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#26
Darkfrost

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With Critical chance of .63 instead of .58....

 

Ahh if Willpower adds with attack % then...

 

For example CD = 1 (hakkon)+.4 (base)= 1.4

CC= .63

A=WP/200

Assume WP=106

A=.53

Adding an attack ring for 10%:  dDmg/dA= 1+(.63)(1.4)= 1.882

damage increase = 10 X 1.882= 18.82%

 

Adding crit dmg ring for 20%: dDmg/dCD= .63(1+.53)= .9639

damage increase= .9639x20= 19.278%

 

Adding critical chance ring for 10%: dDmg/dCC= 1.4(1+.53)= 2.142

damage increase= 21.42%

 

In this situation your best ring of choice is Superb CC ring followed by S Crit Damage followed by S attack

 

 

I believe all of our maths jive.  Its just a matter of using the right CC (going from .58 to .63 changes the ordering in this case) and how Willpower is applied.


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#27
xsvTOYZ

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I remember when it was play the game kill stuffs laugh kill more stuffs   

now its a damn science

I will stick with the first


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#28
Darkfrost

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I'm sure you've wondered what equipment would work better at some point. Some people enjoy using using their heads to solve problems. Especially when the games throwing a bunch of numbers and percentages at you, its natural to try to make sense of it. I guess other people would rather just not think.

 

I'd much rather be actually playing but I'm at "work" soooo... 



#29
kmeeg

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With Critical chance of .63 instead of .58....

 

Ahh if Willpower adds with attack % then...

 

For example CD = 1 (hakkon)+.4 (base)= 1.4

CC= .63

A=WP/200

Assume WP=106

A=.53

Adding an attack ring for 10%:  dDmg/dA= 1+(.63)(1.4)= 1.882

damage increase = 10 X 1.882= 18.82%

 

Adding crit dmg ring for 20%: dDmg/dCD= .63(1+.53)= .9639

damage increase= .9639x20= 19.278%

 

Adding critical chance ring for 10%: dDmg/dCC= 1.4(1+.53)= 2.142

damage increase= 21.42%

 

In this situation your best ring of choice is Superb CC ring followed by S Crit Damage followed by S attack

 

 

I believe all of our maths jive.  Its just a matter of using the right CC (going from .58 to .63 changes the ordering in this case) and how Willpower is applied.

 

So Norway need a 70% critical chance before critical damage becomes the best ring. (A, CC & CD rings)

 

21.42/20=1.071

CC(1+.53)= 1.071

CC=0.7


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#30
Proto

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Instead of 53% attack it should be 48% attack. Gotta subtract the initial 10.

 

Using OP Stats: 

 

Willpower: 106

Cunning: 126

Base Crit: 5%

Base Crit Damage: 40%

 

Attack% = (106-10)/2 = 48% = 0.48

Crit% = (126-10)/2 + 5 = 63% = 0.63

NonCrit% = 1.0 - 0.63 = 0.37

CritDamageBonus% = 40% = 0.4 + 1.0(Hakkon) = 1.4

 

[(1 + Attack%) * (1 + Crit Damage Bonus%) * (Crit Chance%)] + [(1 + Attack%) * (1 - Crit Chance%)]

 

Attack Ring:

 

[(1.58)*(2.4)*(0.63)] + [(1.58)*(0.37)] = 2.38896 + 0.5846 = 2.97356

 

Crit Damage Ring:

 

[(1.48)*(2.6)*(0.63)] + [(1.48)*(0.37)] = 2.42424 + 0.5476 = 2.97184

 

Crit Chance Ring:

 

[(1.48)*(2.4)*(0.73)] + [(1.48)*(0.27)] = 2.59296 + 0.3996 = 2.99256

 

 

Keep in mind there are multiple passives and abilities that work to increase effective critical chance. Deathblow and Terrifying Fury come to mind for the Reaver. OP would be best served using the critical damage ring, IMO.

 

Quick takeaway: If you have low cunning/critical chance, but have a Hakkon weapon...you want to boost critical chance as much as possible. 

 

Example 1: 10/10/10

 

Base: 1.07

Attack Ring: 1.177

Crit Damage Ring: 1.08

Critical Chance Ring: 1.21

 

Example 2: 30/30/30

 

Base: 1.331

Attack Ring: 1.452
Crit Damage Ring: 1.364
Critical Chance Ring: 1.485

 

Example 3: 70/70/70

 

Base: 1.937
Attack Ring: 2.086
Crit Damage Ring: 2.028
Critical Chance Ring: 2.119

 

Example 4: 100/100/100

 

Base: 2.465
Attack Ring: 2.635
Crit Damage Ring: 2.610
Critical Chance Ring: 2.668

 

Example 5: 130/130/130 (Critical Damage leapfrogs attack and is very close to Critical Chance)

 

Base: 3.056
Attack Ring: 3.247
Crit Damage Ring: 3.264
Critical Chance Ring: 3.28

 

Like Kmeeg pointed out. Once you get to 70% critical chance, you should CERTAINLY prioritize Critical Damage. I would do it much sooner than that though(50ish). Game-play varies when you add in all the things I mentioned before the examples. 

