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A list of all characters who can never ever return...


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#201
AresKeith

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I was counting Feynriel and Michel de Chevin as well.

 

Can Feynriel be killed?  I thought the only options were Tranquil or not.  Michel falls into the Abelas category for me.  You can see him die in the game.  Now, if a spirit wore his dead body, then that's a different thing.  It would be the "Choice Spirit" who's a companion and not Michel.  I wouldn't be thrilled about that, but I can understand it. 

 

So here's my preference:

 

Feynriel > Calpernia > Choice Spirit wearing Michel's dead body > Yavana > Abelas/Michel

 

I honestly do expect to see him if he went to Tevinter



#202
daveliam

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Heretic :P

 

I just meant of those 5 particular characters.  ;) I'm neutral on all of them.  Yavana has potential as another daughter of Flemeth.  Calpernia's mildly interesting, but nothing special.  The other three aren't that interesting at all to me. 



#203
Carmen_Willow

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Now, personally, I've never done a playthrough where Abelas dies - I was planning on it for my dwarf rogue play through but I abandoned that about half way through - but I'm given to understand that not only do we, the PC not stab him - Morrigan does - but that it can happen as a result of you agreeing with Abelas that the well shouldn't be used? Am I wrong, here?

If you play on PC, you may find yourself killing him whether you wish to do so or not. PCs can glitch and you can't complete the puzzles because they reset  in the middle of a puzzle. It's either keep running the puzzles and maybe getting lucky or giving up in the name of wanting to finish before you die IRL and jumping down the rabbit hole. So, yeah, knowing Morrigan, it's a pretty effective stab wound, similar to the one given Anders in II.



#204
Carmen_Willow

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I still like the fan theory that Nathaniel and the rest of the Awakening wardens are travelling with the HoF on the whole, cure the calling mission.

Works for me.



#205
Carmen_Willow

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You know, for all the hate it gets, I actually liked the Hissing Wastes. Was one of the few areas that had me really going "I want to see this. I want to see what's over that hill, over that ridge". Granted, there wasn't much, but there were some nice things. I liked some of the better dwarven ruins and statues, the colossus, the mountains.

 

Fallowmire. That was the area I hated with a passion. 

Exactly. Loved the desert at night, the ancient ruins. Hated going to plague village to deal with the bully boys of the Avaar.



#206
Abelas Forever!

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I'm not sure why my last post was liked.

Are you referring to me and why I liked your post? Were you sarcastic? If that's so I didn't get it :lol:

 

I can't speak for OP and Tielis you can correct me if I'm wrong :) But I think one reason why this topic exists is that some people want especially that certain characters can return. I'm one of them. I want especially that Abelas is brought back. I don't want somebody else who is similar like him because then that character wouldn't be Abelas. Anyway when you said that my sentence "To me it doesn't matter whether character has a unique role or not if I like that character." sums up why this topic exists, I realized that that is one reason why this thread exists. I know that people want that certain characters are brough back because they like those particular characters and I'm also one of them but I didn't think that this reason could be a motivator in creating this thread.

 

Although I think other reason why this thread exists is that if a character can die then that character can never be in a big role in next DA game and I think this is problematic. The death loses it's meaning. You kill character X and there is some consequences of that in that game but nothing major in future games. You let character X to live and there are some consequences of that  in that game but you will never see that character again. Those people who like that particular lose when they can't see their favourite character again and I think that those people who want consequences also lose because killing characters don't have enough consequences.


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#207
Tielis

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Although I think other reason why this thread exists is that if a character can die then that character can never be in a big role in next DA game and I think this is problematic. The death loses it's meaning. You kill character X and there is some consequences of that in that game but nothing major in future games. You let character X to live and there are some consequences of that  in that game but you will never see that character again. Those people who like that particular lose when they can't see their favourite character again and I think that those people who want consequences also lose because killing characters don't have enough consequences.

 

Exactly.  The only people who win right now are the ones who are lukewarm one way or the other.

