New Favorite Reaver Build: The Destroyer!™ Now w/ NM Solo Video!
#226
Posté 02 décembre 2015 - 03:13
Don't think you should ever give up Rampage. But adopting the play style of using Rampage as a get out of jail free card seems reasonable enough since 10K Dragon Rages are pretty sweet with Urgency Belt.
Devour / Rampage / Dragon Rage / Mighty Blow?
#227
Posté 02 décembre 2015 - 03:22
This build is only for the monster promoted.
Don't think you should ever give up Rampage. But adopting the play style of using Rampage as a get out of jail free card seems reasonable enough since 10K Dragon Rages are pretty sweet with Urgency Belt.
Devour / Rampage / Dragon Rage / Mighty Blow?
That would would definitely work for Rampage as long as you don't spam it, less damage that way.
I'd say, for abilities, if using Rampage plus more damage (cross my build with Rampage):
Dragon Rage, Mighty Blow, Pommel Strike, Rampage http://da-skills.net...110,010,010,110
I stress though to only use Rampage in emergencies only otherwise you waste the entire Damage part of the build.
I personally prefer to try to get the highest Damage possible because of, as you said, my number of promotes can support it easily. So either way will work, use at your own discretion.
#228
Posté 02 décembre 2015 - 03:54
Updated with a low promotion version of the build. ![]()
#229
Posté 02 décembre 2015 - 04:04
Easier to target, allows you to heal without using Rampage and doesn't cost any point.
Don't understand Pommel Strike on Reaver. Can just use Dragon Rage and hit for equal damage...
#230
Posté 02 décembre 2015 - 04:05
Stun and, IMO, it is fun to do. Sometimes I love the thrill of chasing an enemy down with it to kill him when it finally strikesI'd probably prefer Devour to Pommel Strike.
Easier to target, allows you to heal without using Rampage and doesn't cost any point.
Don't understand Pommel Strike on Reaver. Can just use Dragon Rage and hit for equal damage...
#231
Posté 02 décembre 2015 - 04:08
I'm just a Scrub Lord
#232
Posté 02 décembre 2015 - 06:16
Sorry to revive this, but I am obviously doing something wrong. Your willpower was 175 at the time, and you hit a Dragon Rage for ~23,000 on each claw??? My willpower is higher than that, and I NEVER hit that hard, even with low health. What are your weapon mods? What else am I missing here?
Fervor, Blood Frenzy, Guard Smasher, Mighty Offense and super low health.
Thanks. I'll try dropping the life drain ring and put on a crit damage ring in its place. For weapon attachments, I'm using all armor pen., but I may change it. Though I'm thinking Drasca may be right, that you can only get those numbers against guard, with Guard Smasher and mighty offense potion.
Yeah, no life drain ring on the Reaver. Dragon Rage Ring and Critical Damage. Armor Pen vs. Attack is personal preference. I use attack just because I play the Avvar quite often and the difference isn't noticeable until enemies armor is 100+.
Don't use Armor Pen. Reaver already has alot of sunder and Armor Pen. I'd recommend Attack % and Crit damage
All I see is Shield-Breaker at the very bottom of the 2nd tree, and I don't get around to that until about level 17. Since I go into NM after a single perilous match, I still think armor pen is useful, unless I'm missing something in the skill trees.
You are correct, only Shield-Breaker. For the Reaver, Armor Pen isn't a poor choice, especially if you're playing Heartbreaker consistently.
Here's a rundown of how Reaver Dragon Rage damage works and why Armor Penetration isn't a poor choice if you're primarily playing NM+:
MATH WARNING:
Technically, there are two separate portions of the damage formula:
First: Weapon Base Damage is KING.
final_damage = (base_damage * rand(0.95 to 1.05) - armor * (1 - armor_penetration))
Simplified:
base_damage - armor * (1 - armor_penetration)
Second:
final_damage * (ability_multiplier) * (1 + critical_damage_bonus + flanking_bonus) * (1 + attack_bonus + damage_multiplier + type_bonus) * (1 - magic_resistance) = Damage Result
Simplified:
final_damage * (ability_multiplier) * (1 + critical_damage_bonus) * (1 + attack_bonus + damage_multiplier)
Because this build is really only useable by the super-promoted I will be using the following variables for this demonstration:
Mediocre Base Damage Hakkon Valor: 320
Cunniung = 200 (100% Critical Chance)
Willpower = 200 (95% Attack = +0.95 to attack_bonus)
attack_bonus = 0.95 (Armor Penetration Upgrades) , 1.11 (Attack Upgrades)
ability_multiplier = 200% = 2.0 (Dragon Rage + Dragon Rage Ring)
critical_damage_bonus = 187% = 1.87 (40% Base + 100% Hakkon Valor + 27% Weapon Upgrade + 20% Critical Damage Ring)
Dragon Rage's damage_multiplier is calculated independently depending on the swing.
1st Attack: Flat +1% per 1% missing health. One hit.
