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Cliches and tropes you hate and don't want to see in Andromeda


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#276
Tyrannosaurus Rex

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It's actually a little bit more complicated than that.  It's dependent on both Shiala living and the fate of Feros:

 

Shiala alive:  Feros destroyed:  She's there in commando armor doing mercenary work

 

What? Fairly certain that's not true. I remember her still trying to get the contract for the cure for the remaining colonist even when I pretty much murdered everyone on a renegade playthrough.



#277
AlanC9

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What? Fairly certain that's not true. I remember her still trying to get the contract for the cure for the remaining colonist even when I pretty much murdered everyone on a renegade playthrough.


You can kill a lot of people and still save the colony.

#278
Iakus

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What? Fairly certain that's not true. I remember her still trying to get the contract for the cure for the remaining colonist even when I pretty much murdered everyone on a renegade playthrough.

THe fate of the colony is based on a point system depending on both how many surviving colonists there are and what missions you have completed:

 

Spoiler



#279
Arcian

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grossly predictable and goody-two-shoes cheesy lines. American trash.
 
"glad I could help"
 
I would NEVER say that in real life.

544.png
 

what I want to see is a morally ambiguous protagonist

The phrase "morally ambiguous" has completely lost its meaning since internet edgelords started using it as a shorthand for "being a complete and unrepentant ****** to everyone".
 

with at least two different outcomes based on the choices he/she has made. I mean, you can call Shepard renegade all you want, but he/she is always there at the forefront "fighting the good fight".

Renegade Shep was designed to be a Jack Bauer-esque type of character who does morally reprehensible things like torture in the name of the greater good of the galaxy. Renegade Shep was never designed to be a Sith Lord sans the lightsaber.


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#280
KaiserShep

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The phrase "internet edgelord" should be in the dictionary.
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#281
Sir George Parr

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You mean the identical buildings? Prefabs.

Also spacecraft. It made more sense in the mass effect world for such things to be prefabricated and built to a very standardised design.
With dragon age 2 it was a big ask to accept that caves many miles apart could look exactly the same.

#282
Iakus

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The phrase "morally ambiguous" has completely lost its meaning since internet edgelords started using it as a shorthand for "being a complete and unrepentant ****** to everyone".
 

Awe come on!  Who doesn't like to play a Nineties Anti-Hero  :P

 

 

Renegade Shep was designed to be a Jack Bauer-esque type of character who does morally reprehensible things like torture in the name of the greater good of the galaxy. Renegade Shep was never designed to be a Sith Lord sans the lightsaber.

Alpha Protocol made the "Agressive Stance" way more realistic than Renegade could hope to be.



#283
CYRAX470

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This probably doesn't count, but one thing I don't wanna see is instant transportation ala Star Trek. No "beam me up" tech. I understand the original trilogy had 2 conduits, but those were one offs. It's just a science fiction aspect I've never cared for. 

 

Want MOAR shuttles.



#284
laudable11

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" This alien species represents Chinese people" "This alien species represents black people" "oh and these guys are the space Jews"

I hate this so much. It's SO lazy and racist at times. What the writers consider to be negative aspects of people always becomes the most pronounced thing. I'm looking at you Star Wars and Star Trek.

Some would say BioWare was guilty of this as well.. but I'm at work and left my flame suit at home, so I'll stay away from that debate..

#285
KaiserShep

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" This alien species represents Chinese people" "This alien species represents black people" "oh and these guys are the space Jews"

I hate this so much. It's SO lazy and racist at times. What the writers consider to be negative aspects of people always becomes the most pronounced thing. I'm looking at you Star Wars and Star Trek.

Some would say BioWare was guilty of this as well.. but I'm at work and left my flame suit at home, so I'll stay away from that debate..

 

DS9 really brought that home hard with the Ferengi. 



#286
Vapaa

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You mean the identical buildings? Prefabs.

 

Still mind-numbingly lazy.



#287
In Exile

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" This alien species represents Chinese people" "This alien species represents black people" "oh and these guys are the space Jews"

I hate this so much. It's SO lazy and racist at times. What the writers consider to be negative aspects of people always becomes the most pronounced thing. I'm looking at you Star Wars and Star Trek.

