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Need info and advice on Reaver whirlwind build


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#1
SomeoneStoleMyName

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1) Will walking bomb chance on hit apply to all targets hit by whirlwind?

2) Is the heal bonus items still bugged as in launch or did Bioware fix them?

3) Is pure damage (Attack%) better than crit when it comes to itemization for a WW warrior? Seeing as base WW damage is low.

4) Will the AOE from 2H weapons apply to WW hits or is that only for auto-attacks?

5) Will weapons scale down in size if playing an elf or can I look like an anime character with "oversized" weapons?

6) On hard + nightmare, is WW damage generally too low to be a proper damage dealer compared to rogues/mages?

7) If I run bodyguard /w upgrade close to a tank with bodyguard /w upgrade will both warriors take 50% reduced damage?

8) What party composition would be best to buff the strength of a player character with whirlwind?

9) Can dragon rage for single target and WW for aoe deal with all (or most) situations or would you reccomend other skills with this?

10) Is WW 70% wpn damage (/w 15% increase per spin) strong enough to be both fun and useful on higher difficulties or will this always be a sub-optimal way of playing when it comes to efficiency? 



#2
PapaCharlie9

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1) Will walking bomb chance on hit apply to all targets hit by whirlwind?

I don't see why not. Any "on hit" FT Masterwork on your 2H warrior should be applied per hit.

2) Is the heal bonus items still bugged as in launch or did Bioware fix them?

I don't know.

3) Is pure damage (Attack%) better than crit when it comes to itemization for a WW warrior? Seeing as base WW damage is low.

It depends. Run the numbers through the damage formula to find out. In general, if your crit is above 50% and your crit damage is above 100%, and you have passives like Flow of Battle, crit may be preferable.

4) Will the AOE from 2H weapons apply to WW hits or is that only for auto-attacks?

WW is an AoE attack, so yes.

5) Will weapons scale down in size if playing an elf or can I look like an anime character with "oversized" weapons?

No scale down, but even Qunari look like anime characters with oversized 2H weapons, so I wouldn't worry about it.

6) On hard + nightmare, is WW damage generally too low to be a proper damage dealer compared to rogues/mages?

Too complex a question to answer. In a vacuum, rogues and mages have single abilities whose peak damage can be higher than WW, but WW can detonate combos, which makes up for the lower peak damage. Think of upgraded WW like a DoT attack and you'll have a better comparison. Though, I guess, most other DoT attacks are async, meaning, the character can do something else while the DoT applies. Not true of WW.

7) If I run bodyguard /w upgrade close to a tank with bodyguard /w upgrade will both warriors take 50% reduced damage?

I don't know.

8) What party composition would be best to buff the strength of a player character with whirlwind?

Characters who can set up combos on an entire mob. Any mage or an Assassin (Sleep Bomb).

9) Can dragon rage for single target and WW for aoe deal with all (or most) situations or would you reccomend other skills with this?

You can WW a single target too, but sure. Dragon Rage + Devour, of course.

If you have enough stamina, you can self-detonate combos. Pommel Strike to stun, WW to detonate.

And until it is patched, Combat Roll is a major damage dealer. In fact, you should take most of Battlemaster: Grappling Chain/Boot, Combat Roll/Coming Through, and Horn of Valor/Fortifying Blast. I know that is a lot of slots, but keep Horn of Valor at least.

10) Is WW 70% wpn damage (/w 15% increase per spin) strong enough to be both fun and useful on higher difficulties or will this always be a sub-optimal way of playing when it comes to efficiency?

With combo detonations, yes, super fun. I did a whole Champ NM run with just Pommel Strike and WW from 2H. Took out the final boss of Descent practically single-handedly with a continuous WW attack. I had some kind of Stamina regen going that was greater than the cost of WW, so WW was never-ending. I also had a Walking Fortress proc so I couldn't be knocked down by the arms, very handy.
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#3
SomeoneStoleMyName

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Thanks papa! 

 

Also wondering, if Cassandra uses horn of valor /w fortifying blast and I use horn of valor /w the damage bonus will I get both upgrades or wont different horn of valors stack as seperate buffs?



#4
PapaCharlie9

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Thanks papa! 
 
