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Your SINGLE most trivial, most annoying pet peeve about the game.


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#101
FrankWisdom

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1. Sliding down tiny slopes. I could literally just step over it, but instead I'll slide and slide. And when I finally do manage to jump up that slope...

 

2. Random invisible walls. Not at the edges of the map, which is understandable, but all over the map. Ridges, tree lines, foliage. In fact everywhere except the ledges that followers like to shove you off.

Yep... I'd like to be rewarded for my exploration savvy, off the beaten path... Rather than being beat by the path with an invisible facepalm. If you're going to make open world maps, I'd like you to respect their inner workings. I understand they prioritized level design elsewhere, but every time I try to take a shortcut to cross the map, My immersion is broken by these damn limits (especially when I "die" by literally "straying" from the path (arbor wilds anyone?).


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#102
maia0407

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No probs. I had a moment so here you are =)

 

codex numero uno

codex numero duo

You are awesome! Thanks! :)


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#103
Forsythia77

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Well I primarily blame the voice direction people for that one, even though I understand they're juggling like 55,000 different things with dozens of different VAs and thousands of lines of dialogue. For their fantasy game-world vocabulary they really should have some sort of voice dictionary that the VAs can listen to to get the correct pronunciation down for each of the made-up words (for the ones they need to say, not everything). Iron Bull also pronounced Tal-Vashoth differently every time he said it.

 

I (somewhat) don't mind one NPC pronouncing something different from another (I don't really expect Dorian to pronounce Dirthamen or Andruil -- as per an Emerald Graves env banter -- correctly), but the same NPC should say a single word the same way consistently across instances, and hopefully it would be correct if it was from their own culture, like "amatus" is.

 

I've noticed similar issues with World of Warcraft and their own words, and there are many more in WoW than in the DA series by the primary virtue of the Warcraft universe having existed for far longer and consisting of much more material. There are occasionally forum posts or tweets asking about the correct pronunciation of some word or name that has never been said in a game but might have been on a map or in an ancillary material.

 

 

Sorry for this pedantic digression.

I'm okay with pedantic digression.  Someone out there made a Klingon dictionary. for Star Trek.  There are right and wrong ways to speak in High Valaryian in GoT.  I guess my point is that there are plenty of fantasy worlds where someone has taken the time to make up concrete rules.  If you spend all this time making up lore and building a world, spend one more minute out there putting out some rules for the languages.



#104
SentinelMacDeath

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the way Dorian said "Amatus" in Trespasser bugged me too! It bugged me so much that I didn't want for him to call me that anymore. 


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#105
SentinelMacDeath

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another thing, when you are done talking with Cullen he'll just stand there, stargazing or something, even pointing at stuff that clearly doesn't exist and I'm just standing there like WTF are you doing good Sir.


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#106
Cantina

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How Josie seems to write endless on the same paper. I swear she must have no feeling in her hand is going to start writing on her desk.


  • Illyria aime ceci

#107
phishface

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Yep... I'd like to be rewarded for my exploration savvy, off the beaten path... Rather than being beat by the path with an invisible facepalm. If you're going to make open world maps, I'd like you to respect their inner workings. I understand they prioritized level design elsewhere, but every time I try to take a shortcut to cross the map, My immersion is broken by these damn limits (especially when I "die" by literally "straying" from the path (arbor wilds anyone?).

 

I guess maybe Bioware haven't much experience with open world? Devs like Bethesda and Rock* have been doing it for years and know people will try all kinds of crazy stuff, and are fine with it. I'd prefer Bioware to stick with what they're good at, and ditch open world for DA4. They could do many more smaller areas, with tight scripting and character development - that's what they've always been the best at.


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#108
Avilia

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How unresponsive the game feels sometimes.  Particularly after an action.  My PC does something, then pauses to contemplate the beauty of the thing.  While I mutter, "move **** you" while bashing my keyboard.


  • Carmen_Willow, rowrow et Jayla aiment ceci

#109
Cute Nug

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They rush you with annoying gamey time sensitive parts in the main quests like time is actually a thing in DAI but when you switch to open world exploration delaying the main quests doesn't matter. Grey Wardens are being turned into a demon army but only when you arrive in Adamant Fortress and make the main story happen again, might as well collect more shards, bottles, and lost livestock first to save Thedas with.


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#110
riverbanks

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Setting companions to follow themselves.  Just:   Huh?!