 

Isn't that kind of missing the point of having them carry over to begin with?  Aren't we supposed to care what happens to them beyond a codex entry?

 

Honestly, DAI kind of put me off the next DA game because it may not resemble what DA started out to be at all.  DAI seemed rather shallow for me, but I'm not sure whether it's because the story was so diluted between huge open areas of codex entries, platforming, and loot, or because I knew that anything I did in this game really had no bearing on what was going to happen in the next one beyond changing a few codex entries and end slides here or there.

 

I still play DAO, because sometimes I'll think "Oh!  What if I make a character that does this or says this!" and the results will be something I've never seen before.  But that delight definitely does not even carry over into DA2.


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#208
Serelir

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I haven't read through the whole thread, so pardon me if it's been discussed already, but I'm pretty bummed about Feynriel. He would be a perfect tie-in to a game set in Tevinter. I'm still trying to decide whether my character will run across him in my Minrathous story, but I have mixed feelings about using a potentially dead character and coming up with some crazy reason he didn't die (like a body double! Magic pancakes!).

 

As much as I adore Abelas, I think he is probably perma-dead, but hopefully someone out there will pay attention and write us an Abelas-esque character for the next game. Or at least tease us with more Sentinel lore.



#209
Abelas Forever!

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Exactly.  The only people who win right now are the ones who are lukewarm one way or the other.

 

Isn't that kind of missing the point of having them carry over to begin with?  Aren't we supposed to care what happens to them beyond a codex entry?

 

Honestly, DAI kind of put me off the next DA game because it may not resemble what DA started out to be at all.  DAI seemed rather shallow for me, but I'm not sure whether it's because the story was so diluted between huge open areas of codex entries, platforming, and loot, or because I knew that anything I did in this game really had no bearing on what was going to happen in the next one beyond changing a few codex entries and end slides here or there.

 

I still play DAO, because sometimes I'll think "Oh!  What if I make a character that does this or says this!" and the results will be something I've never seen before.  But that delight definitely does not even carry over into DA2.

I think bringing back existing characters can be done well whether they died or not. I think everything depends on the story and what is happening in there and could these characters do something interesting in that story. For example if the next DA game is happening in Tevinter, it would make sense to see Feynriel in there if he went there. Maybe he could be advisor in those playthrough where he actually went to Tevinter. We could see how he is doing and saving him could have meaning.

Trespasser spoilers:

Spoiler

 

I think the difference with DA:I and DA:O was that in DA:O we saw the consequences of our actions and in DA:I not so much. I mean Dalish Inquisitor's clan could be perished in a war table mission. We basicly read about it. In DA:O if we didn't help the people in Redcliffe village we saw how the entire village was perished. I felt that but with the Dalish Inquisitor's clan not so much.

 

I thought also that whatever I did in DA:I didn't have many consequences. I guess that's why I have many playthorughs where Culled kept taking Lyrium because I thought that it would be better for Inquisition if he could work better. Anyway in Tresspasser things changed and your actions did have meaning.



#210
Tielis

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I haven't read through the whole thread, so pardon me if it's been discussed already, but I'm pretty bummed about Feynriel. He would be a perfect tie-in to a game set in Tevinter. I'm still trying to decide whether my character will run across him in my Minrathous story, but I have mixed feelings about using a potentially dead character and coming up with some crazy reason he didn't die (like a body double! Magic pancakes!).

 

Feynriel didn't die.  He was made Tranquil if you killed him in the Fade.  Look in the Keep, no dead Feynriel.



#211
Abelas Forever!

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Why people are against bringing back possible dead characters if the playthroughs where that character is dead can be handled either by replacing character or that possible dead character is just not there?



#212
Dabrikishaw

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People do want to have as many party members as they can that they like. If a minority of fans force a character that can die in a previous game into the party for the next game just because they like that character, it's unfair to the people that wanted the party member slot that minority fan requested character took.

 

Everything has a budget.



#213
Abelas Forever!

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People do want to have as many party members as they can that they like. If a minority of fans force a character that can die in a previous game into the party for the next game just because they like that character, it's unfair to the people that wanted the party member slot that minority fan requested character took.

