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Level 27 weapons...


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#101
Snakebite

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I should've clarified, I was referring to using as a level 1 character before switching back to the Hakkon GS  :D

 

Just turn around.  It breaks the pots if you are facing away from them.

 

Edit:  The Dancer's Axe is my first and only level 27 weapon too.



#102
Anarker

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Yeah, that's just an extra step that shouldn't have to be done to Mickey Mouse band-aid something that should've been thought of/tested before release.  B)



#103
TheLeakestWink

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Yeah, that's just an extra step that shouldn't have to be done to Mickey Mouse band-aid something that should've been thought of/tested before release.  B)

 

Oh, I see I should have expanded on my remarks on pots - all the pots in DAMP were salvaged from The Tomb of Fairel (as we know, a master Runesmith), and were found to be imbued with Evasion Runes somehow joined to the stone from which the pots were formed. Fairel took the secret of the crafting to his grave with him, but he must have enjoyed making the pots - there is an essentially inexhaustible supply within his tomb, and sometimes it seems as though the pots reform once broken or moved....


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#104
Anarker

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I see that a lot lately too, broken pot...nope, fooled ya! Re-spawn & re-break for your loot...whirlwind again <queue game show loss sound>


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#105
TheThirdRace

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The Katari is the worst 2H Warrior IMO


It depends on the situation.

If you have less than 100 on all stats and play only Perilous and lower, I'd say you're 100% correct.

Play NM and the Avvar is drastically less good because of elemental immunities. It's still good, but not amazing like it is in Perilous.

If you have 100 in all stats, you begin to see the Katari getting much stronger than the Avvar. It has enough HP to keep itself afloat with Guard on Hit on Nightmare/Heartbreaker while your Critical Chance + Flow of Battle increase considerably/amazingly your DPS output, way past what's possible with the Avvar.

The Katari was my least favorite character 2 weeks ago (43 completion in 10 months), now it's one of my goto character on all difficulties. I simply dominate on Heartbreaker with it, something I can't do with an Avvar because of all the elemental immunities...

#106
TheLeakestWink

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It depends on the situation.

If you have less than 100 on all stats and play only Perilous and lower, I'd say you're 100% correct.

Play NM and the Avvar is drastically less good because of elemental immunities. It's still good, but not amazing like it is in Perilous.

 

I have noticed the same thing as my stats have increased (although I am still a bit shy of 3x100), so I will probably revisit him, especially as the Reaver appears to be much less effective on NM and HB, and I don't think I could pull off the Avvar in NM+ without 3x200, quite frankly. My beef with him is mainly that: his guard is relatively weak, since he has no guard upgrade passives; his damage ability cooldowns are generally long (the good ones, that is); he has no way to increase his attack speed (like the Reaver) or boost his DPS with mad elemental damage (Avvar), resulting in a low DPS for a 2H warrior. I generally feel that if I want a warrior that has both offensive and defensive traits, I'll take the Templar over the Katari. But that comment was mostly tongue-in-cheek  :P



#107
JohnnyQPublic

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The Katari was my least favorite character 2 weeks ago (43 completion in 10 months), now it's one of my goto character on all difficulties. I simply dominate on Heartbreaker with it, something I can't do with an Avvar because of all the elemental immunities...

 

Do tell -- what is your build?  I recently broke 100/100/100, and I have never taken the Katari above perilous precisely because the Avvar is so much better on perilous.  

 

I can't really tell where the Katari's survivability is supposed to come from, when it is obvious on all the other warriors.  For Lego/Templar, it is lots of armor and guard passives plus the ability to block incoming damage.  For Reaver, it is innate healing abilities and high damage output.  For Avvar, it is multiple forms of damage resistance with good AoE damage.  The Katari has guard-on-hit, but it never seems to amount to much.  I'm clearly doing it wrong.



