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New Favorite Reaver Build: The Destroyer!™ Now w/ NM Solo Video!


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#201
Snakebite

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Failure to pay attention to detail. You were shot with weaken arrow (and weakened pops up with the green spider icon) at the 4 second mark (after auto attacking concluded without ROP). Learn to science. Next time reduce your variables AND pay attention to what's going on your buff bar (though this isn't everything)

 

There is a very clear increase at the 33 second to 35 second mark, going from around 1750 to 2050. The health moved quite a bit after that

 

Yeah, didn't notice the weaken.  That would explain why I did a couple hundred less with Ring of Pain.  Without weaken I would be hitting for the same amount as I was before, so that doesn't show that it worked.

 

About the increase on the archer that you mention starting at 33 seconds... well, that's just your "failure to pay attention to detail".  That number came from hits on the barrier the archer had, and if you were paying attention, you would see that when I was hitting it's barrier before I activated Ring of Pain, I did just as much then too.  After barrier drops, the damage drops to however much I was doing before Ring of Pain.  The thing is, none of the video shows any increases in damage except for the last strike which is affected by Horn of Valor.

 

 

From what I have noticed myself is that it isn't consistent. I would use it as I am leveling but not permanently. That's just me though

 

For me it consistently doesn't work.  I would use it if I could.



#202
ThatBruhYouDK

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For me it consistently doesn't work. I would use it if I could.

And on top of that the stamina use it just too much. I like to be able to DR and have that devour for when I am about to die. I'll use ROP until I can get Pommel Strike, that's just me though.

#203
Drasca

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That number came from hits on the barrier the archer had, and if you were paying attention, you would see that when I was hitting it's barrier before I activated Ring of Pain, I did just as much then too. 

 

You failed to pay attention to health here. I did, and you're comparing different health shifts, while I'm looking at ones with little to no health change.

 

I can indeed get RoP to consistently work, and there's builds/playstyles suited to that-- but it doesn't mean I want to. Same with Bruh's build. I don't need the max per hit damage when I'm busy doing other stuff.



#204
Snakebite

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You failed to pay attention to health here. I did, and you're comparing different health shifts, while I'm looking at ones with little to no health change.

 

This is the reason I only grabbed Ring of Pain and didn't go any farther down the tree for the first part of the video.  Missing health has no bearing on how strong my hits are while Ring of Pain is not active, because I am not using Dragon Rage or Blood Frenzy.  Activating Ring of Pain while at less than 3 bars of health should then add a noticeable damage increase, which it does not


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#205
JohnnyQPublic

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No.  Like this.

 

 

It's a little hard to see due to all that Mark of the Riff, but at 15 seconds I hit for 23,842 for one claw, and about the same for the other.  Yep, that's a 47K Dragon Rage.  B)

 

Sorry to revive this, but I am obviously doing something wrong.  Your willpower was 175 at the time, and you hit a Dragon Rage for ~23,000 on each claw???  My willpower is higher than that, and I NEVER hit that hard, even with low health.  What are your weapon mods?  What else am I missing here?



#206
ThatBruhYouDK

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Sorry to revive this, but I am obviously doing something wrong. Your willpower was 175 at the time, and you hit a Dragon Rage for ~23,000 on each claw??? My willpower is higher than that, and I NEVER hit that hard, even with low health. What are your weapon mods? What else am I missing here?

Alot of Reavers passives and low Health contribute to her hitting super hard. You need to purposefully set up a high risk build to do it. It is worth it. The build in here can get you those results especially with high willpower

#207
ThatBruhYouDK

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Fervor: you will hit harder for a little bit after killing someone, which will then cause you to kill faster on the next enemy so it is a slippery slope of death
Upgraded Dragon Rage: extra damage for DR and every hit of it will reduce cool down of Devour, so, pretty much, every two hits of DR you will be able to devour (if you want). And with blood frenzy, on the way to it, you will hit harder every consecutive hit because it will take away health. For those that don't know, blood frenzy let's you hit harder when you lose health.



The Gear:

Dragon Rage Ring: for that added oomph!
Crit Damage Ring: ...same as above..duh..
Physical Immunity Amulet: screw being knocked down
Superb Belt of Urgency: Since my goal is to try to stay below half health, for the damage buffs, I wear this so I also get a speed buff to my attacks and movement when below half health. Makes this build much much much better

Hakkon G.S: for attachments I split it between attack % and crit damage but you do you boo-boo

Now before someone asks: Why don't you have HOK? That is pretty much suicide!
...no..read the post, I don't want a full health bar, that is alot of wasted potential (damage-wise) when you have full health in a Reaver.

This is what I use to achieve 20K Dragon Rages (per claw) JohnnyQ

#208
JohnnyQPublic

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This is what I use to achieve 20K Dragon Rages (per claw) JohnnyQ

 

Thanks.  I'll try dropping the life drain ring and put on a crit damage ring in its place.  For weapon attachments, I'm using all armor pen., but I may change it.  Though I'm thinking Drasca may be right, that you can only get those numbers against guard, with Guard Smasher and mighty offense potion.



#209
Silversmurf

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You forgot to list the mod attachment :P



#210
ThatBruhYouDK

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Thanks. I'll try dropping the life drain ring and put on a crit damage ring in its place. For weapon attachments, I'm using all armor pen., but I may change it. Though I'm thinking Drasca may be right, that you can only get those numbers against guard, with Guard Smasher and mighty offense potion.

