My criticism comes to how ME2 handled things: cameos if you kept people alive, and absolutely nothing if you didn't. That... never made sense to me, because there was never a reason why we couldn't have an equivalent cameo in most cases. Whether or not the rewards were identical, there could have been something.
Take the Rachni cameo- you get the Rachni Ambassador who gives thanks and a momento and says the Queen will remember in the future. Good stuff- by why not have a Noveria Executive, or even a Krogan, on stand by if you did kill the Queen? Give you a token of appreciation/thanks for killing the Queen, preventing a bigger problem for many/ensuring so many Krogan didn't die in vain.
Another example is Shiala. Shiala is the Asari you can spare from the Feros colony in ME1. If she lives, she's your cameo in ME2. If she doesn't- then a nameless schmuck. But why? We already had a named survivor who fit the 'making up for my actions' motive, and corporate experience: Elizabeth (IIRC), the daughter we rescue from the ruins of Binary Helix. She never dies- and has an established motive for helping the colonists- and has as much grounds for being awed/grateful/even flirtatious with Shepard as Shiala. Who, you know, tried to kill us.
You can take it further. The fist Cameo. Why not someone who likes us, or hates us, for killing him? Imagine if he had a son. "Hello. I am Iniago Fist. You killed my Father, prepare to-" -RENEGADE INTERRUPT-
And so on. Even if the mechanicle rewards differ, there's no reason for an absence of cameo content to reflect carryover.
Well said and you explain my frustrations as well.
It seems as if Bioware made the Paragon playthrough the ideal and optimal way to play the Mass Effect trilogy as you get more content, especially regarding content. It seemed like if you played paragon, then you got the ideal version of the game while renegade players got an "alternate" version of the ME experience.





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