Limited weapon skills. Accuracy penalties.How would you want that? A blanket -20% to all health, damage, and shields for the protag?
The question shouldn't be how to penalize the non-combat character, but how to quantify the combat prowess of the soldier. The game is filled with non-combatants. What makes a soldier better at combat than them? Once we know that, we just don't give those characteristics to the non-combat protagonist.
Combat has always been the least interesting part of Mass Effect. Also, all 3 ME games gave us options to avoid shooter combat (aiming while paused, activated abilities, control of squadmates outside real time). BioWare has a track record of supporting the player's ability to avoid shooter combat in the ME series.What type of gameplay are you looking for that doesn't involve combat, and if you want a non combat game are you sure that Mass Effect, which has always been a shooter/RPG hybrid, is the right game for you when you consider that "shooter" is inextricably linked to "combat?"
RPG gameplay consists of in-character decision-making. A non-combat character would still be doing that, and then obstacles could be overcome using non-combat skills. Much as in a fantasy game a Rogue will use stealth and traps to defeat enemies, or how tech skills in KotOR could lay mines or reprogram turrets and droids or overload power conduits.
Shooting things doesn't need to be the only way to defeat enemies.





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