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New Favorite Reaver Build: The Destroyer!™ Now w/ NM Solo Video!


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#226
Proto

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This build is only for the monster promoted.

Don't think you should ever give up Rampage. But adopting the play style of using Rampage as a get out of jail free card seems reasonable enough since 10K Dragon Rages are pretty sweet with Urgency Belt.

Devour / Rampage / Dragon Rage / Mighty Blow?

#227
ThatBruhYouDK

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This build is only for the monster promoted.

Don't think you should ever give up Rampage. But adopting the play style of using Rampage as a get out of jail free card seems reasonable enough since 10K Dragon Rages are pretty sweet with Urgency Belt.

Devour / Rampage / Dragon Rage / Mighty Blow?

That would would definitely work for Rampage as long as you don't spam it, less damage that way.
I'd say, for abilities, if using Rampage plus more damage (cross my build with Rampage):
Dragon Rage, Mighty Blow, Pommel Strike, Rampage http://da-skills.net...110,010,010,110
I stress though to only use Rampage in emergencies only otherwise you waste the entire Damage part of the build.

I personally prefer to try to get the highest Damage possible because of, as you said, my number of promotes can support it easily. So either way will work, use at your own discretion.



#228
ThatBruhYouDK

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Updated with a low promotion version of the build. :)



#229
Proto

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I'd probably prefer Devour to Pommel Strike.

Easier to target, allows you to heal without using Rampage and doesn't cost any point.

Don't understand Pommel Strike on Reaver. Can just use Dragon Rage and hit for equal damage...

#230
ThatBruhYouDK

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I'd probably prefer Devour to Pommel Strike.

Easier to target, allows you to heal without using Rampage and doesn't cost any point.

Don't understand Pommel Strike on Reaver. Can just use Dragon Rage and hit for equal damage...

Stun and, IMO, it is fun to do. Sometimes I love the thrill of chasing an enemy down with it to kill him when it finally strikes :) (seemed a little dark but hey..whatever lol)

#231
ThatBruhYouDK

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But what do I know, right?
I'm just a Scrub Lord ;)

#232
Proto

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Sorry to revive this, but I am obviously doing something wrong.  Your willpower was 175 at the time, and you hit a Dragon Rage for ~23,000 on each claw???  My willpower is higher than that, and I NEVER hit that hard, even with low health.  What are your weapon mods?  What else am I missing here?

 

Fervor, Blood Frenzy, Guard Smasher, Mighty Offense and super low health.
 

Thanks.  I'll try dropping the life drain ring and put on a crit damage ring in its place.  For weapon attachments, I'm using all armor pen., but I may change it.  Though I'm thinking Drasca may be right, that you can only get those numbers against guard, with Guard Smasher and mighty offense potion.

 

Yeah, no life drain ring on the Reaver. Dragon Rage Ring and Critical Damage. Armor Pen vs. Attack is personal preference. I use attack just because I play the Avvar quite often and the difference isn't noticeable until enemies armor is 100+.
 

Don't use Armor Pen. Reaver already has alot of sunder and Armor Pen. I'd recommend Attack % and Crit damage

 

All I see is Shield-Breaker at the very bottom of the 2nd tree, and I don't get around to that until about level 17.  Since I go into NM after a single perilous match, I still think armor pen is useful, unless I'm missing something in the skill trees.

 
You are correct, only Shield-Breaker. For the Reaver, Armor Pen isn't a poor choice, especially if you're playing Heartbreaker consistently.

 

Here's a rundown of how Reaver Dragon Rage damage works and why Armor Penetration isn't a poor choice if you're primarily playing NM+:

 
MATH WARNING:
 
Technically, there are two separate portions of the damage formula:
 
First: Weapon Base Damage is KING. 
 
final_damage = (base_damage * rand(0.95 to 1.05) - armor * (1 - armor_penetration))
 
Simplified:
 
base_damage - armor * (1 - armor_penetration)
 
Second:
 
final_damage * (ability_multiplier) * (1 + critical_damage_bonus + flanking_bonus) * (1 + attack_bonus + damage_multiplier + type_bonus) * (1 - magic_resistance) = Damage Result
 
Simplified:
 
final_damage * (ability_multiplier) * (1 + critical_damage_bonus) * (1 + attack_bonus + damage_multiplier)
 
Because this build is really only useable by the super-promoted I will be using the following variables for this demonstration:
 
Mediocre Base Damage Hakkon Valor: 320
Cunniung = 200 (100% Critical Chance)
Willpower = 200 (95% Attack = +0.95 to attack_bonus)
attack_bonus = 0.95 (Armor Penetration Upgrades) , 1.11 (Attack Upgrades)
ability_multiplier = 200% = 2.0 (Dragon Rage + Dragon Rage Ring)
critical_damage_bonus = 187% = 1.87 (40% Base + 100% Hakkon Valor + 27% Weapon Upgrade + 20% Critical Damage Ring)
 
 
Dragon Rage's damage_multiplier is calculated independently depending on the swing.
 
