonstrated a situation where you had to choose to either save a village or a Keep. It looked like a very emotional scene if you let the village burn, but apparently it was possible to save both if you were fast enough. Except... that never appeared in the game. I later heard that quest had been said to be too much, from a code and technical perspective, for the last-gen systems to handle.
The downside is that not everyone can afford a beefy gaming computer or a shiny new console. So whatever they decide, not everyone's going to be happy about it.
And what make a game compatible to one console or another ? JUST PROGRAMS AND PROGRAMMERS !!!! Bioware have all they need to make just one or two dlc to garantee a suport to old gen users.
Really, seem very dumb just to give up making dlc for one generations of hardware just because TRENDS !!!! Because is all what it mean, just TRENDS !!!
Now-we-are-next-generations so no more support and all still capable for use.
Programs and programmers take money. And they said that they had tried, but they just couldn't get Descent to work with past-gen consoles. That's probably why that particular DLC took so long to release.
Again, I don't know all the technical and code details, but I do know that there were memory limits and such that caused the graphics alone to look horrible on PS3 and XBox 360. Something like Descent might have set older consoles on fire. There are some issues programmers can't get around, because they can't work magic. If something requires more memory or more processing speed than you've got, then they can't make it work for you.
I agree with the person who said it should never have even been released on the last-gen consoles--though at the time, it seemed to be a good idea because the new consoles just came out and most people were still using their old ones. There was a lot that the devs wanted to do with the game that they couldn't because of the decision to have it on last-gen. But since they didn't, you have every right to be angry that you didn't get the DLC, or even any further patches to fix issues that still occur in your game. On the one hand they are not obligated to release DLC for every system, but on the other, considering how big of a deal Trespasser was/is, you'd think they'd have done something about that.
Also, screaming about trends isn't going to solve anything. Hardware improves and people trade in their old consoles for new ones, or keep their old ones but play newer games on the new ones. The simple, hard fact is that older consoles did not have the power to deal with the two last DLCs. That they did not plan ahead to maintain compatibility with all of the systems they shipped the game out to. And yes, that's something to get angry with too--they should have had some sort of plan for how they were going to continue to give the last-gen systems the same content that they gave to the current-gen ones.
I feel bad for those with PS3/XBox 360 DAI, but I also understand why the DLC was cut off for those systems--there was really no way to make it work. And yet the worst part, to me, about it is that those who still have those older consoles probably still have them because they can't afford to upgrade right now. Those are the same people who probably rejoiced when it was announced that DAI would be available to them on their consoles. Cutting them off from patches and DLC was more than a little cruel.
That will not happen, sorry bud, greedy companies need us to buy their new sysitems.
It looks horrible on last-gen. I would hardly call it a game on PS3 and 360. Also, they announced this and it has been talked about all over about The Descent/Trespasser/Future Updates not coming to last-gen, but you do get the option to put your save on a cloud so you can pick up where you left off. Yes, it was a dick move to even make DA:I for last-gen. I will tell you this: The Descent would run at like 5fps on last-gen, because there are parts of that DLC that makes the framerate stutter.
Like the previous 10+ threads on this subject made any difference.
Give it a break,it's not going to happen. At this point complaints are for the sake of complaints.
People are making new threads cause they don't know why there isn't DLC available for their consoles. It's not like Bioware has information anywhere visible about it. Two new threads that I have seen to be about this topic have been both from people who don't seem to have any clue on why they can't download the DLC for their system.
People are making new threads cause they don't know why there isn't DLC available for their consoles. It's not like Bioware has information anywhere visible about it. Two new threads that I have seen to be about this topic have been both from people who don't seem to have any clue on why they can't download the DLC for their system.
DAI shouldn't have been made on last gen consoles at all.
This would have been a much better choice than to release on the old consoles and then stop supporting it. I would have allowed us to make a decision to go with a new console or PC. Now, we must, at the very least, repurchase the game for PC. This is a serious marketing mistake on their part, and one that is very disrespectful of their faithful customers.
That will not happen, sorry bud, greedy companies need us to buy their new sysitems.
Well fortunately for some of us, we have PCs that can handle the game. Microsoft won't be seeing my money anytime soon.
Always nice to remind them it's not a good idea to alienate large swaths of their fanbase too...
The customer shouldn't be the only ones left with a bad taste in their mouth. Bioware should be sharing the love with us. Knowing that there are people out there who are just now getting the news about this--the company should be reminded that they let us down, by being penny wise and pound foolish. The profit they made from selling this game to the old gens is going to be offset by the wariness customers will feel about their future products.
My favorite Bioware incidence of playing a little fast and loose with the hard truth is when they answered my question of "Will we have tactics like the ones in DA:O and DA:II? "and they said, 'yes.' Well, we have tactics, but saying they're like the old ones is like saying "we have scotch, "when you used to serve Glenlivet and now all you serve is the house's bargain brand.
So yeah, my fur's a little scorched.
People are making new threads cause they don't know why there isn't DLC available for their consoles. It's not like Bioware has information anywhere visible about it. Two new threads that I have seen to be about this topic have been both from people who don't seem to have any clue on why they can't download the DLC for their system.
Indeed but I guess it's a lesson to be learned for all games companies don't do it again. Either don't make a game for a system if you can't support it for it's life cycle or stick with it. I do agree though with what some people have said that both Trespasser and Descenjt wouldn't have worked on the older systems that well after playing them because those DLC's at times are enemy heavy and by that I mean you do seem to be fighting off larger waves of enemies there than in the main game levels. But hopefully at least Bioware will learn from this mistake and hopefully shouldn't repeat it. I can see why it was released though as it was right on the cross over period between the old systems handing the baton on to the new ones so to speak.Also I think this time the handover has kind of taken longer than previous ones which may have contributed to the problem I think that's partially because the jump hasn't been quite as big this time compared to previous generations. We know the new ME game is next gen only so hopefully this'll be the end of the matter. Either way I doubt Bioware or EA will make this mistake again