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That was some quality trolling you did with one of the quests in Exalted Plains there Bioware.


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#76
Mr Fixit

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Games can only parent/ GM the story so much; some of it is up to the Player. One does not have to raid the other Elven Tombs, though by saving the history in the one in the Emerald Forest can be a major step in helping Dalish/ human relationships. And those into RP do not need the game mechanics to inform the Player what they can or cannot do. That is usually best called by the indv Player.

 

Does that mean that you never ever rummage through other people's chests and such? Right in front of them as well? It is thievery, after all! I agree that inconsistency is the problem here.



#77
correctamundo

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For the last time,...

 

Is that a promise?



#78
Dieb

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I didn't find it very hard to avoid this, but I appreciate that your OP made me chuckle.


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#79
correctamundo

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Does that mean that you never ever rummage through other people's chests and such? Right in front of them as well? It is thievery, after all! I agree that inconsistency is the problem here.

 

I ask them politely, can I rummage? They never object, or call the police for that matter. Var Bellanaris on the other hand, there I get warned by the keeper and companions both. I have chosen not to take heed at least once though.


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#80
Illyria

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For the last time, its not that people didn't know it would be wrong and a politically, morally etc heinous act. Its just that you do this kind of thing all the time, and it never counts anywhere else,

 

Take the tomb in the Emerald Graves. Taven invites you to join them, you find them dead, avenge them, find history etc etc etc. Great, well done you.

 

And then you swipe everything else in the tomb for yourself, pillaging resting places, looting treasures etc. And do the Dalish give a damn any of that? Do they hell. Neither do they care if they roam the Dales, massacring Halla by the dozens - in sighr of their camp!

 

Arguing that people should have known assumes Bioware is consistent about monitoring and punishing/rewarding such things. And they aren't. Common sense tells you most of it, but if you apply that to every circumstance, you will frequently miss content, lock out quests and miss good loot when you didn't have to. Most of the time, Bioware just let it slide and don't punish you, and like I said with the Priority Missions in ME, they will actively punish you sometimes for taking the common sense approach (i.e assuming that when you're told a mission is urgent and must be done right away), you can actually leave it indefintely and in fact *should* do that to get the most content for no punishment. Yet you couldn't have known that beforehand.

 

In ME1, you get a distress call from a team on Virmire. 'Check it out - they could be in trouble!' say the Council. But going there means losing a crew member and possibly another (much more likely if you go there early). So most people leave it til last, months after the team sent the call, and if it was being true to life, they would have been long dead when you finally arrive.

 

I really don't see the issue.  I don't need BW to hold my hand the entire time.  My Lavellan didn't destroy the tombs or loot any of the chests out in the open.  She also didn't kill any halla (on purpose, anyway).  She also didn't loot any of the chests in the other elven ruins and only took the scroll because it was of cultural significance, and it was what Taven was looking for in the first place.  She also returned it to the Dalish.  My Shepard didn't loot any of the homes in Omega and my Dragonborn sticks to thieves guild rules even when she's not on a job for them.
 


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#81
Elhanan

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Does that mean that you never ever rummage through other people's chests and such? Right in front of them as well? It is thievery, after all! I agree that inconsistency is the problem here.


Depends on the character, and the game. Some games and/ or mods have been known to overplay the mechanic; prefer to have some say over what should be considered theft.

As for DAI, I still have yet to raise a dead grandfather in the Hinterlands, or ransack the Eleven graveyard as it opposes the personality of my Inq's so far. Still have yet to play my selfish characters; still resting in Haven. RP is best left to the Player; not governed by game mechanics.