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New Favorite Reaver Build: The Destroyer!™ Now w/ NM Solo Video!


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#51
ThatBruhYouDK

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Devour just gets blocked unless they're already swinging 1

 

I need to test that belt more in-depth. I don't seem to get a signifigant buff. Every time I've used that belt and even let my health go down, it doesn't give signifigant attack speed upgrade.

2

Urgency doesn't affect movement speed at all though.

 

Non-warhorn builds also suffer from gaining less exp due to lack of guaranteed panic on near-everyone, especially those outside immediate range of the reaver. While there's an exp cap, it is effectively improbable to reach outside of normal circumstances, especially if you're playing NM and above. 3

 

Yeah, no, devour still sucks and is for noobs. 4

1: Try it, no cooldown occurs, it does the first half of the animation and does half the damage (because only half of the attack occurs) I just played this today so I would know

 

2: Urgency, every time I've used it, will increase attack AND movement speed WHEN CURRENT HEALTH ≤ HALF TOTAL HEALTH

 

3: I'd rather just kill everything fast and not let them run away with this build, idrc for exp too much tbh

 

4: Way to be a whiny ****** when you realize you are losing the argument, just admit you were mistaken instead of lashing out, it looks better to say you were wrong



#52
Proto

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Devour just gets blocked unless they're already swinging, at which point I'd be dragon raging. I'd rather MB or PS and actually kill stuff.
 
Yeah, no, devour still sucks and is for noobs. I do like MB on reaver, and I would use it if I had the amulet-- but no CR does not work without the amulet.


No. Devour hits for 2K plus even when blocked and can be spammed without the mob having time to do anything. You basically chain stagger them to death, or until they get panicked then you just shred them as usual.

Warhorn is for newbs. The argument that it does "good damage" is just naive. I'll just dragon rage instead. More often than not everything is panicked from Terrifying fury due to high critical chance.

Devour is a great ability, no matter the promotions of the player. L2Devour, Drasca.

If I had the immunity amulet I would run DR/Rampage/Devour/MB

For now, DR/Rampage/Combat Roll/Devour works perfectly.
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#53
Snakebite

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Devour just gets blocked unless they're already swinging, at which point I'd be dragon raging. I'd rather MB or PS and actually kill stuff. Show proof you do double actual damage, because I'm betting most of it is from fervor, and yes Rampage moves faster.

 

I love how we correct you, and instead of you actually testing it yourself, you just keep saying the same old thing.  I would give you proof that Devour cannot be blocked by shields, but it's a little difficult at the moment seeing as there are not shield-bearing enemies this weekend.  I can, however, give you proof that Dragon Rage hits twice as hard when you are at low health than when at high health and using Rampage.

 

 

The only passive that increases damage that I was using was Blood Frenzy.  I did not have Fervor, or Shield Breaker, or any type of sunder on my weapon.  I did not have any crit damage or Dragon Rage rings on.


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#54
Drasca

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The only passive that increases damage that I was using was Blood Frenzy.  I did not have Fervor, or Shield Breaker, or any type of sunder on my weapon.  I did not have any crit damage or Dragon Rage rings on.

 

LOL the one situation where the additive dragon rage missing health damage bonus isn't saturated already. You haven't corrected anything, because the the relative damage bonus of the ability does not multiply with passives like fervor. It is additive to fervor / ring of pain / etc. I was hoping to see belt of urgency TBH.

 

Due to the damage bonus being additive with other abilities, the relative benefit of benefit of dragon rage's innhate damage bonus is not double overall damage.

 

Yeah no, being at 10% health is not useful unless you have barrier 100% of the time you're taking damage, at which point you can get away with any build.

 

This build, and your understanding of the game mechanics is trash.

 

No. Devour hits for 2K plus even when blocked and can be spammed without the mob having time to do anything. You basically chain stagger them to death, or until they get panicked then you just shred them as usual.

 

Depends on gear, and can't be spammed without the Immunity amulet because you'll stagger upon being blocked. At which point I'd rather MB and kill them all in one shot, because chain stagger takes too long. Why spend several seconds on one enemy when you can kill them all with MB?

