Mass Effect was always intended to be played real time with intermittent pauses...
Explain to me why any player should care what the design intent was.
All that matters to a player is what's actually in the game. If the player cannot see it or interact with it, it cannot matter to the player.
There is no right way to play. There are only ways to play.
It's good that the pause mechanic lowers the skill floor and allows the game to appeal to a wider audience, but that doesn't change the fact that ME is a skill based shooter at its core.
Mass Effect is an RPG and a TPS, but that doesn't mean that every single aspect of it needs to be made from equal parts shooter and RPG.
If it's a roleplaying game, then every signle part of the game needs to accommodate roleplaying, right down to the inventory management.
As for the skill floor, I've previously argued than an RPG should be playable by a quadriplegic.
So long as it doesn't impede the core mechanics and fun of the combat system, I'm all for it. Stat reliance messes with both.
There's fun in ME's combat? News to me.
You don't think your character should get better at things?
Interesting how you seem to frame this whole argument as if you're the only normal one.
My doing that is exactly as legitimate as when a shooter fan does it.
That's the point.