Don't use Armor Pen. Reaver already has alot of sunder and Armor Pen. I'd recommend Attack % and Crit damage

#211
ThatBruhYouDK

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You forgot to list the mod attachment :P

I can't remember the type I just know it is split between Attack % and Crit damage

#212
JohnnyQPublic

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Don't use Armor Pen. Reaver already has alot of sunder and Armor Pen. I'd recommend Attack % and Crit damage

 

All I see is Shield-Breaker at the very bottom of the 2nd tree, and I don't get around to that until about level 17.  Since I go into NM after a single perilous match, I still think armor pen is useful, unless I'm missing something in the skill trees.



#213
ThatBruhYouDK

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All I see is Shield-Breaker at the very bottom of the 2nd tree, and I don't get around to that until about level 17. Since I go into NM after a single perilous match, I still think armor pen is useful, unless I'm missing something in the skill trees.

The weaken passive that cause DR to weaken on crits. It is in the left tree if I recall correctly. Not the one that causes them to hit less and she naturally has Armor Pen as well

#214
Proto

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Firm Greatsword Grip:

6 Craggy Skin / 3 Everite = +18% Critical Damage, +5% Attack

 

or

 

6 Craggy Skin / 3 Dawnstone = +18% Critical Damage, +9% Armor Penetration

 

Etched Pommel or Spiked Pommel:

 

6 Everite / 3 Craggy Skin = +11% Attack, +9% Critical Damage

 

or

 

6 Dawnstone / 3 Craggy Skin = +18% Armor Penetration, +9% Critical Damage



#215
ThatBruhYouDK

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Firm Greatsword Grip:

6 Craggy Skin / 3 Everite = +18% Critical Damage, +5% Attack

or

6 Craggy Skin / 3 Dawnstone = +18% Critical Damage, +9% Armor Penetration

Etched Pommel or Spiked Pommel:

6 Everite / 3 Craggy Skin = +11% Attack, +9% Critical Damage

or

6 Dawnstone / 3 Craggy Skin = +18% Armor Penetration, +9% Critical Damage

That's the thing. You don't need additional Armor Pen. She has it naturally and in passives. I go extra attack % and hit hard as ****

#216
Proto

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That's the thing. You don't need additional Armor Pen. She has it naturally and in passives. I go extra attack % and hit hard as ****

 

If I remember correct you used HOK in the past...oh great scrub lord.


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#217
JohnnyQPublic

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The weaken passive that cause DR to weaken on crits. It is in the left tree if I recall correctly. Not the one that causes them to hit less and she naturally has Armor Pen as well

 

I thought weakening an enemy reduced its damage output.  It doesn't have anything to do with armor pen, does it?  And what is this about inherent armor pen on the Reaver?  How much?  Where did you learn about this?  



#218
ThatBruhYouDK

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I thought weakening an enemy reduced its damage output. It doesn't have anything to do with armor pen, does it? And what is this about inherent armor pen on the Reaver? How much? Where did you learn about this?

Yeah that was a mistake on my part. I edited the last part in lol.

#219
ThatBruhYouDK

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And what is this about inherent armor pen on the Reaver? How much? Where did you learn about this?

Sorry at work didn't see this part lol:
I found that by seeing that no matter what the Armor rating is I usually do around the same damage for each enemy. DR scales greatly for me. Only explanation I can see is inherent Armor penetration.
I'm not good at explaining things so sorry if I don't make sense sometimes xD

#220
Proto

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Hey, anyone with a Dragon Rage Ring know the value it increases Dragon Rage to? Does the tooltip change at all?



#221
JohnnyQPublic

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Hey, anyone with a Dragon Rage Ring know the value it increases Dragon Rage to? Does the tooltip change at all?

 

It changes the tooltip from 150% to 200% weapon damage.


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#222
lcneed

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My reaver only does about 2k twice damage normally, but with the Saarabus fire buff, it is almost like wearing an ability ring... it addes about 25% to 30% extra damage.  I wonder if the fire glyph adds a fixed damage or % base damage?



#223
ThatBruhYouDK

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My reaver only does about 2k twice damage normally, but with the Saarabus fire buff, it is almost like wearing an ability ring... it addes about 25% to 30% extra damage. I wonder if the fire glyph adds a fixed damage or % base damage?

Do you use Rampage?

#224
capn233

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I read the whole thread.  I learned the Physical Immunity Amulet is pretty good. :wizard:

 

Devour does seem to be a bit better than the last time I used it though.  Might consider dropping Rampage, but I don't really know.  I need CR and probably need to stick with Warhorn.  Dragon Maul is my best 2H, and I have the whole 30-ish CON, but maybe in 2 years I can try this build. :)


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#225
ThatBruhYouDK

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I read the whole thread. I learned the Physical Immunity Amulet is pretty good. :wizard:

Devour does seem to be a bit better than the last time I used it though. Might consider dropping Rampage, but I don't really know. I need CR and probably need to stick with Warhorn. Dragon Maul is my best 2H, and I have the whole 30-ish CON, but maybe in 2 years I can try this build. :)

Dropping Rampage will definitely show you am increase in damage. Just make sure you use Devour when you are getting uncomfortable with the amount of HP you have left. You get better with it in time! :)