I'm experiencing this in Pillars of Eternity right now. Apparently the main villain has been waiting patiently to destroy the world in the final dungeon for me for over a month in game time while I've been finishing sidequests and play the expansion (There's no post-game play).
I think the issue is more how the devs can make the passage of time felt in game. Because whenever a character says "its been months since x in game event" out of the blue I feel jarred because it doesn't feel that way to me.
I'd say yes. I haven't played BG or NWN, so I can't compare, but I've enjoyed it greatly and the devs were deliberately trying to invole those games in their design. It's feels a little short and the story has a slight anti-religion bent I wasn't too enthused by, but those didn't take too much away from my experience.
I agree about the passage of time. Day/Night cycle but triggers by when you use the camps, perhaps? Seasonal would also be good, but the area would have to be much smaller. I don't think they could do the same size game area wise and have variable seasons. This is one of those things where I WISH DAI could be like WoW and just follow the calendar. Otherwise day and night cycles give me headaches.
I may give it a shot then. With holidays coming up, trying to find a game he'll like but hasn't heard of before is a chore.
Of any of the old school games I'd recommend BG 2. One of their best villains, a fun cast of characters, and one of their best villains as played by David Warner. Oh and Mazzy Fenton. Mazzy Fenton is God. She also was reincarnated as Bastila then Femshep.
Plus BG 2 is where you really see the roots of the NPC companions. They were in BG, but BG2 is where they feel alive.
Yes, I love BG2. I need to replay it at some point. Thank God for the holidays and my birthday too, I suppose