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How Would You React If There Were No Romances


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#51
HusarX

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Dafuk



#52
Former_Fiend

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I don't mind the PC having a family when it's actual relatives, but a family, particularly one with a kid, would be like strychnine for my interest. 

 

Same.

 

I'm not against the concept in any game, but this kind of thing is not what I play Bioware games for.



#53
KaiserShep

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Same.

 

I'm not against the concept in any game, but this kind of thing is not what I play Bioware games for.

 

Basically the one and only way that I would accept this is if the character is entirely fixed, and the story just plays out without the player's control beyond the combat stuff. Perhaps not the best example, but I guess Michael in GTA V would fit, like the point in the game where you have to save his family. I thought it was fun and amusing, and Michael being a set character whose morality and priorities I have no real control over makes it acceptable.



#54
SardaukarElite

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I'd be mildly confused by them sacrificing player agency for a generic plot hook.

 

A love story should be written into the game because the writers feel passionate and encouraged enough to want to write one, not because they have to because it's expected. And it's become pretty clear these past couple years that some of the writers find this type of thing draining.

 

Why don't we apply this logic to the whole of game development? The programmers don't have to fix up the pathfinding if they're feeling burnt out, and the art team can take a break from modeling corpses and grotesque enemies.


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#55
Catastrophy

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Eat chocolate ice-cream?



#56
Fredward

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Eat chocolate ice-cream?

 

Why chocolate?



#57
Vapaa

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But in lieu of romances Bioware gave you a backstory that included a husband/wife with a young daughter/son with a half dozen character models for each to choose from.  Fighting the alien savages to make a home for your family.


*yawn*

Would not even bother with the game.

#58
Catastrophy

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Why chocolate?

It's soothing and calming. And try to find a decent supplier of a good pistacchio ice-cream is super hard.


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#59
Mathias

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I'd be mildly confused by them sacrificing player agency for a generic plot hook.

 

 

Why don't we apply this logic to the whole of game development? The programmers don't have to fix up the pathfinding if they're feeling burnt out, and the art team can take a break from modeling corpses and grotesque enemies.

 

But those are essential elements to making a working game. Writing a romance subplot is not.



#60
themikefest

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Having no romance wouldn't bother me

 

Having a wife/husband and a child? Would I be able to choose the name for my wife/husband and child? Maybe not. I might be able to choose from a handful of preset names. Would I be able to adjust their looks in a character creator or would I have to choose from a handful of preset looks? How old is the child?

 

I would not want my wife/husband to be a squadmate. Maybe a crewmember on the ship or most likely I would want them to be back at the base. Depending on the age of the child I could take him/her to the firing range to teach them how to fire a weapon. Maybe have my child wear a humnity first t-shirt. Excellent. My child  watches or even joins me in working out while I'm at the gym. Maybe even take my child out for ride in the Mako. Even let her/him drive the thing. Awesome.

 

Na. I would just leave having a wife/husband and child to other games



#61
Ellyria

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But in lieu of romances Bioware gave you a backstory that included a husband/wife with a young daughter/son with a half dozen character models for each to choose from.  Fighting the alien savages to make a home for your family.

 

Nope. No romances? Fine. Predetermined romance and a child to boot? Uh-uh, no way. Save that kind of thing for books and film.



#62
Helios969

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dissappoint,Sad, angry with little furious But I will accept it someday.

But if they force me to become straight.... only choice to me is NOT BUY THAT GAME.

And if they offered a same sex equivalent?

#63
SardaukarElite

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But those are essential elements to making a working game. Writing a romance subplot is not.

 

They're essential because the game was assumed to require them, BioWare could make a game that didn't need corpses or pathfinding. It's a team effort towards a collective creative vision, and it's all work. If the writers were given complete creative freedom they would probably be off writing their own sci-fi universes free from the shackles of ME's constraints or a rom-com about manatees or whatever.



#64
Minttymint

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Games with no romance don't bother me but a BioWare game with no romance kinda would. It's something I've come to expect and love of a BioWare game, taking that away would feel wrong. I'd still play it and probably enjoy it well enough though.

 

Having a wife/husband and child... ugh no.  Roleplaying is the number one thing for me- anything that limits that frustrates me and I don't know whether I'd play it.



#65
Rappeldrache

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But in lieu of romances Bioware gave you a backstory that included a husband/wife with a young daughter/son with a half dozen character models for each to choose from.  Fighting the alien savages to make a home for your family.  Could be a nice change from the standard formula which I feel has gotten a bit stale.  Thoughts?  Ways to improve?

 

It could be one CHOICE at the CharacterCreator, but voluntary.



#66
pdusen

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Poorly.



#67
BraveVesperia

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If they scrapped romances but strengthened the friendship paths a lot, I'd be fine. Make a great friendship arc for each of your companions, make the game recognise which you are truly close to and who you're just fine with.

 

If they scrapped them to make us have some pre-set wife/husband and kid, I would not be pleased. Children aren't on the agenda for any of my characters, unless there's a good reason (e.g. some of my male Wardens fathered Morrigan's child, and a few actually became a father to the child). The circumstances were different there, partly because he loved and trusted Morrigan. I'd have no connection to this husband/wife and no idea why they wanted to have a child.



