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How Would You React If There Were No Romances


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#1
Helios969

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But in lieu of romances Bioware gave you a backstory that included a husband/wife with a young daughter/son with a half dozen character models for each to choose from.  Fighting the alien savages to make a home for your family.  Could be a nice change from the standard formula which I feel has gotten a bit stale.  Thoughts?  Ways to improve?



#2
LinksOcarina

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Surprised honestly, it's at this point a staple of not only BioWare, but for a lot of RPGs out there.

 

I don't know if you can necessarily perfect it any further, it really depends on how its presented. 



#3
Jeremiah12LGeek

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In before Andramada!

 

 

 

Dammit, missed by one. Still must try harder.


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#4
RandomSyhn

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honestly it depends on the story, I'll admit I enjoy the bioware romances and they do add to replayablity. I would probably be a bit dissapointed unless the story itself made up for it. I mean there is more to life than which alien wants in my pants.


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#5
Broganisity

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Not every story needs romance.

For example? Dragon's Dogma, my favorite RPG of the prior console generation, features a strange and mandated Romance system that picks the NPC who liked you the most as your love interest once you reach a certain point in the game (vague to avoid spoilers). . .as you can imagine, this led to many hilarious stories where people ended up in an affair with The Blacksmith (A balding, married man) in the capital city, and also prevented them from using his (actual, merchantile) services just because they talked to him the most and didn't do any side-quests/give people any items or assistance. Other such stories included another fat bald merchant, a little girl (who was married to the King, by the way. . .yikes.), and various random people you may have only spoken to once or twice.

With this said, character interaction (namely player-to-NPC companion of some form) is one of Bioware's most notable traits and features in all  of their games. It would be a surprise that would not include such a feature, even if it is truly just a sub-feature of the main feature, in the next game.

No matter what Bioware does, I'll be here to lap up my doggy bowl full of angsty tears. :P



#6
Cyberstrike nTo

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How having a married protag from the start. You select a choice of husbands and wives each with own personality and character traits. All of them are squadmates and will be coming along with you for the main quest. As the game progresses you're actions (stay faithful/have an affair, argue, make-up) will determine the outcome of the marriage (you will be happily married maybe with a child on the way, married but miserable, widowed, or divorced) each spouse will have different one might be 100% unconditional supportive and another might be argumentative, one might be sweet another sour. One could be very sexual another one more of a prude.

 

Each will put up with a different level problems and stress and you might have to deal with and you can be very supportive or forget about them. How you treat your spouse will also effect how the rest of your squad will react you.

 

And so on. Not sure if it's that is a good idea but it would certainly change the romance options.   



#7
Killroy

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But in lieu of romances Bioware gave you a backstory that included a husband/wife with a young daughter/son with a half dozen character models for each to choose from.  Fighting the alien savages to make a home for your family.  Could be a nice change from the standard formula which I feel has gotten a bit stale.  Thoughts?  Ways to improve?


I don't want a family and emotions/motivations like these forced on me. I also don't like the premise of "fighting the alien savages to make a home for your family." We're invaders. We would be stealing land from native peoples. Trying to put the spin of "fighting for your family" on it seems so childish and wrong.
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#8
Rappeldrache

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RPG Games with Romances are a market gap .... I don't know a nother game developer working so mutch on romances like Bioware. And Bioware become more and more famous for this .... Why should they be SO stupid and cast away sutch "treasure"?


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#9
Ahglock

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I don't need/want a family in game, but they can drop the romances.  They all are really shallow and poorly done.


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#10
Killdren88

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I would come to these boards and simply watch...Mr. Pennyworth put it best


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#11
PrinceofTime

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I would enjoy the meltdown on these boards. Romance in Bioware games are just small optional stuff with too little content to be any meaningful to the narrative. So i wouldn't be bothered with the exclusion of it.



#12
SoulRebel_1979

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Probably wouldn't play if that was the story, sounds like a cheesy Disney flick. I couldn't care less about the romances, never touch em', but they're 100% optional and avoidable. 



#13
Excella Gionne

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Romances have always been an option and they're one of the top reasons why fans buy a BioWare game. It's something to look forward to aside from the game itself. If they remove it, they would be met with complaints and that is to be expected. Romances are one of the top reasons why I do buy a BioWare game, and why I continue to play them. Keep romances as an option, but don't take them away. 


