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Overruling player choices to expand narrative


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167 réponses à ce sujet

#1
spinachdiaper

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Bioware has delivered: The Rachni Queen dead in ME1 then cloned in ME3, Udina or Anderson and Anderson steps down from the council and Udina steps in, Leliana dead in DAO yet lives in DAI.... So let's just tie up one little loose end and Canonize Destroy from ME3, It's not like we haven't seen it done before.


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#2
Fredward

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So let's just tie up one little loose end and Canonize Destroy from ME3, It's not like we haven't seen it done before.

 

giphy.gif


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#3
mickey111

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take it one (or two) steps further and pretend reapers never happened.


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#4
Iakus

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take it one (or two) steps further and pretend reapers never happened.

I can live with this


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#5
Ahglock

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Meh, it would upset a % of the forum goes, but overall it wouldn't hurt them IMO.  I'm fine with Andromeda and codex entries for the ME1-3 trilogy. Lets face it for the next game at least this ship has sailed.

 

Still ME 7 or whatever if they made the a low-mid EMS ending of destroy canon where it was a post apocalyptic setting would be kind of sweet IMO.



#6
KaiserShep

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Bioware has delivered: The Rachni Queen dead in ME1 then cloned in ME3, Udina or Anderson and Anderson steps down from the council and Udina steps in, Leliana dead in DAO yet lives in DAI.... So let's just tie up one little loose end and Canonize Destroy from ME3, It's not like we haven't seen it done before.


Just one small correction. As of Trespasser
Spoiler

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#7
HuldraDancer

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Maybe I haven't seen enough of these but it sure does feel like every time someone suggests canonizing an ending it's always destroy. Why is that? Why is destroy the go to pick for canonizing an ending? This is a legit question by the way I'm not trying to be sarcastic.



#8
Iakus

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Maybe I haven't seen enough of these but it sure does feel like every time someone suggests canonizing an ending it's always destroy. Why is that? Why is destroy the go to pick for canonizing an ending? This is a legit question by the way I'm not trying to be sarcastic.

Destroy appears to be the most popular ending.  By some measurements, more popular than all the others combined.


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#9
KaiserShep

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Maybe I haven't seen enough of these but it sure does feel like every time someone suggests canonizing an ending it's always destroy. Why is that? Why is destroy the go to pick for canonizing an ending? This is a legit question by the way I'm not trying to be sarcastic.


If I had to hazard a guess, it's partly because people want the reapers dead, and the only actual loss is a faction that served solely as an enemy force that is largely disposable. That, and it doesn't change the population's biology, though this is true of Control as well. And then there's Shepard's survival, though this is irrelevant depending on the timeline.

#10
Gothfather

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Bioware has delivered: The Rachni Queen dead in ME1 then cloned in ME3, Udina or Anderson and Anderson steps down from the council and Udina steps in, Leliana dead in DAO yet lives in DAI.... So let's just tie up one little loose end and Canonize Destroy from ME3, It's not like we haven't seen it done before.

 

Yet another Bioware canonize MY preferred ending. Get over yourself you are not as important as you think you are. Gamers have this over inflated sense of their importance to the creative process. Why the frak should Bioware listen to some no name person on the internet with no experience or education in game design?


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#11
p3891

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why does only one ending matter? assuming they have been working on this game for a few years I'm sure they had time to weave out a new story based on choices made in the past. If not I really don't see how this will be much of a big deal.



#12
AlanC9

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take it one (or two) steps further and pretend reapers never happened.


Instead, let's canonize Extreme Indoctrination Theory and pretend that only the first mission in ME1 happened.
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#13
KaiserShep

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Thane, we need to stop the reapers.
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#14
AlanC9

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Yet another Bioware canonize MY preferred ending. Get over yourself you are not as important as you think you are. Gamers have this over inflated sense of their importance to the creative process. Why the frak should Bioware listen to some no name person on the internet with no experience or education in game design?


Well, then let me vote for it. I think Control is a superior outcome, but I'll still pick canonized Destroy as a better setting for a sequel.

