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New Favorite Reaver Build: The Destroyer!™ Now w/ NM Solo Video!


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#126
MaceWindusLightsaber

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63202275.jpg


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#127
Drasca

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63202275.jpg

 

LOL This is actually what SB is doing, denying the spawn denial mechanic exists when using one location.

 

Standing in any of the spawn camp points before enemies are killed, and remaining there, will cause fewer total spawns for the zone.

 

Thus, while a single player can't spawn camp everything solo, they'll greatly reduce the enemy spawns. Not all spawn locations are equal either, and they're tracked seperately.

 

There's a number different script triggers in play, but they're all limited in quantity. It is not a global set of spawns, but individual triggers of limited number each, and blocking off even one of these points means less enemies to kill overall.



#128
ThatBruhYouDK

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LOL This is actually what SB is doing, denying the spawn denial mechanic exists when using one location.

 

Standing in any of the spawn camp points before enemies are killed, and remaining there, will cause fewer total spawns for the zone.

 

Thus, while a single player can't spawn camp everything solo, they'll greatly reduce the enemy spawns. Not all spawn locations are equal either, and they're tracked seperately.

 

There's a number different script triggers in play, but they're all limited in quantity. It is not a global set of spawns, but individual triggers of limited number each, and blocking off even one of these points means less enemies to kill overall.

Not all the time. I have tried solo spawn camps, alot of the time it is the same # of enemies, they just spawn in the other locations if you do it too early'



#129
Snakebite

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LOL This is actually what SB is doing, denying the spawn denial mechanic exists when using one location.

 

Standing in any of the spawn camp points before enemies are killed, and remaining there, will cause fewer total spawns for the zone.

 

Thus, while a single player can't spawn camp everything solo, they'll greatly reduce the enemy spawns. Not all spawn locations are equal either, and they're tracked seperately.

 

There's a number different script triggers in play, but they're all limited in quantity. It is not a global set of spawns, but individual triggers of limited number each, and blocking off even one of these points means less enemies to kill overall.

 

And a far greater time to do it, seeing as you would have to wait longer for them to run to you, then you to kill them, then to spawn agian, repeat.  If that is indeed how it works, which I will admit, am not completely sure how it works, then blocking a single spawn would not reduce total spawns by all that much.  This is but one of many things you refuse to accept after seeing proof to the contrary.



#130
Silversmurf

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-- stuff --

 

I try to read what you have written but every single time my eyes are drawn to your profile pic.

 

That looks ****** painful man


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#131
Proto

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First off, this build is a HIPSTER build. Pretty sure that's obvious. The thing is...the Reaver is OP. It can be played however the player chooses once they have gear and promotes...

 

You really should try out RoP in place of one of those abilities. It works best when you redline as well.

 

 

And this is how I can tell you have no idea what you are talking about.  Ring of Pain does not work.  No damage increase.  Nice try though.

 

Also, you still have not shown you doing decent damage at full health like you claimed you could.

 

Why does this not surprise me in the slightest...Drasca just ignores.

 

For anyone that wants to promote fast though, the biggest problem remains the min-max promote issue of losing consistent support exp from dropped WH (even forgetting all the other benefits)

 

Terrifying Fury already panics everything for Promolords that would be using a build like this. Warhorn is overrated.

 

Also whether you'll spawn-camp or not. That really only matters in FC where enemies will be fewer if you spawn camp, and more if you don't.

 

I love how you still believe that this is possible with one person.  Just stick your head in the sand when something confronts your poor understanding of game mechanics.

 

63202275.jpg

 

LOL This is actually what SB is doing, denying the spawn denial mechanic exists when using one location.

 

Standing in any of the spawn camp points before enemies are killed, and remaining there, will cause fewer total spawns for the zone.

 

Thus, while a single player can't spawn camp everything solo, they'll greatly reduce the enemy spawns. Not all spawn locations are equal either, and they're tracked seperately.

 

There's a number different script triggers in play, but they're all limited in quantity. It is not a global set of spawns, but individual triggers of limited number each, and blocking off even one of these points means less enemies to kill overall.

 

Apparently playing the game is considered spawn denial mechanics now...absolutely delusional. Drasca brings up script hoping someone will believe him. "I'm telling the truth...no one is going to take the time to look at these scripts and actually figure out if I'm talking out of my ass."

 

Not that it really matters. Doing this, even if its true would be counterproductive under must circumstances while soloing...especially seeing as the run in question includes Reavers...

 

Have fun trying to hold a spot from start to finish with the Reaver.  

 

 

63202275.jpg

 

 

Not all the time. I have tried solo spawn camps, alot of the time it is the same # of enemies, they just spawn in the other locations if you do it too early'

 

Lol...


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#132
ThatBruhYouDK

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...

