The validity of doing away with traditional Bioware romances in lieu of a fixed relationship(s) centering on marriage and children.
So doing away with a choice and replacing it with an obligation many people wouldn't want ?
Are you serious ?
The validity of doing away with traditional Bioware romances in lieu of a fixed relationship(s) centering on marriage and children.
Not every game needs a romance, look at The Last of Us that game works because of the relationship between Joel and Ellie which isn't romance based.
Ignore the fact that Ellie is a lesbian and Joel is old enough to be her grandpa, and Ellie is 13. Only sickos would pair those two together.
And let me remind you the first settlers in North America were families, not a contingency of soldiers conducting a recon and/or prepping the land...
But that's not true at all.
The validity of doing away with traditional Bioware romances in lieu of a fixed relationship(s) centering on marriage and children. I think it would be a nice change of pace from the standard formula of flirt 3 times (you know the one with the big red heart next to it,) talk to potential love interest about daddy issues, help potential love interest resolve a personal matter or two, and presto, your doing the horizontal tango.
I would only consider this acceptable for a character that is entirely fixed with no choices of dialogue at all, because if they already go this far with determining who the character is, I consider all the other stuff rather pointless. But then, I'd rather BioWare avoid this entire thing like scale itch.
Of course you would see it like that...
It's just a simple fact, Bioware made its opinion on the subject rather clear: Lore comes secondary to their precious political correctness.
That's why desire demons mysteriously disappeared, and that's why the Qun's stance on females received a very particular adjustment.
I have nothing against homosexuals, I have everything against video games being hijacked in the name of a political agenda.
The previous discussion was very much irrelevant considering we know very little about ME:A.
I simply pointed out a situation where an initiative such as ARKCON might want to screen everyone that is not willing to engage in
procreation, and added that whether this scenario would come to pass or no, and whether something like this would make sense in
the given situation or not, Bioware would not really care because it stands in the way of their agenda.
Of course, with their being no actual lore to support what you suggest, especially regarding player character sexuality in a Mass Effect game, none of this really holds much water.
Also, I understand what you're saying about this hypothetical ARKCON initiative, but what I'm saying is that it's irrelevant to the character, given their role, along with the rest of the crew, especially since it will be an assortment of different species.
Talking to a character three times or so then having a semi-clothed fade-to-black sex scene and having the game treat this like it suffices for romantic development isn't exactly something I'd miss.
Unless I've missed something, I don't believe that we are in Andromeda simply to have sex and reproduce. The "it makes more sense to be straight" argument is a giant fail. Are you also suggesting that they screen all crew members so that they are all within reproduction age (sorry post-menopausal ladies!), have no sterility issues (sorry guys with low sperm counts!), and a desire to reproduce (sorry anyone who doesn't want kids!)? It's a silly argument that holds no weight.
The ****?
Any remotely rational person tasked to assemble a team to go to another galaxy and at a very least potentially create a stable population there would absolutely look at reproduction ages, clinical data (including fertitly) and desire / willingness to reproduce, not only professional resumes.
i wouldn't care but there had better be a metric ton of funny scenes to make up for what isn't there, such as romance.
But in lieu of romances Bioware gave you a backstory that included a husband/wife with a young daughter/son with a half dozen character models for each to choose from. Fighting the alien savages to make a home for your family. Could be a nice change from the standard formula which I feel has gotten a bit stale. Thoughts? Ways to improve?
NOOOPPE
I haaaaaate protagonists - in movies AND games - with traditional nuclear families. I'd be alienated as fack. I'm a single girl who challenges traditional suburban families. Please don't alienate me. Please. Please!!
The ****?
Any remotely rational person tasked to assemble a team to go to another galaxy and at a very least potentially create a stable population there would absolutely look at reproduction ages, clinical data (including fertitly) and desire / willingness to reproduce, not only professional resumes.
Would this also account for the multi-species crew we will likely be rolling?
I would be fine with starting a game with a wife/gf already there but i know a lot of people would dislike being forced into a romance. But no kids i hate kids.
Many fans have come to expect romances to be in bioware games since they have been in so many of there series KOTOR.SWTOR,ME,DA,JE not every game needs them to be in the game.
