Aller au contenu

Photo

So about the protag...


  • Veuillez vous connecter pour répondre
170 réponses à ce sujet

#1
Fredward

Fredward
  • Members
  • 4 994 messages

How would you feel about getting someone like Shep again? A relatively set character with a lot of auto-dialogue, a rigid kinda mindset if that makes sense. Or would you want someone more in line with the Inquisitor/DA games in general? I mean there are arguments for both, set characters CAN offer more depth with the cost being a relatively structured path. I had difficulty making Shep 'mine' since it felt like there was already a person there. Contrast it with the Inquisitor and while avenues of approach were still pruned there were a lot more options.

 

Overall I'd think I'd prefer it if the ME team took some pointers from the DA team, more options, less auto-dialogue. Also preferably non-military. Or at least a more chilled kind of military.


  • Sylvius the Mad, BMcDill et Inquisitor_Jonah aiment ceci

#2
Killdren88

Killdren88
  • Members
  • 4 650 messages

Don't care really. All I truly wish is of course more dialogue options. And the ability to tell off characters I don't like. Something that was sorely missed in DA:I. 


  • mopotter, SetecAstronomy, Adam Revlan et 2 autres aiment ceci

#3
Panda

Panda
  • Members
  • 7 462 messages

I'd like if they brought new protagonist more in DA's side. I don't have problem with Shepard and I think you can still play her/him differently even though some things are set, but more options and less set things would allow more roleplaying opportunities.


  • Shechinah et sjsharp2011 aiment ceci

#4
SlottsMachine

SlottsMachine
  • Members
  • 5 531 messages

Depends how well written the auto dialogue is tbh. If the PC is going to sound like a dullard either way I'd rather have more options so that I can at least try to roleplay something out of it. If the auto dialogue is well written and the PC sounds like an intelligent person then I'd probably be cool with losing that added player agency. 



#5
spinachdiaper

spinachdiaper
  • Members
  • 2 042 messages

Shepard 2.0 is likely just look at how DA2 & DAI had cookie cutter clones of Shepard, heck they made Hawk's armor look blatantly similar to Shepard's N7 armor.



#6
Semyaza82

Semyaza82
  • Members
  • 588 messages

  Weirdly considering DA:I does give us more of a blank slate character, I actually I felt that I had a lot more control over what kind of person Shep was than I did my Inquisitors. A full on renegade Shep was very different from a paragon one. The Inquisitor seems far more 'samey' across playthroughs.

  Plus the choices you had to make during missions seemed to have more impact for me than the ones we made in DA:I. In DA:I they seemed potentially huge in terms of long term effect on the world (who is divine, fate of the mages/templar, who is on the Orlesian throne) but there wasn't much in the way of immediate personal consequence. Admittedly ME3 didn't exactly deal with all our choices very well, but still, I think it did a better job of it over all.

  I'm a big fan of getting as much control over who our character is as possible, and DA:I did that better in terms of character creation but then didn't really carry it through into the actual game. If ME:A could somehow get the best of both then that would be amazing.

 

p.s. I love DA:I. I've spent hundreds of hours on it and sure I'll spend hundreds more - but i don't actually think its one of the better examples of player choice from Bioware's games.


  • mopotter, marcelo caldas, sjsharp2011 et 3 autres aiment ceci

#7
Han Shot First

Han Shot First
  • Members
  • 21 168 messages

I'd much rather we get another protagonist like Shepard than one more along the lines of the Inquisitor. Shepard felt like a much more fleshed out character than the Inquisitor did because he/she had more of an established backstory and some core personality traits that the player couldn't alter.

 

The more 'blank slate' a protagonist is the less likely I am to be invested in them. Blank slates that are entirely defined by the player's imagination work for pen & paper RPGs, but they don't in video games, which is a visual medium and similar to film in some respects. The Inquisitor of course was not truly a blank slate, but I think part of what made the character less interesting than Shepard or Hawke was that his/her backstory was much more bare bones.


  • Kallas_br123, Deebo305, Xetykins et 11 autres aiment ceci

#8
Remix-General Aetius

Remix-General Aetius
  • Members
  • 2 215 messages

it just better not be another military grunt. I'm sick to death of the military crap.


  • Vaseldwa et Mdizzletr0n aiment ceci

#9
Fredward

Fredward
  • Members
  • 4 994 messages

Do you know what I really wanna be? Don't guess I'll tell you: a scientist. Obviously a scientist that shoots things skillfully but primarily a scientist.