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#14
Former_Fiend

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But in lieu of romances Bioware gave you a backstory that included a husband/wife with a young daughter/son with a half dozen character models for each to choose from.  Fighting the alien savages to make a home for your family.  Could be a nice change from the standard formula which I feel has gotten a bit stale.  Thoughts?  Ways to improve?

 

I probably wouldn't buy the game. Not the least because I'm adamantly anti-marriage in real life but also because I dislike those particular parallels to American settlers and wouldn't want to play something on the wrong side of that particular repeat of history.


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#15
Just My Moniker

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0/10 for your idea OP.

 

10/10 for your avi though  :wub:



#16
Gileadan

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Not every story needs a romance ingredient, just like not every dish requires sugar. I'd be totally fine with no romances. Relationship and family drama are not my first, second or third concern when I buy a game that's supposedly about space exploration.

 

And I'd rather not start the game with a family in tow, because then the game would have made one of the most important decisions in life for my character - unless, of course, there would be a "No family" option to pick. It didn't work for me in DA2 and I have no desire to repeat the experience.



#17
Laughing_Man

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I wish they dropped the romance entirely, but this could be a kind of middle way solution depends on how much effort it takes to implement.

(if the draw on resources is similar, I don't see the point)

 

Romance can be a nice diversion sometimes, but Bioware really needs to let the distractions go, focus on world-building,

writing coherent lore for the game, and of course make sure that the main story is actually good.


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#18
SnakeCode

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If it's a good game it shouldn't matter. I wouldn't really have a reaction tbh, i'll still buy the game if it looks good. Of course, I don't play Bioware games for the romance or inclusiveness so dropping that content wouldn't affect me like it would others.


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#19
DWareFan

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Um...just no.  I don't want children in my RPGs.



#20
SolNebula

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I would be grabbing my popcorns and be camping here for the next few days to watch the show  in the week the game is released. Much better than Netflix.


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#21
NoForgiveness

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I'd play this...

table_flip_by_codyotaku-d6d6gh0.jpg


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#22
Mathias

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I'll basically just reiterate a point I made a few weeks ago.

 

I like romances, but if Bioware destroyed all precedents and expectations by not having any romances in a new game, it would be a good thing. Because the expectation has become "They must cater to every sexual preference and have an equal amount of romance options for each one." I'm sorry but that's not how telling a love story should work. I don't think romances should be abandoned forever, but fan expectations for romances need to be tempered. 

 

A love story should be written into the game because the writers feel passionate and encouraged enough to want to write one, not because they have to because it's expected. And it's become pretty clear these past couple years that some of the writers find this type of thing draining.


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#23
Cyonan

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I wouldn't care that much if there was no romances.

 

However I generally don't like the attempted forced emotional attachment that giving your character a family has when it comes to a game like BioWare's where I'm supposed to have more freedom to define my own character.


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#24
Fidite Nemini

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Eh.



#25
Wolfman

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But in lieu of romances Bioware gave you a backstory that included a husband/wife with a young daughter/son with a half dozen character models for each to choose from.  Fighting the alien savages to make a home for your family.  Could be a nice change from the standard formula which I feel has gotten a bit stale.  Thoughts?  Ways to improve?

 

If I already had a partner in the game, that might be interesting. To add to this - it'd be really cool if I could design my partner in CC. 

 

 

Because the expectation has become "They must cater to every sexual preference and have an equal amount of romance options for each one." I'm sorry but that's not how telling a love story should work. I don't think romances should be abandoned forever, but fan expectations for romances need to be tempered. 

 

 

"Catered" is a strong word, for a variety of reasons. Whether it's because using the term implies that more focus is being put on all of those non-status-quo sexual preferences, or because it's maligning that same demographic with that of an invalid, hence "catering to a person with impairments." Either way... it's hyperbole. There are lot of people who are fans of BW games, and we are all different. It is a diverse fan base. What drew those fans in the first place was the fact that they could find even just an iota of engaging representation throughout gameplay - a rarity in this industry, especially dating back to the genesis of DAO. I'm sorry but I disagree with you; for them to ask, "Why not make our interests rise to the same level as the status quo's interests?" is not catering. It's breaking down barriers, which have long since needed to be broken down. If anything, it opened up new pathways to creativity. 


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