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BioWare, do NOT underestimate the soundtrack of your future games


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#51
Lady Artifice

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Yes. This is why an equal number of people like and dislike diarrhea. And bad breath. And morbid obesity. 

 

I know we've bickered about this too many times as it is, but Puncher, please consider that the notion of subjectivity isn't trying to debunk the notion of objectivity. The two concepts aren't just compatible, they're complimentary. 

 

A person could acknowledge Jane Austen as a technical master of literature, without thinking highly of her miniaturist content. In contrast, another person could love Charles Dickens' large scale, dramatic stories while not liking how quickly he stoops to caricature. Our reactions to stories and art are more complicated than good vs bad. 


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#52
BabyPuncher

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I know we've bickered about this too many times as it is, but Puncher, please consider that the notion of subjectivity isn't trying to debunk the notion of objectivity. The two concepts aren't just compatible, they're complimentary. 

 

A person could acknowledge Jane Austen as a technical master of literature, without thinking highly of her miniaturist content. In contrast, another person could love Charles Dickens' large scale, dramatic stories while not liking how quickly he stoops to caricature. Our reactions to stories and art are more complicated than good vs bad. 

 

You know, I actually agree with your first sentiment, for the simple reason it provides a practical and useful result and I am ultimately concerned with practicality.

 

But your second one is nothing more than applying subjectivity to some areas and objectivity to others. It does nothing to challenge the notion that one particular area is subjective or objective or neither. 

 

Besides, is this even an issue of subjectivity at all? Does subjectivity demand an equal or proportional distribution of opinion?



#53
SolNebula

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As long as it is more synth oriented like ME1 and less instrumental like ME2 and 3 then I'm fine. I hated Clint Mansell contribution to ME3.....totally not MEish.
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#54
luxaeris

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If we get a soundtrack similar to this from MA2/3, I'm gonna be satisfied. Soundtrack from DAI is worse, I agree. Not bad, but I feel like there is something missing in this music. Still better than in DA2... which was a disaster.


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#55
Lord Bolton

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I liked DA:I ost, though it was too generic for my tastes.
For me, the biggest problem wasn't the soundtrack alone, but the poor implementation. The music during certain cutscenes is fading in/out way too fast. It's anticlimactic, unnatural and breaks the immersion. I'm not really worried about ME:A, because sound design/implementation in ME games always been pretty solid.
 
I've been playing ME1 lately and the sound design during cutscenes is excellent. Some scenes brought tears to my eyes because of that- Shepard's first Normandy speech, for example. Compare this to Inquisitor's speech, where everything happens way too fast, while Commander's speech scene was rather slow and subtle (ok, it's not only about music implementation, but cutscene design.
 
 

Still better than in DA2... which was a disaster.

I loved Fenris theme :<



#56
Erstus

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As long as it is more synth oriented like ME1 and less instrumental like ME2 and 3 then I'm fine. I hated Clint Mansell contribution to ME3.....totally not MEish.


Yes! This ^^^

#57
Saberchic

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I've pretty much liked all the music they've applied to their games. Though I agree that in DAI the implementation of it was off, that soundtrack is still awesome. Music is the one thing I've never had to worry about in their games.


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#58
SardaukarElite

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I know we've bickered about this too many times as it is, but Puncher

 

Now that you mention it you do sound a bit like a long married couple.



#59
Erstus

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Quality composer and soundtrack is very important in a game - The soundtrack sets the whole theme and tone of the game. For varying areas and the universe. In my opinion, the soundtrack can make or break a game.



#60
Panda

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I loved Fenris theme :<

 

I love Fenris theme and Mage Pride that is ironically same as Fenris theme, but has vocals. I like Hawke family theme as well, I guess DA2 has my fav Bioware soundtrack.



#61
Dutch's Ghost

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DAI's soundtrack was horrible, I can't recall any particular track apart from the trespasser dreadwolf track, and this is after putting in 300hours into the game. In contrast, I put in 150hours in Witcher 3 and haven't played it in months yet I can remember the great tracks they created for that game.

