Heya. (TL;DR version on the bottom).
Since I heard people saying that static cage is no longer "the one to rule them all" thanks to the new skills and balances making other combos more viable and EB random target upgrade for EB is bad, I wanted to test it. I run Cassandra, Varric and Solas (how original
) and me as a necromancer.
My usual SC+EB combo tactic was to go crit on my mage. That didnt change. For testing this I was lacking the core staff for crit but I have grip+blade T3 for crit. My gear is sub-optimal and I dont even have a fade touched masterwork on my staff, so my damage is not even optimized. But it wrecks.
Static+EB's biggest weakness was always total mana pool, so with the sigil of the bear (+100% mana) it really dominates.
Tactic: Static cage a group of mobs. Then use double randomized EB. Double due to flashpoint. That is 1200% wpn damage x 2 = 2400% weapon damage. With multiple mobs all targets will hit despite randomization. So that is 2400% / 2 (SC procs) = 3600% total damage. Yes - its not single target damage but it is still effective damage.
For dragons, correct me if I'm wrong, but it seems that despite EB being randomized, the shots just hit different parts of the dragon (so 100% damage effectiveness despite being random). Also, sometimes you can pull off double static cage + EB. I also try to time it with necro passives for the 20% damage buff double EB. Reminds me of an MMO when I have to watch buff timers. But the damage here is 3600% + 20% = 4320% weapon damage is less than 4 seconds. If you take crit into account it is probably around 5000% wpn damage.
Conclusion/TL;DR: Sigil of the bear + Static cage + double random energy barrage absolutely wrecks. Even with sub-optimal gear and no mastercraft effects like hidden blades / WB (Tested deep roads DLC lvl18 on high difficulty). If you dont believe me try speccing your mage for crit. Sigil of the bear is mandatory. I reccomend necromancer due to the 20% damage buff, mana/hp from kills, walking bomb mostly. You wont need mana or cc so rift mage is counter-productive. Single target is not a problem. The dot damage from WB/SM + the 900% nuke from WB coupled with SC+EB (even random) is still great at dealing damage.





Retour en haut






