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That was some quality trolling you did with one of the quests in Exalted Plains there Bioware.


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#51
actionhero112

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That's what a gravestone is, numbnuts.
 

 

Gravestones have headings. They're not just random rocks on the ground. It's just a grey square rock. It doesn't even say "elven grave" when you scroll over it. 

 

Dragon Age has a history of disturbing elven graves, I think we've done it every game. Only one time we're punished. In fact it's the only time in the game we're ever punished for looting at all. That's inconsistent design. 

 

EDIT: Apparently he does have invisible watchers watching you. 



#52
thats1evildude

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There is an open grave on one hill with a cask of ashes inside of it. They are very clearly graves.

 

And Hawen said they were burial grounds. What did you think were under the slabs? Candy?

 


How about we deal in the realm of reality, and what's actually said in game instead of BS.

 

That IS what he said. He had hunters watching you from afar to ensure you got rid of the demons. They saw you desecrating the graves. Unless you didn't, at which point you proved trustworthy.

 

You made a mistake. Just ****** own up to it.



#53
actionhero112

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There is an open grave on one hill with a cask of ashes inside of it. They are very clearly graves.

 

And Hawen said they were burial grounds. What did you think were under the slabs? Candy?

 

There is an open grave facing away from the entrance belonging to Galen. It's neither displayed clearly enough to warn adventurers what they're messing with and for a first time player, they're not going to see it until it's too late. In fact, I didn't even know it was there until I actually looked for it. 

 

As far as what I thought It would be, I didn't. I accidentally pressed f with while the "grave" was highlighted and got the spoils of desecration pop. Reloaded and redid it. 

 

Yeah I was wrong about the hunters though. 



#54
Marshal Moriarty

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To thats1evildude:

 

You completely missed the point of what I was saying. It isn't that people don't get that it *should* matter, so much as the fact that it hardly ever matters anywhere else. But sometimes it does. So how are we supposed to know which it is? Bioware games have so many instances where you can do something which should blatantly outrage everyone (walking around with a Ventori helmet on in a Chantry is one obvious example), or putting up Qunari banners and decor everywhere in your Inquisition etc etc and nothing is ever said.

 

So before you label us all dumb, try to drill it into your head that we know full well what Hawen said. The point is that the games are so inconsistent, and let you get away with things like this, that its almost entirely random at times, what actions will and won't be considered relevant to the NPCs. For the record, I didn't loot the tombs, but it wouldn't have surprised me if, despite what was said, you could loot them and have nobody bat an eyelash. Because this kind of thing happens all the time in Bioware games. Other times, people will instantly know your crimes, even if there is no way they could possibly do so.

 

The mere fact that you can wander up to the Dalish with people in Templar armor, Venatori armor etc, having heavily armed Qunari and people from Tevinter in the group, and the Dalish let you stroll on in and get within weapons range, before telling you to sod off, is strange enough. What if you had been hostile, as a great many non Dalish are to the People? Would Hawen, the craftsmaster and what... 3 other elves have put up a decent fight, do you think?

 

Stop lecturing us on common sense, please. Anyone who wasn't dropped on their head on birth knows that it *should^ draw a reaction, desecrating the Dalish dead. But you spend so much time in all Bioware games, effectively robbing, burglarizing, graverobbing etc and nobody ever gives a damn. Under your logic, everyone should have attempted all the Priorty missions in ME3 as soon as they appeared, because that's what Priory means. In which case, you'd have gotten the exact same mission as someone who waited 150 hours and did everything else, except you'd be locked out of some side missions and they weren't.

 

Common sense and Bioware's games are rarely in accord. Learn it, know it, accept it.


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#55
Avaraen

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1) Nowhere else in the game do you have to destroy gravestones to get at loot.

2) The quest is literally called Spoils of Desecration.

3) Keeper Hawen did say "Don't destroy the graves please."

 

If you're still so dumb that you can't figure out the Dalish might object to your grave robbery, then I would say the only thing Bioware is doing wrong is overestimating the intelligence of its audience.

 

  1. They aren't labelled (on the tooltip) as gravestones. My first trip there, I didn't get the landmark, I got pulled in killing demons and then hey, there's a thing that says "Destroy", wonder what it does... I guess it's treasure like some old storage vaults, and look, more demons inside, it's a good thing I got in here to clear them out...
  2. I shouldn't have to infer from a popup quest title (which I think you only get when you click the locked door, which is past all the graves) that a fundamental game rule has changed. Quest titles are frequently ridiculous or tongue-in-cheek anyway. See: "Oh, ****", "A Bear to Cross", or "The Ballad of Lord Woolsley".
  3. It's great that you and so many other people on the thread visited Keeper Hawen before you went to the burial site. I didn't, I was exploring, so all the warnings cited weren't given to my character until it was too late.

(Solas is an arrogant snot; I didn't have him in my party. My character was a sword & shield warrior; Cassandra spent most of the game hitting her practice dummy. Explanation of game rules shouldn't rely on a specific companion's presence.)

