In DAO, they had the race choice from the very beginning. During the game, there were less reactions than in DAI. As much as you criticize my hypotheticals, you haven't actually provided any justification why you feel they would have had more impact if they were there from the beginning. Again, to repeat myself, my view is based on the fact of limited development resources.
And I am not arguing with resources limitation - it sure is a big factor in general and in DAI particular. What I am saying is DAO - the story, the writing, the script - was designed with races in mind. Thus we had Orzammar, Dailish forest and Alienage. Places designed not only for origins parts but responsive - NATURALLY responsive to your race. The fact that Worden title kind was racially neutral did not negate your origin and special attitude towards you in the place of your origin. It was specifically mentioned that Wardens are different that way and a multi-racing organization. All and all it was a good implementation of multi-races.
Now, DAI is an example where the story, the writing, the script was originally designed for humans only. It was written first for Hawke, adapted for different - yet, still human - protagonist and only at the last year of development given other races to play with. They could not change the story completely, only to add here and there some racial remarks. Thus, Iquisititor is treated as a human. Sometimes, as a human with pointy ears or horns, but still human. That was done because of limited resources (already spent for the bigger part of the game) and time constrains. As a result we DO have multi-races but a very bad implementation of it.
I can not tell you how to make Inquisitor story truly work with multi-races. Guess, the story would be very different to begin with. All I am saying, the way they did it in DAI is a wrong way. Afterthoughts are bad no matter where you apply it.
Some people are so devoted to non-human protagonist that they agree for anything, any awkwardness in dialogs and cutscenes just for possibility to play a non-human. Like people who are using those romance mods are agree for their character to be silent and called by the wrong names - all for the ability to romance whoever they want. I do not understand it but I it's their game.
But if I am to answer the OP's question - for me (only me) it is better to have one race, if resources preventing developers from writing the story from multi-race perspective. I would give a standing ovation for the multi-race story as it was done in DAO (and preorder the game the day it will be announced) but if races will be at best a decoration like in DAI - I would rather have human-only protagonist.
All that said, I am 100% sure if we see DA4 at all it will be a multi-race game (just because the feature is already here (CC, anymation and all). And though the question of quality remains there is a hope that this time the game will be written with races in mind from the start.





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