#108
TheLeakestWink

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Do tell -- what is your build?  I recently broke 100/100/100, and I have never taken the Katari above perilous precisely because the Avvar is so much better on perilous.  

 

I can't really tell where the Katari's survivability is supposed to come from, when it is obvious on all the other warriors.  For Lego/Templar, it is lots of armor and guard passives plus the ability to block incoming damage.  For Reaver, it is innate healing abilities and high damage output.  For Avvar, it is multiple forms of damage resistance with good AoE damage.  The Katari has guard-on-hit, but it never seems to amount to much.  I'm clearly doing it wrong.

 

Guard scales with HP (ie Con), so that might be the reason he gets better with stats - he can start to take a joke and focus on DPS. That's purely on the survival side, though, he still can't generate damage like the Reaver or Avvar IMO.

 

Which is why I called him the worst 2H Warrior :D



#109
Snakebite

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I have noticed the same thing as my stats have increased (although I am still a bit shy of 3x100), so I will probably revisit him, especially as the Reaver appears to be much less effective on NM and HB, and I don't think I could pull off the Avvar in NM+ without 3x200, quite frankly. My beef with him is mainly that: his guard is relatively weak, since he has no guard upgrade passives; his damage ability cooldowns are generally long (the good ones, that is); he has no way to increase his attack speed (like the Reaver) or boost his DPS with mad elemental damage (Avvar), resulting in a low DPS for a 2H warrior. I generally feel that if I want a warrior that has both offensive and defensive traits, I'll take the Templar over the Katari. But that comment was mostly tongue-in-cheek  :P

 

You say the Reaver is less effective in Nightmare and Heartbreaker?  I would say she is one of the easiest characters to use in those difficulties.

 

I have seen people say the Avvar is not good on Nightmare because of the elemental resistances.  Most enemies have resistance to only one element, so you can still use abilities from either of the other elements you have, not to mention physical damage from Korth's Might and auto-attacks.  I have been using him to great effect on Nightmare since it was introduced, long before I had a Hakkon's Valor, and while my stat's were nowhere near 200 in each.



#110
Beerfish

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Speaking of the Reaver, I did indeed melt down a dragon rage ring because I thought i already had one........I was in error.  :wacko:


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#111
Proto

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Speaking of the Reaver, I did indeed melt down a dragon rage ring because I thought i already had one........I was in error.  :wacko:

 

Hah, I'm still missing one of those.

 

Katari was and still is a boss by the way. I actually think it's quite low-stat friendly. 

 

Crazy to think this was close to 6 months ago. Old school Katari action.



#112
TheThirdRace

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Do tell -- what is your build?  I recently broke 100/100/100, and I have never taken the Katari above perilous precisely because the Avvar is so much better on perilous.  
 
I can't really tell where the Katari's survivability is supposed to come from, when it is obvious on all the other warriors.  For Lego/Templar, it is lots of armor and guard passives plus the ability to block incoming damage.  For Reaver, it is innate healing abilities and high damage output.  For Avvar, it is multiple forms of damage resistance with good AoE damage.  The Katari has guard-on-hit, but it never seems to amount to much.  I'm clearly doing it wrong.


The Avvar is pretty amazing on Perilous, there's no denying that, I'm only saying the immunities on NM and Heartbreaker are making him much less of a threat than he should.

On the other hand, the Katari deals pure Physical damage, which doesn't get reduced to 1 by any immunities. Combine a good enough Critical Chance and Flow of Battle, the latter missing from the Avvar, and you can spam your powers much more often.

I personally use Charging Bull, Mighty Blow, Pommel Strike and Combat Roll (http://da-skills.net...010,000,00000,0)

Strategy is simply, charge in to hit 1 or 2 enemies (more if you can), Mighty Blow for AOE 5-8K physical damage on knocked down targets, finish up something with a Pommel Strike of 10k+ damage. Hit 1 or 2 enemies with auto-attack and you're good to go for another round.