#15
Fredward

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Well, then let me vote for it. I think Control is a superior outcome, but I'll still pick canonized Destroy as a better setting for a sequel.

 

Why? [on both counts]



#16
KaiserShep

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Why? [on both counts]


Can't speak for Alan, but for me this makes sense. Control does preserve everything without changing the population of the galaxy, save for reaper management, but Destroy removes the complication the reapers pose for future stories entirely, and all it really costs is the geth, which were never really part of galactic society in the first place. But more importantly, it frees up the setting entirely. No shadowy machine gods or some such nonsense lingering about. They're simply dead and buried and the galaxy moves on, or possibly regresses into a fractured society that's much more distant from one another because the relay network is in shambles, which, admittedly, is kind of an interesting setting.
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#17
Hanako Ikezawa

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Instead, let's canonize Extreme Indoctrination Theory and pretend that only the first mission in ME1 happened.

Thane, we need to stop the reapers.

mass_effect__extreme_indoctrination_theo


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#18
themikefest

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I don't have a problem with them choosing destroy. They had it where Garrus knows Kirrahe, if alive and Garrus is taken to Sur'Kesh, even though I never recruited Garrus in ME1. I like Bioware to explain that one. I guess my choice didn't matter for that playthrough



#19
sH0tgUn jUliA

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How about the Shepard trilogy was a movie like Blasto?


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#20
Chealec

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Can't speak for Alan, but for me this makes sense. Control does preserve everything without changing the population of the galaxy, save for reaper management, but Destroy removes the complication the reapers pose for future stories entirely, and all it really costs is the geth, which were never really part of galactic society in the first place. But more importantly, it frees up the setting entirely. No shadowy machine gods or some such nonsense lingering about. They're simply dead and buried and the galaxy moves on, or possibly regresses into a fractured society that's much more distant from one another because the relay network is in shambles, which, admittedly, is kind of an interesting setting.

 

Just about every interaction you have with Legion over the course of ME2 and ME3  "humanises" the Geth - their flaws as well as their nobility, just like any other race in the game. This unit does have a soul. Not to mention you also kill EDI if you pick Destroy.

 

I'll take Control over Destroy every time ... actually I'll take Refuse and Synthesis before I'll take Destroy again (did it in my first play-though). I know it's all subjective, but Destroy is my most hated ending.


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#21
Iakus

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How about the Shepard trilogy was a movie like Blasto?

Yes, please.



#22
Lady Artifice

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Just one small correction. As of Trespasser

Spoiler

 

Ha! I didn't know about that.

 

It's kind of perfect. 


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#23
KaiserShep

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Just about every interaction you have with Legion over the course of ME2 and ME3  "humanises" the Geth - their flaws as well as their nobility, just like any other race in the game. This unit does have a soul. Not to mention you also kill EDI if you pick Destroy.

 

I'll take Control over Destroy every time ... actually I'll take Refuse and Synthesis before I'll take Destroy again (did it in my first play-though). I know it's all subjective, but Destroy is my most hated ending.

 

That really doesn't make them less disposable to me. The reason I say this is because the geth's usefulness as a fixture of the series ends when they become allies or if you simply deny the reaper code and allow the quarians to blow them out of the sky. Of course, this also makes the quarians somewhat disposable, but much less so because quarians are presented as part of the general population of friendly NPC's in the trilogy, not to mention a recurring companion. Beyond Legion, geth were just things for us to shoot at (heck possibly even Legion if you sell it to Cerberus), and even if you broker peace, you never see them again. 

 

As for EDI, she's just an individual. I wouldn't allow an individual to get in the way of ridding the universe of the reapers once and for all. I really like EDI, and would prefer that she survive, but that's not really enough. 

 

The Refuse angle is kind of ironic, because Shepard, through inaction, is willingly making everyone die. 


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#24
themikefest

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Just one small correction. As of Trespasser

Spoiler

I haven't played that dlc. I will when I get a ps4.

 

Spoiler



#25
Laughing_Man

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How about the Shepard trilogy was a movie like Blasto?

 

Enkindle this.