2nd Attack: Flat +2% per 1% missing health. One hit.
3rd Attack: Flat +3% per 1% missing health. Two hits.
damage_multiplier = Dragon Rage Upgrade, Ravage + Flat% Bonus + Blood Frenzy Bonus
damage_multiplier @ Full Health = 50% = 0.50
damage_multiplier @ 75% Health, 1st Attack = 0.50 + 0.25 + 0.10 = 0.85
damage_multiplier @ 50% Health, 1st Attack = 0.50 + 0.50 + 0.25 = 1.25
damage_multiplier @ 25% Health, 1st Attack = 0.50 + 0.75 + 0.35 = 1.60
damage_multiplier @ 75% Health, 2nd Attack = 0.50 + 0.50 + 0.10 = 1.10
damage_multiplier @ 50% Health, 2nd Attack = 0.50 + 1.00 + 0.25 = 1.75
damage_multiplier @ 25% Health, 2nd Attack = 0.50 + 1.50 + 0.35 = 2.35
damage_multiplier @ 75% Health, 3rd Attack = 0.50 + 0.75 + 0.10 = 1.35
damage_multiplier @ 50% Health, 3rd Attack = 0.50 + 1.50 + 0.25 = 2.25
damage_multiplier @ 25% Health, 3rd Attack = 0.50 + 2.25 + 0.35 = 3.10
Damage Results:
Enemy Armor = 150 Enemy Armor = 150
Armor Pen = 27% Armor Pen = 0%
Attack = 0% Attack = 16%
1st Hit 2nd Hit 3rd Hit (X2) 1st Hit 2nd Hit 3rd Hit (X2)
100% 2960 2960 2960 100% 2547 2547 2547
75% 3383 3685 3987 75% 2888 3132 3376
50% 3866 4471 5075 50% 3279 3767 4255
25% 4289 5196 6102 25% 3620 4352 5084
Enemy Armor = 100 Enemy Armor = 100
Armor Pen = 27% Armor Pen = 0%
Attack = 0% Attack = 16%
1st Hit 2nd Hit 3rd Hit (X2) 1st Hit 2nd Hit 3rd Hit (X2)
100% 3474 3474 3474 100% 3296 3296 3296
75% 3970 4324 4679 75% 3738 4054 4369
50% 4537 5246 5955 50% 4243 4874 5500
25% 5033 6097 7160 25% 4243 5190 6137
Enemy Armor = 50 Enemy Armor = 50
Armor Pen = 27% Armor Pen = 0%
Attack = 0% Attack = 16%
1st Hit 2nd Hit 3rd Hit (X2) 1st Hit 2nd Hit 3rd Hit (X2)
100% 3987 3987 3987 100% 4045 4045 4045
75% 4556 4963 5370 75% 4587 4975 5362
50% 5207 6021 6835 50% 5207 5982 6757
25% 5777 6997 8218 25% 5750 6912 8075
Enemy Armor = 0 Enemy Armor = 0
Armor Pen = 27% Armor Pen = 0%
Attack = 0% Attack = 16%
1st Hit 2nd Hit 3rd Hit (X2) 1st Hit 2nd Hit 3rd Hit (X2)
100% 4500 4500 4500 100% 4794 4794 4794
75% 5143 5602 6061 75% 5437 5896 6355
50% 5878 6796 7715 50% 6172 7090 8008
25% 6521 7898 9276 25% 6815 8192 9570
The above did not include Fervor bonuses.
Fervor is awesome. It stacks additively on top of the damage_multiplier. You can visualize this because the boost is nearly the same as the increase from 100% on first hit to 75% on first hit.
#233
Posté 02 décembre 2015 - 06:40
#234
Posté 02 décembre 2015 - 06:44
I don't take Armor Pen attachments on my weapons for Reaver because the damage is so much more with attack% and Crit damage bonus. Damage scales greatly for DR, so I have found
Actually, since your willpower is already through the roof, you would benefit more from armor penetration.
#235
Posté 02 décembre 2015 - 06:46
If I ever play again (for the next monthly event I will) I will try it out and let you know!Actually, since your willpower is already through the roof, you would benefit more from armor penetration.
#236
Posté 03 décembre 2015 - 02:37
Wow, Proto, that is an amazing analysis, thank you. Based on your numbers, I'm not sure there's a clear winner in nightmare (armor pen or attack) given that armor values vary so widely for different enemies. It looks like folks who keep their health low would benefit most from armor pen, and folks who keep their health topped off could go either way.
#237
Posté 03 décembre 2015 - 02:42
I'd recommend going Attack % until you get your Willpower up. Then, according to Proto, Armor Pen becomes better when your Willpower gets high like mine. Mine is 309 so probably 200-250 swap out. The Attack % is definitely better below 200. I tested that alotWow, Proto, that is an amazing analysis, thank you. Based on your numbers, I'm not sure there's a clear winner in nightmare (armor pen or attack) given that armor values vary so widely for different enemies. It looks like folks who keep their health low would benefit most from armor pen, and folks who keep their health topped off could go either way.