I use the Superb Cooldown Amulet to make the rotation between skills very efficient, you never really need more Stamina to begin with. Of course, the Hakkon 2H is always great to have, but there are other good weapons that will be effective. I use 2 HoK rings, but I could easily give one up for a Superb Critical Damage ring.

Your Constitution is key in making this character works. The higher your Constitution, the higher your Guard. When you get good enough stats (I said 100, but this will obviously vary from people to people), your defenses will reduce the damage enough that you can sustain your Guard. When you reach that point, the character just clicks in, you can concentrate on offense almost exclusively and the amount of damage you can put out is pretty amazing. Of course, if try to tank 14 Bolters you'll still get annihilated in nanoseconds, but you should be able to sustain yourself otherwise.

It's really nothing new, that build has been around for ages. All I really needed to make it work was to get to 100 Constitution. It really changed the whole experience for me.
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#113
Snakebite

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Speaking of the Reaver, I did indeed melt down a dragon rage ring because I thought i already had one........I was in error.  :wacko:

 

I think I may have done the same thing with a Superb Belt of Urgency.


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#114
TheThirdRace

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I have seen people say the Avvar is not good on Nightmare because of the elemental resistances.  Most enemies have resistance to only one element, so you can still use abilities from either of the other elements you have, not to mention physical damage from Korth's Might and auto-attacks.  I have been using him to great effect on Nightmare since it was introduced, long before I had a Hakkon's Valor, and while my stat's were nowhere near 200 in each.


I do agree with you, the Avvar's is fine/great on Nightmare.

The only thing I can whine about is that it's a lot slower to kill things when 1 of your abilities is constantly reduced to 1 damage because of immunities. It's particularly bad against Qunari.

You can always use other abilities and/or auto-attack, but your DPS suffers from it. An Avvar's on Perilous is a lot more effective than an Avvar's on Nightmare but that doesn't change the fact the Avvar is still good/fine on Nightmare.
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#115
Beerfish

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How do you guys keep your avaars alive on nightmare?



#116
Snakebite

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I do agree with you, the Avvar's is fine/great on Nightmare.

The only thing I can whine about is that it's a lot slower to kill things when 1 of your abilities is constantly reduced to 1 damage because of immunities. It's particularly bad against Qunari.

You can always use other abilities and/or auto-attack, but your DPS suffers from it. An Avvar's on Perilous is a lot more effective than an Avvar's on Nightmare but that doesn't change the fact the Avvar is still good/fine on Nightmare.

 

Yeah, Qunari are quite a pain for him, but they are difficult for most of the other classes as well.  It kind of balances out since no Qunari are immune to electric damage.  Lady's Wrath kills Shock Troopers so quickly that it hardly matters that they are immune to the other elements.

 

How do you guys keep your avaars alive on nightmare?

 

 

Promotions, Line of Sight, Promotions, knowing which enemies are immune/weak to which abilities, Elemental Affinity (specifically the ice one), Line of Sight, Promotions.



#117
TheLeakestWink

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You say the Reaver is less effective in Nightmare and Heartbreaker?  I would say she is one of the easiest characters to use in those difficulties.

 

Less effective because she becomes quite dependent on support IMO, and because the high health of enemies means that many more DR hits to kill, and the HP loss becomes more significant relative to HOK. So when she generates all that aggro and takes some time to kill an enemy (for whatever reason - Swordsman blocking DR and you didn't notice until 5 hits in, shield enemy, Despair Demon knockdown, etc.), HP rapidly disappears. I have found that using the Level 24 Last Stand seems to generate enough guard to just offset the HP drain of DR, and the base damage is higher than Maul of the Dragon, so that's potentially a route I may explore more, but then you'd have to sacrifice the Hakkon crit bonus or the Stone maul (forget the exact name)'s Shield Bash. It's probably an L2P issue, but that's been my experience. Support Saarebas in the mix? Then yes, Reaver all day, although the quickness with which I have to react to changing enemy positions with the Reaver is probably the greatest of any character I play (YMMV), and the bigger mobs on NM/HB increase that "twitch" factor for me, so while she's almost a two-button character (Rampage > DR), I definitely have to be on my game to run her through those diffs. Comparing the two purely from that standpoint, I'd say the Katari is easier for me to play, since I break LoS and chill behind a corner quite frequently with Katari  :ph34r:



#118
Proto

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-snip-

 

Do you use Combat Roll?