Also wondering, if Cassandra uses horn of valor /w fortifying blast and I use horn of valor /w the damage bonus will I get both upgrades or wont different horn of valors stack as seperate buffs?

Good question, I don't know for sure. Probably will not stack, since there is only one status icon.

BTW, regarding this:

4) Will the AOE from 2H weapons apply to WW hits or is that only for auto-attacks?

WW is an AoE attack, so yes.


I'm starting to doubt my answer. Maybe there is an misunderstanding. What exactly did you mean?

If you are referring to, for example, a 2H sword with "200 AoE" damage, that is two different facts. The base damage of the sword is 200, so WW will do 140 on the first hit. "AoE" means that each auto-attack will hit every enemy in melee range. That is an independent fact.

So it doesn't matter if an ability is AoE or not, the percentage is always applied to base damage. Pommel Strike does 300% damage, so that's 600 in this example. Doesn't matter that Pommel Strike is not AoE.

Makes sense?

#5
SomeoneStoleMyName

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Good question, I don't know for sure. Probably will not stack, since there is only one status icon.

BTW, regarding this:


I'm starting to doubt my answer. Maybe there is an misunderstanding. What exactly did you mean?

If you are referring to, for example, a 2H sword with "200 AoE" damage, that is two different facts. The base damage of the sword is 200, so WW will do 140 on the first hit. "AoE" means that each auto-attack will hit every enemy in melee range. That is an independent fact.

So it doesn't matter if an ability is AoE or not, the percentage is always applied to base damage. Pommel Strike does 300% damage, so that's 600 in this example. Doesn't matter that Pommel Strike is not AoE.

Makes sense?

 

 

Ah I think I get it. 

 

I thought the inherent AOE of 2Hs affected weapon skill. So if I used WW on three targets bunched up, one WW spin would hit all three - and in turn - each one hit on each of these targets would again cause AOE damage to the others. So 1 spin WW hitting 3 people, would cause 3 hits +2,+2,+2 = 9 instances of damage due to AOE. 

 

I guess an easier way to explain it would be "Does the AOE property of 2H weapons ripple out for each instance of damage done by WW?". But as you said it just counts for auto-attacks.



#6
Bigdawg13

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AOE property is more a function of the attack animation.  Non-aoe weapons can hit more than one target if you bunch them up well enough.  When you start using skills, like whirlwind, they function off of their own attack animation.  Whirlwinding with a maul and greatsword will function the same. 

 

What really matters is the base damage of the weapon for skills.


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#7
squidney2k1

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- With WW, you should focus on combos since its base damage will never be as good as other abilities. Bring a party that is capable of Freezing & Stunning enemies in order to take advantage.

- If you have another Warrior in your party, give them Horn of Valor in order to free up an extra slot.

- Taunt isn't as important as it used to be since the entire party can now generate Guard & Barrier much more easily (unless you're trying to stun targets).

- Skills always calculate damage from the base weapon dmg. WW is an AOE attack by default. In order to get the most out of it, you'll want to use a maul or something similar: non-AOE, but very high base damage.

- If your damage output is low, you can always abuse the new upgrade for Combat Roll (Coming Through), which does crazy damage for some reason.
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#8
JiaJM98

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- If your damage output is low, you can always abuse the new upgrade for Combat Roll (Coming Through), which does crazy damage for some reason.

This. If you are after dmg, then just roll around on the floor but it really isn't fun.

 

If you are playing a reaver, then dragon rage is always the way to go lmao. What's the point of picking reaver at the first place if you are not going to use dragon rage all day long? 

 

WW is useful if you get a mage to pop a lightning cage over the enemies and WW underneath it for the combo. Other disabling skills can't put disabling effects on at the same rate as your WW (e.g. how many winter's grasp can you cast in a row?) But think about all those mobs with statues immunities lol.

 

I still prefer pure physical damage from DR a lot more than WW. Sure mobs will have statues and elemental immunities but no one has physical immunities. Besides, you want to keep your health as low as possible while staying alive for the bonus damage and utilise the speed bonus from belt of urgency (Yup this belt is overpowered with reaver. And I seriously can't think of any other specialisation that would utilise this belt to its full potential except reaver.)