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A sad revelation about Bull? (Trespasser spoilers)


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#26
Nefla

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As far as know if you reject anyone in DAI they just disappear as if they never have existed at all.

Except for Vivienne, that b***h shows up in epilogue regardless

I never talked to or recruited Sera on one of my playthroughs but she still showed up in Trespasser, throwing hams all over the spa.


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#27
Darkly Tranquil

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Origins and awakening had the same problem.  Only DA2 didn't, but that was because the events of each act were only supposed to be a week or two (maybe three) between three year time jumps.
 
Its a problem when constructing a story with so many nonlinear elements and side content.


I wouldn't disagree. Its been a problem throughout the series. Short of introducing a day/night cycle and calendar mechanics, I'm not too sure how they can really change it significantly. Still, even some dialogue to the effect of "it took us X days to get here" or having NPCs comment on how long things took might at leave give some context and feeling that time is actually passing. Heck, even having the seasons change over the course of a game would give the impression of time passing (it was very effective in The Last of Us for showing how long they had been traveling).

#28
solomon.kosin

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I never talked to or recruited Sera on one of my playthroughs but she still showed up in Trespasser, throwing hams all over the spa.


Wow. Thats strange because i was specifically investigating the question of what happens to you non-recruited companions and its stated they are gone forever.

Maybe Trespasser breaks the rule somehow. Was she shown in the epilogue slides?

#29
BraveVesperia

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The time frame of Trespasser is kind of screwy, I'd say there's probably supposed to be set over more than one day.

 

Certainly if you attend the opera with Josephine then a night passes.  Also, it seems like a good amount of time would be needed for Leliana to get all these reports of Gaatlok barrels in various palaces.

I'd think a week, if not a month. Often in real life, religious meetings of this size and magnitude would take even years.

Representation of the passage of time was terrible all through Inquisition. I felt like I founded the Inquisition on a Tuesday, and had the whole thing wrapped up by Sunday. It ended up kind of detracting from the gravitas of the whole thing.

Huh, it didn't even occur to me that time was supposed to be passing. I know Josie's opera thing was at night, but it didn't really click. I think that might be because we start the game in the day, then it's night at the Davaraad, then day again at Solas' location. Then again, if we're hopping all over Thedas, the day/night cycles wouldn't mean much anyway!



#30
BraveVesperia

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I wouldn't disagree. Its been a problem throughout the series. Short of introducing a day/night cycle and calendar mechanics, I'm not too sure how they can really change it significantly. Still, even some dialogue to the effect of "it took us X days to get here" or having NPCs comment on how long things took might at leave give some context and feeling that time is actually passing. Heck, even having the seasons change over the course of a game would give the impression of time passing (it was very effective in The Last of Us for showing how long they had been traveling).

It would possibly help if they didn't travel long distances at a moments' notice (e.g. popping from Skyhold to Val Royeaux for lunch with Cole). Sometimes we're constantly nipping back and forth for things. Like meeting Hawke/Warden at Crestwood then the Western Approach. It feels like they just arrived 10minutes before us because they caught an earlier bus. Not like we'd trekked across two countries to meet


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#31
Donk

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I never talked to or recruited Sera on one of my playthroughs but she still showed up in Trespasser, throwing hams all over the spa.

 

That is.. hilarious.



#32
Nefla

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Wow. Thats strange because i was specifically investigating the question of what happens to you non-recruited companions and its stated they are gone forever.

Maybe Trespasser breaks the rule somehow. Was she shown in the epilogue slides?

No, she was never mentioned.



#33
Heimdall

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I wouldn't disagree. Its been a problem throughout the series. Short of introducing a day/night cycle and calendar mechanics, I'm not too sure how they can really change it significantly. Still, even some dialogue to the effect of "it took us X days to get here" or having NPCs comment on how long things took might at leave give some context and feeling that time is actually passing. Heck, even having the seasons change over the course of a game would give the impression of time passing (it was very effective in The Last of Us for showing how long they had been traveling).

The trouble with a day-night cycle and an actual changing calendar is that it could potentially make the game last much longer than the devs envisioned.  They do have an official timeline to fit things into.  I don't think it solves that particular issue.

 

I think time skips might be a good option, actually.  Short ones, a few months coupled with a noticeable change of seasons, like Last of Us.  That could go a long way.  Though depending on how tropical Tevinter is, that might not be viable.


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#34
Ariella

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The trouble with a day-night cycle and an actual changing calendar is that it could potentially make the game last much longer than the devs envisioned.  They do have an official timeline to fit things into.  I don't think it solves that particular issue.
 
I think time skips might be a good option, actually.  Short ones, a few months coupled with a noticeable change of seasons, like Last of Us.  That could go a long way.  Though depending on how tropical Tevinter is, that might not be viable.


Heimdall, I remember this with BG and some NWN. Sometimes I'd look at the day counter and go: and the world hasn't been destroyed yet as I waste time sidequesting.

We do have at least one time reference in IHW, where the Herald and Dorian have arrived Harvetmirre (sp?) 9:42, and Dorian comments that's an entire year. So going to Redcliffe happens about that time 9:41.