  • Sylvius the Mad, Will-o'-wisp, Shechinah et 7 autres aiment ceci

#10
BraveVesperia

BraveVesperia
  • Members
  • 1 605 messages

I'd be fine with a Shep-style protag, but only if there's more than two personality types to choose from. And if morality is divorced from personality. I mean, you could be a soften-spoken, friendly person... and still take all the ruthless choices. You could be a loud-mouth d*ck in dialogue, but a bleeding heart when it comes to moral choices.


  • Will-o'-wisp, Dirgegun, naddaya et 4 autres aiment ceci

#11
Han Shot First

Han Shot First
  • Members
  • 21 168 messages

I'm totally fine with another military protagonist. I wouldn't mind another background so long as their combat skillset makes sense, in fact I'm holding out hope that the series will at some point have a space pirate antihero, but I have no problem with another space marine in Andromeda.

 

Having been in the military myself though I might be biased. 


  • SojournerN7, LMGtheV et TheChosenOne aiment ceci

#12
mickey111

mickey111
  • Members
  • 1 366 messages

Movie

RPG

 

Bioware can make only one. Or try both but it will fail.



#13
Han Shot First

Han Shot First
  • Members
  • 21 168 messages

Movie

RPG

 

Bioware can make only one. Or try both but it will fail.

 

It isn't quite so clear cut. 

 

Video games, like film, are a visual medium. Modern games in particular share a lot of similarities with film in that their stories are being told through voiced dialogue and cinematic scenes.

 

Bioware could of course go back to an old school RPG format with an isometric view and text replacing voiced dialogue, both other than a handful of old school grognards, would most people want that?

 

Obviously there are some elements of film that wouldn't translate well to a video game, and an RPG differs from a film in that the player in part determines the course the protagonist's journey takes, but there are also some elements of film that video games can (and do) benefit from borrowing.


  • Kallas_br123 aime ceci

#14
Asdrubael Vect

Asdrubael Vect
  • Members
  • 1 507 messages

How would you feel about getting someone like Shep again? A relatively set character with a lot of auto-dialogue, a rigid kinda mindset if that makes sense. Or would you want someone more in line with the Inquisitor/DA games in general? I mean there are arguments for both, set characters CAN offer more depth with the cost being a relatively structured path. I had difficulty making Shep 'mine' since it felt like there was already a person there. Contrast it with the Inquisitor and while avenues of approach were still pruned there were a lot more options.

 

Overall I'd think I'd prefer it if the ME team took some pointers from the DA team, more options, less auto-dialogue. Also preferably non-military. Or at least a more chilled kind of military.

Sheaprd/Hawke characters make me bored and not care a bit for them sinse DA2/ME3

 

No races in a game with only human protag who work for human alliance-cerber to save humans...this is a sh*t in space

 

this game is a kinda halo and call of duty then a rpg..i am not see any point to make races and other stuff if we are forced to play only as humans and do sh*t for humans sake

 

Shepard was already enought and his ending was the stupid thing what they can do to make him special and "chosen one"..it would be better if he just died of bullets and blow



#15
Squinterific

Squinterific
  • Members
  • 78 messages

I second what BraveVesperia said, I hope they move forward in terms of character customization and interactions. I would like the possibility to flesh their personalitiy out more, make them more nuanced than nice guy / psychotic *******.


  • Regan_Cousland aime ceci

#16
SojournerN7

SojournerN7
  • Members
  • 460 messages

How would you feel about getting someone like Shep again? A relatively set character with a lot of auto-dialogue, a rigid kinda mindset if that makes sense. Or would you want someone more in line with the Inquisitor/DA games in general?

 

I would still prefer a character like Shepard from ME1: The option to create a vague character history that gets a nod every now and then, no auto-dialogue (except during the action sequences in missions; ie party banter) and having us step into a period of time in our characters story. I don't feel as much of a connection to a blank slate character oddly since I could always head-cannon it, but I like having some kind of selectable  backstory like Shepard had. 

 

In Andromeda, It seems like more people would be satisfied if they had the choice of profession out of the gate, be it military, mercenary, scientist etc.



#17
Sartoz

Sartoz
  • Members
  • 4 502 messages

it just better not be another military grunt. I'm sick to death of the military crap.

                                                                                                  <<<<<<<<<<()>>>>>>>>>>

 

Like it or not, the head of a Fire Team needs a Leader.. preferably with experience in that kind of thing. That mean you are good at killing, which infers weapons skills.

 

Substitute a military suit for a merc one  and plus ca change, plus c'est la meme chose.  So, I'm unsure what you expect/want to see.



#18
Mathias

Mathias
  • Members
  • 4 305 messages

One of the biggest mistakes they made with ME3 was they took more control away from the player and made Shepard into his own character. I hated that, especially for the finale of the trilogy. 


  • Saberchic et Calinstel aiment ceci

#19
Sartoz

Sartoz
  • Members
  • 4 502 messages

Do you know what I really wanna be? Don't guess I'll tell you: a scientist. Obviously a scientist that shoots things skillfully but primarily a scientist.

                                                                                                  <<<<<<<<<<()>>>>>>>>>>

 

Hm..

And when do you have time to do science stuff? What does a scientist bring to the squad? It is a shooter, you know... with RPG elements.


  • Rannik aime ceci

#20
themikefest

themikefest
  • Members
  • 21 610 messages

I don't mind playing as the main character who is in the military.

 

I'm not a fan of the auto dialogue stuff. As far as being like Shepard....don't know. If I can do a playthrough like what Shepard did, that would be fine with me.



#21
Remix-General Aetius

Remix-General Aetius
  • Members
  • 2 215 messages

                                                                                                  <<<<<<<<<<()>>>>>>>>>>

 

Like it or not, the head of a Fire Team needs a Leader.. preferably with experience in that kind of thing. That mean you are good at killing, which infers weapons skills.

 

Substitute a military suit for a merc one  and plus ca change, plus c'est la meme chose.  So, I'm unsure what you expect/want to see.

 

you don't need to be in the military to be an accomplished killer.......don't ask me how I know that.



#22
Panda

Panda
  • Members
  • 7 462 messages

                                                                                                  <<<<<<<<<<()>>>>>>>>>>

 

Hm..

And when do you have time to do science stuff? What does a scientist bring to the squad? It is a shooter, you know... with RPG elements.

 

 

Mordin for example, there is good reasons to have scientist in the squad.

 

I don't know if there is that much space for science stuff though, at least gameplay-wise that could be boring and bit odd in RPG shooter.



#23
sjsharp2011

sjsharp2011
  • Members
  • 2 676 messages

Do you know what I really wanna be? Don't guess I'll tell you: a scientist. Obviously a scientist that shoots things skillfully but primarily a scientist.

 

 

Yeah I'd like a couple of non military optoins as well. Yeah I'm pretty sure there will be military options but I'd like to see a couple of non military ones too to mix things up a little. Pretty sure we'll get a science squaddie somewhere in there like a Mordin or Liara but it would be nice to play as one ourselves.



#24
rashie

rashie
  • Members
  • 910 messages
Unless their going to allow me to pick what race I want to play as, go with a tight more defined character in my opinion.

#25
Regan_Cousland

Regan_Cousland
  • Members
  • 437 messages

I second what BraveVesperia said, I hope they move forward in terms of character customization and interactions. I would like the possibility to flesh their personalitiy out more, make them more nuanced than nice guy / psychotic *******.

 

Agreed. I think the dialogue wheel -- with its "noble/paragon" response near the top, its "smartass/sarcastic" response in the middle, and its "direct/renegade" response near the bottom -- can be extremely limiting. That's because we're choosing our responses based largely upon the attitude we wish our hero to express instead of on the complex idea we wish to communicate. That's not how conversations work in real life.

Yes, attitude is important, but when someone asks you a question you don't immediately think, "Should I answer this in a pleasant, cheeky or angry manner?" That'd be absurd. No -- most of the time, you listen carefully to the speaker and then you frame a logical response that can vary in several ways based upon the information you've just received. The tone of voice you use to deliver your response is a mere by-product of the idea you've chosen to convey.

That's why I think BioWare should replace the simplistic, misleading, emotion-based paraphrases it currently employs with full sentences that express complex ideas. And the tone of voice in which these complex ideas are delivered should be readily apparent from the way the sentences are written.

In my experience, RPG players like to read, they like to think, and they like to have complete control over the characters they create. The dialogue wheel in its current form makes this impossible.

I feel that a deeper conversation system like this would give us a far richer roleplaying experience wherein we can create a character of genuine nuance and substance, as opposed to a character of childish emotional extremes. 


  • Sylvius the Mad, Will-o'-wisp et Enigmatick aiment ceci