#238
Posté 03 décembre 2015 - 03:57
- ThatBruhYouDK aime ceci
#239
Posté 03 décembre 2015 - 03:59
I've read through it like 3 times in the past month. It is pretty funny I agree xDLol ooo wee, this is the funniest thread ever.
#240
Posté 03 décembre 2015 - 09:32
Dragon Rage's damage_multiplier is calculated independently depending on the swing.
1st Attack: Flat +1% per 1% missing health. One hit.
2nd Attack: Flat +2% per 1% missing health. One hit.
3rd Attack: Flat +3% per 1% missing health. Two hits.
Someone doesn't seem to want to let go of the game.
Nice work!
- ThatBruhYouDK aime ceci
#241
Posté 03 décembre 2015 - 01:47
Once in you can never leave completelySomeone doesn't seem to want to let go of the game.
Nice work!
#242
Posté 03 décembre 2015 - 03:51
Yeaaah, we'll see after this weekend.Someone doesn't seem to want to let go of the game.
Nice work!
Also, that information was pulled from the combat mechanics thread.
- LearnedHand aime ceci
#243
Posté 03 décembre 2015 - 05:22
I'd recommend going Attack % until you get your Willpower up. Then, according to Proto, Armor Pen becomes better when your Willpower gets high like mine. Mine is 309 so probably 200-250 swap out. The Attack % is definitely better below 200. I tested that alot
Also contextual based on what weapon you have vs what armor you're facing. Proto's right about AP here for you, with a context of max weapons and high willpower. At lower base weapon damage relative to high armor values, AP becomes more useful too.
#244
Posté 03 décembre 2015 - 05:29
Dropping Rampage will definitely show you am increase in damage. Just make sure you use Devour when you are getting uncomfortable with the amount of HP you have left. You get better with it in time!
Actual DPS YMMV. Dropping Rampage does not guarantee increase in practical damage / killing speed.
Thanks. I'll try dropping the life drain ring and put on a crit damage ring in its place. For weapon attachments, I'm using all armor pen., but I may change it. Though I'm thinking Drasca may be right, that you can only get those numbers against guard, with Guard Smasher and mighty offense potion.
I definitely am right. Certain enemies / bosses take extra damage in different animation states too (in addition to the million other debuffs they can take), as the Highly Dragon will take extra damage when she's limping. This is verifiable. I know how do one trick ponies too, and I know how useless they are in real combat.
Showing a short clip of 1-2 enemies is completely useless for practical damage.
#245
Posté 03 décembre 2015 - 05:34
See but I know all this because I do it. Calculated Damage and actual Damage done are different. I do it enough to know that I do the same Damage to pretty much everything with DR. It is very scalable and does an amazing jobActual DPS YMMV. Dropping Rampage does not guarantee increase in practical damage / killing speed.
I definitely am right. Certain enemies / bosses take extra damage in different animation states too (in addition to the million other debuffs they can take), as the Highly Dragon will take extra damage when she's limping. This is verifiable. I know how do one trick ponies too, and I know how useless they are in real combat.
Showing a short clip of 1-2 enemies is completely useless for practical damage.
#246
Posté 03 décembre 2015 - 05:36
#247
Posté 03 décembre 2015 - 05:38
It can all be argued back and forth all day but I know it because I have the experience and play time on her so II know what to expect with everything on my Reaver
Yeah but you also play like trash on the Reaver --- granted mostly it is because you play lazy, but trash is trash! Get back on your Lego, fool!
#248
Posté 03 décembre 2015 - 05:46
I like Reaver. My goal was to try to get the most Damage possible per Strike. So far I was 25K on a commander for each claw. I wanna beat that but I am only playing for events nextYeah but you also play like trash on the Reaver --- granted mostly it is because you play lazy, but trash is trash! Get back on your Lego, fool!
#249
Posté 03 décembre 2015 - 05:53
I like Reaver. My goal was to try to get the most Damage possible per Strike. So far I was 25K on a commander for each claw. I wanna beat that but I am only playing for events next
Was that with Fire Glyph? I am still wondering if the Fire Glyph gives a fixed number of bonus or a % base one. I know that my claw does about 1.8 to 2k damage in Perilous when I am at full health, but with the Fire Glyph, I can do over 2.5K. Would the fire glyph gives you extra 500 damage or 5000+?
#250
Posté 03 décembre 2015 - 05:54
That was solo. I kinda am curious what it would be with a fire glyph now xDWas that with Fire Glyph? I am still wondering if the Fire Glyph gives a fixed number of bonus or a % base one. I know that my claw does about 1.8 to 2k damage in Perilous when I am at full health, but with the Fire Glyph, I can do over 2.5K. Would the fire glyph gives you extra 500 damage or 5000+?





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