Some would say BioWare was guilty of this as well.. but I'm at work and left my flame suit at home, so I'll stay away from that debate..

 

Fantasy - and sci-fi - races are super racist as a concept. It's pretty entrenched, though, so we'll never really get over it. 


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#288
Vortex13

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Fantasy - and sci-fi - races are super racist as a concept. It's pretty entrenched, though, so we'll never really get over it.


Which is why we need to have a greater focus or at least a greater presence of the 'alien' aliens. Forcing the writers to work with a species that doesn't really have any clear cut references to any particular culture or race means that they can't rely on the 'Space Jews' or 'Space Russians' trope to populate the setting.

Look at the Rachni, they weren't based off of any human culture. The foundation of the species was essentially anthropomorphic ants it's true, but that simple concept kept the writers from falling into the same ditch of using exaggerated facets of human culture or society; there aren't any actual hive based cultures that I am aware of.

Likewise, the culture of the Hanar was based off of the cultural expectation of extreme politeness typically found in Japan, but it did it in a way that wasn't blatantly obvious (at least in ME 1), that the Hanar are just space Japannese.

If the writers can keep the foundational concepts behind an alien race different enough, or broad enough, we shouldn't see too much of that particular trope.
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#289
Ahglock

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What's more racist a game/movie designer using cultural stereotypes to inspire a new race or seeing the race as a viewer and thinking space Jew?

#290
Han Shot First

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Renegade Shep was designed to be a Jack Bauer-esque type of character who does morally reprehensible things like torture in the name of the greater good of the galaxy. Renegade Shep was never designed to be a Sith Lord sans the lightsaber.

 

Your post reminded me of all the "Why can't I kill Squad Mate X" threads.

 

I don't know...why can't you kill your coworkers? Those people were asking for characters and a story completely divorced from reality. It would make zero ****** sense for Shepard to be able to kill his or her squadmates with there being no official consequences, or none of the other squadmates promptly abandoning ship to serve with someone less out of their mind. 

 

As you said, the character wasn't a Sith Lord. 


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#291
Gwydden

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Look at the Rachni, they weren't based off of any human culture. The foundation of the species was essentially anthropomorphic ants it's true, but that simple concept kept the writers from falling into the same ditch of using exaggerated facets of human culture or society; there aren't any actual hive based cultures that I am aware of.

Bah, everyone knows the rachni are space commies!

 

Your post reminded me of all the "Why can't I kill Squad Mate X" threads.

 

I don't know...why can't you kill your coworkers? Those people were asking for characters and a story completely divorced from reality. It would make zero ****** sense for Shepard to be able to kill his or her squadmates with there being no official consequences, or none of the other squadmates promptly abandoning ship to serve with someone less out of their mind. 

 

As you said, the character wasn't a Sith Lord. 

They're spoiled. They don't realize Shepard's already out of hand. No lowly soldier gets to make galaxy changing decisions 24/7 and give the middle finger to his employers anytime he pleases.


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#292
Vortex13

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Bah, everyone knows the rachni are space commies!

 

 

It all makes sense now. That's why the game lets Shepard drown the Queen in dissolving acid; it's what those filthy reds deserve!  :P



#293
Drone223

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They're spoiled. They don't realize Shepard's already out of hand. No lowly soldier gets to make galaxy changing decisions 24/7 and give the middle finger to his employers anytime he pleases.

Any sane person wouldn't want to work with a nutcase especially one who kills his/her co-workers for no reason. If Shepard just randomly killed his/her squadmates just because he/she can Shepard would defiantly get court martialed.

 

Renegade Shepard is suppose to be someone who is ruthless because the situation warrants such action. It was never meant to be ruthless for the sake of being ruthless.


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#294
Heimaxx

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Any sane person wouldn't want to work with a nutcase especially one who kills his/her co-workers for no reason. If Shepard just randomly killed his/her squadmates just because he/she can Shepard would defiantly get court martialed.

