Big NO!
One race option better for next game?
#51
Posté 01 octobre 2015 - 08:42
#52
Posté 01 octobre 2015 - 09:23
Edit: As mentioned below, I think have varied personality's is a good idea. I'd like to see the DA2 style of porsonalities back, but i understand why Bioware had to be scaled them back for the Inquisitor. Sarcastic/Snarky Male Hawke is my all time favourite DA protagonist.
#53
Posté 01 octobre 2015 - 09:39
I wouldn't mind an all human race with tons of customizing, da4 was going to be just human, but also if its just one race then i would hope they would make it so each PC could have way different personalities and maybe be a bit dark, so that way you feel like your playing different people each time you play.
#54
Posté 01 octobre 2015 - 09:43
How about a proper return of legitimate origins that spans a few good hours of establishing a characters background and also having more variations that could reflect social class like noble warrior human, mercenary warrior human, bandit warrior human, or difficult choices like circle mage, apostate mage, blood mage.
- ComedicSociopathy aime ceci
#55
Posté 01 octobre 2015 - 10:41
Multiple races open the RPing options a lot better I feel. The way they've set it up, multiple races are a must next time around. An elven PC might have a different perspective on things than a Dwarf or Qunari for example.
Especially where it appears the next one is going to be set.
Potential for some really cool and different stories on multiple play throughs if done right.
#56
Posté 01 octobre 2015 - 11:18
Personally, while I liked Hawke as a character, I really prefer that this franchise stick with varied race options. Adding the Qunari was terrific, and despite knowing that we will go up against that race in the next game, I still sort of hope that there is a way for human, elf, dwarf and qunari options in DA4?
- actionhero112 aime ceci
#57
Posté 01 octobre 2015 - 12:15
I would love one race, so long as the race is human. If they fixed Elves to look more healthy and attractive, I might accept an Elf only race. I really felt having a Qunari and Dwarf Inquisitor was a bit of a stretch... your enemy/non-believer is the Herald of Andraste? huh?
That's kind of the point. You're not the Herald of Andraste. You're some schmuck who fell out of the sky and got played by an ancient elven god.
I really felt like having an outsider's perspective did a lot for my immersion. It certainly felt more objective than a human or elven protagonist, who'd be very invested in the Andraste business or the eluvian stuff... for a lot of people, that's part of the draw (they feel more connected to the story), but for me personally I'd rather be the "WTF is going on, you're ALL ridiculous" outsider PC.
*shrugs*
- Leo, Andraste_Reborn, Bigdoser et 1 autre aiment ceci
#58
Posté 01 octobre 2015 - 01:31
Before Inquisition came out, I considered I might play a human if the human was Orlesian. Orlesian humans would be an interesting perspective shift from "heh, look at those pompous Orlesians". But when they turned out to be some Marcher, I started planning out my Adaar, Lavellan, and Cadash.
If the mage human in DA4 has a magister background, I might consider playing human. But even if humans can be magisters, I'd prefer to have race options alongside that.
Lack of race options would not be a dealbreaker for me, but I'd prefer to have them. On the plus side, for DA4 some of the multi-race work is done beforehand, so it's a slightly easier ramp than it would have been for Inquisition. However, a lot of the work has to be done fresh for each new game (eyeline stuff, making sure all races have armors that fit them, unique dialogue, etc.), so I would understand if they have some compelling reason to exchange that work for some other detail.
#59
Posté 01 octobre 2015 - 01:40
As always, I strongly oppose going back to a single race. I want variety and options. Humans would inevitably get the nod if they dropped to one race and they are my absolute least favorite race (well, maybe elves), so no thank you.
- Super Drone aime ceci
#61
Posté 01 octobre 2015 - 02:00
Of course if we're in Tevinter, then Qunari might be more interesting next game. And if they follow up on Descent stuff then the Dwarves might start feeling more relevant.
#62
Posté 01 octobre 2015 - 02:39
I've done six full playthroughs, five were qunari. No, I really don't want to go back to just playing as a human, or even human or elf. I thought the customization options we got in DAI were far better than previous BW games. If resources are a problem, take the fifteen bald hairstyles and all the unibrow options and make them into something less...ick.
#63
Posté 01 octobre 2015 - 02:47
Just out of curiosity, would you guys rather have one race option with many customisable parts to the character or varied race options but with less customizability?
I feel like playing as a single race there's lots more the devs can provide the player in RP and customisable options in appearance, armor, etc.There's more focus and all efforts are put into that one playable character. Perhaps even crafting us origin stories we can play ?
With varied race options, resources are spread thin. Every race is less customisable. They can't fully commit to all races. However, it is definitely cool to see these varied races, plus it changes things up for more play throughs.
What are your thoughts about the future protagonist of Dragon Age?
Everything depends on how it's done. DAI was meant for one race - humans - from the start. Other races were afterthoughts and it's showing at every corner. While Origins were written from the beginning from a multi-race perspective and it was done great!
I am all for multi-race, love it! But it has to be written this way. However, if there are no resources to at least fully adapt the initial script to them - better leave one race and spend any extra money for polishing.
#64
Posté 01 octobre 2015 - 03:14
I've done six full playthroughs, five were qunari. No, I really don't want to go back to just playing as a human, or even human or elf. I thought the customization options we got in DAI were far better than previous BW games. If resources are a problem, take the fifteen bald hairstyles and all the unibrow options and make them into something less...ick.
Dwarf?