 

This is actually a pretty good combat tactic, specially if you're a ranger (archer or mage), to make followers stop switching targets every two seconds. I'm on the bow, I can switch targets as the enemies move on the field - Blackwall and Cassandra, as my meat shields, should stay in place and attack the enemy I damn told them to, not switch around and run all over the place trying to chase down whoever I'm attacking now.

 

Setting your followers to follow themselves just means they'll take care of themselves on the field and stick with their own targets, instead of trying to follow yours.


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#111
duckley

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Trying to read the closing slides after Trespasser... MUST.TAKE.SPEEDREADING. CLASS.


  • SandiKay0, Illyria, Dabrikishaw et 5 autres aiment ceci

#112
Elhanan

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Currently, it may be TW3 fans that falsely rip on DAI. But I am biased.... :D

#113
berelinde

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Battlemage Armor arm upgrades on a female human.


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#114
SentinelMacDeath

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The Skin that Shields on Iron Bull


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#115
Hazegurl

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Most of my pet peeves were already mentioned.  One that sort of gets me more than anything is the animation everyone has when you're talking to them outside of a cut scene. Hunched over, fiddling with their stupid fingers.


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#116
Bolt

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This is actually a pretty good combat tactic, specially if you're a ranger (archer or mage), to make followers stop switching targets every two seconds. I'm on the bow, I can switch targets as the enemies move on the field - Blackwall and Cassandra, as my meat shields, should stay in place and attack the enemy I damn told them to, not switch around and run all over the place trying to chase down whoever I'm attacking now.

 

Setting your followers to follow themselves just means they'll take care of themselves on the field and stick with their own targets, instead of trying to follow yours.

I know.  It's just the idea of telling someone to follow themselves. 

 

Follow yourself, Solas so you don't lose yourself.  Then you'll have to go find yourself.  Maybe that's what DA4 will be about.


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#117
d1ta

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Not sure if this happens on other people's game, but whenever I talk to Cullen in Haven, suddenly there are 1 or 2 practicing soldiers there that litterally loses their heads XD Yep. Headless soldiers sparring with each other XD It was both cringe worthy and amusing as well creepy at the same time :D
Omg Cullen, I thought you were alergic to blood magic, especially on animated corps :D
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#118
90s Kai

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Mine would probably have to be, when playing as a dwarf, talking to Cullen after Haven and having to see the underside of table for most of the cutscene.

Cullen: "We needed a leader, blah blah blah..."
Me: Didn't need to see your face anyway, Cullen.
  • SandiKay0, Rhidor et Jayla aiment ceci

#119
Lady Artifice

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My Inquisitor has no cape.

 

I wanted a cape for when they sit on the throne during judgements, like in some of the concept art. 


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#120
AtreiyaN7

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Companions suddenly deciding to run around when I'm trying to set up the perfect screenshot.


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#121
Former_Fiend

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Speaking of Thrones.

 

The dragon skull throne looks particularly uncomfortable for my qunari.


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#122
Ieldra

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I have to agree with the OP, There are a quite a few minor annoyances in DAI, but the Inquisitor's walk in certain cutscenes is cringe-worthy and in my estimation, more than trivial in its effect. It's especially bad for female Inquisitors. I'm always thinking: what happened to her: does she have hot coals between her legs, suffer from a severe case of lumbago or was it a night of hard sex?


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#123
AntiChri5

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I have to agree with the OP, There are a quite a few minor annoyances in DAI, but the Inquisitor's walk in certain cutscenes is cringe-worthy and in my estimation, more than trivial in its effect. It's especially bad for female Inquisitors. I'm always thinking: what happened to her: does she have hot coals between her legs, suffer from a severe case of lumbago or was it a night of hard sex?

The obvious solution is to romance Bull. Give female Inquisitors a damn good reason for walking funny. Lavellan's especially.


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#124
AntiChri5

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My Inquisitor has no cape.

 

I wanted a cape for when they sit on the throne during judgements, like in some of the concept art. 

This is such a massive disappointment. I wait three games for capes, only to get flowing, flapping coats instead. And NPC's wearing capes.


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#125
Jayla

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The obvious solution is to romance Bull. Give female Inquisitors a damn good reason for walking funny. Lavellan's especially.

 

I put it down to all the horse-back riding she's been doing lately. Is there a Thedas equivalent of John Wayne?