1. Sliding down tiny slopes. I could literally just step over it, but instead I'll slide and slide. And when I finally do manage to jump up that slope...
2. Random invisible walls. Not at the edges of the map, which is understandable, but all over the map. Ridges, tree lines, foliage. In fact everywhere except the ledges that followers like to shove you off.
Yep... I'd like to be rewarded for my exploration savvy, off the beaten path... Rather than being beat by the path with an invisible facepalm. If you're going to make open world maps, I'd like you to respect their inner workings. I understand they prioritized level design elsewhere, but every time I try to take a shortcut to cross the map, My immersion is broken by these damn limits (especially when I "die" by literally "straying" from the path (arbor wilds anyone?).





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