 

It's fine if you think I'm dumb, I'm not here to convince you. I'm addressing these points in hopes of reminding the devs that consistency is important. The issue isn't implementing a crime & punishment concept for the player, it's doing so inconsistently. If I had enough information on my first visit, I wouldn't've touched the graves. As it was, I reloaded, lost an hour or so, no big deal in the long run. However, if a game is going to include the concept of NPC ownership (player crime), it should do so consistently from the start of the game, not haphazardly in one or two poorly communicated instances.


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#56
thats1evildude

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What fundamental game rule is that? How many chests elsewhere did you have to destroy to get loot?

And you skipped the information that was there. That is your own fault. That's blaming a teacher for failing an exam when you refused to pay attention in class.

#57
AntiChri5

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It's not just that. No one except the Inquisitor is trying to get into the Unadin Grotto. The Venatori have already broken into Diran'Hanin to loot the place. You're there to get whatever treasure the place holds before they do.

Incorrect.

 

You can meet with the Elf trying to get in before the Venatori/Red Templars get there. It has nothing to do with them. After Wicked Hearts the Venatori hit the place and kill the elves, but by then he had already sent you a message inviting the Inquisition to participate.

 

The first hint of Coryshit's involvement is once the Elven expedition is dead.



#58
correctamundo

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You completely missed the point of what I was saying. It isn't that people don't get that it *should* matter, so much as the fact that it hardly ever matters anywhere else. But sometimes it does. So how are we supposed to know which it is?

 

 

Well, the keeper tells us. :rolleyes:



#59
BansheeOwnage

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1) Nowhere else in the game do you have to destroy gravestones to get at loot.

2) The quest is literally called Spoils of Desecration.

3) Keeper Hawen did say "Don't destroy the graves please."

 

If you're still so dumb that you can't figure out the Dalish might object to your grave robbery, then I would say the only thing Bioware is doing wrong is overestimating the intelligence of its audience.

Can't you go there before you even meet the clan though? And see a thing and loot it? It's just standard practice in these games to do that, and in that case, hardly fair, since 99.9% of the time it's A-okay.



#60
BansheeOwnage

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I don't see how completionism is compatible with roleplaying. Completionism is a metagame concern.

So? People want to be able to properly roleplay and be completionists.



#61
snackrat

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Are you actually nixed for that if you're Dalish? I suppose because you're supposed to know better. I was a dwarf - I just got -1 for the deed but "I suppose I couldn't expect you to understand our ways". Might be worse if you're human because of history, so I think I dodged a bullet being the race people keep forgetting exists.

 

Bioware does like to cheekily pay attention to things you thought protected by Gameplay/Story Segregation.

 

In Mass Effect 3, the companion you take the most is sad they can't join you, and the least complains they're never picked.

In DA2, giving Aveline a shield gift gives different lines depending on what you did with her starter shield: I HAVE a good shield/You sold my dead guy's shield!/Stop swapping my husbands shield amongst your friends!" Unfortunately, having it your house storage counts as selling it (specifically, it isn't in your inventory when she runs a check).

 

...on the plus side, this tends to come hand-in-hand with Bioware turning bugs into canon (Krem sitting up on the chair to get a better look at the bard's songs ;) )



#62
Sylvius the Mad

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So? People want to be able to properly roleplay and be completionists.

That would effectively require that all content be on the critical path. That's the only way to guarantee that all possible characters would choose to do it all - if they had no choice.

#63
Sylvius the Mad

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Can't you go there before you even meet the clan though? And see a thing and loot it? It's just standard practice in these games to do that, and in that case, hardly fair, since 99.9% of the time it's A-okay.

The solution then is to make it okay less often. Because this is the sort of detail the world should have.
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#64
Heathen Oxman

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I had Viv with me the first time and she advises me, "Not to mess with the graves," so I decided she was probably right.

 

As to whether or not it should be obvious that robbing the graves is a no-no, we spend most of DAI helping ourselves to stuff that isn't ours, and facing no consequences; therefore, I'd imagine it's not hard to mistakenly plunder what aught not to be plundered. 



#65
StrangeStrategy

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I disagree, that's not trolling, that's attention to detail. I remember as I was in the area, I started destroying the tombs because hey, this is an RPG, destroy every barrel and loot everything you can, right? I'm so used to games like Skyrim, where you could do this with no repercussions, but I remember absent-mindedly thinking at the time "Hey, this place is sacred to Elves, I wouldn't go around a cemetery IRL smashing tombstones, why am I doing this here?!" and I was extremely impressed when there were actual negative consequences for my thoughtless decisions.

 

So, no, don't complain about sh*t like this, it's because of threads like this that developers just dumb down everything or make it painfully obvious when you're doing something wrong: Some of us actually like a challenge, immersion, using our heads or whatever you want to call it.


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#66
agonis

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I don´t get the problem.