It is no use man. This thread will go down a bit. It will be commented on again, bringing up literally the same points that are on every single page. Then this will happen. Rinse and repeat

#133
Drasca

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Not all the time. I have tried solo spawn camps, alot of the time it is the same # of enemies, they just spawn in the other locations if you do it too early'

 

Show proof (even ks screenshots will do really), because SB was consistently fighting fewer enemies when I had higher killstreaks during the whole virtuoso competition. Regardless you've declared that there are fewer enemies when you spawn camp.



#134
ThatBruhYouDK

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Show proof (even ks screenshots will do really), because SB was consistently fighting fewer enemies when I had higher killstreaks during the whole virtuoso competition. Regardless you've declared that there are fewer enemies when you spawn camp.

When I get on later I will.
Also, a nice little tip. I found that there is a minimum amount of spawns needed for the key drop. I have been noticing it alot. I know for certain on FC Zone 2 on HB it is 30 at min otherwise you will just be standing there awkwardly

#135
Snakebite

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Show proof (even ks screenshots will do really), because SB was consistently fighting fewer enemies when I had higher killstreaks during the whole virtuoso competition. Regardless you've declared that there are fewer enemies when you spawn camp.

 

Yep, we need to show proof, but you just get to say something, then if anyone asks you to show proof, we are all apparently too simpleminded to be bothered to explain it too.

 

About the thunderdumb, you had a killstreak of 58.  Mine was 81.  Yeah, I know you thought no one would actually go through the effort to check those videos (thanks for the link in your signature Proto).  You can't really keep proclaiming that I was spawncamping seeing as you flat-out told me you didn't watch my video.



#136
ThatBruhYouDK

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So is that a no Ruggie? I will make a video to compare out two way, we just have to agree on the map and enemies and rules

#137
Caldyrvan

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Still wondering who has the bigger di.. here :D


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#138
ThatBruhYouDK

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Been running into alot of people using this in PUGs...I am really enjoying it. I bring out mine and it is just a slaughterfest with 2 running this..nerdgasm. But now that more people have The Amulet I will probably see even more :D

#139
Yallegro

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So Bruh

 

How's the quest to find a stunnable brute going?


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#140
ThatBruhYouDK

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So Bruh

How's the quest to find a stunnable brute going?

****! I forgot to do that for you dude. My bad lol. I get off work in like 2 and a half hours xD I have bad memory so I forget alot of things :P I'm going to make a reminder on my phone for you xD

Edit: made an alarm for noon so I can remember even labelled it saying: "Proof of Brute Stun for Yallegro"

#141
ThatBruhYouDK

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Here you go Yallegro. It is on Darkspawn, I was gonna find the thread but I can't seem to find it after 10 minutes of searching so I give up: I stated Brute like enemies (such as from other factions). So here ya go:

 

 

disclaimer: I do know I have done wombo combo on Venatori Brutes but I don't feel like leveling Templar


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#142
Yallegro

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Here you go Yallegro. It is on Darkspawn, I was gonna find the thread but I can't seem to find it after 10 minutes of searching so I give up: I stated Brute like enemies (such as from other factions). So here ya go:

 

 

disclaimer: I do know I have done wombo combo on Venatori Brutes but I don't feel like leveling Templar

 

Well I'll be darned.

 

That must be a recent evolution because they're immune to stun according to my data

 

Here's that thread

 

http://forum.bioware...ttack-patterns/

 

another thread that states qunari brutes as being immune to stun (physical effects)

 

http://forum.bioware...2th/?hl= qunari


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#143
ThatBruhYouDK

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Well I'll be darned.

That must be a recent evolution because they're immune to stun according to my data

Here's that thread

http://forum.bioware...ttack-patterns/

another thread that states qunari brutes as being immune to stun (physical effects)

http://forum.bioware...2th/?hl= qunari

It never happens on Red Templar Knights, never seen it on a Qunari Shock Trooper and on the Darkspawn Alphas as long as they don't have guard and on Venatori Brutes sometimes, I have no clue what effects it for them

#144
hellbiter88

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you and that friggin amulet


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#145
ThatBruhYouDK

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you and that friggin amulet

Be jealous Hell ;)



#146
ThatBruhYouDK

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Well now that more of you are getting good gear. I recommend this build to alot more of you!

#147
Drasca

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Well now that more of you are getting good gear. I recommend this build to alot more of you!

 

Says the guy that uninstalled his game!



#148
JohnnyQPublic

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Well now that more of you are getting good gear. I recommend this build to alot more of you!

 

It's not exactly your build, but you did inspire me to replace Devour with Mighty Blow and I'm having a lot of fun with it.   Take that, shield-bearing enemies!


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#149
ThatBruhYouDK

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Says the guy that uninstalled his game!

Doesn't mean I can't lurk in the forums :P I still know what I am talking about lol

#150
Drasca

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It's not exactly your build, but you did inspire me to replace Devour with Mighty Blow and I'm having a lot of fun with it.   Take that, shield-bearing enemies!

 

Tamar really does know how to Mighty Blow

 

Doesn't mean I can't lurk in the forums :P I still know what I am talking about lol

 

So does the Scrub Lord :lol: