Aller au contenu

Photo

So after months of not touching DAI (except the DLCs)


  • Veuillez vous connecter pour répondre
14 réponses à ce sujet

#1
OsiriNara

OsiriNara
  • Members
  • 62 messages

I finally loaded my mage elf playthrough who has just arrived at Skyhold. I find Krem not sitting on the back of his chair anymore (instead he stands up with his left foot resting on the chair - to comply with Trespasser's explanation maybe?), there are more people in skyhold's yard, there are two dudes in the kitchen where I'm pretty sure there wasn't any before. Is it just me or Bioware's subtly patched these things? If it's the latter, is there anything else interesting do you think I need to check out?


  • QueenCrow aime ceci

#2
GoldenGail3

GoldenGail3
  • Banned
  • 3 801 messages

I finally loaded my mage elf playthrough who has just arrived at Skyhold. I find Krem not sitting on the back of his chair anymore (instead he stands up with his left foot resting on the chair - to comply with Trespasser's explanation maybe?), there are more people in skyhold's yard, there are two dudes in the kitchen where I'm pretty sure there wasn't any before. Is it just me or Bioware's subtly patched these things? If it's the latter, is there anything else interesting do you think I need to check out?


Krem still glitches on me sometimes, but yeah, your right. Give me a moment on my Replica Queen Cousland (her DAI version, and yes, it is my icon). To get to Skyhold, then I'll tell you.

#3
duckley

duckley
  • Members
  • 1 865 messages

I find I  am getting different booty in chests etc.



#4
Swordfishtrombone

Swordfishtrombone
  • Members
  • 4 108 messages

Trespasser brought in many changes to the game - the addition of the new upgrade options for abilities and spells (some of them bugged, most notoriously the new "lunge and slash" upgrade which simply crashes the game if you use the upgraded talent in combat). Waiting for a patch to deal with those. 

 

There's also new loot in certain chests, and new, more interesting reward items for some war table missions. Also, the "special deliveries" chest in Skyhold is worth checking out more than once now, as it may get new stuff in it. 



#5
Nefla

Nefla
  • Members
  • 7 745 messages

I did notice that Krem doesn't stand on the chair nearly as much, but the most notable change is that while I very rarely got party banter before, I never get it now. My companions don't even do combat shouts anymore. I have to wonder if those glowing "talk to ___" things in Trespasser are there to offset this problem for people who have it?



#6
Swordfishtrombone

Swordfishtrombone
  • Members
  • 4 108 messages

I did notice that Krem doesn't stand on the chair nearly as much, but the most notable change is that while I very rarely got party banter before, I never get it now. My companions don't even do combat shouts anymore. I have to wonder if those glowing "talk to ___" things in Trespasser are there to offset this problem for people who have it?

 

I've been lucky enough not to have suffered from the lack of party banter bug - except for a specific lack on this playthrough: I just killed my first dragon (at Crestwood) this playthough, and had The Iron Bull in my party, yet he remained silent both when seeing the dragon, when starting the fight, during the fight, and after it. Was kinda disappointing. 

 

Normal party banter though, shortly after the fight. 



#7
Knight of Dane

Knight of Dane
  • Members
  • 7 451 messages

Krem still sits up on the chair all the time for me, but that is just because my laptop is aging. The chair simply loads before he does in the level, as a result he spanws inside it and his hitbox makes him scoot up on top of it, then he sits down on the rest and slides down to sitting on the chair properly.

 

It all depends on processing power, on the PC anyway.


  • Assassino01 aime ceci

#8
Heathen Oxman

Heathen Oxman
  • Members
  • 414 messages

Question:

 

Since downloading Trespasser, during fight sequences, the game suddenly goes into dramatic slo-mo mode.  It returns to normal after a second, but I'm wondering, if this was an intentional feature, or if my game is acting screwy.

 

Anyone know?


  • Nefla aime ceci

#9
DWareFan

DWareFan
  • Members
  • 86 messages

Question:

 

Since downloading Trespasser, during fight sequences, the game suddenly goes into dramatic slo-mo mode.  It returns to normal after a second, but I'm wondering, if this was an intentional feature, or if my game is acting screwy.