If someone tells you to get rid of some demons that infested the local graveyard, it´s surely no permission to loot everything.



#67
Mlady

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By desecrating Elven graves.

 

No. The Knight's Tomb quest is not as bad as the other one. The other one is far worse because you literally smash graves open, in this one you are looting off bodies lying around. To this day I will still not do that other quest just to get a mosaic piece.


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#68
Illyria

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By desecrating Elven graves.

 

There's this thing called 'archaeology'.  If the excavation hadn't been interrupted by Cory's forces then that is what would've happend in the Emerald Graves.

 

There's also a huge difference between Dalish elves going to reclaim part of their heritage by respectfully looking through an old ruin and some random shem/a Dalish elf that was declared a prophet of the human religon smashing open graves in a still sacred place (that several of your companions say 'hey, maybe we should respect this place' about).


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#69
duckley

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Ok - do I feel dumb. Here I thought you had to kill the nasties inside the crypt and therefore have to disturb the graves to get the key....;


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#70
RenAdaar

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Like Krypplingz, I remember Keeper Hawen saying "Be mindful of the resting places of our dead." Maybe you should try paying attention to the quest giver next time?

Pfft who actually listens to quest givers



#71
Sylvius the Mad

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Pfft who actually listens to quest givers

In order to avoid metagame information, I generally refuse to read the journal. So for me, listening to quest givers is vital.

#72
Heimdall

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I only hate the design because disturbing the graves is the only way to get one of the mosaic pieces (Or was it a different collectible?)

 

If it was an armor schematic that would be one thing, but shutting you out of a game-length collection quest was highly annoying for me (Now i always complete the quest, turn it in, then return and desecrate the graves)



#73
Marshal Moriarty

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For the last time, its not that people didn't know it would be wrong and a politically, morally etc heinous act. Its just that you do this kind of thing all the time, and it never counts anywhere else,

 

Take the tomb in the Emerald Graves. Taven invites you to join them, you find them dead, avenge them, find history etc etc etc. Great, well done you.

 

And then you swipe everything else in the tomb for yourself, pillaging resting places, looting treasures etc. And do the Dalish give a damn any of that? Do they hell. Neither do they care if they roam the Dales, massacring Halla by the dozens - in sighr of their camp!

 

Arguing that people should have known assumes Bioware is consistent about monitoring and punishing/rewarding such things. And they aren't. Common sense tells you most of it, but if you apply that to every circumstance, you will frequently miss content, lock out quests and miss good loot when you didn't have to. Most of the time, Bioware just let it slide and don't punish you, and like I said with the Priority Missions in ME, they will actively punish you sometimes for taking the common sense approach (i.e assuming that when you're told a mission is urgent and must be done right away), you can actually leave it indefintely and in fact *should* do that to get the most content for no punishment. Yet you couldn't have known that beforehand.

 

In ME1, you get a distress call from a team on Virmire. 'Check it out - they could be in trouble!' say the Council. But going there means losing a crew member and possibly another (much more likely if you go there early). So most people leave it til last, months after the team sent the call, and if it was being true to life, they would have been long dead when you finally arrive.



#74
Elhanan

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For the last time, its not that people didn't know it would be wrong and a politically, morally etc heinous act. Its just that you do this kind of thing all the time, and it never counts anywhere else,
 
Take the tomb in the Emerald Graves. Taven invites you to join them, you find them dead, avenge them, find history etc etc etc. Great, well done you.
 
And then you swipe everything else in the tomb for yourself, pillaging resting places, looting treasures etc. And do the Dalish give a damn any of that? Do they hell. Neither do they care if they roam the Dales, massacring Halla by the dozens - in sighr of their camp!
 
Arguing that people should have known assumes Bioware is consistent about monitoring and punishing/rewarding such things. And they aren't. Common sense tells you most of it, but if you apply that to every circumstance, you will frequently miss content, lock out quests and miss good loot when you didn't have to. Most of the time, Bioware just let it slide and don't punish you, and like I said with the Priority Missions in ME, they will actively punish you sometimes for taking the common sense approach (i.e assuming that when you're told a mission is urgent and must be done right away), you can actually leave it indefintely and in fact *should* do that to get the most content for no punishment. Yet you couldn't have known that beforehand.
 
In ME1, you get a distress call from a team on Virmire. 'Check it out - they could be in trouble!' say the Council. But going there means losing a crew member and possibly another (much more likely if you go there early). So most people leave it til last, months after the team sent the call, and if it was being true to life, they would have been long dead when you finally arrive.


Games can only parent/ GM the story so much; some of it is up to the Player. One does not have to raid the other Elven Tombs, though by saving the history in the one in the Emerald Forest can be a major step in helping Dalish/ human relationships. And those into RP do not need the game mechanics to inform the Player what they can or cannot do. That is usually best called by the indv Player.

#75
leaguer of one

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I did not have your problem. First time around I played as a character who was looking to respect the elves and felt looting there grave would not be respectful at all.