1st Attack: Flat +1% per 1% missing health. One hit.
2nd Attack: Flat +2% per 1% missing health. One hit.
3rd Attack: Flat +3% per 1% missing health. Two hits.

 

damage_multiplier = Dragon Rage Upgrade, Ravage + Flat% Bonus + Blood Frenzy Bonus

 

damage_multiplier @ Full Health = 50% = 0.50 

damage_multiplier @ 75% Health, 1st Attack = 0.50 + 0.25 + 0.10 = 0.85
damage_multiplier @ 50% Health, 1st Attack = 0.50 + 0.50 + 0.25 = 1.25
damage_multiplier @ 25% Health, 1st Attack = 0.50 + 0.75 + 0.35 = 1.60

damage_multiplier @ 75% Health, 2nd Attack = 0.50 + 0.50 + 0.10 = 1.10
damage_multiplier @ 50% Health, 2nd Attack = 0.50 + 1.00 + 0.25 = 1.75
damage_multiplier @ 25% Health, 2nd Attack = 0.50 + 1.50 + 0.35 = 2.35

damage_multiplier @ 75% Health, 3rd Attack = 0.50 + 0.75 + 0.10 = 1.35
damage_multiplier @ 50% Health, 3rd Attack = 0.50 + 1.50 + 0.25 = 2.25
damage_multiplier @ 25% Health, 3rd Attack = 0.50 + 2.25 + 0.35 = 3.10
 
Damage Results:

 

Enemy Armor = 150                                                                                          Enemy Armor = 150   
Armor Pen = 27%                                                                                              Armor Pen = 0%   
Attack = 0%                                                                                                        Attack = 16%   
       
                    1st Hit       2nd Hit       3rd Hit (X2)                                                                1st Hit       2nd Hit       3rd Hit (X2)

 

100%           2960         2960           2960                                                          100%          2547         2547          2547
75%             3383         3685           3987                                                           75%           2888         3132          3376
50%             3866         4471           5075                                                           50%           3279         3767          4255
25%             4289         5196           6102                                                           25%           3620         4352          5084

 

 

Enemy Armor = 100                                                                                          Enemy Armor = 100   
Armor Pen = 27%                                                                                              Armor Pen = 0%   
Attack = 0%                                                                                                        Attack = 16%   
       
                    1st Hit       2nd Hit        3rd Hit (X2)                                                                1st Hit       2nd Hit       3rd Hit (X2)

 

100%           3474         3474            3474                                                          100%          3296         3296          3296
75%             3970         4324            4679                                                          75%            3738         4054          4369
50%             4537         5246            5955                                                          50%            4243         4874          5500
25%             5033         6097            7160                                                          25%            4243         5190          6137

 

 

Enemy Armor = 50                                                                                           Enemy Armor = 50   
Armor Pen = 27%                                                                                             Armor Pen = 0%   
Attack = 0%                                                                                                       Attack = 16%   
       
                    1st Hit       2nd Hit         3rd Hit (X2)                                                               1st Hit       2nd Hit       3rd Hit (X2)

 

100%           3987         3987             3987                                                        100%           4045         4045          4045
75%             4556         4963             5370                                                        75%             4587         4975          5362
50%             5207         6021             6835                                                        50%             5207         5982          6757
25%             5777         6997             8218                                                        25%             5750         6912          8075

 

Enemy Armor = 0                                                                                            Enemy Armor = 0   
Armor Pen = 27%                                                                                            Armor Pen = 0%   
Attack = 0%                                                                                                      Attack = 16%   
       
                    1st Hit       2nd Hit          3rd Hit (X2)                                                              1st Hit       2nd Hit       3rd Hit (X2)

 

100%           4500         4500             4500                                                       100%            4794         4794          4794
75%             5143         5602             6061                                                       75%              5437         5896          6355
50%             5878         6796             7715                                                       50%              6172         7090          8008
25%             6521         7898             9276                                                       25%              6815         8192          9570

 

The above did not include Fervor bonuses. 

 

Fervor is awesome. It stacks additively on top of the damage_multiplier. You can visualize this because the boost is nearly the same as the increase from 100% on first hit to 75% on first hit.  



#233
ThatBruhYouDK

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Wow Proto..I dig it. But yes, I don't take Armor Pen attachments on my weapons for Reaver because the damage is so much more with attack% and Crit damage bonus. Damage scales greatly for DR, so I have found

#234
Proto

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I don't take Armor Pen attachments on my weapons for Reaver because the damage is so much more with attack% and Crit damage bonus. Damage scales greatly for DR, so I have found

 

Actually, since your willpower is already through the roof, you would benefit more from armor penetration.



#235
ThatBruhYouDK

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Actually, since your willpower is already through the roof, you would benefit more from armor penetration.

If I ever play again (for the next monthly event I will) I will try it out and let you know!

#236
JohnnyQPublic

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Wow, Proto, that is an amazing analysis, thank you.  Based on your numbers, I'm not sure there's a clear winner in nightmare (armor pen or attack) given that armor values vary so widely for different enemies.  It looks like folks who keep their health low would benefit most from armor pen, and folks who keep their health topped off could go either way.