Sorry, but if I invest that much time into a game and cant barely remember all the tracks then that means the soundtrack as a whole is garbage; and it's not that they didn't properly implement it well, the OST sucks if you actually listen to it, totally a different tone from DAO and DA2 which set it apart from generic fantasy music.

Morris was a clear mispick and I feel that they dropped the better composer, Zur so they can cut costs. If you look at DAI as a whole it felt more like a budget triple A title if that means anything.

The soundtrack and music in a game is important, hopefully MEA does a better job. DAI had the worse soundtrack in the entire series and in fact all of Bioware's game(the ones I've played).

#62
Feybrad

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*blödsinn*

 

I disagree with you.


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#63
Big Bad

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As long as it is more synth oriented like ME1 and less instrumental like ME2 and 3 then I'm fine. I hated Clint Mansell contribution to ME3.....totally not MEish.

I really enjoyed the OSTs for all three ME games, but I agree that the movement away from the synth style across ME2 and ME3 made some of the music feel very generic.  I thought that the Citadel DLC soundtrack was some of the best music in the series, though (with the exception of the combat simulator stuff). 


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#64
Erstus

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DAI's soundtrack was horrible, I can't recall any particular track apart from the trespasser dreadwolf track, and this is after putting in 300hours into the game. In contrast, I put in 150hours in Witcher 3 and haven't played it in months yet I can remember the great tracks they created for that game.
Sorry, but if I invest that much time into a game and cant barely remember all the tracks then that means the soundtrack as a whole is garbage; and it's not that they didn't properly implement it well, the OST sucks if you actually listen to it, totally a different tone from DAO and DA2 which set it apart from generic fantasy music.
Morris was a clear mispick and I feel that they dropped the better composer, Zur so they can cut costs. If you look at DAI as a whole it felt more like a budget triple A title if that means anything.
The soundtrack and music in a game is important, hopefully MEA does a better job. DAI had the worse soundtrack in the entire series and in fact all of Bioware's game(the ones I've played).

Agreed. I can still hum every Witcher 3 piece and I haven't played it recently

Especially the Novigrad pieces

#65
SolNebula

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I really enjoyed the OSTs for all three ME games, but I agree that the movement away from the synth style across ME2 and ME3 made some of the music feel very generic.  I thought that the Citadel DLC soundtrack was some of the best music in the series, though (with the exception of the combat simulator stuff). 

 

Almost agree but for me nothing beat Ilos soundtrack...the best integration between music and atmosphere :) . If they take Sam Hulick as the main composer we should be in good hands.


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#66
Big Bad

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Almost agree but for me nothing beat Ilos soundtrack...the best integration between music and atmosphere :) . If they take Sam Hulick as the main composer we should be in good hands.

All the music on Illos is fantastic, and I also hope that Sam Hulick returns!


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#67
SolNebula

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All the music on Illos is fantastic, and I also hope that Sam Hulick returns!

 

Yeah also Jack Wall he did my second favorite soundtrack/planet atmosphere integration being Noveria. It still gives me the chills (in a good way) when I listen to it.



#68
Erstus

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Do we have confirmation or any leads as to who the composer/s are?

#69
Erstus

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Yeah also Jack Wall he did my second favorite soundtrack/planet atmosphere integration being Noveria. It still gives me the chills (in a good way) when I listen to it.

I loved Noveria's pieces. Especially at the port.

The Citadel pieces were good too. Very catchy

#70
Rhidor

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I really enjoy listening to the soundtrack that came with DAI's deluxe upgrade. So many great tracks like the Journey to Skyhold etc. Trespasser also had some great tracks.

 

I don't think the problem is the composer, as his works are fantastic. The bad descision was that while exploring and battling no soundtrack should play.


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#71
SolNebula

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Do we have confirmation or any leads as to who the composer/s are?

 

As far as I know, no info yet. Maybe someone should ask BW on twitter. :)

Sam Hulick is such a nice guy in his YT profile posted also some unused tracks for ME and they were equally superb. IMO if they make him the lead composer they can't go wrong.



