I will say that I am against the abuse and overuse of characters coming back. I don't want to see characters showing up just to say "Hey, not dead!" If they come back I want them to serve a purpose, and have a story to tell.
A list of all characters who can never ever return...
#77
Posté 01 octobre 2015 - 07:32
I will say that I am against the abuse and overuse of characters coming back. I don't want to see characters showing up just to say "Hey, not dead!" If they come back I want them to serve a purpose, and have a story to tell.
Absolutely.
And the reverse point is no less worthy.
#78
Posté 01 octobre 2015 - 07:43
THIS THREAD IS STARTING TO CONFUSE ME!!! (I SERIOUSLY NEED A WHISKEY AFTER THIS)
Okay, I'll write this and then I'm abandoning thread:
I think Bioware should respect all the choices that you the player have made so far. Therefore, any character who dies stays dead (unless there is a weird plot reason). However, anyone who doesn't kill said character shouldn't be penalised by not getting anything mentioned about them in the future.
I have no problem for a DA4 companion being a determinate character from the previous games (as long as this character has a credible reason for being involved and it fits the location). For example, I would be opposed to Abelas joining DA4 as a companion just to satisfy his fans. However, if he has a credible reason for being there then that's fine. I killed off Abelas in Inquisition and I would stand by this decision even if I know he gets DA4 content. I would be annoyed in the beginning but later I would load a file where he was alive the next time.
#79
Posté 01 octobre 2015 - 07:52
#80
Posté 01 octobre 2015 - 07:53
THIS THREAD IS STARTING TO CONFUSE ME!!! (I SERIOUSLY NEED A WHISKEY AFTER THIS)
Okay, I'll write this and then I'm abandoning thread:
I think Bioware should respect all the choices that you the player have made so far. Therefore, any character who dies stays dead (unless there is a weird plot reason). However, anyone who doesn't kill said character shouldn't be penalised by not getting anything mentioned about them in the future.
I have no problem for a DA4 companion being a determinate character from the previous games (as long as this character has a credible reason for being involved and it fits the location). For example, I would be opposed to Abelas joining DA4 as a companion just to satisfy his fans. However, if he has a credible reason for being there then that's fine. I killed off Abelas in Inquisition and I would stand by this decision even if I know he gets DA4 content. I would be annoyed in the beginning but later I would load a file where he was alive the next time.
What I am suggesting is, for example,
If you killed Michel, you get either another chevalier, or you get Imshael wearing Michel's hapless skin like a suit.
If you killed Abelas, you get another sentinel, probably one of the ones he led.
Both of these options would only require small conversation changes if BioWare wanted to be cheap, but they could turn out to be really compelling choices as they are. This is what I miss about the old games: both branches are equally compelling, not just the "right" one, where the "wrong" one gets a codex entry.
- Onecrazymonkey1 et MrGDL87 aiment ceci
#81
Posté 01 octobre 2015 - 08:01
Abelas' eyes do that weird smoky thing when he's stabbed; I'm reminded of the smoke when Flemeth pushed something through the eluvian at the end of the game (there was smoke with Flemeth, right? Hope I'm not wrong). I'm wondering if Abelas has a piece of himself hidden away somewhere like Flemeth and his glowy/smoky eyes indicate this possibility. Maybe his spirit or whatever went to his 'safe' place where he could resurrect. He was a servant of Mythal, after all. I wouldn't be surprised if he knew a few of her tricks.
His eyes went like that when he started to destroy the well
- maia0407 aime ceci
#82
Posté 01 octobre 2015 - 08:02
What I am suggesting is, for example,
If you killed Michel, you get either another chevalier, or you get Imshael wearing Michel's hapless skin like a suit.
If you killed Abelas, you get another sentinel, probably one of the ones he led.
Both of these options would only require small conversation changes if BioWare wanted to be cheap, but they could turn out to be really compelling choices as they are. This is what I miss about the old games: both branches are equally compelling, not just the "right" one, where the "wrong" one gets a codex entry.