#237
ThatBruhYouDK

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Wow, Proto, that is an amazing analysis, thank you. Based on your numbers, I'm not sure there's a clear winner in nightmare (armor pen or attack) given that armor values vary so widely for different enemies. It looks like folks who keep their health low would benefit most from armor pen, and folks who keep their health topped off could go either way.

I'd recommend going Attack % until you get your Willpower up. Then, according to Proto, Armor Pen becomes better when your Willpower gets high like mine. Mine is 309 so probably 200-250 swap out. The Attack % is definitely better below 200. I tested that alot

#238
Campout King

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Lol ooo wee, this is the funniest thread ever.
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#239
ThatBruhYouDK

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Lol ooo wee, this is the funniest thread ever.

I've read through it like 3 times in the past month. It is pretty funny I agree xD

#240
LearnedHand

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Dragon Rage's damage_multiplier is calculated independently depending on the swing.
 
1st Attack: Flat +1% per 1% missing health. One hit.
2nd Attack: Flat +2% per 1% missing health. One hit.
3rd Attack: Flat +3% per 1% missing health. Two hits.

 

 

Someone doesn't seem to want to let go of the game.  :D Nice work!


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#241
ThatBruhYouDK

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Someone doesn't seem to want to let go of the game. :D Nice work!

Once in you can never leave completely

#242
Proto

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Someone doesn't seem to want to let go of the game. :D Nice work!

Yeaaah, we'll see after this weekend.

Also, that information was pulled from the combat mechanics thread. :)
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#243
Drasca

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I'd recommend going Attack % until you get your Willpower up. Then, according to Proto, Armor Pen becomes better when your Willpower gets high like mine. Mine is 309 so probably 200-250 swap out. The Attack % is definitely better below 200. I tested that alot

 

Also contextual based on what weapon you have vs what armor you're facing. Proto's right about AP here for you, with a context of max weapons and high willpower. At lower base weapon damage relative to high armor values, AP becomes more useful too.



#244
Drasca

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Dropping Rampage will definitely show you am increase in damage. Just make sure you use Devour when you are getting uncomfortable with the amount of HP you have left. You get better with it in time! :)

 

Actual DPS YMMV. Dropping Rampage does not guarantee increase in practical damage / killing speed.

 

Thanks.  I'll try dropping the life drain ring and put on a crit damage ring in its place.  For weapon attachments, I'm using all armor pen., but I may change it.  Though I'm thinking Drasca may be right, that you can only get those numbers against guard, with Guard Smasher and mighty offense potion.

 

I definitely am right. Certain enemies / bosses take extra damage in different animation states too (in addition to the million other debuffs they can take), as the Highly Dragon will take extra damage when she's limping. This is verifiable. I know how do one trick ponies too, and I know how useless they are in real combat.

 

Showing a short clip of 1-2 enemies is completely useless for practical damage.



#245
ThatBruhYouDK

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Actual DPS YMMV. Dropping Rampage does not guarantee increase in practical damage / killing speed.


I definitely am right. Certain enemies / bosses take extra damage in different animation states too (in addition to the million other debuffs they can take), as the Highly Dragon will take extra damage when she's limping. This is verifiable. I know how do one trick ponies too, and I know how useless they are in real combat.

Showing a short clip of 1-2 enemies is completely useless for practical damage.

See but I know all this because I do it. Calculated Damage and actual Damage done are different. I do it enough to know that I do the same Damage to pretty much everything with DR. It is very scalable and does an amazing job

#246
ThatBruhYouDK

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It can all be argued back and forth all day but I know it because I have the experience and play time on her so II know what to expect with everything on my Reaver

#247
Drasca

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It can all be argued back and forth all day but I know it because I have the experience and play time on her so II know what to expect with everything on my Reaver

 

Yeah but you also play like trash on the Reaver --- granted mostly it is because you play lazy, but trash is trash! Get back on your Lego, fool!



#248
ThatBruhYouDK

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Yeah but you also play like trash on the Reaver --- granted mostly it is because you play lazy, but trash is trash! Get back on your Lego, fool!

I like Reaver. My goal was to try to get the most Damage possible per Strike. So far I was 25K on a commander for each claw. I wanna beat that but I am only playing for events next :P

#249
lcneed

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I like Reaver. My goal was to try to get the most Damage possible per Strike. So far I was 25K on a commander for each claw. I wanna beat that but I am only playing for events next :P

 

Was that with Fire Glyph?  I am still wondering if the Fire Glyph gives a fixed number of bonus or a % base one.  I know that my claw does about 1.8 to 2k damage in Perilous when I am at full health, but with the Fire Glyph, I can do over 2.5K.   Would the fire glyph gives you extra 500 damage or 5000+?



#250
ThatBruhYouDK

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Was that with Fire Glyph? I am still wondering if the Fire Glyph gives a fixed number of bonus or a % base one. I know that my claw does about 1.8 to 2k damage in Perilous when I am at full health, but with the Fire Glyph, I can do over 2.5K. Would the fire glyph gives you extra 500 damage or 5000+?

That was solo. I kinda am curious what it would be with a fire glyph now xD