Aller au contenu

Photo

Spirits and Demons Origin?


  • Veuillez vous connecter pour répondre
16 réponses à ce sujet

#1
The Ascendant

The Ascendant
  • Members
  • 1 379 messages

As we've seen with Cole, it's entirely possible for a Spirit to become Human and as we've seen with Divine Justinia and with the Forbidden Ones, it's possible for mortals to become Spirits/Demons.

If given the chance, would you like to play as a Spirit/Demon who becomes Human?



#2
Andromelek

Andromelek
  • Members
  • 1 157 messages
That either would mean be someone with a kid's mentality or someone too twisted for any people's standards, I personally would prefer just being a Spirit not a Spirit turned on human.

#3
nightscrawl

nightscrawl
  • Members
  • 7 469 messages

No. That holds no interest for me whatsoever.



#4
actionhero112

actionhero112
  • Members
  • 1 199 messages

Depends how they do it.

 

I think it would be an interesting dynamic if we face Solas in the next game and the protagonist is a denizen of the fade.



#5
The Ascendant

The Ascendant
  • Members
  • 1 379 messages

I think it'll be an interesting gameplay mechanic, we have a human form and a spirit form and with corresponding strengths and weaknesses with the threat of becoming a demon if we associate too much with a negative emotions. Just a thought and unlikely to happen I know, but a man can dream...Especially in the Fade.



#6
Korva

Korva
  • Members
  • 2 122 messages

Absolutely not. As I said many times in Cole-related threads, I strongly dislike Pinocchio stories and the general notion that humanity is the greatest prize and the highest form of existence. I'm far more interested in spirits-as-spirits instead of diminishing what makes them unique. They are interesting, relatable and worthwhile as they are if one only makes the effort to understand them a little.

 

Edit: Given how badly Bioware handled protagonists with any sort of special powers/backgrounds before, I also have very little faith that they'd not just turn any spirit-powers into a pointless shallow gimmick with near-zero screentime or effect on anything. Child of a god, spirit monk, Force sensitive ... none of it felt remotely "real", allowed us special perceptions of the world, put us at risk of corruption, and so on. At best you get some gameplay-ability out of it but that's it and has nothing to do with storytelling.


  • myahele aime ceci

#7
Regan_Cousland

Regan_Cousland
  • Members
  • 437 messages

Absolutely not. As I said many times in Cole-related threads, I strongly dislike Pinocchio stories and the general notion that humanity is the greatest prize and the highest form of existence. I'm far more interested in spirits-as-spirits instead of diminishing what makes them unique. They are interesting, relatable and worthwhile as they are if one only makes the effort to understand them a little.

 

Solas Greatly Approves.

Pwr2VTY.png


  • Arvaarad aime ceci

#8
Korva

Korva
  • Members
  • 2 122 messages

While I am still grateful that he helped change my mind on spirits (though Cole did most of the work), Trespasser's revelations utterly tanked my approval rating for him, so he can shove that smile where the sun don't shine. :P



#9
Ashagar

Ashagar
  • Members
  • 1 765 messages

I think I sooner play one of the Magisters who breached and corrupted the golden city seeking redemption than a spirit or demon turned human or any other race. Redemption tales are much more interesting to me, admittedly one of the reasons I went with the Templars on all but one of my playthoughs, well that and the whole time traveling thing made me wince.



#10
nightscrawl

nightscrawl
  • Members
  • 7 469 messages

I think I sooner play one of the Magisters who breached and corrupted the golden city seeking redemption than a spirit or demon turned human or any other race. Redemption tales are much more interesting to me, admittedly one of the reasons I went with the Templars on all but one of my playthoughs, well that and the whole time traveling thing made me wince.

 

That type of origin story would be so narrow in scope that I don't think they would do that for a DA game. We would also be restricted to playing a mage. But I agree on the redemption tale aspect, though not all players seem too keen, based on some of the response to Cullen or Blackwall.



#11
Dabrikishaw

Dabrikishaw
  • Members
  • 3 242 messages

I don't see the value of it given how Bioware operates.