#72
Seraphim24

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I know we've bickered about this too many times as it is, but Puncher, please consider that the notion of subjectivity isn't trying to debunk the notion of objectivity. The two concepts aren't just compatible, they're complimentary. 
 
A person could acknowledge Jane Austen as a technical master of literature, without thinking highly of her miniaturist content. In contrast, another person could love Charles Dickens' large scale, dramatic stories while not liking how quickly he stoops to caricature. Our reactions to stories and art are more complicated than good vs bad.

You know, I actually agree with your first sentiment, for the simple reason it provides a practical and useful result and I am ultimately concerned with practicality.
 
But your second one is nothing more than applying subjectivity to some areas and objectivity to others. It does nothing to challenge the notion that one particular area is subjective or objective or neither. 
 
Besides, is this even an issue of subjectivity at all? Does subjectivity demand an equal or proportional distribution of opinion?

 
Yeah hug and make up! :lol: I guess it would have to be an e-hug ^_^

 

Anyway, with you both going back and forth I'm going to use an example in music (since this is an OST thread after all) to illustrate reactions being complicated but still in a sense being "good or bad."

 

For example, you can appreciate Bach’s tremendous mastery over form and technical expression in many works despite them also feeling somewhat dry in substance at times, in lets say the Well Tempered Clavier. You can also  like Vivaldi’s strikingly sensual and immediate appeal to emotion and natural color in the Four Seasons despite the relatively simpler stylistic impression.  

 

But if you wanted to say who ultimately created the most powerful effect overall (combining an intuition for structure with great natural color), then you would arrive at Mozart who can appear rather sensual and soft on the surface but marries that softness to a powerful form and structure that isn’t always immediately apparent to consistently create those powerful effects, such as in the Vesperae Solennes de Confessore.

 

Also "Normandy" was a song from ME1 that was pretty cool, wish there had been more of that style in 3. I read he did the Red Orchestra 2 OST in some part which seemed quite good.



#73
Lady Artifice

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You know, I actually agree with your first sentiment, for the simple reason it provides a practical and useful result and I am ultimately concerned with practicality.

 

But your second one is nothing more than applying subjectivity to some areas and objectivity to others. It does nothing to challenge the notion that one particular area is subjective or objective or neither. 

 

Besides, is this even an issue of subjectivity at all? Does subjectivity demand an equal or proportional distribution of opinion?

 

You're the one who brought up the "equal or proportional distribution" of opinion up in the first place. The poster you originally responded to wasn't nearly so specific, they just mentioned the fact that opinions tend to vary.

 

Picking examples like bad breath to combat the notion of subjectivity doesn't work. It's essentially argumentum ad populum. You're picking a hugely unpopular thing, something that we're genetically averse to, as proof of the existence of objectivity. 

 

 A better smell example would be something like the scent of apples vs the smell of lilac. Different people are going to like one more than the other, and none of those people are going to be wrong. 

 

I'm saying this because I've seen you rush to condemn the idea of subjectivity so many times, as though objective reality needs to be defended against it, when it doesn't. These two aspects of our perception (objectivity and subjectivity) go hand in hand. We need both of them, sometimes simultaneously. 


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#74
Lady Artifice

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Now that you mention it you do sound a bit like a long married couple.

 

:unsure:



#75
Ahglock

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I agree with the general premise of the OP, though maybe not the specifics.  I haven't played enough DAI to make an opinion on its music.

 

But the sounds of a game, movie, music create a feel and in the case of things like ME or television series the feel can go beyond something like developing tension. It can actually create a distinct impression about he game series, so something might feel like ME even if it otherwise currently does not look like it.(I think MEA has plenty of ME identifiers in the preview).

 

I think they will want to make sure the sound stays close enough to earlier ME games that you are thinking ME when you hear it, but different enough that you get the impression it is a different series. It wont be a easy task, but I've like all the music and sound I've heard form bioware so far outside of a few repeated or stock sounds I too easily identify.