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1) Finding a way around the discharge limitation for ships (typically through reverse-engineering reaper technology) and putting a crew in stasis. THe problems here are questions of how long it would take the galaxy to make such leaps in technology, even with pieces of it to examine, and the question of, if the Reapers already have this level of tech, why haven't they used it themselves?
That one actually wouldn't require reverse engineering Reaper technology. The Council races already possess it, and use it on space stations.
We're never told why exactly this technology was never ported to ships (it only gets the briefest mention as it is...a single sentence at most), but theories kicked about were that it might not be cost effective for ships, or that the facilities are too large, or would need to be separate from the ship itself and towed. Neither would really be an issue for project on which the fate of entire species may depend.
Since drive discharge tech for deep space already exists and is possessed by the Council species, and since there isn't a lot of information on it, the writers have plenty of options on how they could introduce it to the colonists' ship without retconning previous lore.
Static discharge isn't the obstacle some of those opposed to the Andromeda setting have been making it out to be.
The bigger issue is refueling. The Reapers have a means of travelling vast distances without needing to refuel, but the Council species do not. That is the one area where the writers would either need to have the colonists develop/reverse engineer new technology, or find some other means of travel, like a wormhole or connecting mass effect relay.





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