#68
Wolfman

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Trying to please everybody has never been a good tactic. I'll just leave it at that.

 

I'll have to leave it at "agree to disagree" as well.

 

I do wonder, however, if you identify with the rest of us who have sexual interests that deviate from the status quo. It's difficult to accept the argument from those who are of the status quo since "change" may result in the proverbial "scoot-over-and-make-room-for-others'-interests..." Ergo, a degree of personal bias is at large. 



#69
Vapaa

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And if they offered a same sex equivalent?


That would amount to chose a romance, so you're back at square one.

#70
Belial

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I wouldn't mind having no romances, but being forced into having a family and using them as a motivation? No. I don't want to take care of a family I have no connection with as a player, and it goes against the vision I have for my PC. Someone who sets off on a dangerous journey to an unknown and dangerous place with the interests of humanity in mind shouldn't be burdened by family ties imo.

 

 

I'll basically just reiterate a point I made a few weeks ago.

 

I like romances, but if Bioware destroyed all precedents and expectations by not having any romances in a new game, it would be a good thing. Because the expectation has become "They must cater to every sexual preference and have an equal amount of romance options for each one." I'm sorry but that's not how telling a love story should work. I don't think romances should be abandoned forever, but fan expectations for romances need to be tempered. 

 

A love story should be written into the game because the writers feel passionate and encouraged enough to want to write one, not because they have to because it's expected. And it's become pretty clear these past couple years that some of the writers find this type of thing draining.

 

You're just assuming they write homosexual romances out of obligation and not because they want to, without any real evidence. What if they felt more "passionate and encouraged" to write gay romances? What if they included more gay romances than straight ones in a game because they wanted to? Would you be happy because Bioware is maintaining its "artistic integrity" even though it conflicts your own preferences? Most likely not.



#71
Mathias

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You're just assuming they write homosexual romances out of obligation and not because they want to, without any real evidence. What if they felt more "passionate and encouraged" to write gay romances? What if they included more gay romances than straight ones in a game because they wanted to? Would you be happy because Bioware is maintaining its "artistic integrity" even though it conflicts your own preferences? Most likely not.

 

Comments made by some of the Bioware staff on here over the years, suggests otherwise. This is from one interview with David Gaider, regarding giving up romances:

 

"Sometimes it's tempting."

 

"Yes, at that time, the conversation of why we even bother certainly can and will come up within the team."

 

"Sure we could stop, but that would be turning our backs on something we do which almost no-one else does. The question would be: 'why?' And what do we replace it with?"

 

""Perhaps, if we made a new IP, we might decide it's best not to open that particular Pandora's Box (which, yes, romances have always been) and go with something else... but that 'something else' better be something damned good, as there are a lot of people who enjoy that part of our games immensely and who might not be willing to buy into a new series which didn't have it."

 

 

Can you read between the lines?



#72
Shechinah

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...

 

A couple of notes should be made, in my opinion, of David Gaider's comments. I also have a question in regards to one of these comments.

 

In "Sometimes it's tempting", note that sometimes is the word used rather than always.

 

In "Yes, at that time, the conversation of why we even bother certainly can and will come up within the team", it feels like some context is missing since it seems he is answering a question and referring to a specific incident. Could you elaborate?

 

In "Sure we could stop, but that would be turning our backs on something we do which almost no-one else does. The question would be: 'why?' And what do we replace it with?", note that the question is why as in why would they decide to cease writing romantic aspect. If it was disinterest I do not believe they would need to ask the question.

 

In "Perhaps, if we made a new IP, we might decide it's best not to open that particular Pandora's Box (which, yes, romances have always been) and go with something else... but that 'something else' better be something damned good, as there are a lot of people who enjoy that part of our games immensely and who might not be willing to buy into a new series which didn't have it.", my impression is more that writing romances be difficult especially when it comes to balancing various aspects of the romance itself and requests.

 

The latter segment of the comment could have as easily, in my opinion been replaced with a different aspect often found in Bioware games: companions. A lot of people enjoy that part of the games immensely and might not be willing to buy into a new series which didn't have 'em and if Bioware decided to not include the aspect in a new series, they'd have to find something to replace that would be dang good.



#73
capn233

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Synthesis ending confirmed.



#74
Belial

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Comments made by some of the Bioware staff on here over the years, suggests otherwise. This is from one interview with David Gaider, regarding giving up romances:

 

"Sometimes it's tempting."

 

"Yes, at that time, the conversation of why we even bother certainly can and will come up within the team."

 

"Sure we could stop, but that would be turning our backs on something we do which almost no-one else does. The question would be: 'why?' And what do we replace it with?"

 

""Perhaps, if we made a new IP, we might decide it's best not to open that particular Pandora's Box (which, yes, romances have always been) and go with something else... but that 'something else' better be something damned good, as there are a lot of people who enjoy that part of our games immensely and who might not be willing to buy into a new series which didn't have it."

 

 

Can you read between the lines?

 

It seems like he's talking about giving up on romances entirely. Keep in mind that the same writer defended the inclusion of lgbt romances. So the notion that writers are forced to "cater to every sexual preference" is assumptions and interpretations on your part.



#75
Donk

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QTE diaper changing mini-games?