 

Everything has a budget.

How can minority of fans force the developers to do anything? Besides even if a character can die it doens't mean that people will hate that character more or less than some other character which they can't kill.

 

Would it be fair if dead characters will be brought back if majority of people want it or majority of people are indifferent about it?



#214
Dabrikishaw

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I'm making a point by giving an example, it's not meant to be a perfect analogy.

 

People in general didn't like a dead character like Leliana being resurrected just because the writers needed her for the plot they wanted. The thing to do going forward is to not repeat past mistakes.


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#215
Andromelek

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Feynriel didn't die.  He was made Tranquil if you killed him in the Fade.  Look in the Keep, no dead Feynriel.


You can allow the Sloth demon turn him into an abomination.

#216
Dabrikishaw

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You can allow the Sloth demon turn him into an abomination.

That too, though I don't blame people for forgetting that. 

 

Who knows, Abomination Feynriel might get the same treatment as Sofia Dryden did in dragon age ][.



#217
Andromelek

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People do want to have as many party members as they can that they like. If a minority of fans force a character that can die in a previous game into the party for the next game just because they like that character, it's unfair to the people that wanted the party member slot that minority fan requested character took.
 
Everything has a budget.


I didn't see them complaining that bad about all the others, indeed many people still want Flemeth to come back, I assume that Leliana's revival made people angry for not having a logical explanation at first.

#218
Dabrikishaw

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I didn't see them complaining that bad about all the others, indeed many people still want Flemeth to come back, I assume that Leliana's revival made people angry for not having a logical explanation at first.

Flemeth can come back all she wants as long as she's not a party member(which she never was). That is the focus of my particular concern here.



#219
Andromelek

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Flemeth can come back all she wants as long as she's not a party member(which she never was). That is the focus of my particular concern here.


So, you have no problem with characters coming back from death if they are not companions, but the risen companions were Oghren and Anders, the one you are using as example is Leliana even when she is technically not a companion.

#220
Abelas Forever!

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I'm making a point by giving an example, it's not meant to be a perfect analogy.

 

People in general didn't like a dead character like Leliana being resurrected just because the writers needed her for the plot they wanted. The thing to do going forward is to not repeat past mistakes.

What was your point? That the devs should not bring back dead characters as companions?

 

I think people in general didn't care the way Leliana was brought back. Some people in here sure but not the majority of people who play DA games.



#221
AresKeith

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Why people are against bringing back possible dead characters if the playthroughs where that character is dead can be handled either by replacing character or that possible dead character is just not there?

 

Nobody is against that, when it comes to companions people are against it



#222
Abelas Forever!

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Nobody is against that, when it comes to companions people are against it

If the character is brought back as advisor then that is ok?



#223
AresKeith

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I'm making a point by giving an example, it's not meant to be a perfect analogy.

 

People in general didn't like a dead character like Leliana being resurrected just because the writers needed her for the plot they wanted. The thing to do going forward is to not repeat past mistakes.

 

The funny thing about Leliana is that I remember the devs saying they regret giving that choice because they had plans for her  :D


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#224
AresKeith

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If the character is brought back as advisor then that is ok?

 

I kinda indifferent about that also because it runs into the possible Kaidan/Ashley situation because of it being a new character also


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#225
Dabrikishaw

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So, you have no problem with characters coming back from death if they are not companions, but the risen companions where Oghren and Anders, the one you are using as example is Leliana even when she is technically not a companion.

Oghren and Anders can't die in view of the player character in Origins and Awakening. I originally wanted to use how Leliana was handled but I missteped by doing so. She really has nothing to do with what I'm actually arguing against but the lesson should still be the same in a certain way. 

 

What was your point? That the devs should not bring back dead characters as companions?

 

I think people in general didn't care the way Leliana was brought back. Some people in here sure but not the majority of people who play DA games.

Yes, devs should avoid bringing dead characters back as companions. That's all I'm trying to say.