 

 

2: Urgency, every time I've used it, will increase attack AND movement speed WHEN CURRENT HEALTH ≤ HALF TOTAL HEALTH

 

Show me. I've tried it, and have had poor results. I *want* to see what you are telling me happen to me, I just haven't had it happen. Yes I've let myself get below half health without rampage. Basic attacks and movement were not significantly increased.

 

 

3: I'd rather just kill everything fast and not let them run away with this build, idrc for exp too much tbh

 

L2P: Any non humanoid enemy will not run away because their animation set does not allow for it. They dance in place ripe for slaughter. Red Knights, Horrors, Despair Demons, etc are all sitting ducks. Secondly starting at NM but really shining in HB, enemies have a lot of guard and the HB enemies with all guard are either one shot or almost dead with WH cast.

 

No warhorn = attacking 5 or 6 times instead of 1-2 shotting the enemy.



#55
ThatBruhYouDK

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L2P: Any non humanoid enemy will not run away because their animation set does not allow for it. They dance in place ripe for slaughter. Red Knights, Horrors, Despair Demons, etc are all sitting ducks. Secondly starting at NM but really shining in HB, enemies have a lot of guard and the HB enemies with all guard are either one shot or almost dead with WH cast.

 

No warhorn = attacking 5 or 6 times instead of 1-2 shotting the enemy.

Funny you say that they will stay in place..they never do for me and, like Proto said, War Horn isn't all useful, sure a little xp but the enemies run away making you chase them. I'd rather go in and do 2 hit kills before they can respond to me. It is not an L2P issue, you just automatically assume everyone has top tier stats so what YOU say will always work. Not at all, every one plays different, every one has different stats. you expect someone to play the way you want them too because you see yourself as "Invincible", which we all know is horse sh*t. And secondly...this was labled my "New FAVORITE Reaver Build". I didn't say "The Build That Will Give You Top EXP, Or Let You Never Die, And Work For Everyone". I, very clearly, stated that you need decent stats and gear, such as Amulet of Physical Immunity, to get the most out of this. I made this to see if anyone else would have as much fun as I did with it. Did you read how it was written? I wasn't being serious (almost never am in my posts), I tried to make it humorous, to bring joy to a game that has been the same thing again and again for almost a year. So get off your high horse and **** off Drasca!

200_s.gif


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#56
Snakebite

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LOL the one situation where the additive dragon rage missing health damage bonus isn't saturated already. You haven't corrected anything, because the the relative damage bonus of the ability does not multiply with passives like fervor. It is additive to fervor / ring of pain / etc. I was hoping to see belt of urgency TBH.

 

You said it was just Fervor, so I gave you an example that showed it wasn't Fervor.  Just keep moving the goalposts.

 

I would use a belt of urgency if I had one.

 

Yeah no, being at 10% health is not useful unless you have barrier 100% of the time you're taking damage, at which point you can get away with any build.

 

I don't need to be at 10% health to get double damage.  25% will do just fine.  I can do that without really risking all that much seeing as I have plenty of resistances, armor, and Devour always at the ready.  No Barrier is needed.  Like ThatBruh said, it is obvious that this build is for people who are highly geared and highly promoted players, so I'm sure that the people who would actually consider using this build could do the same.

 

This build, and your understanding of the game mechanics is trash.

 

OK.  I loved how you then followed this statement up immediately with...

 

Depends on gear, and can't be spammed without the Immunity amulet because you'll stagger upon being blocked.

 

Wrong.  How do you not know this after however many promotions you have with the Reaver?  They give you this ability at level one!

 

Definitely Ring of Pain over Devour though.

 

So you would rather use Ring of Pain over Devour?  Why?  You do know that Ring of Pain doesn't actually buff your damage output at all, right?  Even if it did, why would you use it if you have Rampage?  Rampage ensures that you are at full health all the time.

 

Secondly starting at NM but really shining in HB, enemies have a lot of guard and the HB enemies with all guard are either one shot or almost dead with WH cast.

 

No warhorn = attacking 5 or 6 times instead of 1-2 shotting the enemy.

 

I would like some proof of this.  Show me Warhorn one-shoting or nearly killing a Red Templar Guard or a Venatori Gladiator on Heartbreaker.  Oh, and while you are at it, I would like to see you get a 10K Dragon Rage on something.  Not a tiny Gibbering Horror or something small and weak.  I mean something like while face-tanking a Revenant.