They would also require different voice actors different personal quests (and if they made the same them not only is that cheap but weakens them as a companion)
#83
Posté 01 octobre 2015 - 08:05
You can wound Morrigan. She doesn't die.
She shows up in DAI regardless of what you did at the end of Witch Hunt.
#84
Posté 01 octobre 2015 - 08:06
Ah, didn't remember that part. Thanks for clarifying!His eyes went like that when he started to destroy the well
I'll still grasp at the faint hope that he learned Mythals's secret to long life. You can't have that! : p
#85
Posté 01 octobre 2015 - 08:06
What I am suggesting is, for example,
If you killed Michel, you get either another chevalier, or you get Imshael wearing Michel's hapless skin like a suit.
If you killed Abelas, you get another sentinel, probably one of the ones he led.
Both of these options would only require small conversation changes if BioWare wanted to be cheap, but they could turn out to be really compelling choices as they are. This is what I miss about the old games: both branches are equally compelling, not just the "right" one, where the "wrong" one gets a codex entry.
Thanks for the explanation but I'm not huge fan of this idea.
You run the risk of having a poor man's replacement rather than the real McCoy. This replacement may be as generic as they come. I'd rather have an empty space of a companion slot and deal with the consequences of not having Abelas around.
But I'm not saying your idea can't be done and in theory it could work.
- daveliam aime ceci
#86
Posté 01 octobre 2015 - 08:12
Thanks for the explanation but I'm not huge fan of this idea.
You run the risk of having a poor man's replacement rather than the real McCoy. This replacement may be as generic as they come. I'd rather have an empty space of a companion slot and deal with the consequences of not having Abelas around.
But I'm not saying your idea can't be done and in theory it could work.
Well, I'm not a professional writer. My examples are paltry to what I consider professionals to be capable of.
The point is, having different characters being able to fill different slots based on your previous choices could really add to replayability and would also strengthen the entire story.
#87
Posté 01 octobre 2015 - 08:24
Thanks for the explanation but I'm not huge fan of this idea.
You run the risk of having a poor man's replacement rather than the real McCoy. This replacement may be as generic as they come. I'd rather have an empty space of a companion slot and deal with the consequences of not having Abelas around.
But I'm not saying your idea can't be done and in theory it could work.
ME3 did it. Sometimes it worked, and sometimes it didn't. It worked best IMO in the case of Thane and Kirrahe. If Thane is dead, Kirrahe takes the blow for the salarian councilor. If you somehow got both killed, tough luck. But it used two pre-existing characters, and regardless of whether he takes the blow, Kirrahe's already in the game thanks to the mission to rescue Eve. It's not so much a replacement as a different returning character standing in.
It worked ok with Mordin and Padok Wiks. Yes, Padok was a straight replacement, but he was well-developed enough (IMO) where it was worth playing both ways to see the differences between the two characters. And it was pretty meh with Grunt and random not-Grunt, as well as Legion and not-Legion (though at least in that case the outcome of the mission hinged on which character you had).
- Tielis, Onecrazymonkey1 et MrGDL87 aiment ceci
#88
Posté 01 octobre 2015 - 08:58
What I am suggesting is, for example,
If you killed Michel, you get either another chevalier, or you get Imshael wearing Michel's hapless skin like a suit.
If you killed Abelas, you get another sentinel, probably one of the ones he led.
Both of these options would only require small conversation changes if BioWare wanted to be cheap, but they could turn out to be really compelling choices as they are. This is what I miss about the old games: both branches are equally compelling, not just the "right" one, where the "wrong" one gets a codex entry.
Aside from the reasons mentioned (Voice acting costs, disk space taken up by having another character with that much dialogue in the game that you never see, word budget eaten into), I'm against this because I do not want to be stuck with Michel regardless of my decision to kill or spare him.
I loathe Michel, but my Inquisitor isn't me, doesn't have my reason for hating him, and even if he did, wouldn't make a deal with a demon to do it. I don't want that set of circumstance to imply or suggest that I want Michel as a companion.