 

Renegade Shepard is suppose to be someone who is ruthless because the situation warrants such action. It was never meant to be ruthless for the sake of being ruthless.

Agreed.  I feel like some people sometimes lose sight of what Shepard is trying to achieve throughout all the games.  He's trying to stop the reapers from killing EVERYONE, including himself.  If he doesn't get an army together, there's no chance of beating the reapers with him alone on that ship...why would he just want to kill/scare people for the fun times?  

 

It would be a cool concept to play as the villain OR the hero in a game though, where if you're the antagonist and you successful defeat the forces against you you can then rule the world at your whim.  


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#295
VilhoDog13

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I just don't want any betrayals. It's exhausting and overdone.

#296
Deebo305

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I just don't want any betrayals. It's exhausting and overdone.

These have always really depended on the player. For instance the people who got mad when Wrex tried to kill them in ME3 or when they lost Tali after killing her entire race, these are things that could be avoided pretty easily but said players chose the latter option. Hell you can look at the most recent one in Iron Bull from DA:I, few guys consider him a bad character now over his betrayal lol

 

So Bioware is still doing these right



#297
VilhoDog13

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These have always really depended on the player. For instance the people who got mad when Wrex tried to kill them in ME3 or when they lost Tali after killing her entire race, these are things that could be avoided pretty easily but said players chose the latter option. Hell you can look at the most recent one in Iron Bull from DA:I, few guys consider him a bad character now over his betrayal lol

So Bioware is still doing these right


Yes. That's true. And they're "betrayals" that make sense (who wouldn't be pissed for killing off your species).

I just don't want the "oh heyy Shepard. Don't mind me. Trust me - I'm your ally. Now tell me your secrets. Surprise I'm actually a double agent for evil purposes!!" (I'm getting a tales game soon and this is very common in those games)

#298
Vortex13

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Has anyone brought up "breather masks are fine for everything" yet? Because that is one of the biggest things; aside from a greater focus on 'alien' aliens; that needs to happen in future titles. For any unfamiliar with the trope, you arrive on a planet with a caustic atmosphere, or one with a huge discrepancy in air density and/or pressure, or even the party is headed to an abandoned space station in a total vacuum environment, but all that is needed is a simple rebreather mask.

 

ME 1 handled this element realistically, but ME 2 & 3 (especially ME 2) relied on this trope as often as possible to the detriment of what little realism remained. Sure, a completely naked woman (from the waist up anyway) will be able to function just fine in an environment were the pressure inside her body is greater than the outside. Sure, having no eye protection whatsoever won't cause an issue when running around in an atmosphere comprised almost entirely of ammonia. And having your naked flesh exposed to a star that is cooking any exposed surface, as well as stripping away kinetic barriers through sheer radiation won't cause any horrible scaring.  <_<

 

I hope that ME:Andromeda goes back to the ME 1 way of depicting things in this regard; it would be great if we had a scene of some idiot trying to go out on a planet's surface with nothing but a rebreather only to have their eyeballs burst from pressure differential, or their skin melt off via the acidic nature of the atmosphere  :devil:


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#299
Iakus

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Look at the Rachni, they weren't based off of any human culture. The foundation of the species was essentially anthropomorphic ants it's true, but that simple concept kept the writers from falling into the same ditch of using exaggerated facets of human culture or society; there aren't any actual hive based cultures that I am aware of.
 

The rachni appear to be based on a mix of the Formics from the Ender saga, the Arachnids from Starship Troopers, and a little bit of xenomorph from the Alien movies.

 

All of which are truly alien by human standards.  Nothing anthropomorphic about them.


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#300
Hanako Ikezawa

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The rachni appear to be based on a mix of the Formics from the Ender saga, the Arachnids from Starship Troopers, and a little bit of xenomorph from the Alien movies.

 

All of which are truly alien by human standards.  Nothing anthropomorphic about them.

However the Rachni were anthropomorphized when they were given motivations that are human. The Arachnids and Xenomorphs are never given those motivations, or at least not expressed, which is what makes them truly alien since we have no idea what they think or feel.