But I do not see them taking out content thats was in past games in sone of there series but if they made a new series that would be the time to not put them in. But i doubt bioware have the guts to take romances out.
That would be such a limitation to RP I would be astounded if that occurs. Not to mention unprecedented and counter to everything Bioware has done before.The ****?
Any remotely rational person tasked to assemble a team to go to another galaxy and at a very least potentially create a stable population there would absolutely look at reproduction ages, clinical data (including fertitly) and desire / willingness to reproduce, not only professional resumes.
But that's not true at all.
Sure it is. Read about the Great Migration from ~1620-1640 - the earliest settlers to Massachusetts - the Puritans who were the early founders of America. The only older settlement that I'm aware of was Jamestown.
I'd go like "Wie habe ich DICH geliebt, Bioware!" all pathetic with gestures and vowel stressing. Can't do it in English, sorry - they'd immediately spot the dishonesty in it.
NOOOPPE
I haaaaaate protagonists - in movies AND games - with traditional nuclear families. I'd be alienated as fack. I'm a single girl who challenges traditional suburban families. Please don't alienate me. Please. Please!!
Well, I guess the selection committee for your survival in Andromeda will have to reject your application as a member;)
Well, no prob for me.
I tried an ME run with no romances activated and it looked good. Not an absolute need for it.
But if they want to introduce them, make it go all the way : I want to see what looks a wedding ceremony in the ME world.
That would be such a limitation to RP I would be astounded if that occurs. Not to mention unprecedented and counter to everything Bioware has done before.
In every scenario Bioware has put us in, I cannot think of a single one where they have dictated what our characters must think to such a degree.
I'm not saying it will occur, they'll probably just handwave it because space magic, loldiversity, artistic integrity or whatever other silly excuse they happen to come up with for saying "We think the game is better this way so deal with it." which is of course completely fine.
But saying that it would be unreasonable to do so is absolutely bonkers intellectually dishonest.
Well, I guess the selection committee for your survival in Andromeda will have to reject your application as a member;)
I've asked this before and I'll ask this again since I do not believe I recieved a response; Why would the goal of reproduction constitute the need for familial units especially specifically heterosexual familial units?
I've explained in my original post why I would consider it to be downright counterproductive to the very goal of producing physically and psychologically healthy individuals on page 5, post 114.
Reasons why the idea of reproduction requirements are dumb and/or unnecessary:
1. You can build a healthy, stable population from as few as 80-160 people.
2. Technological advances would make actual breeding technically unnecessary.
3. They are trying to find a new home for humanity, not breed endlessly inside a space ship with limited resources which implies that you'd want smart and competent people to find a suitable planet as soon as possible. Not a large breeding stock and not explorers who are weighed down by filial obligations.
4. Arguments revolving around 'building an infantry' or whatever make no sense cuz presumably you are arriving in an Ark and becoming pregnant and raising decent soldiers would take at least about 16-18 years so IF you are in a situation where an army is required (ie the ship is under attack/you need to wipe out an alien race) you're boned anyway.
5. The non-straight population is about 2-5% of the general population or whatever right? So unless this council purposefully went around recruiting non-breeders there would not be a substantial amount present to meaningfully impact the new society's survival.
1. You can build a healthy, stable population from as few as 80-160 people.
Given the whole being a story RPG which probably isn't a western about one community on one planet I'd wager that the active human population in the game is at least ten times that as well. If not considerably more.
Fredward: That's a whole lot of assumptions. 80-160 people is far too few to ensure genetic diversity and provide the greatest chance of survival. I'd say more like 1000 mating pairs.
Fredward: That's a whole lot of assumptions. 80-160 people is far too few to ensure genetic diversity and provide the greatest chance of survival. I'd say more like 1000 mating pairs.
The only assumption I see is the technological availability, which isn't much of an assumption. Given that you'd need a technologically advanced ship to sustain a population for any length of time. And there have been studies on the amount of people needed for cross-generational space travel, if everyone's in cryostasis until that time it gives them 200 and something years [that IS an assumption] to get gene manipulation technology up and running, which we know has already been attained in the ME world.
And this is ignoring the fact that there will in all likelihood be substantially more than 80-160 people on the Ark with all dem delightful genetic diversity just floating around.
Reproduction screening is fundamentally unnecessary.