#65
Posté 01 octobre 2015 - 03:19
Dwarf?
Did I play as a dwarf? I'm sorry, I don't understand the question.
#66
Posté 01 octobre 2015 - 03:32
Did I play as a dwarf? I'm sorry, I don't understand the question.
Yes. Dwarf playthrough?
#67
Posté 01 octobre 2015 - 03:33
Maybe cut it down to two or three. I didn't really feel like Qunari or Dwarf had much point to them in DAI, and extra human or elven backgrounds might have been more interesting while also being cheaper from a resources point of view.
Of course if we're in Tevinter, then Qunari might be more interesting next game. And if they follow up on Descent stuff then the Dwarves might start feeling more relevant.
Blasphemy!!!!!!!!!!!!!!!!!
- daveliam et Regan_Cousland aiment ceci
#68
Posté 01 octobre 2015 - 03:57
Maybe cut it down to two or three. I didn't really feel like Qunari or Dwarf had much point to them in DAI, and extra human or elven backgrounds might have been more interesting while also being cheaper from a resources point of view.
Of course if we're in Tevinter, then Qunari might be more interesting next game. And if they follow up on Descent stuff then the Dwarves might start feeling more relevant.
I think the problem was that adding races was after thought and I think especially Qunaris were so in the end there wasn't that much race-focused content for them when addition of elves was easier due to how lot plot had to do with Dalish elves probably even before elven protagonist was added.
#69
Posté 01 octobre 2015 - 04:01
- NoForgiveness et ComedicSociopathy aiment ceci
#70
Posté 01 octobre 2015 - 04:13
Yes. Dwarf playthrough?
No, I actually haven't gotten around to a dwarf yet. I played qunari first, then human, and then I went back to qunari because I really liked it.
#71
Posté 01 octobre 2015 - 04:15
Races. Hawke had absolutely no body customization. So that argument is kinda irrelevant.
Why's everyone making comparisons to Hawke? This is a brand new dude already in an established setting. Just because Hawke didn't work doesn't mean this won't. Given the proper time and care it's possible. Also this is next gen, I'm there's lots they can do if they don't have limitations of other races.
If they didn't do body customization the first time there's no reason to assume they will the second time...
Also, i freaking love elves so Ima vote for race selection, regardless of any potential body customization.
Honestly it doesn't really seem like they're interested in providing body customization options, despite it being an oft-requested feature. Even before DAI got the extra development time during which they added extra races they still had no plans for this feature.
So, while it is something I would like very much -- I can't bring myself to make a human male mage in DA2 or DAI -- I don't think we're going to be getting it anytime soon.
#72
Posté 01 octobre 2015 - 05:41
#73
Posté 01 octobre 2015 - 05:47
I see lots of people hating the idea of playing one race. I think the onus is on Bioware to make that one race the most gratifying. It can be done and people need to stop using Hawke as an example, that wasn't Bioware at its full powers. I liked the idea of varied race options, I just didn't think the individual characters were fleshed out as much. I feel like there's so much room for growth with a single race option. So much more customizability and potential for amazing character development.
It's not that they can't make it gratifying. I loved Hawke as a protagonist, and I'm sure they could write an equally compelling (or more so) human hero for the next game.
That's not the point. It doesn't matter that they're well-written. What matters is that they're human, the dominant race, with no personal insight into the dwarven/elven/etc. cultures that people have grown to love. And that's not even touching on body types and height and all that... I would simply much rather play a short, scrappy dwarf or a seven foot tall dragon lady than a human.
#74
Posté 01 octobre 2015 - 06:05
I think the question of the OP is misleading, as to me the central question is actually would one rather have a set background that influences the story and has meaningful reactions or would we rather have multitude of backgrounds that are ultimately irrelevant to the larger story and mostly has cosmetic reactions to. As that is what the discussion here is ultimately about due to the limited resources available in game development.
For me, I would rather have that set background, as I like more the story feeling like that PC is someone within that world instead of having a character filling a role that is required to be quite bland in order to have multitude of possible character backgrounds be able to be that person.
#75
Posté 01 octobre 2015 - 06:08
It's not that they can't make it gratifying. I loved Hawke as a protagonist, and I'm sure they could write an equally compelling (or more so) human hero for the next game.
That's not the point. It doesn't matter that they're well-written. What matters is that they're human, the dominant race, with no personal insight into the dwarven/elven/etc. cultures that people have grown to love. And that's not even touching on body types and height and all that... I would simply much rather play a short, scrappy dwarf or a seven foot tall dragon lady than a human.
But this also somewhat misses the point. With race-selection, or rather background selection, there is usually only a small cosmetic amount of insight in to those cultures from the player point of view, since they can't be meaningful for the story itself.
Everything depends on how it's done. DAI was meant for one race - humans - from the start. Other races were afterthoughts and it's showing at every corner. While Origins were written from the beginning from a multi-race perspective and it was done great!
I am all for multi-race, love it! But it has to be written this way. However, if there are no resources to at least fully adapt the initial script to them - better leave one race and spend any extra money for polishing.
This is not quite true. While the other races were added at the last minute, DAI was still built to have different backgrounds for the Inquisitor, with those backgrounds being absorbed in to the races. That is why non-mage human is a noble, as that is the only race/profession able to hold that background.
With that in mind, it is really unlikely that the race choice would have had any more meaningful impact on the story if it had been implemented from the beginning as it would have been the same background choice as in the game at the moment.





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