 

Anyone know?

 

Actually experienced that bug last night in What Pride Had Wrought and had to reload the game for it to work properly.



#10
Nefla

Nefla
  • Members
  • 7 745 messages

Question:

 

Since downloading Trespasser, during fight sequences, the game suddenly goes into dramatic slo-mo mode.  It returns to normal after a second, but I'm wondering, if this was an intentional feature, or if my game is acting screwy.

 

Anyone know?

I can't see a reason for it to be intentional (unlike when it went slow-mo for the deathblows in DA:O) but I've been having the same thing occasionally and once it persisted after the fight, with my party moving at a snail's pace and I had to reload.


  • Heathen Oxman aime ceci

#11
Heimdall

Heimdall
  • Members
  • 13 240 messages

I can't see a reason for it to be intentional (unlike when it went slow-mo for the deathblows in DA:O) but I've been having the same thing occasionally and once it persisted after the fight, with my party moving at a snail's pace and I had to reload.

I've never had it happen after the fight, but I very rarely had those slow-motion moments happen during combat before Trespasser.



#12
Heathen Oxman

Heathen Oxman
  • Members
  • 414 messages

I can't see a reason for it to be intentional (unlike when it went slow-mo for the deathblows in DA:O) but I've been having the same thing occasionally and once it persisted after the fight, with my party moving at a snail's pace and I had to reload.

 

I was just curious because I know people have complained about the lack of DAO's slo-mo deathblows, so I wasn't sure if the devs added it to appease fans.

 

But, at this point, I'm so used to this game bugging, glitching, and crashing, it's starting to feel like Groundhog Day with amount of times I've had to reload.

 

:angry:


  • Nefla aime ceci

#13
Swordfishtrombone

Swordfishtrombone
  • Members
  • 4 108 messages

I was just curious because I know people have complained about the lack of DAO's slo-mo deathblows, so I wasn't sure if the devs added it to appease fans.

 

But, at this point, I'm so used to this game bugging, glitching, and crashing, it's starting to feel like Groundhog Day with amount of times I've had to reload.

 

:angry:

 

I think it IS intentional - if I understand it right, the slow mo is supposed to happen when you do a combo, exploiting a status effect on the enemy. Not sure though. 


  • Heathen Oxman aime ceci

#14
devSin

devSin
  • Members
  • 8 929 messages

I finally loaded my mage elf playthrough who has just arrived at Skyhold. I find Krem not sitting on the back of his chair anymore (instead he stands up with his left foot resting on the chair - to comply with Trespasser's explanation maybe?), there are more people in skyhold's yard, there are two dudes in the kitchen where I'm pretty sure there wasn't any before. Is it just me or Bioware's subtly patched these things? If it's the latter, is there anything else interesting do you think I need to check out?

There were no changes like you describe. All the spawn points in Skyhold are unchanged.

Those guys in the kitchen are part of Cole's plot. They glitch out after a while and will disappear forever (you may or may not be able to get the whole sequence before they just stop spawning).

It's possible they changed how Krem loads in, but I doubt it. What she does depends on how quickly the game can set it up and how fast you run into the tavern after opening the door.
 

I think it IS intentional - if I understand it right, the slow mo is supposed to happen when you do a combo, exploiting a status effect on the enemy. Not sure though.

Well, the one time Mark answered a question about it, he actually wasn't sure what it was.

But yes, the bullet time has always been in the game. Nobody knows quite how it works (a lot of time, it seems to fire from detonations, but I've seen tons of detonations where it doesn't do anything, and sometimes it just seems to happen for no apparent reason). And as noted, the game can occasionally glitch and leave you in bullet time permanently (I saw this one time in the Arbor Wilds, several patches ago).

#15
solomon.kosin

solomon.kosin
  • Members
  • 156 messages

Question:

Since downloading Trespasser, during fight sequences, the game suddenly goes into dramatic slo-mo mode. It returns to normal after a second, but I'm wondering, if this was an intentional feature, or if my game is acting screwy.

Anyone know?


Same thing