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#57
ThatBruhYouDK

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I would like some proof of this.  Show me Warhorn one-shoting or nearly killing a Red Templar Guard or a Venatori Gladiator on Heartbreaker.  Oh, and while you are at it, I would like to see you get a 10K Dragon Rage on something.  Not a tiny Gibbering Horror or something small and weak.  I mean something like while face-tanking a Revenant.

Closest I've came to 10K on a not small enemy :P

Against a Qunari Assassin xD

ofHMmTF.jpg



#58
Snakebite

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Closest I've came to 10K on a not small enemy :P
Against a Qunari Assassin xD
ofHMmTF.jpg


How much have you done to Commander Druffy? I got a 20K on him earlier today.

#59
ThatBruhYouDK

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How much have you done to Commander Druffy? I got a 20K on him earlier today.

I don't have picture proof but I did 13K on the last sequence of the attack so total for that swing was 26K combined..I forgot about that xD

#60
Snakebite

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I don't have picture proof but I did 13K on the last sequence of the attack so total for that swing was 26K combined..I forgot about that xD

 

No.  Like this.

 

 

It's a little hard to see due to all that Mark of the Riff, but at 15 seconds I hit for 23,842 for one claw, and about the same for the other.  Yep, that's a 47K Dragon Rage.  B)


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#61
ThatBruhYouDK

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No. Like this.

https://www.youtube....h?v=6d3RHR5dKaY

It's a little hard to see due to all that Mark of the Riff, but at 15 seconds I hit for 23,842 for one claw, and about the same for the other. Yep, that's a 47K Dragon Rage. B)

...oh wow...no both my claws at the end on him hit for around 13-14K....not 20K+ xD willpower will catch up to my other stats eventually but not right now

#62
Snakebite

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How high is your Willpower? Mine is around 175.

#63
ThatBruhYouDK

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How high is your Willpower? Mine is around 175.

Just got it to 126 last night

#64
ruggie

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Where's your nm solo video?

#65
ThatBruhYouDK

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Where's your nm solo video?

I suppose I could do one but that would mean I have to put more time and effort into this game. I'll make one tomorrow if I feel like playing
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#66
ThatBruhYouDK

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Where's your nm solo video?

Just made one will upload it into OP



#67
ThatBruhYouDK

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Video is now in the OP!


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#68
Snakebite

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Damn, I need that belt!  How do I not have that belt yet?!


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#69
ThatBruhYouDK

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Damn, I need that belt!  How do I not have that belt yet?!

Like I said...fantastic belt. Now you all have video proof of this build being pretty destructive :P



#70
ThatBruhYouDK

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I would also like to add that I had no Pommel Strike Ring equiped so those huge PS were normal damage, i will try with PS Ring next time

#71
Proto

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LOL, Bruh, that was greatness.

 

"Drasca, as you can see even after fervor is gone I have faster movement speed."

 

Runs around for a good 20 seconds.

 

"Drasca, also, devour against shield guys."

 

Just annihilates a shield dude in about 2 seconds with Devour spam.

 

WTF man, shouldn't post this kind of stuff. Makes us non Physical Immune scrubs jealous...just completely ignores shield charges, stagger arrows, knight projectile stagger. Unreal.


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#72
ParthianShotX

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This is tricky.  I can see the advantages of keeping the health low but I can just as easily see myself quickly going from optimal damage to sub-optimal dead.


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#73
ThatBruhYouDK

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Took a good 20 minutes to complete because I didn't want to play dumb but I had lots of ro for improvement play wise. I could've been more risky and played closer to death, will definitely try again. But yes Proto...it is amazing ;)

#74
ThatBruhYouDK

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This is tricky. I can see the advantages of keeping the health low but I can just as easily see myself quickly going from optimal damage to sub-optimal dead.

Which is exactly why I only recommend this if someone has good gear and stats otherwise you are gonna get murked

#75
ThatBruhYouDK

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But guys it doesn't matter what I do, how often I prove it nor how often I am correct because:

This build, and your understanding of the game mechanics is trash.