 

Do you use Devour?



#119
TheLeakestWink

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Do you use Combat Roll?

 

Do you use Devour?

 

Yes and Yes, though sometimes (1/5 builds?) sub War Horn for Combat Roll. I did say almost a two-button character  ;)

 

edit: Unless you're suggesting I'm doing things wrong by using those abilities... oh god  :wacko:



#120
Snakebite

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Less effective because she becomes quite dependent on support IMO, and because the high health of enemies means that many more DR hits to kill, and the HP loss becomes more significant relative to HOK. So when she generates all that aggro and takes some time to kill an enemy (for whatever reason - Swordsman blocking DR and you didn't notice until 5 hits in, shield enemy, Despair Demon knockdown, etc.), HP rapidly disappears. I have found that using the Level 24 Last Stand seems to generate enough guard to just offset the HP drain of DR, and the base damage is higher than Maul of the Dragon, so that's potentially a route I may explore more, but then you'd have to sacrifice the Hakkon crit bonus or the Stone maul (forget the exact name)'s Shield Bash. It's probably an L2P issue, but that's been my experience. Support Saarebas in the mix? Then yes, Reaver all day, although the quickness with which I have to react to changing enemy positions with the Reaver is probably the greatest of any character I play (YMMV), and the bigger mobs on NM/HB increase that "twitch" factor for me, so while she's almost a two-button character (Rampage > DR), I definitely have to be on my game to run her through those diffs. Comparing the two purely from that standpoint, I'd say the Katari is easier for me to play, since I break LoS and chill behind a corner quite frequently with Katari  :ph34r:

 

Heal on kill is completely unnecessary on the Reaver because Rampage bugs out and gives you healing with Dragon Rage.  Dragon Rage generally gives me 1/3 of my health per swing, so there is an infinite source of immense amounts of healing.  Ever since the buff that gave her heal on hit, it seems like Dragon Rage only hurts you about half as much as before.

 

Flow of Battle reduces cooldown for Rampage enough to have it up 75% of the time, whether it be through enough Cunning (about 100 should do it), or through Deathblow mixed with War Horn and/or Terrifying Fury.

 

Just about the only times you should be taking much damage are when you are immobilized, which is why Combat Roll is so useful.  It gets you back up so you can hit more things while Rampage is active.

 

Enemies that block can be panicked either through War Horn or Terrifying Fury.  Devour also cannot be blocked, and if used against a shield-bearing enemy, will not trigger a cooldown, so it is spamable.  Devour also has a very short cooldown if you are using Dragon Rage.  Swordsmen that block can just be auto-attacked once or twice, then you can go back to Dragon Rage.

 

I personally find that the most survivable build is Dragon Rage, Rampage, Devour, and Combat Roll.  If you can't get enough crits to keep Rampage on near-instant cooldown (like I said earlier, 100 Cunning should be more than enough), then you have Devour to keep your health up.  I don't use War Horn because I don't need Deathblow to have high enough of a crit chance to cooldown Rampage quickly, and Terrifying Fury panics things plenty.  That, and I hate chasing down panicked enemies.

 

Edit:  I just saw that you use both Devour and Combat Roll.  If you are going to sub anything out for War Horn, it should be Devour instead of Combat Roll.  Combat Roll is just to important to survival.