And, I know off topic, but is Pillars any good? I need a holiday gift for a husband who likes old school, and will run on a modest computer.

#35
Heimdall

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Heimdall, I remember this with BG and some NWN. Sometimes I'd look at the day counter and go: and the world hasn't been destroyed yet as I waste time sidequesting.

We do have at least one time reference in IHW, where the Herald and Dorian have arrived Harvetmirre (sp?) 9:42, and Dorian comments that's an entire year. So going to Redcliffe happens about that time 9:41.

And, I know off topic, but is Pillars any good? I need a holiday gift for a husband who likes old school, and will run on a modest computer.

I'm experiencing this in Pillars of Eternity right now.  Apparently the main villain has been waiting patiently to destroy the world in the final dungeon for me for over a month in game time while I've been finishing sidequests and play the expansion (There's no post-game play).

 

I think the issue is more how the devs can make the passage of time felt in game.  Because whenever a character says "its been months since x in game event" out of the blue I feel jarred because it doesn't feel that way to me.

 

I'd say yes.  I haven't played BG or NWN, so I can't compare, but I've enjoyed it greatly and the devs were deliberately trying to invole those games in their design.  It's feels a little short and the story has a slight anti-religion bent I wasn't too enthused by, but those didn't take too much away from my experience.


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#36
daveliam

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Except for Vivienne, that b***h shows up in epilogue regardless

 

Vivienne:  Pissing off haters since 2014

 

I love this woman.


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#37
Mlady

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I think he did die on his bday, because it's only the evening by the time that happens.



#38
Uccio

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So, does bull betray inquisition despite saving the chargers, or is it connected to choosing the Qun?



#39
Mlady

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So, does bull betray inquisition despite saving the chargers, or is it connected to choosing the Qun?

 

You can have him die and keep the Chargers by not doing his personal quest. This makes him remain a spy and loyal to the Qun. Same as if you kill the Chargers. By saving them, he is free of their orders and able to think for himself and will not turn on you.



#40
Uccio

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Alright, thanks. Is this only bull related thing or will someone else turn on the inquisition too?



#41
Mlady

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Alright, thanks. Is this only bull related thing or will someone else turn on the inquisition too?

 

No you're safe lol only Bull does that. If you don't help Cole he doesn't show up. If you don't help Blackwall he just vanishes, same with Sera (though oddly enough she appears in a cutscene). You will always have Varric, Dorian, Viv, Cass and Bull no matter who you left behind, but the others don't do anything bad.



#42
Wulfram

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No you're safe lol only Bull does that. If you don't help Cole he doesn't show up. If you don't help Blackwall he just vanishes, same with Sera (though oddly enough she appears in a cutscene). You will always have Varric, Dorian, Viv, Cass and Bull no matter who you left behind, but the others don't do anything bad.

 

You won't have Dorian, Viv and Bull if you never recruited them[/pedant]



#43
Mlady

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You won't have Dorian, Viv and Bull if you never recruited them[/pedant]

 

Actually I think Dorian will always show up as the Ambassador. Viv you can ignore and Bull you can too., but you need 4 people at all times in the game, so you are stuck with Cass, Varric and Dorian. That leaves you with 1 warrior, 1 rogue and 1 mage.

 

Dorian basically replaces Solas (funny enough he always does in my games after the post-game lol) but you won't be his ally in the end of it and we need Tevinter allies.



#44
Ariella

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I'm experiencing this in Pillars of Eternity right now.  Apparently the main villain has been waiting patiently to destroy the world in the final dungeon for me for over a month in game time while I've been finishing sidequests and play the expansion (There's no post-game play).
 
I think the issue is more how the devs can make the passage of time felt in game.  Because whenever a character says "its been months since x in game event" out of the blue I feel jarred because it doesn't feel that way to me.
 
I'd say yes.  I haven't played BG or NWN, so I can't compare, but I've enjoyed it greatly and the devs were deliberately trying to invole those games in their design.  It's feels a little short and the story has a slight anti-religion bent I wasn't too enthused by, but those didn't take too much away from my experience.


I agree about the passage of time. Day/Night cycle but triggers by when you use the camps, perhaps? Seasonal would also be good, but the area would have to be much smaller. I don't think they could do the same size game area wise and have variable seasons. This is one of those things where I WISH DAI could be like WoW and just follow the calendar. Otherwise day and night cycles give me headaches.

I may give it a shot then. With holidays coming up, trying to find a game he'll like but hasn't heard of before is a chore.

Of any of the old school games I'd recommend BG 2. One of their best villains, a fun cast of characters, and one of their best villains as played by David Warner. Oh and Mazzy Fenton. Mazzy Fenton is God. She also was reincarnated as Bastila then Femshep.

Plus BG 2 is where you really see the roots of the NPC companions. They were in BG, but BG2 is where they feel alive.