 

For those curious, attack prevails in most circumstances when Hakkon's are not the weapon being used. I only say this because I doubt there are TOO MANY who have super high cunning/willpower but don't have the Hakkons. (snakebitten players ignored)

 

if you wish to calculate for yourself, just use this formula:

 

[(1 + Attack%) * (1 + Crit Damage Bonus%) * (Crit Chance%)] + [(1 + Attack%) * (1 - Crit Chance%)]


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#31
Hang3d Man

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Must...fight back...Must resist...walls of maths, with...jokes, useless...chatter, banter!

I've never had my skills so tested in my life...
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#32
Lintanis

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Can you remember when this game was fun  :ph34r:  :D


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#33
Yallegro

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Ok I'm back.

 

Ya Kmeeg is absolutely right about the superb ring of attack being non multiplicatively added to willpower and weapon attack specs.

 

 

Now I disagree that that means everyone should rush the critical damage rings.

 

WITH HAKKON the best possible damage increase from CritD Ring is 20% of the base damage.

 

​Relatively that is 240% weapon dmg --> 260% weapon dmg

 

​An increase of 8.3%, not super and not counting non-critting dot.

 

at 50% crit chance it is only a relative increase of 4.17%, not counting non-critting dot.

 

 

In most cases crit chance rings are king when a hakkon is equipped. Increases dmg by 14% base per +10% crit chance. (not counting non critting dot/ Chain Lightning)

 

 

My conclusion is a re-appraisal of skill-rings and utility specs like stagger/sunder/armor penetration.

 

Heal on Kill looks better than ever too.

 

 

I've already gone and made changes on my 2-handed warriors, bow users and mages.

 

Welcome stagger on my 2handed warriors and bow users.

 

 

Playing with the idea of giving the arcane some sunder to help out teammates. Needs some testing though.


Modifié par Yallegro, 02 octobre 2015 - 07:19 .


#34
Proto

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Ok I'm back.

 

Ya Kmeeg is absolutely right about the superb ring of attack being non multiplicatively added to willpower and weapon attack specs.

 

Did you honestly think it was multiplicative? C'mon now, Wavebend, Kmeeg and Drasca have been waving the damage formula around like crazy. 

 

I've already gone and made changes on my 2-handed warriors, bow users and mages.

 

Welcome stagger on my 2handed warriors and bow users.

 

LOL??? 



#35
Yallegro

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Did you honestly think it was multiplicative? C'mon now, Wavebend, Kmeeg and Drasca have been waving the damage formula around like crazy. 

 

 

LOL??? 

 

Never occurred to me

 

Spoiler

 

 

stagger is good btw.



#36
Proto

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stagger is good btw.

 

Is it really, though? 1.75%? The tiny percentage chance of it occurring against a flat benefit on all attacks(attack) or armor pen(especially daggers) seems absurd. Especially because the stagger very well may occur on a killing blow ect...



#37
Darkfrost

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1.75%? sup stagger ring is 10%



#38
kmeeg

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Instead of 53% attack it should be 48% attack. Gotta subtract the initial 10.

 

Oh Crapp! I always forget that. It will change the values slightly for the 70% in Norway78's case.

 

Well it seems that Norway78 is quite close to the 'magic limit' for when critical damage ring is the best. As the Reaver levels up it gets a little more critical chance from cunning and a little +attack from strength (Skill points). Also if he uses fear for auto criticals he might aswell use:

  1. Dragon Rage Ring
  2. Superb Critical Damage ring

 

Norway78 go do some silent sister runs and get higher critical chance. Then you will have less choices  :)


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#39
Yallegro

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1.75%? You mean per unit silverite?

 

My stagger rings are 10% each

 

22% stagger for my daggers gives you a pretty good stun rate with your fast combo.

 

Cheapshot is proccing heavily on my rogues now.

 

Want to see what stagger does inside a Leaping Shot and my triple arrow maneuvers.

 

May change to something else later.



#40
Proto

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1.75%? sup stagger ring is 10%

 

Per metal slot:

 

Silverite = 1.75% Stagger

Everite = 1.75% Attack

Dawnstone = 3% Armor Penetration 

 

I've never used stagger, but I would imagine in practice that the majority of the time it procs wouldn't be of any benefit. Whereas the attack/armor pen is a constant benefit across all abilities ect...



#41
Yallegro

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Well don't exaggerate. Armor pen is worthless if you Cheapshot a foe down to zero or the target never had any/much armor to begin with.

 

Stagger is helpful against many basic enemies, flips them over to double crit chance in many cases. 

 

Works against enemies like Mages, Terrors, Fears too I think. 



#42
orange_apples

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I remember when it was play the game kill stuffs laugh kill more stuffs   

now its a damn science

I will stick with the first

 

have a chat with the hardcore pokemon players. Anyone here know the Pokemon damage formula? I used to.