Although I think other reason why this thread exists is that if a character can die then that character can never be in a big role in next DA game and I think this is problematic. The death loses it's meaning. You kill character X and there is some consequences of that in that game but nothing major in future games. You let character X to live and there are some consequences of that in that game but you will never see that character again. Those people who like that particular lose when they can't see their favourite character again and I think that those people who want consequences also lose because killing characters don't have enough consequences.
Exactly. The only people who win right now are the ones who are lukewarm one way or the other.
Isn't that kind of missing the point of having them carry over to begin with? Aren't we supposed to care what happens to them beyond a codex entry?
Honestly, DAI kind of put me off the next DA game because it may not resemble what DA started out to be at all. DAI seemed rather shallow for me, but I'm not sure whether it's because the story was so diluted between huge open areas of codex entries, platforming, and loot, or because I knew that anything I did in this game really had no bearing on what was going to happen in the next one beyond changing a few codex entries and end slides here or there.
I still play DAO, because sometimes I'll think "Oh! What if I make a character that does this or says this!" and the results will be something I've never seen before. But that delight definitely does not even carry over into DA2.