#12
Ellawynn

Ellawynn
  • Members
  • 535 messages

Like playing a Malkavian in VtM:Bloodlines? That could be interesting. But I don't think it'd work very well unless BioWare goes back to voiceless protagonists. You'd have to give them unique voice options for nearly everything, and even those would likely change based on what spirit you are, as well as "karma" values like spirit/demon and human/nonhuman.

 

It'd be fascinating to examine in a spin-off of some sort, though, where the entire system can be changed to support it.


  • The Ascendant aime ceci

#13
BraveVesperia

BraveVesperia
  • Members
  • 1 605 messages

I think that would probably be too complicated. It may be possible if the game was about a spirit who becomes human, but not as an origin. While it could be an interesting story, I'd rather not. I prefer 'odd' beings to stay 'odd' rather than becoming human-y. Partly because it seems to involve muting their unique side. 

 

Cole's powers and perspective becoming much more human on his human path (obviously). His lifestyle becomes more human. I like that path, but I've come to prefer the spirit path much more. Legion went from having a rather unique viewpoint in ME2 to acting rather human and favouring individualism in ME3. I quite like how Justice was handled. He learned more about the mortal world, but never really changed from a spirit's perspective. Perhaps that's why it all went belly-up in DA2.


  • Korva aime ceci

#14
myahele

myahele
  • Members
  • 2 725 messages

Maybe we'll have 3 ending to choose from then?

 

1. Destroy the veil

2. Keep the veil

3. Turn everyone into a cole-like being



#15
The Ascendant

The Ascendant
  • Members
  • 1 379 messages

Like playing a Malkavian in VtM:Bloodlines? That could be interesting. But I don't think it'd work very well unless BioWare goes back to voiceless protagonists. You'd have to give them unique voice options for nearly everything, and even those would likely change based on what spirit you are, as well as "karma" values like spirit/demon and human/nonhuman.

 

It'd be fascinating to examine in a spin-off of some sort, though, where the entire system can be changed to support it.

Oh my god I loved V:TM. The voices.... They whisper to me....

 

But yeah I see your complaints, I know it's unlikely to ever happen, but with the old magics and the Dread Wolf coming back it might be time to me a little bit more than mundane. I loved playing as the Warden, Champion and Inquisitor, but playing as an entirely new entity who becomes an aspect of the world would be cool. We might even be like Avatar, a peaceful fusion of human and spirit, a 'nice' abomination. Really need a better term for possessed people.



#16
Hydwn

Hydwn
  • Members
  • 832 messages

It could be done very well - a "Tomato in the Mirror" surprise that the best Final Fantasy games did so well, where the main character hasn't realized his entire history is fake.  Cole had that story arc in the novel Asunder, and it really worked.

 

It'd be useful from a gameplay stance, too.  It would explain the lack of a playable origin, and give them the perfect excuse not to include the main character in future games.

 

That said, I don't think the fandom would react well to it, and not just the ones in this thread.  Dragon Age fans are a conservative lot who keep demanding that the devs remake old games, and who get so attached to their characters that they keep demanding the Warden back.  Most major plot twists post-Origins get very poorly received.  I'm trying to imagine players suddenly discovering after 120+ hours that their backstory was a fake.

 

(A small quibble is that humans don't seem to become spirits - although that possibility is left open.  The divine was most likely a spirit imitating her.  Of course, in some playthroughs, there is another spirit masquerading as a human

Spoiler
So this has happened more than once.)



#17
The Ascendant

The Ascendant
  • Members
  • 1 379 messages

Yeah, I love the previous PC, but we need to learn to let go of them and embrace new stories. The Warden and the Champion are finished, we'll probably see the Inquisitor in some role, like a Thedas version of M, their days of adventuring are over, but that doesn't mean they are finished. They can provide the next generation with advice, resources and information to battle the threats to Thedas, the Inquisition as either a peace keeping force or an uber super secret 'doesn't exist *wink* *wink*' organization will be pivotal to battle the new and old enemies we will undoubtedly face in Tevinter. With Solas' plans a mystery we might have to fight this unconventional foe with an unconventional hero, someone or something that can fight him on his own terms, a spirit. Who else knows the Fade better?