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#121
ThatBruhYouDK

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Less effective because she becomes quite dependent on support IMO, and because the high health of enemies means that many more DR hits to kill, and the HP loss becomes more significant relative to HOK. So when she generates all that aggro and takes some time to kill an enemy (for whatever reason - Swordsman blocking DR and you didn't notice until 5 hits in, shield enemy, Despair Demon knockdown, etc.), HP rapidly disappears. I have found that using the Level 24 Last Stand seems to generate enough guard to just offset the HP drain of DR, and the base damage is higher than Maul of the Dragon, so that's potentially a route I may explore more, but then you'd have to sacrifice the Hakkon crit bonus or the Stone maul (forget the exact name)'s Shield Bash. It's probably an L2P issue, but that's been my experience. Support Saarebas in the mix? Then yes, Reaver all day, although the quickness with which I have to react to changing enemy positions with the Reaver is probably the greatest of any character I play (YMMV), and the bigger mobs on NM/HB increase that "twitch" factor for me, so while she's almost a two-button character (Rampage > DR), I definitely have to be on my game to run her through those diffs. Comparing the two purely from that standpoint, I'd say the Katari is easier for me to play, since I break LoS and chill behind a corner quite frequently with Katari :ph34r:

Heal on kill is completely unnecessary on the Reaver because Rampage bugs out and gives you healing with Dragon Rage. Dragon Rage generally gives me 1/3 of my health per swing, so there is an infinite source of immense amounts of healing. Ever since the buff that gave her heal on hit, it seems like Dragon Rage only hurts you about half as much as before.

Flow of Battle reduces cooldown for Rampage enough to have it up 75% of the time, whether it be through enough Cunning (about 100 should do it), or through Deathblow mixed with War Horn and/or Terrifying Fury.

Just about the only times you should be taking much damage are when you are immobilized, which is why Combat Roll is so useful. It gets you back up so you can hit more things while Rampage is active.

Enemies that block can be panicked either through War Horn or Terrifying Fury. Devour also cannot be blocked, and if used against a shield-bearing enemy, will not trigger a cooldown, so it is spamable. Devour also has a very short cooldown if you are using Dragon Rage. Swordsmen that block can just be auto-attacked once or twice, then you can go back to Dragon Rage.

I personally find that the most survivable build is Dragon Rage, Rampage, Devour, and Combat Roll. If you can't get enough crits to keep Rampage on near-instant cooldown (like I said earlier, 100 Cunning should be more than enough), then you have Devour to keep your health up. I don't use War Horn because I don't need Deathblow to have high enough of a crit chance to cooldown Rampage quickly, and Terrifying Fury panics things plenty. That, and I hate chasing down panicked enemies.

Reaver can be a completely stand alone class. I made a video not too long ago of my NM solo. No HOK, no support from others. Complete solo. I was more careful in that video than usual but, I bring my self to super low health to get crazy damage then just pop a devour, BOOM half health again. She is a powerful class and not many people use her to her full potential.
Full build thread:http://forum.bioware...-nm-solo-video/
She is stupid powerful and, like I said before, she is almost never used to her full potential
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#122
DrakeHasNoFlow

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Reaver is pretty op (with promotions and good gear) and the go to dps class, I'm very surprised if I don't see her in a pug group nowadays. The only issue is how everyone has hopped on the reaver mobile without being qualified to operate her. Can't take advantage of her dps potential if a player has next to no stats or right team comps. They would be better off using a sturdier class. It's not always about dps, if your always in the fade.

#123
Silversmurf

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So wait.... after the crazy amount of time Snake, Bruh and myself have put into this game.... we have 4 level 27's between us? 


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#124
ThatBruhYouDK

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So wait.... after the crazy amount of time Snake, Bruh and myself have put into this game.... we have 4 level 27's between us?

Yup.... -.-

#125
Zorinho20_CRO

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So wait.... after the crazy amount of time Snake, Bruh and myself have put into this game.... we have 4 level 27's between us? 

What are those lv 27 weapons you are talking about?


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