Yes, I love BG2. I need to replay it at some point. Thank God for the holidays and my birthday too, I suppose :)

#45
Heimdall

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I agree about the passage of time. Day/Night cycle but triggers by when you use the camps, perhaps? Seasonal would also be good, but the area would have to be much smaller. I don't think they could do the same size game area wise and have variable seasons. This is one of those things where I WISH DAI could be like WoW and just follow the calendar. Otherwise day and night cycles give me headaches.

I may give it a shot then. With holidays coming up, trying to find a game he'll like but hasn't heard of before is a chore.

Of any of the old school games I'd recommend BG 2. One of their best villains, a fun cast of characters, and one of their best villains as played by David Warner. Oh and Mazzy Fenton. Mazzy Fenton is God. She also was reincarnated as Bastila then Femshep.

Plus BG 2 is where you really see the roots of the NPC companions. They were in BG, but BG2 is where they feel alive.

Yes, I love BG2. I need to replay it at some point. Thank God for the holidays and my birthday too, I suppose :)

Do you remember the Return to Ostagar DLC? That it showed the battlefield in winter was my favorite thing about it. That sort of change is best suited to a structure like DA2 though, where a time jump can shift the whole game world around. I'd like to see more of that(Done better than DA2), though it's hard to do the more areas you need to change.

I actually did try the original BG years back, but couldn't get the hang of the system. Now that I've gotten the hang of Pillars of Eternity I might give those games another shot.

#46
Darkly Tranquil

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The trouble with a day-night cycle and an actual changing calendar is that it could potentially make the game last much longer than the devs envisioned.  They do have an official timeline to fit things into.  I don't think it solves that particular issue.
 
I think time skips might be a good option, actually.  Short ones, a few months coupled with a noticeable change of seasons, like Last of Us.  That could go a long way.  Though depending on how tropical Tevinter is, that might not be viable.


This is also true. If you were going to implement a calendar, you'd also have to implement certain time windows that forced the player to do certain actions by a certain time to fit the calendar. I don't necessarily think that would be a bad thing; a general lack of urgency has been a problem in both DAO and DAI (and most other RPGs, if we're honest), so forcing the player to make choices and prioritise which quests they undertake within a limited timeframe, rather simply faffing about to their hearts content while the big bad just waits around for them to fight him, could make for interesting roleplaying opportunities (and frustration for completionists) and add a much needed sense of urgency to the game.

Imagine if in DAO the player only had a limited amount of time before the Darkspawn marched on Denerim and you had to fulfill as many quests and gather as many resources as you could within that timeframe, then when the time came you simply had to to fight the final battle with whatever you had gathered by that time. It would have made the game feel much more tense and desperate if the clock was constantly ticking down, rather than simply allowing you to wander all over the countryside doing whatever quests you felt like for as long as you liked, secure in the knowledge that the Archadaemon wouldn't attack until everyone was ready and he was invited.

#47
Andreas Amell

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It's ironic how this game allows us to make choices about our relationships but later on the less noble choices bring tragedy. 

 

But that's the burden of leadership. If you can't foster loyalty from your troops then it's going to bite in the ass. (Stick that Cain Mutiny in the ass end of the 20th century.) 



#48
SwiftMustache

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Actually, travelling from Ferelden to Orlais on horseback would probably take a few weeks, if not months, in Origin Wynne did told me shortly after completing the circle that a year had passed. 

There's also the attack on haven. The inquisition probably spent a month searching for Skyhold.

But yeah, Bioware never were good at timelines.

 

Personally I count the minutes it takes to complete operations as the number of days it take. And the number of material as tons. So that makes it all more bearable in the end.



#49
Mlady

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Actually, travelling from Ferelden to Orlais on horseback would probably take a few weeks, if not months, in Origin Wynne did told me shortly after completing the circle that a year had passed. 

There's also the attack on haven. The inquisition probably spent a month searching for Skyhold.

But yeah, Bioware never were good at timelines.

 

Personally I count the minutes it takes to complete operations as the number of days it take. And the number of material as tons. So that makes it all more bearable in the end.

 

The thing is, you could choose the go to the Circle after the forest and Orzammar, so her year thing is not precise. We only get a precise change if we go back to Ostagar. At the beginning of the game a solider comments on how cold it's getting and by the time we return it's covered in snow. It seems the Landsmeet was meant to be earlier too. Loghain even had his own Fade sequence if he joined and in the Fort you see the bodies of Ser Gilmore and Mother Mallol, dead but not decayed.



#50
SwiftMustache

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The thing is, you could choose the go to the Circle after the forest and Orzammar, so her year thing is not precise. We only get a precise change if we go back to Ostagar. At the beginning of the game a solider comments on how cold it's getting and by the time we return it's covered in snow. It seems the Landsmeet was meant to be earlier too. Loghain even had his own Fade sequence if he joined and in the Fort you see the bodies of Ser Gilmore and Mother Mallol, dead but not decayed.

Yeah I get what you're saying, I always go to RedCliff first then the circle, (To enlist the mages for Connor). As for the bodies, well... I mean they probably did not kill them outright. 

Wonky timeline is still wonky.