And this just goes into my point about the consequences to our choices being reasonable and foreseeable. Minor but interesting characters like Michel and Abelas have nothing to set them up or suggest they may become companions later.
They've done something like this before with Merrill and Isabela, but this lead to another problem I brought up regarding Abelas specifically; if they were to include him as a companion, you'd either get an exaggerated and flanderized version of him (ala Isabela) or you'd get someone so detatched from what little characterization he had, that he may as well be another character(Merrill).
With that in mind I'd rather skip right to the other ancient elf or chevalier(not so much the Chevalier but I got into why on that in another thread). That way you get all the same story opportunities you had with the original, free reign on personality, and without the hiccup of "they could be dead". And if they're still alive, you can have them interact with Abelas or Michel and see the contrasts.
#89
Posté 01 octobre 2015 - 09:04
Since they "allowed" Nathaniel to return in some cases in DA:II, I"m not sure he qualifies; however, I hope its true because then I can fanfic whatever I please about him and it won't be negated by the next game. (Unless they specifically say that he died during the "mundane wardens murdered by mages, film at eleven" episode - at that point I will hold a wake.)
#90
Posté 01 octobre 2015 - 09:16
I still like the fan theory that Nathaniel and the rest of the Awakening wardens are travelling with the HoF on the whole, cure the calling mission.
#91
Posté 01 octobre 2015 - 10:59
#92
Posté 01 octobre 2015 - 11:01
Anyone here would be pisssed if the Architect turns to be alive at this point? Because Corypheus' method to revive basically means his six bros may come back as well.
Since Awakening I suspected the Architect too still be around if players chose to kill him
#93
Posté 01 octobre 2015 - 11:04
Since Awakening I suspected the Architect too still be around if players chose to kill him
He doesn't have a lyrium dragon, which (according to the Well) is what gave Corypheus his ability to bodyhop. I suspect that he can still bodyhop, but it resets his memory and takes a long time...or something. There's got to be a reason why Cory remembers breaching the Black City, but the Architect doesn't.
#94
Posté 01 octobre 2015 - 11:05
He doesn't have a lyrium dragon, which (according to the Well) is what gave Corypheus his ability to bodyhop. I suspect that he can still bodyhop, but it resets his memory and takes a long time...or something. There's got to be a reason why Cory remembers breaching the Black City, but the Architect doesn't.
The lyrium dragon wasn't why he could do that since he did it back in DA2
#95
Posté 01 octobre 2015 - 11:08
#96
Posté 01 octobre 2015 - 11:15
Someone tell me how Morrigan rammed a knife through plated armor to begin with and then let's see how logical the argument is that Abelas is dead. I stabbed her through clothing and she's still walking around.
#97
Posté 01 octobre 2015 - 11:19
Bioware spaming with returning character to such ridiculous degree and pretty much wide resurrection of characters that were killed is sign of terrible writing (as well they enforce same outcomes for most choices),especially when there was no reason to revive character like Anders, Oghren and Leliana.
From my POV setting is now a mess that is centred on few characters and resolves around them rather on the world ,if that won't improve (as well some other things) i doubt series will catch my interest again.
#98
Posté 01 octobre 2015 - 11:19
Someone tell me how Morrigan rammed a knife through plated armor to begin with and then let's see how logical the argument is that Abelas is dead. I stabbed her through clothing and she's still walking around.
You mean like how past DA games murder knife people in armor also
#99
Posté 01 octobre 2015 - 11:19
So what's your point OP?
Oh wait, nevermind.
Your Avi says it all.
- daveliam et Dabrikishaw aiment ceci
#100
Posté 01 octobre 2015 - 11:22
Someone tell me how Morrigan rammed a knife through plated armor to begin with and then let's see how logical the argument is that Abelas is dead. I stabbed her through clothing and she's still walking around.
Honestly that doesn't make any sense, just happened, being able to take down a frickin golem without a mage on the party never had any sense.





Retour en haut






